...The use of video feedback as a performance analysis coaching tool in amateur level ice hockey. Martin Lee Bachelor’s Thesis Degree Programme in Sports and Leisure Management. 2011 Abstract Date of presentation 11.5.2011 Group or year of entry DP VI Number of pages and appendices 48 +2 Degree programme Author or authors Martin Lee Title of report The use of video feedback as a performance analysis coaching tool in amateur level ice hockey. Teacher/s or supervisor/s Mika Vähälummukka, Kari Savolainen With the advancement of digital video and computer technology over the past ten years there has been a considerable increase noted in the use of video analysis as a coaching tool in ice hockey. This has been especially noted in the greater Montreal area of Canada, where coaches are often under pressure to develop emerging talented players who aspire to a pro hockey career. The purpose of this research was to investigate how much performance analysis through video was being used and what it was being used for. The focus area was on amateur teams from midget level through to college and junior pro, such as the QMJHL. To collect data a questionnire was used to survey the coaches and players views on using video analysis as a tool for coaching. The study was done in Montreal Quebec, Canada with coaches that ranged from midget grade, through junior to college and men’s pro. The survey covered what video analysis is currently being used for, what both the coaches and players...
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...Video Analysis Through out the course we have been wrestling with how the media is made and who influences it. A lot of time there are underlying narratives to stories produced in the media. They use everything from lighting to shot angles to make a certain impression on the viewer. In this essay I will do a video analysis on Adele’s song “Someone like you. My goal is to illustrate my understanding of the many ways media producers make meaning and how we interpret that meaning. I will use narrative and semiotic analysis to see what strategies are being used to make the video. Through a careful analysis of how the video is being made we can see what type of meaning is trying to be expressed. Theoretical Frame To be able to do a video analysis it is important to understand semiotics. Semiotics is the discipline that studies the nature of any type of communication (Grossberg p.143). Its important to understand this does not only involve language but other forms of communicating such as traffic light codes, dress codes, or rolls that men and woman play. In all these things we are communicating with each other by using a system that we all understand and can relate to. Semiotics define that system as codes and those codes are constructed signs. For example the English language is a code that we use to communicate with each other. The code consist of words or signs that arbitrarily symbolize something for us. As mentioned above the traffic light is another code of communicating...
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...Bolman Pullins Office: 3051 Stranahan Hall (mailbox in ST 3007) Phone: 419/530-4273 FAX: 419/530-4610 Email: Ellen.Pullins@utoledo.edu Office Hours: Tuesdays and Thursdsays 9:00-11:30 Objectives - What you should know/do at the end of the course: 1. You will be able to discuss the differences between business and consumer marketing. 2. You will demonstrate an understanding of the strategic process as it relates to business marketing. 3. You will be able to conduct an industry analysis on an industry that markets to businesses. 4. You will be able to make decisions and apply concepts to real world situations. Course Materials: Dwyer and Tanner, Business Marketing, Selected Readings (full book can be used if preferred: 4th edition) Videos, powerpoint notes, and other material on the Blackboard site Criteria and Assignments: Quizzes (5 at 10 points each) 50 points Company Analysis Project (4 Reports at 25 points each) 100 points Company Analysis Final Posted Project 50 points Exercises 75 points • Posted personal profile, group sign up • Exercises 1-5 • Comments on other students’ projects • Peer Evaluation Professionalism (discussion questions, other communication, responsiveness/quality, conferences, peer assessment) 25 points Grading Scale: Course grades will be assigned based on total points accumulated on the components listed above as follows: |92% and higher = A ...
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...Quick Start for Pro/Student Introduction This short document is intended to be a quick start guide. To access the full help system, go to HELP on the top menu, and then select siliconCOACH Help. The electronic Help system will start up as shown below. • On the left of the screen you will see a list of headings. Click on “How Do I?” then select the task you would like help with, for example “Capture Video”. • The Help screen will then display some text and icons. By clicking on the thumbnail icons, a Help animation will start playing to show you how to complete the task. NOTE that F1 also starts the Help at any time in the software Simple 4 step process Using siliconCOACH Pro is a simple 4 step process: 1. Capture your video clips 2. Build your presentation 3. Analyse your presentation 4. Export your presentation 1. Capture video and 2. Build a presentation Capture Video Connect your Digital Video camcorder to your computer using a Firewire cable. Click the Video Capture button on the upper left of your screen to see the Video Capture screen. Name the video you intend to capture (Description 1 & 2) before you start capturing. The video file is then automatically saved with this name. Build a Presentation To build a presentation automatically (recommended for first time users) make sure the After Capture button at the bottom of the screen is set to Quick Present and Play. A presentation is made up of a series of screen setups. For more information on Screen Setups...
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...Case Study - UnME Jeans: Branding in Web 2.0 ! By James Johnson BUS5629 - Integrated Internet Strategies Florida Institute of Technology Dr. Theresa Kraft November 17th, 2013 ! ! ! ! UnME Jeans Case Study Analysis Page 2 Summary UnME Jeans was a rising star in the world of junior denim fashion. The UnME brand focused on the individuality of teenage girls who coveted their designer-style jeans that featured glitter, jewels, and various forms of metalwork. UnME jeans were sold in more upscale department stores and specialty retailers and at premium price. ! Traditionally, UnME advertised to their target consumers using TV ads spots during popular programs for teenage girls, like Gossip Girl, American Idol, and One Tree Hill. They also took out full-page magazine print advertising in beauty and fashion magazines, as well as radio ads on popular stations. In addition, they had a corporate website and used online banner and display ads on the most popular websites for teenage girls. ! Margaret Foley, the brand manager for UnME Jeans, had trouble justify the expenses of advertising using traditional media outlets. Especially since the prices to purchase TV ads were increasing each year, despite declining TV audiences, and consumers’ who were skipping or delete TV ads from the programs they had recorded to watch later. In order to reduce costs, Foley asked the ad agency they were using to look into Web 2.0 social media options to see if there was a better...
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...the public with mission and vision statements. My recommended mission statement can be found in Exhibit 1. Redbox has been successful renting DVDs ”on-the-go”, however, just like the convenience drove customers to Redbox kiosks, new technology can drive them away. The upsurge of online streaming seems to be the new “thing”. In order to combat this problem Redbox needs to develop a streaming business that can compete with the likes of Netflix, Apple and other rivals (Redbox rivals can be found in Exhibit 2). If Redbox can accomplish this task, it will give Redbox further growth expansions providing them with a competitive advantage. Situation Synopsis (extended SWOT) A quick SWOT Analysis lays out Redbox’s standing: Strengths Weaknesses Cheap Rental Prices $1.20+tax Limited only to New DVD Releases More clients because of No membership fees Maintaining physical stock Various Locations Poor advertising 1st of its kind Limited functionality of machines Offers free DVD promotion rental 28-day delay of new releases No late fees to customers Opportunities: Threats PC Rental Games Netflix- best streaming service available Video Streaming Blockbuster Counsel Games On Demand Channel, Apple TV, Hulu Monthly Membership Public Libraries Expand Overseas (UK, China Canada) Strengths Paragraph Since 2004 Redbox has differentiated itself by the 1st of its kind to go into the...
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... Table of Contents Pages 1. Executive Summary….. 3.0 2. Strategic Focus and Plan ..3-4 a. Mission b. Vision c. Values 3. Situation Analysis ..5 a. SWOT analysis……………………………………………………………….……..…5-6 Internal Strengths and Weaknesses External Opportunities and Threats 4. Market-Product Focus 6-9 a. Target Markets b. Positioning c. Competitive Analysis d. Promotion Strategy 5. Inventory 9-10 6. Re-organizational Structure .10 7. Financial Analysis 11-12 8. Final Recommendation ...13 9. Bibliography Total Pages in Can Go Analysis and Recommendation .13 1. Executive Summary Can Go Inc. was founded by CEO Elizabeth (Liz) Bennet. Can Go began with an initial investment from Liz’s stock option and the help of Warren Fox (MBA classmate). As a start-up company and joint efforts from Liz and Andrew, the expansion of its operations included CDs. DVDs, audio and video tapes and customized MP3 players. Can Go, Inc. listed as an online retailer of books and audio/visual entertainment took a leap into the online gaming arena whereby 50% ($25 million) of their divisional revenues was a direct result of this new venture. Can Go’s net sales revenue peaked at $50 million for its 2010 facial period. As Can Go strives to garner a major position in entertainment e-commerce, the online gaming is becoming highly popular. The trend shows the market shares are rising...
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... Laine Mitchell December 9, 2014 Table of Contents I. Historical Context………………………………………………………………………………..3 II. Industry analysis…………………………………………………………………………………3 III. Market Analysis…………………………………………………………………………………..4 IV. Competitor Analysis……………………………………………………………………………5 V. Company Analysis………………………………………………………………………………5 VI. Target Audience………………………………………………………………………………….6 VII. Media Mix and Budget…………………………………………………………………………7 VIII. Communication Objectives…………………………………………………………………10 IX. Implementation Schedule…………………………………………………………………...14 X. Campaign Evaluation Plan…………………………………………………………………..15 XI. Conclusion…………………………………………………………………………………………16 References…………………………………………………………………………………………17 I. Historical Context GoPro started in the early 2000’s by Nick Woodman. After a recent surfing trip, Nick wanted to capture some action photos of his surfing experience. But the equipment he would need was too expensive and difficult to set up. So he started raising money, working on a compact camera he could strap onto almost everything and record his surfing adventures. The company’s first camera came out in 2004. As popularity grew he began to hire professional stuntmen as well as extreme athletes, he had them record their stunts with his camera to show the capabilities. He then took the videos and uploaded them to YouTube. It turned out to be a huge success and, today, the company has over two million subscribers. On February 7th...
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...we can continue GameStop’s aggressive growth in the industry against the risk of emerging technology and the changing taste of consumers. Executive Summary: The objective of this analysis is to design a strategy that will continue GameStop’s growth as the largest retail gaming store in the industry despite threats from alternate methods of gaming and changes in consumer taste. Analysis will show that the retail gaming industry is an unattractive industry since the bargaining power of buyers and suppliers are high, barrier into the industry are low, and competitors are numerous. GameStop uses a broad differentiation strategy by offering a wide selection of new and used games and consoles. Its marketing strategy and reputation gives the firm a sustainable competitive advantage but its research and development give the firm a competitive parity. The environment of the retail gaming industry possesses the threat of technological and sociocultural risks. GameStop can address these risks by merging with online social media sites and contracting with its suppliers to increase barrier for new entrants in the industry. April 20, 2013 Introduction After the acquisition of EB Games, GameStop rose as the leading video game retailer in its industry. In an effort to sustain their position, GameStop will have to tackle several technological and sociocultural issues that have arisen from its competitive environment. The strategic objective we wish to accomplish in this analysis is to...
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...Case Analysis Blockbuster vs. Netflix 1. Mission/External Analysis 2. Industrial Analysis 3. Internal Analysis 4. Financial Analysis 5. Assumptions/Challenge/Objectives 6. Alternative Analysis 7. Resolution For years Blockbuster dominated the movie rental scene crushing the local competition with its wide selection, huge inventories and longer rental periods. Over the years though, Blockbuster has lost it strangle hold over the competition and filed for Chapter 11 bankruptcy protection in September 2010. Blockbuster competition won because they evolved to meet the demands of the current customer. The biggest rival that Blockbuster competed with was Netflix, which was started in 1997 and established its subscription service in 1999. The competitive forces in the movie rental marketplace expanded in the early 90’s with the creation of the DVD movies. Like pervious attempts to move away from VHS tapes, DVDs players were very costly at first. As time went on, DVD’s players became cheaper to produce and many of them where incorporated with home theater systems due to the demand of people who wanted to watch movies on their own big screen. With this boom in DVDs’ it created a demand in the movie rental marketplace. Since Blockbuster was apart of Viacom, which was a multimedia conglomerate, they were able to provide them with supplier power and buyer power. Blockbuster was able to outspend the competition, which in...
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...Article Title: “Nigger’ A critical race realist analysis of the N-word within hate crimes law” Author: Shayne E. Jones & Gregory S. Parks Article Title: Photographer Eli Reed discusses Being black in America Retrieved from: utexas.edu Article Title: Talking about race Retrieved from: cnn.com Summary of Articles: In Parks and Jones article (2008), it focuses mainly on the usage of the N word. It reflected on the particular word’s history. It talked about how over time the word still has power but in a different enlighten as well as meaning for some. The article (Jones& Parks, 2008), make sure to reference the different ways young people use the N word. It also goes on to remind those of the derogatory meaning of the word. The use of the N word to some means nothing while to others it means the world. The article reflects on the trial and the defense’s two main characters. Jones & Parks (2008), talked about how powerful their testimony was and how much impact they had on society while taking the stand for the defense. However, the article “nigger’ a critical race realist analysis of the N-word within hate crimes law” (Jones&Parks, 2008), has several uplifting points and is a very educational, motivational article. Photographer Eli Reed took some great inspiration pictures of blacks in America. He wanted people to see that black people are not objects but they are people, they do have a life. He wanted his pictures to be of blacks in a normal...
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...Video games, allegedly responsible for a tragedy. It is no secret that in recent times there has been a substantial increase in criminal activity , which has radically changed the lifestyle of people , even causing them vulnerable even in places that were considered safe in the past. Like any tragic event you try to find a suspect of the unfortunate events that have taken the lives of thousands of people in the United States , though such a search has no reason to be as real culprit lies in the eyes of all , this is an industry that moves dividends million a year , this is the game industry . Based on a series of scientific studies conducted by several universities , it is confirmed that there is a direct relationship between prolonged use of video games and aggressive behaviors in players . An immoderate exposure to this type of entertainment causes direct damage to the central nervous system, causing the individual to present a state of anxiety. There is a directly proportional correlation between the use of video games and an increase in the consumption of alcohol and drugs in young people aged 13-17 years. Additionally users become more frivolous in their interpersonal relationships , and although this type of entertainment does not promote isolation, if ideologically influence the player , making images witnessed remain in the subconscious and therefore intends to recreate them later. It is for this reason that it is intended to show the evidence that confirms the claims...
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...SUBJ: A Look at the Competition Within the Movie Rental Industry EXECUTIVE SUMMARY: Analysis: The competitive forces in the movie rental industry are quite strong, as I will explain through the five forces model. There are a vast amount of substitutes for watching a movie. You can go to a play, sporting event, concert, out the lake/beach, go for a run, watch regular television, go shopping; I could go on and on. Also, torrenting or pirating movies is growing increasingly popular. Buyers have a strong presence in this industry mainly because they are picky about how much they will pay to rent or stream a movie. With the amount of substitutes and their pickiness, they make this industry more competitive than what it may seem. Suppliers can make this industry very difficult because there is so much red tape in the movie industry. There are copyrights and restrictions on everything. This gives the supplier a lot of leverage and for the most part, they know that they can demand a price of just about anything. I see the potential and threat of new entrants being moderate to strong. First off; many customers have their loyalties whether it be to Netflix, Redbox or a local hometown movie rental. Secondly; pricing, availability and quality are all key factors. Lastly you have to have a large sum of money upfront in order to get the ball rolling. As I mentioned prior, gaining rights from movie companies is not cheap. The rivalry among the competitors is rather intense as they...
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... Mission Statement for Video Ezy Page 5 Supply and Demand for DVD Rental Chain Video Ezy Company Objectives Page 6 Company Strategies Page 7 SWOT Analysis Page 8 SWOT Analysis cont. Page 9 PESTLE Analysis Page 10 PESTLE Analysis cont. Page 11 PESTLE Analysis cont. Page 12 Current and Projected Labour Requirements (3-5yrs) Page 13 Current and Projected Labour Requirements (3-5yrs) cont. Page 14 Current and Projected Labour Requirements (3-5yrs) cont. Page 15 Gap Analysis Page 16 Monitoring and Evaluating Workforce Trends Conclusion Page 17 Reference List Introduction: This intent of this Workforce Planning Report is to ensure the correct management of current labour supplies and demands and those for the next 3–5 years and to enable Video Ezy to correctly and efficiently manage its overall workforce. Video Ezy is one of Australia’s best-known and largest names for DVD, Blu-Ray and video game rentals and purchasing in Australia, with both in store and online shopping available. Video Ezy employs 70 people at their head office in Rhodes, Sydney, New South Wales. With the inclusion of 375 franchise stores, over 2,600 people are employed under the Video Ezy banner. Video Ezy has also created synergetic partnerships with the likes of McDonalds, Coke, Virgin Mobile, Pizza Hut and Smiths. In the busiest hour on an average Saturday night, Video Ezy stores serve approximately 100,000 people. Company History and Background: Video Ezy opened in 1983 with...
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...Essay #1 Addressing the Issue: Men’s Men and Women’s Women The vast majority of people, with the exception of transvestites and other people with physical deformities, can be put into one of two categories; man or woman. Generally, the views and expectations one has for their own gender and the views and expectations one has for the opposite gender can be described as gendered stereotypes. Although stereotypes are not always close to the truth, in some cases they can hold some weight to an argument when they present the generalized representation of a certain group or groups. In this essay I will show how gendered stereotypes are used by advertising companies to appeal to each gender. Here in the U.S., you need not go far to bear witness the very apparent signs of genderfication and gendered stereotypes, tools used by advertisers that play important roles in our consumer-styled society. One only needs to go as far as their living room couch and turn on the television to be bombarded with shows and advertisements containing gendered images of the expectations our society has for its men and women by men and women. Author Steve Craig puts these gendered ideals into four distinct categories; Men’s men, Men’s women, Women’s men, and Women’s women (Craig). For this essay I will analyze four video advertisements, and, using Craig’s criteria, I will try to see under which of his categories each advertisement would fall and why. The first advertisement I will analyze is...
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