...exciting websites and applications, HTML 5 introduces and enhances a wide range of features including form controls, APIs, multimedia, structure, and semantics. HTML5 is a language for structuring g and presenting content for the World Wide Web, a core technology of the internet. Work on HTML 5, which commenced in 2004, is currently being carried out in a joint effort between the W3C HTML WG and the WHATWG. Many key players are participating in the W3C effort including representatives from the four major browser vendors: Apple, Mozilla, Opera, and Microsoft; and a range of other organizations and individuals with many diverse interests and expertise. (Hoy, M. (2011)) HTML5 is a really good thing for web developers and designers, because it: * Is mostly backwards compatible with what's already there — don’t have to learn completely new languages to use HTML5. The new markup features work in the same way as the old ones, and the new APIs are based on mostly the same JavaScript/DOM that developers have been programming in for years. * Adds powerful new features to HTML that were previously only available on the Web using plugin technologies like Flash, or with complex JavaScript and hacks. Form validation and video are prime examples. * Has a clearly defined parsing algorithm so that all browsers implementing HTML5 will create the same DOM from the same markup, regardless of validity. This is a massive win for interoperability. Ingebretsen, R....
Words: 2506 - Pages: 11
...Services Other mobile-relevant technologies of interest The Development of Native Apps vs. Web Apps IV. Mobile Advertising 16 Banner ads on mobile devices Mobile applications or apps Mobile gaming Mobile commerce Location-based services or LBS Mobile and Health Mobile Metrics and Analytics V. The Future of Mobile Media 30 VI. Conclusion 34 VII. Works Cited 35 Part I: Introduction As predicted nearly ten years ago in their article, “The Death of Advertising,” Roland Rust and Richard Oliver wrote, “the new media represent a vast ‘network of networks,’ now often referred to as the information superhighway. A technical reality, major parts of the information super highway are under construction all over the US (1994).” During the digital revolution of the last decade, modern humanity has experienced a shift in traditional media consumption habits, which is now culminating with mobile technology. In examining the emerging mobile landscape, two things are increasingly apparent. One, mobile technology is heading into uncharted territories. Two, this is happening at unprecedented rates. This landscape is so unpredictable that the introduction of a new highly viral application or technology could change the trajectory of mobile communications overnight and prove all existing data and projections obsolete. As such, some of the very current information offered in this report...
Words: 10349 - Pages: 42
...These are lessons and topics that are interesting and the needs in the industry. EGlobio Training Center is an organization that conducts seminars and workshops. The topics they‘re presenting are Industry-based seminars. EGlobio Training Center held their 3rd It Innovations Congress seminar last August 16, 2014 with a theme ―Unifying Filipino IT Enthusiast, One Mind | One Goal | One Desire.‖ It was held at Ever Gotesco Malls, Commonwealth. This seminar was attended by different schools. This One-day seminar is subdivided into four parts with certificates. First, CISCO Network Security which is presented by Engr. Dan Ablong. Second, 3D Animation discussed by by Mr. Joselito ―Jet‖ Legazpi. Third and last, Android Mobile Apps Development and HTML5 elaborated by Prof. Erwin Globio. Computer Issues and Seminar Page 1 Mr. Danilo M. Ablong Cisco Certified Professional Topic: CISCO Security Topics discussed? 1.Cisco Definition 2.Types of Attacker 3.What is Security Policy? 4.Function of Security Policy 5.Applying Cisco IOS Security Features to Routers 6.Password Recovery 7.Access Control List Cisco Definition is an American multinational...
Words: 2155 - Pages: 9
...AngularJS Starter Kit Copyright © 2013 Hakin9 Media Sp. z o.o. SK Table of Contents Angular: The DOM API You Have Been Waiting For Brad Davis 08 11 16 26 34 43 Angular.js, a javascript library and framework created in Google, is a fresh view into building great web applications. You can read a lot of articles on how it separates the concerns of the application, improves testability, and keeps to web app best practices, but I want to highlight a feature that is not shown off as regularly, extending the document object model API. Introduction to AngularJS Dylan Stamat You will learn about some of the core concepts that make AngularJS shine, including binding data to you views, built-in filtering, and some of the interesting architectural decisions behind this MVC framework. We will build a very simple application with local data that show some of these concepts. Diving into Angular Josh Kuhn In this tutorial we’re going to create a barebones Twitter-like application called Pipr. Pipr allows you to create “pips” which are short 100 character or less “pips” that show up on the page in reverse chronological order. You can add tags to your pips, and you can post them with any name you like. In addition, you can delete your pips. AngularJS 101: A Beginner’s Tutorial Karmen Blake This tutorial on AngularJS will guide you through the fundamentals of the framework. You will explore the exciting benefits of using a client-side JavaScript framework to create...
Words: 22760 - Pages: 92
...HTML & CSS Design and Build Websites Jon Duckett John Wiley & Sons, Inc. HTML & CSS Design and build Websites Published by John Wiley & Sons, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com ©2011 by John Wiley & Sons, Inc., Indianapolis, Indiana ISBN: 978-1-118-00818-8 Manufactured in the United States of America Published simultaneously in Canada 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 7486011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales...
Words: 83244 - Pages: 333
...UNIVERSITY OF NAIROBI SCHOOL OF COMPUTING AND INFORMATICS ONLINE VEGETABLES MARKET PRICE AND TRENDS SYSTEM SECOND YEAR FINAL PROJECT COURSE CODE: 227 NAME: MUIGUA STEPHEN GITAU ADM NO: P15/54335/2012 SUPERVISOR: ERIC AYIENGA DECLARATION I, Muigua Stephen Gitau, do declare that this project is my own work, and as per my knowledge, it has not been submitted to any other institution of higher learning. Student’s Name: MUIGUA STEPHEN GITAU Registration No: P15/54335/2012 Signature: _________________________________________________________ Date: _________________________________________________________ This project has been submitted as a partial fulfillment of requirements for the Diploma in Computer Science of the University of Nairobi with my approval as the University Supervisor. Supervisor’s Name: Mr. ERIC AYIENGA Signature: ___________________________________________________________ Date: _______________________________________________________________ ACKNWOLEDGEMENT I thank almighty God; I thank Nairobi University of Kenya in Conjunction with the School of Computing and Informatics for facilities and resources they availed during execution of this project. I take this opportunity to express my sincere appreciation to my supervisor Mr. Ayienga and the entire Faculty of Computer Science for the exemplary guidance, monitoring and constant encouragement throughout the course. Lastly, I thank my parents, for their constant...
Words: 4782 - Pages: 20
...A detailed report on Pakistan’s top most advertising company | Promotion and advertisement | assignment on | | This report is being submitted to: KHUWAJA TARIQ Submitting By: MALEEHA MOHIUDDIN BUSHRA SHAKEEL SHAZIA TAJ HUMAID SHAKEEL SHAH SAAD ZIA Programme: BBA 8-E Department: Management Sciences Semester: Spring, 2012 Serial number | Table Of Contents | Page number | 11.11.21.3 22.12.2 33.13.2 4 5 6 | Introduction MissionCompany objectiveThe world of advertisementIndustry and competitorsClients Environmental Analysis Internal Environment External Environment PromotionAbove the lineBelow the line BudgetTelevisionPrint MediaRadio Control World most top ten advertising agencies | 455567 7810 141517 18 21 22 | About Interflow Communications (Pvt) Ltd. Our commitment is to Brands and only Brands For almost three decades, Interflow Communications has been one of the pioneers of marketing communication services in Pakistan. With offices in Karachi, Lahore and Islamabad Interflow Communications brings creative, media and advertising management acumen of around 300 professionals to the industry. From mass effectiveness of electronic, print and out of home media to the intimacy of new media, Interflow has the true grit it takes to deliver beyond expectations. History Grew to become the largest advertising agency within 5 years and have maintained leadership...
Words: 3659 - Pages: 15
...people, even before that) website design was something that developed very, very quickly and changed rapidly over time. Website companies across the board have taken time and care to make sure that they are innovative and pushing boundaries, while also providing for viewers, visitors, and customers everything that they could possibly need to get the most out of their respective websites and other uses. Today, HTML5 looks poised to be one of the website designs of the future, but how exactly did we get here to where we are? And where have we come from with web design theory and practice, to reach 2013? Back in the early 1990s, HTML (the first iteration) was considered major website technology and innovation. Since then, CSS 1 and CSS 2, Javascipt, Flash, XHTML1, and even AJAX more recently have all come under as the hottest new thing in web design, some lasting mere months before something better innovated across the board. To get to where you are, though, you must know where you’ve come from – and with web design, that process is as intricate as it is innovative. Whether HTML5 or a separate web design theory in today’s day and age, users...
Words: 3287 - Pages: 14
...Contents Executive summary 2 Introduction 2 Use of PEST analysis 4 PEST analysis of Facebook 5 References 7 Executive summary This assignment is all about PEST analysis of an organization. At first I’m going to talk about the history of organization that is Facebook and then will talk about what is PEST analysis and also the uses and would also talk about the PEST analysis of Facebook. Introduction Facebook is one of the most successful social networking sites which was founded and developed by Mark Zuckerberg. The 19 year old Mark Zuckerberg had released this site in the year 2004 and later was known as “thefacebook.com”. After this website was released, Mark Zuckerberg was sued by Cameron and Tyler Winklevoss (twins) and Divya Narayan (three Stanford citizens) as he had an agreement with the three Stanford citizens to create a similar social networking site known as Harvardconnection.com but instead Mark used their ideas and thoughts to develop social networking site which is now known as Facebook. This claim soon became a full-fledged suit as the three Stanford citizen charged Mark Zuckerberg for scam and robbery. In March 2004, Facebook had expanded from Harvard to Stanford, Yale and Columbia. Sean Parker who is the co-founder of Napster heard about Facebook and started giving advices to Mark Zuckerberg and later became the president of Facebook. In June 2004, Facebook was available for all 30 campuses in United States and connecting around 150,000 people...
Words: 1662 - Pages: 7
...In regards to the issue of how effective and efficient mobile-based applications are at capturing customer data and tools that utilize geolocation technology, we will begin with the current state of smartphone app usage and specific processes made in correlation with mobile devices. Experts predict that by 2020 there will be more than three billion mobile devices making 450 billion mobile transactions. (Chordas, 2012) This key set of projections made by experts concerning future trends in the mobile space, have many companies taking notes and preparing to use mobile based apps using tools like geolocation and customer data usage to their advantage. For example, in the insurance sector, companies like State Farm are creating apps that allow young drivers and parents to study driving trends, utilizing young drivers’ smartphones with mechanisms like accelerometers. State Farm just released its Driver Feedback app for use on Android devices. (Chordas, 2012) State Farm did not just focus on the Android smartphone platform for publishing their apps, the Apple iPhone was also part of the focus regarding their market expansion. State Farm published this unique app for Apple iPhones to engage broader smartphone markets. In 2011, the carrier launched an application for iOS devices that tracks driving behavior. This app as Chordas reports, offers teen drivers and their parents access to nonbiased feedback so families can have constructive conversations about safe driving. (2012) When...
Words: 3229 - Pages: 13
.... What business and social problems does data center power consumption cause? Data center power consumption economically affects businesses and environmentally affects society. Operating costs for data centers is very expensive. In the article, "Ubiquitous Green Computing Techniques for High Demand Applications in Smart Environments," the total operating costs, concerning electricity, of all data centers within the U.S. alone exceeded 7 billion dollars in 2010 (Ayala, J., Moya, J., Risco-Martín, J., Sanchez, C., Zapater, M. 2012). The article then explains that data centers consumed 61 billion kilowatt-hours in 2006;the Environmental Protection Agency provided this statistic to the US Congress in a report from 2007 (Ayala, J., Moya, J., Risco-Martín, J., Sanchez, C., Zapater, M. 2012). With this amount of energy being consumed by data centers, it is a cause for concern; consequently, data centers have an impact on the cost of business and negatively impact the environment via carbon footprint. As the carbon footprint grows, there is a need to realign the way businesses looks at managing their data centers. Several companies including Cisco, Dell, Google, HP, IBM, and Intel have announced efforts to reduce the environmental footprint of their product offerings (Chang et al., 2012). Large technology companies are starting to understand that being environmentally friendly is good for the wallet and good public relations. Understanding how to manage and build better data centers...
Words: 4296 - Pages: 18
...EUROPE Mobile marketing Dawn of a new medium Mobile usage is exploding and ad revenues should follow We think 2010 marked the crux of the hockey stick for mobile marketing. Smartphones are already 35% of the handset market in the US, Europe and Japan, and tablet computers are now taking off. Apple and Android apps set a new standard, and mobile is now at the forefront of marketers‟ conscience. A $14 billion market – at least – by 2015 This report focuses on marketing, not tech or telecoms, though we incorporate views from Macquarie‟s internet, telecoms and software analysts. We estimate the global mobile ad market could grow from about $3.5bn in 2010 to $14bn in 2015. Mobile only comprises 1% of total ad spending today, but we think this could rise to 3-4% in the next 5 years, and 5-8% over time. We believe mobile marketing and services represent an incremental growth opportunity for ad agencies of anywhere from 0.2-1.3%, and can help elevate agency organic growth to long-term GDP-plus rates. Inside Mobile media usage is exploding; ad spending is following The mobile device landscape Cues from Japan and emerging markets Mobile marketing channels The opportunity for ad agencies Data and privacy issues Appendix: Mobile marketing players 3 6 9 11 21 25 26 The ultimate targeted advertising medium This is a different type of media, incorporating display ads through both apps and browsers, search, messaging (sms and mms), location-based services such as in-store couponing...
Words: 18937 - Pages: 76
...ITU-T Technology Watch surveys the ICT landscape to capture new topics for standardization activities. Technology Watch Reports assess new technologies with regard to existing standards inside and outside ITU-T and their likely impact on future standardization. Previous reports in the series include: Intelligent Transport Systems and CALM Telepresence: High-Performance Video-Conferencing ICTs and Climate Change Ubiquitous Sensor Networks Remote Collaboration Tools Technical Aspects of Lawful Interception NGNs and Energy Efficiency Standardization Activities for Intelligent Transport Systems Distributed Computing: Utilities, Grids & Clouds The Future Internet ICTs and Food Security Biometrics and Standards Decreasing Driver Distraction ICT as an Enabler for Smart Water Management Using Submarine Communications Networks to Monitor the Climate Standards and eHealth The Optical World Trends in Video Games and Gaming ITU-T Technology Watch Report September 2011 Video gaming is a global phenomenon, a fast-moving multibillion dollar business, cutting across all age groups and gender. This ITU-T Technology Watch Report surveys some of the latest developments in the world of video games, describes the most common gaming platforms and terminals and highlights new technologies enabling a better gaming experience and associated standardization activities. http://www.itu.int/ITU-T/techwatch Printed in Switzerland Geneva, 2011 The rapid change of...
Words: 10531 - Pages: 43
...we can’t imagine our lives without them. However, while having electronic device at home could be comfortable and handy at times, it could also have negative effect on children, and especially on teenager’s parents usually buy computers for their children’s educational resource. But teenagers, who always seek fun activities around the, use computer to play game, chat with friends and to catch up with the latest gossip on celebrities, and before they know it, they are addicted to computer. Computer can cause teenagers to be physically, mentally ill, and the more the child spends more time on computer, the more he loses time to focus on his academics, and time to communicate with his/her family. Technical is a good tool if we use its own advantage, but it would be the worst if it is used to own disadvantage. Purpose and Description of the Project The purpose of this study will provide information about students in ISU-R who are engaged in the use of computer. This show cases the statistic of students who are spending their time in online/offline games, social networking, chatting, researching or simply browsing the net. This further shows how many percent of students in ISU-R are addicted in computer. Objectives of the Project The study on the Online Survey on Computer Addiction Among ISU-R Students was conducted at the Isabela State University, Roxas Campus. This study shows how many percent of students in ISU-R are addicted in computer. Specific Objectives: * To show...
Words: 7948 - Pages: 32
...| ONLINE GAMING | MIS Term Paper | | | 3/27/2014 | | Submitted By: Sahan Shrestha 11761 Room 208 TABLE OF CONTENTS Introduction 3 1.1 Background of the Study 3 1.2 Objectives of the Study 3 1.3 Methodology of the Study 3 1.4 Limitation of the Study 3 Analysis of “Latest Online Game Technology” 4 2.1 Introduction 4 2.2 History 4 2.3 Development of Online Game Technology 5 2.4 Impact in the society 7 2.5 Timeline of Online Game Technology 8 Summary and conclusion 10 3.1 Summary 10 3.2 Conclusion 11 REFERENCE Introduction 1.1 Background of the Study Apart from the regular curricular activities, KUSOM has delivered an opportunity to students that certainly engaged us student in activities like report writing and presentation. Students must built capability and skills of report writing and presentation of the report. Besides gaining managerial, leadership and entrepreneurial knowledge throughout the semester, knowledge of report writing and presentation is also essential for the real working environment. For this development of skills and capability regular report writing and presentations are really helpful. 1.2 Objectives of the Study * To analyze the online games in a better way and understand it’s intended meaning rather than just having the entertainment. * To think critically about the topic. * To learn about the report writing. 1.3 Methodology of the Study We have approached the secondary source...
Words: 2547 - Pages: 11