...Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted. 4. Identify what makes teenagers addicted. 5. Know what are the risks for the teenagers is. Significance of the Study This research or study regarding to the computer addiction is made to know what the effects of computer games are for the youths today. Online games are the favourite past times of the teens and even to the children. Therefore, this study will give an advantage on how they will be aware to the consequences. To the Parents. This study will help them to become conscious of this computer games. Inform their children about the effect of the computer addiction to the mental thinking of one individual. To the Teenagers. This study will help them to control their addiction on computer games. This study will also make them aware in what will be the bad effects of it. To the Future Researchers. This study will help them to have more information or an additional reference on their research. Conceptual Framework 1st try ...
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...The Five Themes in Geography The Five Themes were developed by the National Council for Geographic Education to provide an organizing framework for the presentation of geographic materials. The Five Themes are as follows: Location: Position on the Earth's Surface (Absolute/Relative). Geographic study begins with the location of places on the earth. Places have absolute locations that pinpoint them on the earth, and relative locations that place each location in respect to other locations. Absolute location A location can be absolute (specific) as in coordinates of a map using longitude and latitude Relative location A location can be relative - examples: next door, nearby, a short drive, down the road a ways. Or, it can be in the same general location as another location - example: next to the post office. Place: What's it like there? Physical and Human Characteristics. Place have physical and human characteristics that make them what they are. Geography emphasizes the understanding of both of these factors and their integration together. Physical characteristics natural environment ( soil, water & climate) human characteristics man-made environment Human/Environment Interactions: Shaping the Landscape. The landscape of the earth is no longer a purely physical feature. Human have impact every area of the earth, but in varying ways. The geography of places is influenced by the degree to which humans have impacted their local environment. Humans depend on the environment...
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...ENCEPHALOS 51, 10-14, 2014 INTERNET GAMING ADDICTION. REASONS, DIAGNOSIS, PREVENTION AND TREATMENT ARGIRIS V. KARAPETSAS*, VASILIOS A. KARAPETSAS**, NIKOS X. ZYGOURIS***, APOSTOLOS I. FOTIS**** Abstract We define electronic games addiction as the excessive and morbid use of electronic games (especially those taking advantage of social networking to become accessible to many users). In cases of addiction, this excessive use tends to interfere with everyday reality and to significantly influence it. Researches on the excessive use of internet structures and the problems it causes appeared as early as the 1989 (Shatton, 1989). The rapid development of the computer science and the improvement of the computer-user interaction can fully justify both the massiveness of the problem as well as the plethora of researches on the issue. Roles Video games with an international (thanks to modern technology) appeal tend to be considered as the most addictive ones. This games category includes the creation of a virtual world in which each user is represented through a character that acts on a personal or group basis. Such online games are of extreme popularity. According to the latest (2012) report by an entertainment software company, a 72% of American households with an internet connection have at least a member participating in online gaming. Such high rates tend to raise concerns given the fact that online games are scientifically proven to cause among others:...
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...Computer Game Addiction Stats and Research * Personality traits like trait anxiety, sensation seeking, neuroticism, and aggression appear to be related to the development of gaming addiction. Mehroof, M et al. (2010). Online gaming addiction: The role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology, Behavior, and Social Networking, 13, 313-316. * Regions of the brain associated with cravings in substance abuse also appear to be activated in gaming addicts when they view images of video games. Ko, C. et al. (2009). Brain activities associated with gaming urge of online gaming addiction. Journal or Psychiatric Research, 43, 739-747. * There is a difference between "excessive gaming" and "addictive gaming". Two gamers may play for an identical number of hours each day, but their psychological motivation and the meaning that gaming has within their lives can be very different. Gaming addiction should be defined by how much the game negatively impacts others areas of life, not by how much time is spent playing. Griffiths, M et al. (2010). The role of context in online gaming excess and addiction: Some case study evidence. International Journal of Mental Health and Addiction, 8, 119-125. * In a volunteer sample, 41% of online gamers acknowledged that they use gaming as an escape. In the same sample, 7% were viewed as "dependent". These gamers possessed several behavioral attributes that...
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...Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26, 2008 Journal of Media Psychology, V 13, No. 2, Spring, 2008 Abstract With the growing popularity of online video games, there have been anecdotal reports suggesting that these games are highly addictive, with some gamers spending in excess of 40 to 50 hours per week playing. Thus, research into the individual characteristics that lead to excessive play is warranted. This paper examines two individual variables – personality and perceptions of media – and explores how they relate to online game play, specifically online game addiction. By presenting a revised metric for online game addiction, this paper explores the relationship between addiction and both personality and perception. Online addiction is presented in this paper as a process addiction with four unique factors: perceived social sanctions, excessive play, uncontrollable play, and displacement. Both personality and perception are found to be significantly associated with online game addiction. These results are interpreted and discussed, and future research direction is suggested. Keywords: online game addiction, Big Five personality traits, media perception, MMOs Perception and Addiction of Online Games as a Function...
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...Online Addictions: Gaming and Social Networking COM/156 August 18 Online Addictions: Gaming and Social Networking Every year hundreds of people are victims to addiction. People around the world perform several activities like going to work, going to school, socializing (in person or online), gaming, ETC, throughout the course of their day. Some of these people become dependent to these endeavors to the point it becomes a condition that can threaten their welfare. By establishing the concept of addiction, this review will give specific data of two of the many types of addiction that currently exist. Specifically, the focus of the review is geared toward online gaming addiction and online social networking addiction. Thus, giving information pertaining to symptoms and effects these addictions cause on people. Addiction to online networking and online video gaming, impact society as a whole and especially the younger part of society. People suffering from addiction can be helped, and this help may come in the form of information to prevent harm to their life and wellbeing. While addiction comes in different types, understanding the concept of addiction is important to acknowledge the impact in society. Furthermore, it will be established the type of addictions that will be evaluated throughout the course of this review. Common knowledge teaches that addiction is a condition of dependency to a certain “drug”. According to the American Psychological Association (APA) website...
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...Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26, 2008 Journal of Media Psychology, V 13, No. 2, Spring, 2008 Abstract With the growing popularity of online video games, there have been anecdotal reports suggesting that these games are highly addictive, with some gamers spending in excess of 40 to 50 hours per week playing. Thus, research into the individual characteristics that lead to excessive play is warranted. This paper examines two individual variables – personality and perceptions of media – and explores how they relate to online game play, specifically online game addiction. By presenting a revised metric for online game addiction, this paper explores the relationship between addiction and both personality and perception. Online addiction is presented in this paper as a process addiction with four unique factors: perceived social sanctions, excessive play, uncontrollable play, and displacement. Both personality and perception are found to be significantly associated with online game addiction. These results are interpreted and discussed, and future research direction is suggested. Keywords: online game addiction, Big Five personality traits, media perception, MMOs Perception and Addiction of Online Games as a Function of Personality Traits ...
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... Online gaming It’s highly likely you’ve played a game before on a computer or a console, against the artificial intelligence of the computer as your only obstacle. And while gaming this way is still (as it has been for a very long time) very popular, your broadband connection gives you instant access. Online gaming addiction, is now based in Melbourne. The introduction Since 1990s a number of computers, video and online games have been developed. Some of gaming dangers online gaming addiction opens kids up to other dangers, too. Chatting online with other game players may expose them to online. Seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games. Online gaming addiction is caused by the constant updates and the never ending game play; this is solved by limiting online game. In fact do not know they are addicted to the online games or its harmful effects. The consequence of online game addiction could be serious. Gaming achievements its more of an addiction than an innocent little game. The slope between a gaming addiction and gaming for fun is a slippery one. Video games. The aim of this research is to find out the BSIT 2A‟ attitude towards the effects of addiction in online games. This research will focuses on finding the student’s attitude towards online games and also finding the significant difference between BSIT 2A attitudes towards online games with...
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...Video Game Addiction Symptoms, Causes and Effects Although it is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. According to the University of New Mexico, recent studies suggest that 6 to 15 percent of all gamers exhibit signs that could be characterized as addiction. Though this disorder can have significant consequences to those suffering from it, its signs and symptoms can sometimes be very difficult to recognize. Are There Different Types of Video Game Addictions? There are two major types of video games and therefore two major types of video game addictions. Standard video games are generally designed to be played by a single player and involve a clear goal or mission, such as rescuing a princess. The addiction in these games is often related to completing that mission or beating a high score or preset standard. The other type of video game addiction is associated with online multiplayer games. These games are played online with other people and are especially addictive because they generally have no ending. Gamers with this type of addiction enjoy creating and temporarily becoming an online character. They often build relationships with other online players as an escape from reality. For some, this community may be the place where they feel they’re the most accepted. What Causes an Addiction to Video Games? Many different causes factor into video game addiction. One of the main...
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...Video game addiction An Assignment Submitted by ______ ITT Composition I (EN1320), _/_/_ Video game addiction Video game addictions is a rather new syndrome since the computer games are relatively young – the oldest being only slightly older than twenty years. Video game addiction is a dangerous phenomenon and is detrimental to the realization of reality by a human being. The official definition of the syndrome is the following: video game addiction is a severe compulsive use of either video or computer games. Indulging in using the games excessively may hinder one’s everyday life. Video game addiction may display itself in the following way: social isolation, excessive amounts of time spent on gaming, diminished imagination, irregular mood swings, too much focus on the in-game achievements, behavior, which is modeled by the rules and realities of any given game (Lindsey 2007). Video game addiction is not going anywhere, as it recently acquired enough infamy to make it worthy of inclusion into the Diagnostic and Statistical Manual of Mental Disorders, under the “Conditions for Further Study” heading. It was deemed worthy of inclusion by the American Psychiatric Association, due to enough evidence, as well as, the fact that video game overuse results have similar symptoms and effects as seen in other psychological addictions. It has been noted that video game addiction bears many similarities to impulse control disorder and compulsive gambling...
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...get the valuable experience in doing the research in psychology. Many thanks also to my colleague Jaroslav Vacek for inspiring discussions that we have had on this topic. I would also like to thank the co-authors of presented texts. In addition, special thanks are due to the people who were willing to participate and shared their own experience with Internet use and addictive behaviour on the Internet. Content 1. Introduction 8 2. Theoretical background 10 2.1. Behavioural addiction 10 2.1.1. Defining the concept 11 2.1.2. Classification of behaviour addictions 12 2.1.3. Behavioural addiction in the context of diagnostic manuals of mental disorders 13 2.1.4. Similar traits of behavioural and substance addictions 15 2.2. Internet addiction 24 2.2.1. Historical background and main research areas 26 2.2.3. Identification of Internet addiction 28 2.2.4. Prevalence rates of Internet addiction 32 2.2.5. Correlates of Internet Addiction 35 2.2.6. Treatment of Internet addiction 37 2.2.7. Future research directions 39 3. Comparing Addictive Behaviour on the Internet in the Czech Republic, Chile and Sweden 51 3.1. Introduction 51 3.2. Country profiles 53 3.3. Methods 54 3.4. Sample description 56 3.5. Two dimensions of addictive behaviour on the Internet: comparing Chile, the Czech Republic and Sweden 60 3.6....
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...get the valuable experience in doing the research in psychology. Many thanks also to my colleague Jaroslav Vacek for inspiring discussions that we have had on this topic. I would also like to thank the co-authors of presented texts. In addition, special thanks are due to the people who were willing to participate and shared their own experience with Internet use and addictive behaviour on the Internet. Content 1. Introduction 8 2. Theoretical background 10 2.1. Behavioural addiction 10 2.1.1. Defining the concept 11 2.1.2. Classification of behaviour addictions 12 2.1.3. Behavioural addiction in the context of diagnostic manuals of mental disorders 13 2.1.4. Similar traits of behavioural and substance addictions 15 2.2. Internet addiction 24 2.2.1. Historical background and main research areas 26 2.2.3. Identification of Internet addiction 28 2.2.4. Prevalence rates of Internet addiction 32 2.2.5. Correlates of Internet Addiction 35 2.2.6. Treatment of Internet addiction 37 2.2.7. Future research directions 39 3. Comparing Addictive Behaviour on the Internet in the Czech Republic, Chile and Sweden 51 3.1. Introduction 51 3.2. Country profiles 53 3.3. Methods 54 3.4. Sample description 56 3.5. Two dimensions of addictive behaviour on the Internet: comparing Chile, the Czech Republic and Sweden 60 3.6....
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...Research Paper about Online Addiction Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Statement of the Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Statement of Significance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Conceptual Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Scope and Delimitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Chapter II: Review of Related Literature and Studies Foreign Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Local Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Foreign studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Local studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Chapter III: Methodology Chapter IV: Interview Chapter V: Conclusion and...
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...Discussion on the Problem of Online Game Addiction After 30 years of development, the internet has become one of the most influential technical achievements of 20th century, which has had an crucial impact on all walks of life. Nowadays, internet technology and its application has become an important indicator of measuring comprehensive national power. As we know, Internet offers many conveniences. As a result ,it has made many people depend on it. What is worse, a large number of people have become addicted,especially to online game addiction.By2007,the population of online gamers worldwide was about 217 million, approximately 28 percent of the total online population(comScore,2007).In addition, online game addiction is prevalent in many countries, including China, Korea, Vietnam, Japan, U.S., and Canada. In South Korea,2.4 percent of the population, ages nine to thirty-nine, were believed to be addicted to online games, and over 10 percent could be classified as obsessive gamers(Faiola,2006). In this essay, firstly I will talk about how the internet applies to daily life and alters modern life. Then list the problems which occurred with the development of internet. After that ,I will analysis the reasons why they are addicted to online games. Finally, I put forward the impact and suggestions for solving the problem. The internet influences every part of our daily life, it includes the patterns of doing business activities, and the uses for recreation such as sending...
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...different cause of computer games addiction and manage their time on study and playing games. Specifically this study seeks to answer this following questions: 1. What are the cause of computer games addiction as perceived by the students? 2. What are the advantages and disadvantages of being addicted to computer games? 3. What are the proposed ways to eradicate computer games addiction? PANPACIFIC UNIVERSITY NORTH PHILIPPINES Lopez Jaena St. Tayug, Pangasinan Name: (Optional) ____________________ Gender: ________ Age : ___ Course: _________ Computer Addiction This study attempts to determine the problems encountered by the students of PUNP that affect their performance in addiction of computers. I. Study the effects and cause the students in computer games addiction. Direction: Put checkmark on the space provided that affect and cause in computer games addiction Problem 1. I prefer playing games to spend time with my friends 2. I find satisfaction in playing games 3. I think playing computer games is the answer to my problem 4. I prefer playing sports game in computer rather than playing it in real-life situation 5. I build interconnection with other computer gamers 6. I want online games to gain respect to other students 7. I prefer playing online games for pastime 8. I feel frustrated if I did not play online games 9. I prefer playing games to satisfy my wants ...
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