...this course was for me -- a 5-week chemotherapy session. I have never had to go through chemo so I do not have the credibility to compare the two, but just allow me to exaggerate my disdain for writing. Throughout this course, I repeatedly participated in the essay review process, was forced to learn how to form a proper thesis, and was introduced to graphic organizing techniques that will, unfortunately, actually help me out in the future. The essay review process is almost as boring as it sounds and is self-defined in its name. Writing an essay consists of brainstorming ideas, creating a rough draft, reviewing the rough draft, then submitting the final paper. We learned this early on in English class and as a matter of fact, we had to submit a “bio” of who we were on the first day of class. Now as I look back at that...
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...PC game "Personal computer game" redirects here. For video games in general, see video game. For other uses, "Computer Games" redirects here. For the album by George Clinton, see Computer Games (album). PC games, also known as computer games, are video games played on a general-purpose personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a lack of any centralized controlling authority and greater capacity in input, processing, and output. PC games reached widespread popularity following the video game crash of 1983, particularly in Europe, leading to the era of the "bedroom coder". From the mid-90s onward they lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution. The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult. Contents 1 History 1.1 Early growth 1.2 Industry crash 1.3 New genres 1.4 Contemporary gaming 2 Platform characteristics 2.1 Fidelity 2.2 Openness 2.2.1 Mods 2.3 Dominant Software 2.3.1 Digital Distribution Services 3 PC gaming technology 3.1 Hardware 3.2 Software 3.3 Multiplayer 3.3.1 Local area network gaming 3.3.2 Online games 3.4 Emulation 4 Controversy 5 Computer games museums History Early growth Spacewar!, developed for the PDP-1 in 1961, is often credited as being the second ever computer game. The game consisted of two player-controlled...
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...only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes andminicomputers had previously already existed. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952. Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT student Steve Russell, developed Spacewar! on a PDP-1 mainframe computer used for statistical calculations.[3] The first generation of computer games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or Bard's Tale for example. By the late 1970s to early 1980s,...
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...ICS FINAL EXAM STUDY GUIDE I. Week 8 (Video Games) a. Genres of Games i. Action ii. Adventure iii. Role Playing (RPG) iv. Simulation v. Strategy vi. Serious b. Elements of a Game i. Rendering engine (graphics) ii. Physics engine (collision detection) iii. Sound iv. Artificial Intelligence v. Animation vi. Scripting vii. Networking c. Game Development i. Studio teams of 20 to >100 ii. Designers iii. Artists iv. Programmers v. Level designers vi. Sound engineers vii. Testers d. Early Games i. 1951: Nimrod ii. 1958: Tennis for Two 1. Like Pong, but with real physics simulation iii. 1975: Adventure, Colossal Cave 1. First modern adventure game iv. 1980: Rogue 1. ASCII terminal e. What makes a game fun? i. Hard Fun 1. Meaningful challenges, strategies, puzzles ii. Easy Fun 1. Exploring new worlds. 2. Focus on player attention (immersion) 3. Ambiguity, incompleteness and detail iii. Serious Fun 1. Self-Improvement 2. Relaxation and excitement 3. Creating 4. Becoming better iv. People Fun 1. Just to spend time with friends 2. Build teamwork and comraderie 3. Enjoy rivalries f. WTF [for Games]: “Where‘s the Fun.” II. Week 9 (Data Visualization) a. Data Science i. The science and technology of turning data into wisdom b. Wisdom, Knowledge, Information Relationship i. Information is Data that has been processed with context to give it meaning. ii. Knowledge is information you...
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...Classification Essay When one thinks of videogames one might think of Pacman, or Digdug, or maybe that little paddle ball game on the Atari console. There were no genres of videogames back then, back then it was just videogames as there weren’t many of them out there. But nowadays videogames are more complex. The graphics have been enhanced greatly; there are many storylines, and consoles and ways to play said consoles. They even have motion activated gaming on a console called the Nintendo Wii. But no matter what console one is playing there will usually be a genre associated with the game being played. There are five major categories in which one should categorize his or her videogames, and some of them have sub categories. These genres include Action games, Adventure games, Roleplaying games, simulation games, and Strategy games. If one were to look at these genres that person would notice that there are many sub categories, as well as a list of games to go along with these categories so it is important to look at each genre as being more diverse instead of being specific to only one game. The first and probably the broadest category is action. An action game requires quick reflexes, accuracy and timing to overcome obstacles. There are few sub categories such as fighting games, platform games, and FPS (first person shooter) games. Fighting games are those in which two opponents face off in an arena (usually with melee based weapons) and face off till one of the...
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...The Evolution of Videogame Technology and its Impact on Gamers Shubhangi Vhatkar IB Extended Essay 3,902 words Abstract: This essay examines how the development of technology has changed the videogame experience, and how it will continue to change in the future as new technologies appear. Research investigated recorded histories of videogames, personal accounts of videogame experiences, the gaming industry’s impact on society, and specifications for particularly technologies. Predictions for future gaming experiences were based on the increasing rate of technological developments and current prospects of videogame tycoons such as Microsoft, Sony, and Nintendo. Personal knowledge and speculation were included as well. This study demonstrated that as videogame technology grew more sophisticated, gamers found themselves in more personal, immersive, emotionally titillating, morally challenging, and free-ended worlds. The increase in processing power and available memory led to photorealistic visuals, longer storylines, broader gameplay, and socially interactive games that have become second nature to most teenagers today. This second life will only become more influential in our physical and mental states as the scope of modern gaming increases, and new technologies provide for a longer, more poignant, and more immersive gaming experience. Technology, the “practical application of knowledge,” dates back millennia. Even pre-historic man used rock, wood, fur, and fire to...
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...Emergence of Lingua Gioco (Gamers’ Language) Enrichment or distorter of the vocabulary? Paul M. Feliciano BSE-English Rizal Technological University Boni Ave., Mandaluyong City Rationale: Different games have emerged throughout the years that captured the attention of many youth. Some perceived this as a hindrance for a good study habit and a disruption to the focus of the students involved to their scholastic activities. The researcher however, has noticed a positive effect of his that with the emergence of these I serves as cradle for language progress, that this is the epitome of the idea that language is continuously progressing and improving. As gaming has evolved over the years, gamers have come up with all kinds of different terminology to refer to different aspects of video games. Not known by the general public and may call it as gamers’ language. Often times these gamers spill terms they learned online or just simply playing through their favorite game and when they use it, they are not understood by the one whom they talk to Languages that are being used in these games are actual English words but has different meaning. Gamers devised these words to create a special kind of an in-game communication. Aside from this, these formulated languages add up to the repertoire of language of the gamers, making it useful rather than an impediment to learning. But as they say, too much positive is also bad, the use of these languages became frequent and uncontrollable...
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...The Secret Order 4: Beyond Time continues the adventures of Sarah Pennington, a member of the Secret Order of the Griffin and the main protagonist of the series. It continues directly after the events of the previous game, The Secret Order 3: Ancient Times, so if you haven’t played that game yet we suggest you do so before jumping into part four. While you do get a recap at the start of this game to refresh your memory about how Sarah ends up in her currently predicament, things will make a lot more sense if you are familiar with the story. After saving the Kingdom of Aeronheart in the previous game, Sarah finds herself stranded in ancient times when her time machine is destroyed. Undeterred, our plucky heroine enlists the aid of Flavius and comes up with a plan to return to modern times, but this is thwarted by the nefarious Dragon Clan. The result is that Sarah finds herself stranded in a strange land beyond time and space...
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...Western Movie Graphics vs. Today’s Graphics Ashford University Vicky Roach Starbuck Social Problems SOC203 Instructor Gina Rollings April 4, 2011 Western movies have been around since the beginning of cinematic history in the US. They are no longer the most common nor the most popular movies presented to audiences. However, they still hold a special spot for those who love adventure and larger than life heroes. Stick around and learn more about the history of western movies and the producers and actors that have created them. Before western films became popular with movie going fans, western books and shows blazed the trail, whetting the appetite of millions for adventure. Although life in the early west was harsh, novels began proliferating in the 1860's which presented a more ideal or glamorized version of the experience. Real-life characters such as William F. Cody ("Buffalo Bill") and James Butler Hickok ("Wild Bill" Hickok) as well as a number of fictional characters were extremely popular. While many early western movies told moral tales of good triumphing over evil and men fighting for a righteous cause some were also comedies and others merely action packed showcases for their smart horses and talented "cowboy" actors. Films like "Custer’s Last Fight" in 1912, "On the Night Stage" in 1914, "Hell's Hinges" in 1916, and "Tumbleweeds" in 1925 were well received. Certainly films about the west have focused on cowboys, gunslingers,...
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...Billy Schievelbein Coach Ashley CCAT – 5th Period 11/03/15 In the fall I will be attending college. For my life-long adventure I must prepare myself to gather tools and information to help in my experience to be successful in college. I have done extensive research in choosing a computer to help me succeed. I am choosing the iMac because it has the leading top graphics of all computers. It has one of the smoothest keyboards on the market. The iMac also has a high connection speed in order for me to research and keep up with my studies and homework. One of the draw backs for these features you will be paying more than the average price for a Microsoft computer. So on a tight budget going to college this will limit you on other expenses. For the student version of the iMac it costs about $1249.00. But there is a program for parents buying devices for their college students called “Education Pricing” that will help with the cost. Also, there are payment plans available to help to purchase the desktop. Wifi charges will be something I will need to help with on the cost monthly. I plan to have a part time job when I get my driver’s license so that in this way I can help with the wifi, and also other expenses that will come up when I start college. The iMac is loaded with all kinds of features. It has a 21.5-inch screen. There is a face time camera, stereo speakers, dual microphones, and a head phone jack. It has a wireless keyboard and it is rechargeable! Great for research...
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...However, you friend have stepped on all the tigers in that region by stepping on just one mouse. So the caveman starves, and the caveman please note is not just any expendable man, no! He is an entire future nation (Bradbury 291.) Bradbury in a very concise matter of fact manner, explains the horrendous magnitude of one single mishap. Whereas, Skurzynski uses no science in Nethergrave. Technologically A Sound of Thunders uses the time machine, as well as the gravity walkway. While Nethergrave uses the computer and computer graphics. Bradbury is very descriptive in explaining the time machine. He states that it is a mass and tangle, a snaking and humming of wires and steel boxes, at an aurora that flickered now orange, now silver, now blue (Bradbury 288.) There is a sound like a gigantic bonfire burning all of Time, a touch of one hand and the burning reverse itself (Bradbury 288.) Years fly by, A.D 2055, A.D. 2019, 1999! 1957! Gone! The machine roars, they put on their oxygen masks and test the intercoms (Bradbury 289). Bradbury takes you all the way back to the day that the dinosaur would have died and clearly describes how Eckels panics and runs off while...
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...fantasy adventure series revolving around a teenage boy named Andy. Andy is accidentally transported to an alternate world by a machine that is being developed by his father. He finds himself in a world far away from home, featuring a second celestial body rising after dark that looks like earth. The world is filled with bizarre animals starting with ants that are double the size of normal earth ants, progressing to a type of Griffin and a strange family of large cats as well as magical beings, orcs, elves, and even dragons. Andy has to fight to survive from the moment he lands on this new world named Ilanta. He goes through many harrowing adventures as he tries to survive this strange new world, using nothing more than...
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...computer security consultant, author and hacker. In 1999, he was convicted of various computer and communications-related crimes. At the time of his arrest, he was the most-wanted computer criminal in the United States.[1] He now runs a security firm named Mitnick Security Consulting, LLC that helps test a company's security strengths and weaknesses, and is the Chief Hacking Officer of security awareness training company KnowBe4. Mitnick is an active advisory board member at Zimperium,[2] a mobile defense firm that develops a mobile intrusion prevention system.[3] Contents 1 Early life 2 Computer hacking 3 Arrest, conviction, and incarceration 4 Controversy 5 Media 6 Pop culture references 6.1 Video games 6.2 Graphic novels 6.3 TV 7 See also 8 References 9 Bibliographies 9.1 Books 9.2 Articles 10 External link Early life Mitnick grew up in Los Angeles and attended James Monroe High School.[4] He was enrolled at Los Angeles Pierce College and USC.[4] For a time, he worked as a receptionist for Stephen S. Wise Temple.[4] Computer hacking At age 15, Mitnick used social engineering to bypass the punch card system used in the Los Angeles bus system. After a friendly bus driver told him where he could buy his own ticket punch, he could ride any bus in the greater LA area using unused transfer slips he found in the trash. Social engineering became his primary method of obtaining information, including user-names and passwords and...
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...THESIS PROPOSAL Course: School Year/Term: Proposed Thesis Title: Abstract BS Information Technology 2013-2014, 1st Semester Ang Paglalakbay Ni Bobby: A 3D Movie The proposed 3D short film was cover 27 minutes and 33 seconds of time. This story shows about the love and guidance of the parents to their child. It also gives moral lesson all viewers. The short 3D film covers comedy, drama, adventure and also a lesson that can touch and put in mind to all the viewers. The character was in form of animals. An Animal Tale which animals are featured prominently, either as the main characters or as important participants in the unfolding of a narrative manner. The movie was rated as General Patronage which benefits and admitted to all ages of viewer. The study was similar to 3D short film Turbo, Monsters University and Rio in a way of main characters was in animal forms; and also similar to the study Brave and Transcend that acquired lesson to all age’s of viewer and gives a deep message about the importance of family and life. The difference of the study was the new conducted story that shows the creativity of the proponents. It also gives moral lesson to everyone, which lesson realizes that everyone was lucky to have their family which gives us love and guidance; also lucky to have people around whom always give support and we can rely on. In order to develop the studies, the proponents meet a deep research. Profound research was chosen as a starting point to engage in the...
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...The Nine Elements of Effective Web Marketing Introduction When it comes to web marketing, it’s all about ‘conversion’ - how many of your site visitors you can convert into a lead or a sale. We suggest that companies lacking a well conceived and well implemented website conversion strategy, are failing to leverage the most important marketing medium of the twenty-first century. The Nine Elements: 1. Identification of site goals 2. Clearly defined target audience 3. Compelling message 4. Site structure and information flow 5. Calls to action 6. Lead capture mechanism 7. Supporting graphic design 8. Site promotion 9. Testing, measurement, and refinement 1. Site Goals Identifying goals is critical for two reasons. First, goals help you to determine what should or shouldn’t be included on your site. You use your goals document as a set of criteria for determining site content, simplifying the design process, and removing the ‘political element’ that plagues some companies. Secondly, having specific goals allows you to measure the effectiveness of your site after it’s completed and live. That’s key because if you can’t measure site performance, then improving it becomes much more problematic. So you’ll find that measurement and improvement are the keys to that ROI you’re looking for. The bottom line on goal setting is that if you never identify the target, then you can’t expect to hit it. 2. Target Audience A foundation of effective web marketing is the ‘who’...
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