...Along with the usual movie trailers, press junkets and reputation generated hype generated by the name Stephen Spielberg, 2001's Artificial Intelligence: AI was propelled forward into one of the largest multimedia marketed films. The majority of the buzz surrounding this film was created by the viral marketing plan of using Internet surfers and the online gaming community. Warner Brothers spent over $1 million on the game project. Users could sign on and play a highly interactive and intricate murder mystery. It required users to have a broad knowledge of history, mathematics, sciences and other subjects. Gamers created online "communities" to play the game. Faxes and phone calls and emails would be sent from "Mother" as clues to help users solve the game. Though the game was specifically designed for the most experienced and dedicated science fiction online community, movie makers wanted to draw in that specific audience as research had proven that that particular audience wouldn't have responded favorably to AI, because it would've been seen as too mainstream. As more buzz was generated more and more everyday users would log on and search on Google for names such as "evan chan" or "jeaninne sallis" and enter into the labyrinth that is the game. As more and more buzz was generated, an undercurrent of anti-buzz was created. Sites dedicated to urging users to stop playing the game and face the truth popped up. But in the business of disseminating information and creating...
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