...“Effects of Violent Video Games and Media on Aggressive Behavior” Gabin ,Pauline Palma, Keirsha Jhoanne J. Perona, Jerril A. Ramirez, Ma. Bernadette Riverside College Inc. Computer 2: Internet Research January 9, 2015 RESEARCH PAPER APPROVAL In partial fulfilment of the requirements for Computer 2 - Internet Research, this research paper entitled “Effects of Violent Video Games and Media on Aggressive Behavior” with the following subtitles: 1. What are the elements that provoke the child to take interest in violent media and games? 2. Does playing and watching anything remotely violent really affect a child’s behavior? 3. What is the behavioral result if the child is exposed to violent entertainment? 4. In what aspects can a child be able to stop his aggressive behavior? 5. What measures does the media industry have to do in order to put a stop to this? Has been prepared and submitted by Perona, Jerril A. Palma, Keirsha J. Gabin, Pauline C. Ramirez, Bernadette G. APPROVED BY: Mrs. Maritess Pomada January 9, 2015Coordinator, Psychology Department | Introduction “Effects of Violent Video Games and Media on Aggressive Behavior” It’s not a new issue – in the 1950s, psychiatrist Fredric Wertham wrote a book called “Seduction of the Innocent”, which claimed that comic books were unnecessarily exposing children to violence and causing them to become delinquent. Although Wertham’s methods...
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...ENG 1101 April 10, 2012 Violent Media is Good for Kids Violence existed long before there was violent media. Equating media with behavior shows not only a severe ignorance of history but an ignorance of reality. Violence cannot be stopped as long as there are power inequalities, social hierarchies, as long as people can be hurt, broken or killed, there will be violence. Using media violence constructively and sensibly can provide support for a child's understanding of their anger and frustration. Many of us if not all must have watched some violent cartoons or movies at some point in our lives and even still play violent video games in our homes. But what some people seem to overlook is that most, if not all violent cartoons end with positive feedback. Sailor Moon, Dragon Ball Z, Yu-Gi-Oh, Superman, Batman, and many other more all lead up to the defeat of the bad guy who is trying to destroy the world. In every episode, they encounter a new obstacle in which they must defeat in battle in order to save mankind through violence. The threat is eliminated so that life may go on normally; showing kids that good always triumph over evil. Jonathan Freedman in his book "Media Violence Does Not Cause Aggressive Behavior in Children" argues that despite a report from the Federal Communications Commission (FCC) on the causal link between media violence and aggressive human behavior, there is no scientific evidence that viewing violence on television...
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...horror—everyone in the cinema seemed to be pleased with it. They enjoyed it. This passage is nothing less than alarming. It is even more so when one notices the relationships between modern entertainment and the frightening film in the book. Violence in the media is becoming more graphic and prevalent each year. However, while violence is being censored less by the day, minor nudity, sexual acts or themes, and profanity cause an outrage if not properly censored. To put it simply, more restrictions need to be enabled upon violence and...
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...another individual physically or psychologically or to destroy an object. Violence: Actual, attempted, or threatened physical harm that is deliberate and non-consenting: * Includes violence against victims who cannot give full, informed consent * Includes fear-inducing behavior, where threats may be implicit or directed at third parties Types of Aggression: Hostile (or expressive) aggression: Occurs in response to anger-inducing conditions, such as real or perceived insults, physical attacks, or one’s own failures. (Goal = to make victim suffer. Intense and disorganized emotion) Instrumental aggression: Begins with competition or the desire for some object or status possessed by another person. Goal = obtain desired object. No intent to harm, although indifferent. Violence as a Choice: The proximal cause of violence is a decision to act violently .The decision is influenced by a host of biological, psychological, and social factors .Neurological insult, hormonal abnormality, psychosis, personality disorder, exposure to violent models, attitudes that condone violence. Cognitive Models of Aggression: Most research supports the notion that human aggression is primarily learned (early learning and socialization). Hostile attribution bias: Individual’s prone to violence are more likely to interpret ambiguous actions as hostile and threatening Cognitive Self-Regulation and Violence: Self-regulatory mechanisms - (Social learning and social cognition theory)...
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...Assess the view that media violence does not produce violent behaviour in the audience. 18 marks. Violence in the media has become significantly worse due to it being more accepted. However, this does not necessarily mean that it influences people's behaviour to make them more violent. There is evidence to show that violence does not produce violent behaviour. Gunter and Mcaleer support the belief of some psychiatrists that showing violent films to the disturbed individuals may help them to express their anger harmlessly. Also, they argue that television can have a pro-influence on children. They stated that ‘these portrayals of kindness, generosity, being helpful and socially responsible have been known to exert both short-term and long-term influences on similar behaviors among children. This provides us with a positive effect and shows that media violence does not produce violent behaviour. As the hypodermic syringe model suggests, children copy what they see and behave more aggressively in the real world. The James Bulger case supports this. Two ten year old boys killed a 3 year old toddler (James) after watching the movie ‘Child's play 3’. Evidence suggests that the boys copied the content within the film and performed similar acts on James. However, they do not have any proof that this is true and results try to generalise every child and suggest that they are all easily manipulated. Therefore it can not prove that media violence produces violent behaviour, as they...
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...Research Paper Violent Video Games: Where Violence Comes From Whether or not violent video games cause violence among people is a highly debated top-ic in society today. Do video games, such as “Grand Theft Auto”, “Saints Row”, “Call of Duty”, “Doom”, and many others, cause violence in society today? Yes, violent video games that are being freely released to just about everyone in the public are one main cause for violence in the world. Violent video games are causing people to commit violent crimes, have hostile behaviors, the games are showing people how to kill and get away with it, and lowers chances of people taking a nonviolent solution to a problem. Many people are addicted to video games in general; many people use video games as an escape from the “real world”. Social scientists have been studying and debating the effects of media violence on behavior since the 1950s, and video games in particular since the 1980s. (Carey Benedict) One wide spread occurrence is people who have committed violent crimes often have been found to have played in the past or are playing violent video games now. In Adam Lanza’s basement, he’s the person in the Sandy Hook Elementary School shooting, law enforcement re-portedly discovered a “trove” of violent video games. (Ryan Jaslow) Apparently the 20 year old spent hours alone, playing with the windows blacked out, honing his computer skills. (Ryan Jaslow) Many researchers have found that, after a violent crime, these criminals and murders...
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...The Influence of Violent Media on Teen Violence Back to over two thousand years ago, Socrates once wrote: “Our youth now love luxury, they have bad manners, contempt for authority; they show disrespect for elders, and love to chatter in place of exercise.” Truly teenage rebellion has been around for a long time. Teenage is one of the most dynamic period in our life. People change the most while they are teens, both physically and emotionally. Unlike adults, teenagers may not be aware the consequence of their rebellious acts. When it comes to extreme act of rebellion it becomes violence. Teen violence comes in many forms and vary degrees. For example, verbal abuse, bully, physical fight, gang violence, and assault with or without weapons are the most common violent behavior among teenagers. Teen violence is a growing concern in our society. People often hear teenagers bullying, teenagers involved in violent crimes on the news. According to Youth Risk Behavior Surveillance, about 20% of high school students report being bullied on school property in the U.S. in 2009 (8). One third of students had been in a physical fight in the last twelve months (6). For many teenagers, violence is a way to release anger and express freedom. All parents want their teens away from violent behavior. Before we can find solutions for the youths, we need to figure out why is teen violence happening? What makes teenagers turn to violence? There’re always have different and more than one reason that...
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...However there are still hope to reduce the severe problems among school students as parents should devote more time with their children, children should change their eating style and they should watch less media violence. Nevertheless, by understanding students’ and children’s views and guiding them patiently, they can change and behave in a more appropriate manner. Children and students are jewel of the society as they are the future of the world so it is our responsibility to guide them in the right direction. If you want to make peace with your enemy, you have to work with your enemy. Then he becomes your partner (Nelson Mandela, 1918) . Everyone should work and put their efforts together if they wanted to reduce the severe problems among the school...
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...Looking On The Brighter Side Violent media is something some people believe causes violent impulses in humans. A lot of parents are against it and believe exposing it to children can be very harmful. They view it as the bad kid down the street that hopefully if they can keep their kid away from it, their child won’t turn out bad. This can be something very common in conservative homes. I believe people a very wrong view on violent media; such as video games, movies, comic books, and different kinds of music. More importantly, I believe it helps more people than it hurts. In an article Gerard Jones wrote, he states, “Then the Incredible Hulk smashed through it,” when describing a wall built between him and the crudest elements of American pop culture. He believes that media such as this plays an important role in helping kids express feelings they’re not used to. For example, kids are always taught to try to ignore their feelings like anger and rage, because they’re bad. Jones believes that violent media can be an outlet for kids to let those feelings on to. When you think about it, it makes sense. Humans are violent by nature. There’s a reason we’re on top of the food chain. However, when humans became civilized and created a relatively peaceful society, there was no need to be violent. Yet, some people still were. There is no denying that people have violent urges, but we’ve advanced enough to be able to control it. But sometimes when people get frustrated, it can feel like...
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...There has been long lasting disagreements surrounding the Nature Vs Nurture controversy. Nature refers to the idea that teenage delinquents are born naturally violent as a result of genetic disorders, it is assumed that the genes an individual has inherited makes some teens behave violently. Nurture refers to the ways that people learn to behave violently as a result of their surroundings. The causes of teenage delinquency are greatly based on nurture due to the juvenile youth experiencing or witnessing parental violence in the home, living in a violent neighbourhood and witnessing violence in the media. Teen violence is a growing epidemic that is increasing rapidly and the negative behaviours of teens can result in crimes murders, rape, robbery and threaten an individual with physical harm. Teenage Delinquency is the product of nurture. A person’s upbringing can be negatively influenced by the socialization agents’ family, peers and media. Firstly, Family has a strong influence on the individual’s positive or delinquent behaviour. The absence of family resources may cause youth to engage in criminal behaviour. Families play an important role in the development of children; however when children are brought up with parents that are too harsh, children start disrespecting their parents and become violent. Research proves that a major problem in the absence of family resources is the lack of adequate parental supervision resulting in factors such as single parents...
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...Effects of Violent Video Games Over 90% of youth in Canada aged between 12 and 17 play or have played a violent video game throughout their life. The industry is now a 91.95 billion dollar market with the top selling series being “Call of Duty” a violent, gruesome, but entertaining first person shooter. A study conducted by Harvard Health Publications says that, “Youth exposure to violent media (including video games) can contribute to real-life violent behavior and harm children in many other ways.” Recently debates have been sparked as to whether violent video games are actually as bad as they seem. Realistic graphics technology, first hand engagement and behavioural changes are all effects as to why an older generation will respond negatively to a widely popular video game while a younger generation who engage in these video games will not. Graphics have improved significantly through the years of gaming and it has become very hard to tell the difference between fake and real. From blasting out enemy brains with an automatic machine gun to stabbing innocent bystanders, this is what the gamers have always wanted. Gamers have complained about how graphics were never good enough. Is it really healthy for our youth to be witnessing these gruesome events in such realistic situations? An article written by Tech Times states that, “The research evidence clearly indicates that the violence can make them (gamers) numb to the pain and suffering of others.” Can a video game really affect...
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...and yet there is no civil war at present. Michael Moore then sets out to explore this phenomenon and why it is in play. Within our society today, media and stereotyping takes over human loves, people fear different ethnic races, children are growing to be more violent and America is growing to be more corrupt. His answers reveal strange and shocking findings, there is a very easy availability of shotguns and light firearms, which results to a rampant all over the States. America’s national history also proves to contain and entail a violent form of culture-imprinted into people’s way of thinking. Forms of entertainment are also partly to blame as they give the viewer a certain incitement including poverty levels, they are also to blame for this way of living but all these factors are not...
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...For girls, they are starving themselves and being shunned for not looking pretty. Women are being dehumanized and seen as only a sex symbol. They need to look pretty for society and do whatever they can to look like that. But they are aiming for expectations that are too unreal. Except in schools, they can not look to pretty since they will be seen as majorly distracting for others around them. Then for boys, the american society makes it so that they develop into a strong and emotionless human who is violent. The boys become more violent to themselves and others around them. They look for ways to enhance their own masculinity while also trying to look for an alternative coping mechanism for all of their built up emotions. Boys result to drugs, drinking, and sex and shame others who do not do so as well. Boys dehumanize other girls as well by saying violent terms as, “I’d like a piece of that” or “I’d like to tear that up”. We make it incredibly toxic for boys and girls to grasp and handle their own emotions at such a young...
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...Amazingly, animals are considered to be nothing more than lawn furniture or your car. under the law they are considered property . The laws in most states consider violent crimes only against people and not against property, despite the fact that animal abuse is against a living, breathing creature that feels and hurts the state consideres you kicking a dog the same as kicking a chair. There are a number of very important reasons that animal abuse should be considered a violent crime in our legal system. First, we know just from our own senses that animals feel, think, and understand what is happening to them. But, if your own eyes can't convince you there have been countless scientific studies proving that animals are far different than your bowling ball. They are nothing like tables and chairs which is correctly labled “property.” Animals are sentient beings with the ability to feel a range of emotions, and they are harmed both physically and psychologically by violent abuse, as much as any human being is. They may even hurt worse than humans because we have the ability to seek out help, or get away from a violent confrintation. Even after the abuse stops humans can seek out counciling, these animals are most likly scared for life and then they get shuffled around from different agencies to shelters and they can not understand what is happening, which I am sure only adds to...
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...Nick McIntosh Do violent video games lead to real violence? This topic has been tossed around quite a bit lately since unfortunately there has been a string of ridiculously violent acts lately. Some would say it all dates back to 1999 when Dylan Klebold and Eric Harris opened fire in their Colorado high school slaying 13 people. It was revealed that both Harris and Klebold both were into playing violent games, like Mortal Kombat, Doom, and Wolfenstein 3D. As of 2009, roughly 91% of America’s youth play video games [source:Yahoo News], so should we all hide and be in constant fear? Probably not, in the 50s kids who exhibited bad behavior were often condemned because of comic books. I know comparing “bad behavior” to something like a shooting spree is ludacris but our ultra violent media world has always made a fantastic scapegoat. Let me provide you with some real life examples other than the Columbine shooting, just so you can develop your own opinion and further ingest the topic. Devon Moore an 18 year old killed 3 officers June 7th 2003, no criminal history. The report shows that he was cooperative as the officer booked him on suspicion of stealing a car. He then snapped and went on his rampage, after the dust had settled it was reveled that Moore played Grand Theft Auto for hundreds of hours, which is primarily a cop killing game. The Attorney Jack Thompson, a long time crusader against video game violence, is bringing the suit. “What we’re saying is that Devon...
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