...“Reality television.” Summary of ”When Reality Gets Too Real”: The text is on the subject of TV-network producers’ terrible activities and assorted crimes that has occurred with reference to the various reality-programs. The text emphasizes the tendencies on making unsafe or rather disturbing circumstances for the programs’ subjects and viewers. Some of the top incidents exposed on TV contain addiction, drunk driving, and under-age drinking. And despite the fact that these unfortunate incidents escalate or get completely out of control, besides how much harm they all cause - such as sudden death or suicide – it does not appear to be a ‘serious matter’ for the TV-networks. They simply put more weight in high rating hits and to catch people’s full awareness so that they can get their own mission accomplished: getting more viewers! One of the main issues being raised in the text is concerning the producers’ general involvement during filming – even though U.S law does not require it. When are they compelled to step out from behind the camera and intervene? Outline of the various attitudes to reality television in texts 2, 3 & 4: The attitudes to reality television throughout the texts are various. The TV-networks themselves are basically optimistic towards the subject. They believe that reality programs - besides from being ‘good’ entertainment - give the viewers a glance into the reality of other people’s lives and that they draw attention to various...
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...physical symptoms that led you to arrange an intervention for the addicted person in the video? Sean was introduced to alcohol at 13 years of age, he now reportedly drinks a gallon and a half a day of vodka alongside many other alcoholic beverages. As a result of his drinking, he has developed an esophagus related illness, which according to medical professionals without surgery would turn into a full cancer stage, leaving him approximately two years to live until full hospitalization is required. Sean refuses surgery as according to him, it will make him stop drinking, which he refuses to do. Furthermore, Sean is homeless, and relies on aid from his daughter and newly acquired wealthy girlfriend, alongside his family for support, not only financially but for all other basic life necessities, such as food and shelter. (A&E Shows, 2012). 2. What are the difficulties the family of the addicted person is experiencing as a result of the addicted person’s behavior and symptoms? Sean’s daughter, has often bailed his father out of various expensive bar tabs, as Sean has no money or bank accounts to himself. His brother, who is very close to him, feels like Sean has changed dramatically as a result of his drinking problem, which is greatly distancing Sean from his brother and the rest of the family. 3. What role do you, as an interventionist, play in an intervention? According to a 2011 webcast titled “Prevention/Early Intervention for Substance Use and Mental Disorders:...
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...life. These individuals will not only be the client but also workers as well. There may be times when an employee displays behavior unacceptable in the specific career of choice. Behaviors as a result of chemical dependency are one of those performance issues that need immediate action. Drug abusers try to conceal and deny their problem. Human service managers must be aware of the warning signs and be able to address the issue because a chemical dependent worker may display inappropriate behaviors that can lead to his or her personal appearance and the lack of commitment to his or her job. This action leads to poor job performances and attendance issues. The human services professional should have distinct qualities that will help with intervention techniques, assist them with assessment, goal setting, contracting, and evaluation. Signs of Chemical Dependency Team C will take the approach and address the problem of a staff...
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...stages of life that can be quite challenging, even under the best circumstances. During puberty, young people are invaded by a series of new emotions and feelings. Daily pressures faced by teachers and peers. They are exposed to the heavy influence of television, film, music and the Internet. Hence, a United Nations report defines adolescence as "a period of transition that is often characterized by stress and anxiety." Today, young people looking for a quick solution to their problems, for example in drug addiction, prostitution, euthanasia, bullying, suicide, among others. In this case drugs affect our body, losing their logical thinking , and making the forget all those problems that have been disturbing them. Sometimes they just have influences that affect a person for lack of will and likewise assessed, fall into the same temptation of drugs, both legal and illegal like. There are people who have everything but if they lack love and security they seek this out, or just out of curiosity mind and then create a rollercoaster of a problem. Drug addiction is a touchy subject, because many people go so far as to sell everything they have and leave everything for a single dose of what make them happy, drugs. The only treatment to come out of this is the support from hi/hers family and most of all depending on thee person who is at the moment with this addiction has the willpower to go to rehab, start again a healthy and better. Although adolescence is a difficult time, there are many...
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...PSY01 A01 M3A2 - Protecting Children From Media Joslynn Ford 9/20/2015 ideo Introduction In recent years there has been a significant increase in video gaming among young adults. They are a unique form of entertainment that allows it's users to become interactive. According to an 2014 article entitles The Impact of Video Games, 97% of teens play video games, making the video game industry a dominant force in the lives of many adolescents (2014, Norcia). A 2010 survey hosted by the Kaiser Family Foundation found that children ages 8-18 devoted 7.5 hours daily to video gaming. Of the children surveyed, less than half stated that their parents had rules about what games they could play. By parents, video games are frowned upon as time wasters. Many experts blame video games for why some children become violent or commit extreme anti-social behavior. On the other hand, there are experts who believe that there are a large amount of benefits from children playing video games. Prevalence Although there has been a large study on violence in video gaming, there has been very little addressing the stereotypical content and its impact on its players. A stereotype is defined as a assumptions that help convey ideas or image of a particular person or thing. In gender roles, compared to female characters, males appear more frequently and engage in achieve leadership roles quicker. In games such as Grand Theft Auto and Call of Duty, there is always a male character...
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...run around and only to be driven to the nearest McDonald’s to be stuffed full of preservatives, empty calories, and saturated fats; then taken home to be sat down in front of a television screen to keep them occupied. Within the past 30 years, the number of overweight and obese children has tripled (Lytle), not only decreasing their life span by ten to twenty years, but creating $147 billion a year in weight related medical bills nation-wide. The increasing number of obese adults, teens, and children has reached epidemic proportions and if nothing is done about this crisis then our country will be facing a very fat problem. Knowing that the rate of obesity has increased within the past 30 years it is important to realize how it became a problem in order to resolve it. One of the culprits is the new forms of entertainment being available to the youth, namely television and the internet. With these devices people can gain consistent instant gratification in a short period of time and can easily become addicted to them hindering the likelihood of voluntary exercise. Even though the internet has only been widely popular within the past ten years, the average Americans spends approximately 52 hours a month online (Whitney). In addition to our internet usage, 151 hours a month is being spent watching television (Semuels). At one point in time in order to catch up with a friend entailed walking miles away from your home, but now instead of walking you flip your phone out from your pocket...
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...Tool 3. Demand Analysis Economic Analysis of Tobacco Demand Nick Wilkins, Ayda Yurekli, and Teh-wei Hu DRAFT USERS : PLEASE PROVIDE FEEDBACK AND COMMENTS TO Joy de Beyer ( jdebeyer@worldbank.org) and Ayda Yurekli (ayurekli@worldbank.org) World Bank, MSN G7-702 1818 H Street NW Washington DC, 20433 USA Fax : (202) 522-3234 Contents I. Introduction 1 Purpose of this Tool 1 Who Should Use this Tool 2 How to Use this Tool 2 II. Define the Objectives of the Analysis 4 The Reason for Analysis of Demand 4 The Economic Case for Demand Intervention 4 Analysis of Demand for the Policy Maker 5 Design an Analysis of Demand Study 6 Components of a Study 6 The Nature of Econometric Analysis 7 Resources Required 7 Summary 8 References and Additional Information 8 III. Conduct Background Research 9 IV. Build the Data Set 11 Choose the Variables 11 Data Availability 11 Data Types 12 Prepare the Data 13 Data Cleaning and Preliminary Examination 14 Preparing the Data Variables 14 References and Additional...
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...Educational Psychology Review, Vol. 17, No. 4, December 2005 ( C 2005) DOI: 10.1007/s10648-005-8138-1 A Review of the Research on Internet Addiction Chien Chou,1,4 Linda Condron,2 and John C. Belland3 Research indicates that maladaptive patterns of Internet use constitute behavioral addiction. This article explores the research on the social effects of Internet addiction. There are four major sections. The Introduction section overviews the field and introduces definitions, terminology, and assessments. The second section reviews research findings and focuses on several key factors related to Internet addiction, including Internet use and time, identifiable problems, gender differences, psychosocial variables, and computer attitudes. The third section considers the addictive potential of the Internet in terms of the Internet, its users, and the interaction of the two. The fourth section addresses current and projected treatments of Internet addiction, suggests future research agendas, and provides implications for educational psychologists. KEY WORDS: Internet addiction; Internet dependence; Internet abuse; pathological Internet use. INTRODUCTION The use of the Internet on school campuses and in society has increased dramatically in recent years. Whereas the academic use of the Internet is primarily intended for learning and research, the Internet has also become an important part of student life. However, from time to time, cases of overinvolvement with the Internet have...
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...Personality Disorders Overview In order to understand disorders of personality is it necessary to have a clear understanding of what personality actually means. Every single person in the world has a unique personality different than everyone else. Our personalities are thought of as the way we act, think, believe, and feel that makes us different from each other (Nolen-Hoeksema, 2011). Personalities vary from person to person, and we all exhibit an intense, life long, pattern of behaviors, thoughts, and feelings known as traits. Personality traits are said to be stable throughout our life’s and the situations we are faced with in life. Personality traits can range from happy and outgoing to miserable, lonely, unstable, and unreliable. When personality becomes disruptive, and interferes with life in areas of social and occupational functions they are said to be a personality disorder (Nolen-Hoeksema, 2011). Persons with personality disorders have difficulty in their identities, pursuits in life, and relationships. Important to add at this point is the most common theories of personality disorders. One theory of personality is known as the five factor model (the Big 5). This theory uses five dimensions or factors with negative and positive opposites on a continuum to explain personality disorders from functional to dysfunctional. The Big 5 factors are negative emotionally, extraversion, openness to experience, agreeableness, and conscientiousness (Nolen-Hoeksema...
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...Has been prepared and submitted by Perona, Jerril A. Palma, Keirsha J. Gabin, Pauline C. Ramirez, Bernadette G. APPROVED BY: Mrs. Maritess Pomada January 9, 2015Coordinator, Psychology Department | Introduction “Effects of Violent Video Games and Media on Aggressive Behavior” It’s not a new issue – in the 1950s, psychiatrist Fredric Wertham wrote a book called “Seduction of the Innocent”, which claimed that comic books were unnecessarily exposing children to violence and causing them to become delinquent. Although Wertham’s methods and claims have since been called into question, similar concerns about the links between violent media and violent behavior have been raised about television and, most recently, video games. The researchers have found that participants who played violent games blasted their opponents in the secondary task for longer, which was interpreted as an increase in aggressive behaviour. Another...
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...EFFECTS OF COMPUTER GAMING ON NEUST STUDENTS’ IN CABANATUAN CITY 1. FOREWORD ....................................................................................................................................................................... 3 2. INTRODUCTION ....................................................................................................................................................................... 4 2.1. THE REPORT ....................................................................................................................................................................... 5 2.2. BACKGROUND ....................................................................................................................................................................... 5 3. RESEARCH DIRECTIONS ....................................................................................................................................................................... 8 3.1. ACTIVE USER PERSPECTIVES ....................................................................................................................................................................... 9 3.1.1. Important studies ..................................................................................................................................................................... 11 3.1.2. Problems with the Active User perspective ............................................
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...APA Referencing guide Academic conventions and copyright law require that you acknowledge when you use the ideas of others. In most cases, this means stating which book or journal article is the source of an idea or quotation. This guide draws from the: American Psychological Association. (2010). Publication manual of the American Psychological Association (6th ed.). Washington, DC: Author. University policy mandates the use of the APA Style defined by this referencing guide. On this page: * List of references * How to cite references within the text of an assignment (including citations from secondary sources and Creative Commons) * Additional help List of References At the end of your essay, place a list of the references you have cited in the text. Arrange this in alphabetical order of authors' surnames, and then chronologically (earliest publication date first) for each author where more than one work by that author is cited. The author's surname is placed first, followed by initials or first name, and then the year of publication is given. If the list contains more than one item published by the same author(s) in the same year, add lower case letters immediately after the year to distinguish them (e.g. 1983a). These are ordered alphabetically by title disregarding any initial articles (a, an or the). * The reference list includes only the sources you have used in any submission. APA Style requires reference lists, not bibliographies...
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...Copyrighted Material. Not for Distribution. Sixth Edition APA Style Guide to References Copyrighted Material. Not for Distribution. Electronic Copyrighted Material. Not for Distribution. Copyright © 2012 by the American Psychological Association. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, including, but not limited to, the process of scanning and digitization, or stored in a database or retrieval system, without the prior written permission of the publisher. Published by American Psychological Association 750 First Street, NE Washington, DC 20002 www.apa.org To order APA Order Department P.O. Box 92984 Washington, DC 20090-2984 Tel: (800) 374-2721; Direct: (202) 336-5510 Fax: (202) 336-5502; TDD/TTY: (202) 336-6123 Online: www.apa.org/pubs/books E-mail: order@apa.org Typeset in Sabon, Futura, and Univers by Circle Graphics, Columbia, MD APA Editorial and Production Staff APA Books Editorial Director: Mary Lynn Skutley Senior Editor, APA Style: Anne W. Gasque Production Manager: Jennifer M. Meidinger Production Editor: Harriet Kaplan APA Journals Director, Editorial Services: Paige Jackson Editorial Supervisor: Jeffery Hume-Pratuch Manuscript Editor II: Chelsea Lee Manuscript Editor II: Stefanie Lazer 1-4338-0704-1 978-1-4338-0704-6 Copyrighted Material. Not for Distribution. Copyrighted Material. Not for Distribution...
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...day in the United States. The vast majority of research by psychologists on the effects of “gaming” has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; however, we argue that a more balanced perspective is needed, one that considers not only the possible negative effects but also the benefits of playing these games. Considering these potential benefits is important, in part, because the nature of these games has changed dramatically in the last decade, becoming increasingly complex, diverse, realistic, and social in nature. A small but significant body of research has begun to emerge, mostly in the last five years, documenting these benefits. In this article, we summarize the research on the positive effects of playing video games, focusing on four main domains: cognitive, motivational, emotional, and social. By integrating insights from developmental, positive, and social psychology, as well as media psychology, we propose some candidate mechanisms by which playing video games may foster real-world psychosocial benefits. Our aim is to provide strong enough evidence and a theoretical rationale to inspire new programs of research on the largely unexplored mental health benefits of gaming. Finally, we end with a call to intervention researchers and practitioners to test the positive uses of video games, and we suggest several promising directions for doing so. Keywords: video games, mental health, adolescents...
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...What is Binge Drinking? Binge drinking is defined as "the consumption of five or more drinks in a row on at least one occasion." In national surveys (in the USA) about a third of high school seniors and 45 percent of college students reported at least one occasion of binge drinking within the previous 2 weeks. March 26, 2004: The National Center on Addiction and Substance Abuse reports that, “More than five million high schoolers binge drink at least once a month.” As a Floridian who lives near one of the 'Spring Break" hot spots, this comes as no great shock. I guess there are a lot of parents out there who are surprised by these numbers and yet, what were they doing in college or when the drinking age was 18? How do you expect your kid to just say no, when you said yes not that long ago? Talk to your teenagers and be honest with them! ~ Amy. RN ~ [pic] While some national surveys have documented a significant decline in the use of other drugs by high school seniors and college-age youths, there have been only small declines in the numbers reporting binge drinking. Teenagers and young adults drink alcoholic beverages at about the same rates they did 5 years ago. Binge drinking increases the risk for alcohol-related injury, especially for young people, who often combine alcohol with other high-risk activities, such as impaired driving. According to the Centers for Disease Control and Prevention, the four leading injury-related causes of death among youths under the age of...
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