...People who are addicted in watching and reading Japanese anime, not so far, it will affect their lifestyle and it may also improve their mental and emotional skills. I. Introduction A. History B. Terminology 1. Word Usage 2. Synonyms II. Causes of Watching Anime A. Symptoms of Watching Anime B. Anime Replaces your Responsibilities III. Effects of Watching Anime A. Increased Social Interaction B. Potential for Behavioral Problems C. An Interest in Art IV. Benefits of Watching Anime A. Learn Japanese Language and Culture B. Relieve Stress C. Learn something from the Character D. Learn How to Draw Better E. For Entertainment V. Conclusion VI. Reference Introduction Anime (Japanese: アニメ?, [a.ni.me] /ˈænɨmeɪ/ or /ˈɑːnɨmeɪ/) are Japanese animated productions featuring hand-drawn or computer animation. Anime includes animated television series, short films and full-length feature films. The word is the abbreviated pronunciation of "animation" in Japanese. In English, the term is defined as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes. The intended meaning of the term sometimes varies depending on the context. While the earliest known Japanese animation dates to 1917, and many original Japanese animations were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work...
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...Title: Anime Domination in a Student’s World Thesis Statement: Watching animes has various effects in a student’s life. I. Watching animes causes addiction to students. A. Students do not sleep just to watch animes. 1. They would have weakened their immune system for staying up late. 2. They will be sleepy in class in the next day. B. Some students are distracted in their studies because of animes. 1. They are chances that students will fail their subjects. 2. They will not learn something from school. II. Japanization brings happiness to the students. A. Most students that watch anime adapt the way anime characters speak. 1. They use Japanese or Nihonggo in communicating with each other. 2. They also name their selves after the name of anime characters. B. There are many cosplayers that dresses like an anime character. 1. Students would love to watch them and appreciate them. 2. Students feel that animes are real which they are dreaming of. III. Watching animes can create a student’s social life. A. When a student meets another student that loves watching animes, they would understand each other and they can be friends. 1. They would talk to each other about animes. 2. They would ask a copy of an anime from each other which will generate their social life. B. Students watch anime in a group. 1. The bonding between students is developed while they are watching anime in a group. 2. As...
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...American and Japanese anime or animation in general have consumed over two billion fans but that's not that start of our conversation. Our conversation today is centered around the main differences between American and Japanese anime. A lot of controversy today in the anime community is centered around the two powerhouse “brands” of animation and which country does it better. It's much more than who does it better it's more of who has the better fan base.That being said, then why do fans differentiate the two and why do the have such a harsh rivalry. Well the big fight is over the style of which how both countries make their anime. Fans are actually divide like Republicans and Democrats over how certain aspects of how the anime is supposed to look. Anime is very popular today because people attend anime conventions. In anime conventions many people of different ethnicities can enjoy the view of what's going on. They can buy a number of merchandise that usually appears to be manga, figurines, dvds, and etc. People can participate in various events such as panels, art shows and video screenings. There is more than a handful to choose from. Anime Expo known in America is the biggest convention to date and all sorts of ethnicities are always welcome to...
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...ata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=tfh&AN=53475373 ANIME GOES MAINSTREAM. Princess Mononoke, Akira, and Cowboy Bebop may not be household names here. But in the world of anime, or Japanese animation, they're among the top 10 films ever made. You've seen it-colorful cartoon characters with big eyes, spiky hair, and small mouths. And you've probably heard about it-Hayao Miyazaki's latest film, Ponyo, was the ninth highest-grossing film in this country on its opening weekend last summer. With its complex plots and moral messages, anime is as intelligent as some of the best feature films. Take Grave of the Fireflies, written and directed by Isao Takahata. According to film critic Roger Ebert, it's one of the most powerful anti-war movies of all time. Or Paprika, directed by Satoshi Kon and animated by Madhouse Studios, a visual masterpiece where reality and dreams collide. From the epic fantasy Ninja Scroll and the cyberpunk Ghost in the Shell to the sci-fi romance The Girl Who Leapt Through Time, anime has something for everyone, whether it's romance, action, fantasy, adventure, or mystery. No wonder its gone mainstream, with thousands of young fans flocking to anime conventions across the country and teens from all socioeconomic and racial backgrounds trading cards, collecting art, and, of course, watching it on TV, DVDs, and the big screen every chance they can get. Anime dates back to the closing days of World War II, with fans here developing a cult following for the...
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...The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. During the 1970s, anime developed further, separating itself from its Western roots, and developing distinct genres such asmecha and its Super Robot sub-genre. Typical shows from this period include Lupin III and Mazinger Z. During this period several filmmakers became famous, especially Hayao Miyazaki and Mamoru Oshii. In the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production. The rise of Gundam, Macross, Dragon Ball, and the Real Robot and space opera genres set a boom as well. The film Akira set records in 1988 for the production costs of an anime film and went on to become a success worldwide. Later, in 2004, the same creators produced Steamboy, which took over as the most expensive anime film. The Super Dimension Fortress Macross also became a worldwide success after being adapted as part of Robotech, and Megazone 23 also gained recognition in the West after it was adapted as Robotech: The Movie.[citation needed] The internet also led to the rise of fansub anime. Spirited Away shared the first prize at the 2002 Berlin Film Festival and won the 2003 Academy Award for Best Animated Feature, while Innocence: Ghost in the Shell was featured at the 2004 Cannes Film Festival. Contents [hide] * 1 First generation of Japanese animators * 2 Second generation of Japanese...
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...Mangaka Anime Introduction Anime refers to the animation style originated in Japan. It is characterized by distinctive characters and backgrounds, hand-drawn or computer-generated that visually and thematically set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcasted on television or sold on DVDs either after their broadcast run or directly as original video animation. Console and computer games sometimes also feature segments or scenes that can be considered anime. Manga is Japanese for "comics" or "whimsical images". Manga developed from a mixture of Ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color, and is read from top to bottom and then right to left, similar to the layout of a Japanese plain text. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States. Manga was the fastest growing segment of books in the United States in 2005. Anime and manga share many characteristics, including: exaggerating of physical features, to which the reader presumably should pay most attention, "dramatically shaped speech bubbles...
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...The history of anime extends all the way back to early 20th century Japan with the success of the first commercial animated film, 1917’s Imokawa Mukuzo, The Janitor. Since then, anime has evolved into a worldwide phenomenom with numerous franchises and large fan bases. Among them is AKIRA, a cult classic film revered as the “quintessential anime” and one of the best anime and science fiction films of all time. Initially created by Katsuhiro Otomo as a manga in 1982, the first half of AKIRA was later adapted into a feature film in 1988. The film has since opened the eyes to what filmmaking, art and storytelling could be in anime like Hayao Miyazaki’s Spirited Away and it demonstrates truth behind its gruesome reality like in Fernando Meirelles’...
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...“A study about the effects of watching Anime to the study habit of high school students.” A. Background of the Study Anime is a type of cartoon but rather, it is complex, mature, broader, and even the animation drawing is on a higher level than that of a mere cartoon. Anime, which originated in Japan, is drawn by a “Mangaka” (artist) into manga (comic) drafts. These drafts are then rearranged, colored and synchronized by a hundred of staff. After the sequencing, a “Seiyuu” (Voice Actor) will give life to the character. One second of movement needs twenty-five to thirty-five drafts of drawing. Since it originated in Japan, most of the Animes shows the culture and hidden beauty of Japan, its technological advancement, friendship, love and student’s life, the Japanese way. Popular nowadays, Anime had touched the heart of many viewers. Some popular Anime such as DragonBall Z, Ghost Fighter, Naruto and Voltes V. This Animes had dominated the media industry in the past few years. Japan has a very unique culture. The Philippines, on the other hand, lacks that kind of culture, that is, its very own culture is made of by the mixture of cultures of other countries such as America, Spain and China. That is why many Filipinos are fascinated with such culture. Anime proposed amazing concepts and catchy storyline that is humorous yet fascinating. It also features some future ideas about what would take place in the future and what technological advancements can people expect...
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...Anime Addiction * * * Anime had widely spread in the whole world, its positive and negative effects are continuously being debated. 1.What is the history of Anime? 2.What are the reasons Anime Addiction? 3.What are the common positive effects of anime Addiction? 4.What are the common negative effects of anime Addiction? Intoduction A.Background information B.Importance of the paper C.Statement of the problem D.Definition of terms Anime addicton A.Reason of anime addiction 1.manga 2.video games 3.movies 4. anime series B. positive effect of anime addiction 1.culture 2.fashion 3.language 4.social interaction C.Negative effects of anime addiction 1.health 2.immoral activities 3.money disposal Conclusion. The rapid rise of anime has seen much controversy in this generation. We are bombarded with the popularity of anime where many people especially teenagers around the world were involved. anime Addiction is actually a very serious problem for it involves many people where only themselves can solve it. The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun’ichi Kōuchi and Seitaro Kitayama, referred to as the “fathers” of anime.[1] During World War II, propaganda films such as Momotarō no Umiwashi (1943) and Momotarō: Umi no Shinpei (1945) were made...
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...According to Kumiko Saito, Japanese girls have thought about gender roles in the society inspired by those magical girl animes, which is “a mainstay of television animation programming that distinctly targets female prepubescent viewers” (144) after World War 2. The main topic of animes after World War 2 is heroism story. When people read those stories, they found there exists a big gap between Japanese women and female characters in manga. Sally the Witch(1966-68), the first magical girl genre anime, describes a story about a magic princess’ adventure in the human world and how Sally finally finds her responsibility. The magical world represents the traditional values like “[a] family consisting of an authoritarian father whose values are...
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...Since the 1960�s anime has boomed into a world wide label for cartoons. However, these cartoons can be a bad influence for children of a certain age, poor examples for viewers to follow, and has not established any creative guide lines. During the past decade or so anime has boomed into entertainment for many different age groups. From a giant robot battle in space to fighting ninjas with deadly weapons, ninjutsu, and giant foxes fighting giant snakes and frogs, anime reaches out to many audiences. When children under the age of thirteen see this stuff they may attempt to try it them-self, and with no parent to tell them what is real and what is not, then it may be attempted by the viewer. If a child under thirteen reads the manga (anime books) and some one is reading it with them, then that adult supervision can protect them from bad influences that might see. An adult needs to be with the child while watching the anime series or reading the book. Without parental viewing then the child will not know that the violence in the anime, or manga books should not be imitated in the real world. In fact a child died while mimicking Gaara. (from what I know, his friends burried his head in a sand box) this is off of a show called Naruto other anime such as this are know as Bleach, Inuyasha, Death Note has a warning, but is not strong or specific. If a child can imitate this there is no telling what else will happen next. If a child under thirteen watches these shows and does not imitate...
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...line from the wanting to watch anime to needing to watch it. Our personal take on anime is we watch what we enjoy. And we truly like anime. But we keep thinking we should stop watching because it is childish. We purchase anime on rare occasions, and watch anime maybe once a week. Recently we have been watched a lot more anime than we should often since we found online site for anime. We’ve guess what we am saying is most of my friends and family "don't get the anime thing". Therefore, we end up watching anime on my own feeling something like a social outcast. Socially we am busy being as we am out of college, in a very exhausting job, trying to find time to date, into sports, looking into grad school, etc. we know there are others out there thinking the same thing. So what is your takes on this. Does anime become a social dysfunction? Portraying anime as a cultural thing can only go so far...I guess what they saying are "doing get the anime influenced". Therefore, we should end up watching anime on our own feeling something like a social outcast. Socially we are busy being as we am out of college, in a very exhausting job, trying to find time to date, into sports, looking into grad school, etc. Seems to that you’re only a casual anime fan, so were good. As long as we have a life that extends beyond anime, don't worry. When you start using Japanese words in daily conversation, sit at a computer all night every night watching anime, and withdraw from other activities...
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...first case of Hollywood stars announcing their love for anime (Micheal B. Jordan, Leonardo DiCaprio, and even her husband, Kanye West), the appearance and status that Kim tends to uphold seems to be what is troubling many fans. She is known for her modeling, reality TV, and for some people, her assets. Kim K's recent visit to Japan showed she died her hair a bright pink with some black roots. Soon, several people began to compare the style to most anime characters, some as far as Sakura Haruno from Naruto (though I do not see the resemblance in that one). Some have even gone as drawing her in anime style. While some anime fans are accepting and welcoming to the newly outed fan, others have begun questioning her authenticity. Some have begun calling her a "fake anime fan" and accusing her of doing it for publicity. Some have even continually asked her to name five series....
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...Busting Barriers: Fansubbing and Distribution in the Age of ‘Piracy’ Interest in faucets of other world cultures has been an active gear for international trade, tourism travel, and educational relocation for almost as long as humans have existed in the universe. Regardless of clashing trends in fashion, ideals, political views and processes, choice in cuisine, religious beliefs, or spoken language people have always been interested in other parts of our vast world. But then a problem emerges…how much is it going to cost? How long will it take to get there? Is anyone actually interested? As with most things, it costs money to keep running, clean, or accessible to the public. Some people want to travel to some far away land and see a landmark, eat unique dishes with the locals, or even just catch up with the family…but not everyone can afford buying a plane ticket to such places. Or afford to learn how to speak the native tongue. Fansubbing, the activity of placing an aftermarket textual overlay on top of a video stream for the sole purpose of translating any audio or video contained within into another language by a member or group of members of the fan community, can trace it roots back to the 1970’s[1] when on military personal from the United States brought or sent VHS tapes home to friends and family from Japan, sparking interest in Anime in the United States. First it started off with small AV club showings in High Schools and Universities. Members would gather together...
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...FA ND OM UNB OUND —-1 —0 —+1 561-47344_ch00_1P.indd i 7/27/11 6:21 PM -1— 0— +1— 561-47344_ch00_1P.indd ii 7/27/11 6:21 PM FAN DO M U N BOUND Otaku Culture in a Connected World Edited by MIZUKO ITO DAISUKE OKABE IZUMI TSUJI —-1 —0 —+1 New Haven & London 561-47344_ch00_1P.indd iii 7/27/11 6:21 PM Published with assistance from Copyright © 2012 by Yale University. All rights reserved. Subject to the exception immediately following, this book may not be reproduced, in whole or in part, including illustrations, in any form (beyond that copying permitted by Sections 107 and 108 of the U.S. Copyright Law and except by reviewers for the public press), without written permission from the publishers. The author has made an online version of this work available under a Creative Commons Attribution-Noncommercial 3.0 License. It can be accessed through the author’s Web site at http:www.itofisher.com/mito. Yale University Press books may be purchased in quantity for educational, business, or promotional use. For information, please e-mail sales.press @ yale.edu (U.S. office) or sales @ yaleup.co.uk (U.K. office). Designed by James J. Johnson Set in Janson Roman and Helvetica type by Westchester Book Group, Danbury, CT Printed in the United States of America [[CIP info to come]] A catalogue record for this book is available from the British Library. This paper meets the requirements of ANSI/NISO Z39.48-1992 (Permanence...
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