...EFFECTS OF INVOLVEMENT IN COMPUTER GAMES TO THE STUDY HABITS OF THE MARIAN FRESHMEN STUDENTS DURING THE FIRST SEMESTER OF SCHOOL YEAR 2012-2013 A Research Presented to Mr. Paul C. Morales Saint Mary’s University Bayombong, Nueva Viscaya In Partial Fulfilment Of the Requirements in _________________________ Submitted By: Kimberly Anne Martinez Lloyd Rico Antonio Manuel Douglas Inaldo Leigrich Salvador Herman Anthony Aseron February 2013 Chapter 1 THE PROBLEM AND ITS BACKGROUND Rationale Modernization of living has a great impact to one of us, specifically in the field of technologythat introduces us to this, computer age because of its many benefits that makes our lives better and helps us do work a lot better. One evidence is the excessive of use of computers of some Marian students, it gives us a faster access to the world and is very beneficial to our studies like doing paper works and at the same time, entertainment. But as computers became more popular, some students overused it and become a bad leisure for them causing them to skip their classes, they could not concentrate, and they become irresponsible, they didn’t do their school stuffs and obliviously overspending their allowance in paying a gaming computer unit and a bet. Lessen, determine and prevent computer addiction, are in the mind of the researchers in conducting this study. STATEMENT OF THE PROBLEM The primary aim of this study is to obtain relevant...
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...Research Paper about Online Addiction Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Statement of the Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Statement of Significance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Conceptual Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Scope and Delimitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Chapter II: Review of Related Literature and Studies Foreign Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Local Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Foreign studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Local studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Chapter III: Methodology Chapter IV: Interview Chapter V: Conclusion and...
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...EFFECT OF COMPUTER AND ONLINE GAMES IN THE ACADEMIC PERFORMANCE OF SELECTED HIGHSCHOOL STUDENTS OF SOUTHHILL MONTESSORI SCHOOL, INC. A Research Paper Presented to Southhill Montessori School, Inc. Laguerta, Calamba City, Laguna In Partial Fulfilment of the Requirement in Advance English IV by: Cantre, William Joseph C. Lumbres, Rhea M. Melanio, Lawrence T. March 2015 APPROVAL SHEET In Partial fulfilment of the requirements in Advance English, this thesis entitled The Effect of Computer and Online Games in the Academic Performance of the Selected Highschool Students of Southhill Montessori School, Inc. prepared by the students researchers William Joseph C. Cantre, Rhea M. Lumbres, Lawrence T. Melanio and is hereby submitted for oral examination ____________________ ALVIN N. NAVARRO Subject Teacher ------------------------------------------------- PANEL OF EXAMINERS Examined and approved by the oral examination committee with a rating of ______ on February 07, 2015. __________________________ MRS.CRESENCIA M. COMIA Chairperson _________________________ __________________________ MR. BERNARDO R. TIMAJO MR. ALVIN N. NAVARRO Member Member Accepted and approved in Partial fulfilment of the requirements in Advance English, an Elective subject of English IV. __________________________ _________________________ MRS. CRESENCIA M. COMIA Principal Southhill Montessori School Inc. TITLE: The Effect of Computer and Online...
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...Road Murphy, Quezon City Addiction in Computer Games Of 3rd Year Students in CGEAHS (III- Narra & III-Acacia) Judelyn M. Ocampo IV – Rizal Ms. Rosa Payumo English Teacher February 2013 Table of Contents Abstract Acknowledgement CHAPTER 1: INTRODUCTION Background of the Study Statement of the Problem Hypothesis Significance of the Study Scopes and Limitations Objectives Definition of terms CHAPTER 2: BODY OF THE PAPER Research Methodology Review of Related Literature CHAPTER 3: PRESENTATION, INTERPRETATION AND ANALYSIS OF DATA CHAPTER 4: CONCLUSION Summary Conclusion BIBLIOGRAPHY APPENDIX Survey Questionnaire ACKNOWLEDGEMENT I would like to express my deepest appreciation to all who contributed for the development of this paper. I acknowledged all the assistance that improves my research paper to be better. To God, who guides and lightens my path each day. To Ms. Rosa Payumo, who have been so patient and devoted her time. To my Family and Friends, who continue to support and understand me every step of the way. To the selected students of III-Narra and III-Acacia, who honestly gave their opinions and information and answered my prepared survey questionnaires. And to all the people who contributed in any way for the progress of this paper. CHAPTER 1 INTRODUCTION Abstract The researcher conducted a study about the addiction in computer games of 3rd year student (III-Narra...
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...CHAPTER 1 THE PROBLEM AND ITS SCOPE INTRODUCTION Rationale Addiction is a condition that results when a person ingests a substance such as alcohol, cocaine, nicotine or engages in an activity gambling, sex, shopping that can be pleasurable but the continued use/act of which becomes compulsive and interferes with ordinary life responsibilities, such as work. Computer addiction can be described as the excessive or compulsive use of the computer which persists despite serious negative consequences for personal, social or occupational function. Another clear conceptualization is made by Block who stated that Conceptually, the diagnosis is a compulsive-impulsive spectrum disorder that involves online and/or offline computer usage and consists of at least three subtypes: excessive gaming, sexual preoccupations, and e-mail/text messaging While it was expected that this new type of addiction would find a place under the compulsive disorders in the DSM 5 the current edition of the Diagnostic and Statistical Manual of Mental Disorders it is still counted as an unofficial disorder. The concept of Computer Addiction is broadly divided in two types, namely offline and online Computer Addiction. The term offline Computer Addiction is normally used when speaking about excessive gaming behavior, which can both be practiced offline and online.Online computer Addiction is also known as Internet addiction and...
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...What is the impact of Computer Addiction to the student’s academic performance? A research paper presented to Ms. Ivy Marie Tagalog In partial fulfillment of the requirements for English 2 Submitted by: Camosa Chito O. and Mendoza Mitchell Rae THE RESEARCH PAPER Chapter 1: The problem Many people are addicted to their computers long before the internet enter’s their lives. Some people are attached to their computer and did not care of their daily works. We call this a sign of COMPUTER ADDICTION, don’t forget also the very powerful but now an accepted addiction that some people dvelope into videogames. Videogames are extremely addicted especially when you start playing it and you will keep on doing it all over again because you are influenced to it you are now addicted to it, This computer addiction are common among high school and also college students, some of them will skip classes and went to the internet café and spend their time in the internet café, this internet café should be established 50 meters away from the school and students especially those high school students should not be allowed to log-on to their internet café during class hours but infairness to the internet café operators they just let those students log-on and play STATEMENT OF THE PROBLEM The main purpose of this study is to determine the impact of computer addiction to the student’s academic performance. Specifically this study will seek answer to the following questions: *do...
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...CHAPTER 1 THE PROBLEMS AND ITS BACKGROUND Introduction Computer addiction is a relatively new term used to describe a dependency on one's computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists, namely Internet Addiction Disorder(IAD). People can grow addicted to a variety of substances, and there is usually a substantial amount of help available to treat them. Alcohol, drugs and sex have all been known to bring out the addictive personality trait in some people, but other forms of addictive behaviour, such as exercise, watching television or spending too much time on a computer, have only recently been recognized. Computer addiction, like any addiction, can creep up on a person without one being aware of it. Talk shows are full of people whose relationships have been torn apart by one partner's computer addiction. Spending hours chatting online, surfing the web or playing computer games can cause relationships to deteriorate as other parts of a person’s life are neglected. http://www.studymode.com/essays/The-Effects-Of-Computer-Games-To-1171688.html Chapter 1 PROBLEM AND ITS BACKGROUND INTRODUCTION When the internet was first created programmers from all over the world created different games that could be play over the internet. Internet games (also known as online games) are games that are played online via the Internet. They are distinct from video and computer...
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...the references. Praha 20 November, 2012 Petra Vondráčková Acknowledgements I would like to thank my supervisor David Šmahel for his invaluable help and guidance, and also for the opportunity to get the valuable experience in doing the research in psychology. Many thanks also to my colleague Jaroslav Vacek for inspiring discussions that we have had on this topic. I would also like to thank the co-authors of presented texts. In addition, special thanks are due to the people who were willing to participate and shared their own experience with Internet use and addictive behaviour on the Internet. Content 1. Introduction 8 2. Theoretical background 10 2.1. Behavioural addiction 10 2.1.1. Defining the concept 11 2.1.2. Classification of behaviour addictions 12 2.1.3. Behavioural addiction in the context of diagnostic manuals of mental disorders 13 2.1.4. Similar traits of behavioural and substance addictions 15 2.2. Internet addiction 24 2.2.1. Historical background and main research areas 26 2.2.3. Identification of Internet addiction 28 2.2.4. Prevalence rates of Internet addiction 32 2.2.5. Correlates of Internet Addiction 35 2.2.6. Treatment of Internet addiction 37 2.2.7. Future research directions 39 3. Comparing Addictive Behaviour on the Internet in the Czech Republic, Chile and Sweden 51 3.1. Introduction 51 3.2. Country profiles 53 3.3. Methods 54 3.4. Sample description 56 3.5. Two dimensions of addictive behaviour...
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...the references. Praha 20 November, 2012 Petra Vondráčková Acknowledgements I would like to thank my supervisor David Šmahel for his invaluable help and guidance, and also for the opportunity to get the valuable experience in doing the research in psychology. Many thanks also to my colleague Jaroslav Vacek for inspiring discussions that we have had on this topic. I would also like to thank the co-authors of presented texts. In addition, special thanks are due to the people who were willing to participate and shared their own experience with Internet use and addictive behaviour on the Internet. Content 1. Introduction 8 2. Theoretical background 10 2.1. Behavioural addiction 10 2.1.1. Defining the concept 11 2.1.2. Classification of behaviour addictions 12 2.1.3. Behavioural addiction in the context of diagnostic manuals of mental disorders 13 2.1.4. Similar traits of behavioural and substance addictions 15 2.2. Internet addiction 24 2.2.1. Historical background and main research areas 26 2.2.3. Identification of Internet addiction 28 2.2.4. Prevalence rates of Internet addiction 32 2.2.5. Correlates of Internet Addiction 35 2.2.6. Treatment of Internet addiction 37 2.2.7. Future research directions 39 3. Comparing Addictive Behaviour on the Internet in the Czech Republic, Chile and Sweden 51 3.1. Introduction 51 3.2. Country profiles 53 3.3. Methods 54 3.4. Sample description 56 3.5. Two dimensions of addictive behaviour...
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...Perceived Effects of Online Games to the Academic Performances among Students under the College of Business Administration Education at University of Mindanao (UM) Leynard Bangkulit Romeo Dimiao Russel Anthony Junsay Chapter 1 INTRODUCTION Background of the Study In 1958, the world’s first world computer game, a rudimentary two-player tennis game, was created to entertain visitors on the Brookhaven National Laboratory. Since then, the computer/video game industry has become one the most aggressively growing business sectors in the United States and in the whole world. Obviously, games are emerging as one of the most dominant forms of entertainment. This trend goes further as of the increasing penetration of high speech Internet connection and the declining prices of computers, video-game consoles, and mobile entertainment devices. (Lee, Jin, Park, & Kang, 2005) As we know, Internet offers many conveniences. As a result it has made many people depend on it. What is worse, a large number of people have become addicted, especially to online game addiction. By2007, the population of online gamers worldwide was about 217 million, approximately 28 percent of the total online population (comScore,2007).In addition, online game addiction is prevalent in many countries, including China, Korea, Vietnam, Japan, U.S., and Canada. In South Korea, 2.4 percent of the population, ages nine to thirty-nine, were believed to be addicted to online games, and over 10 percent could...
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...CHAPTER I THE PROBLEM AND ITS BACKGROUND Introduction Technologies nowadays has develop so much that it is almost needed to have electronic gadgets such as personal computers and laptops at home, school, and at work. Teenagers have gotten so used to have these technologies around them. However, even thou having these computers make our lives easier, comfortable and handy most of the times, it could also have negative effects on their lives particularly in their studies when used to much. They develop an addiction caused by computer abuse, which is known as “Computer Addiction”. Computer Addiction is defined as a strong attachment with a machine or what can be displayed on it that the usual criteria for impartment through addiction (Lowison, 2005). Too much computer usage could affect ones academic performance. They skip classes; do not listen to class discussions, low grade scores and poor class performance. The purpose of this research is to identify the level of students who exhibit too much computer usage. Background of the Study PATTS College of Aeronautics was founded as a joint enterprise of Filipino and American pioneers in aviation, the Philippine Air Transport and Training Services (PATTS) started operations in 1969. Its primary aim was to establish a manufacturing and assembly power plant for training aircrafts, which at the time of its founding was a new and pioneering objective by its five founding directors. Its secondary aim was to put up an Aeronautical...
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...“The Effects of Computer Gaming to the Academic Performance of Grade 9 Students of Divine Light Academy Las Piñas during School Year 2015-2016” (Submitted by Ernest John S.J. Arreza of Grade 9 Nationalism) Chapter 1 (The Problem and its Background) Introduction: Development in technology brings us many benefits today. One of these things is the computer gaming. Computer gaming is one of the most prominent activities done by teenagers today. Many people said that “they play these games just for fun and relaxation”. But they don’t know the effects of computer games to their academic performance. These games according to some researchers to researchers have benefits, because it enables the mind of the player to be more active. But also these games had bad effects on the Academic Performance of the students, because it might cause computer addiction. Today many Grade 9 students of Divine Light Academy Las Piñas are excellent at playing computer games. But I am sad to see that there are only three level honors out of hundreds of students this first quarter. “Education is the most powerful weapon which you can choose to change the world” – Nelson Mandela, this quotation is very true, because without education there would be no government today. That is why it is necessary to conduct a research about this topic because computer gaming is both a friend and a foe of education. The computer gaming industry is now over 30 years old. In that time computer technology has improved...
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...CHAPTER 1 The Problem and its Background Introduction In the year where electronic gadgets are not yet invented like computers, students are not yet engage in activities using technologies. Students rely on books and visit library facilities to study. They read their notes and review their school lessons. During those years, despite the lack of computers and hi-tech gadgets students were still able to achieve high and good grades, and they were capable of focusing in their studies. They strived hard just to attain higher and better grades in their education. As years passed, industrial evolution occurred, great changes and improvements happened. One of these changes is the invention of the computer and other gadgets. Everyone knows that we are living in a technological era. The computers became irreplaceable tool in the everyday life of most people. The adult users generally use it for business purposes while youngsters for computer games. Many people considers using computer as part of their everyday routines because it provides leisure which is a very important component in the sphere of the life. Nowadays, majority of young people spend their leisure time playing computer games, and surfing through the internet. Playing computer games have become one of the favorite time- spending of some adult and young people especially the students.This is one of the reasons why there is computer addiction. But to put it simply, addicted...
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...Chapter 1 The Problem and the Setting Introduction Try to imagine a world without the things capable of achieving a beautiful tomorrow. Do you think the world today is really possible if humanity’s curiosity is lost? The things we see now are the dreams of the past but the reality is no longer impossible nowadays. Let’s have a recap of the things that happened in the past which can be seen through the expeditions of different astronomers and scientists during the enlightenment period which landed in 18th century, the discovery of ancient organisms like cells and marine species, the invention of steam engine that led to railroad transportation, the rise of electromagnetism by Hans Christian Oersted’s Discovery, and the time when the United States of America of Allied power won against Japan of Axis power during World War II due to Einstein’s Discovery of atomic bomb which landed the city of Nagasaki and Hiroshima in Japan. The presence of technology is really advantageous but the continues dependence of people on this should be prohibited. Dependence on technology is not only prohibited in bigger sectors of society but also in smaller units. The smaller units refer to the youth today whose potentials are the products of globalization. We believe that youth can save the wrong steps of ancient civilizations including today’s generation separated from the future, but their addictions in multimedia devices can break the old tradition. ...
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...BACKGROUND OF THE STUDY A STUDY OF INTERNET ADDICTION AMONG STUDENTS OF SEKOLAH MENENGAH JENIS KEBANGSAAN PEI YUAN, KAMPAR YONG SHU QIN A RESEARCH PAPER SUBNITTED IN PARTIAL FUOFILMENT OF THE REQUIREMENT FOR THE BACHELOR OF SOCIAL SCIENCE (HONS) PSYCHOLOGY FACULTY OF ART AND SOCIAL SCIENCE UNIVERSITI TUNKU ABDUL RAHMAN MARCH 2011 ACKNOWLEDGEMENTS I would like to express gratitude for the coaching, guidance and input from several special individual. Firstly, I would like to thank Ms. Low Sew Kim, my supervisor for all the directions, guidance and advice given that ensure the completion of this project. Next, I would like to my family, especially my parents, Yong Chong Kim and Liew Moi Pong and also my sister, Yong Seok Ting for all the moral support given during the stressful periods. I would like to thank Ms. Angeline Goh Lee Ying for the guidance of SPSS program. I would like to give special thank to my senior Sebastian Ong for guidance me in this study and sharing his experience, which has helped me to open my eyes and explore various possible. I would like to thank my friends, Low Yew Kong, Joshua Teo, and Wang Hui Ni for their continuous support and wise counsel that I value and appreciate immeasurably. I also would like to thank the principal of SMJK Pei Yuan for giving me chance to distribute survey forms to students. I would like to express gratitude for all the participants of this study for their willingness to participate in this study and also for their patience during...
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