...What is the impact of Computer Addiction to the student’s academic performance? A research paper presented to Ms. Ivy Marie Tagalog In partial fulfillment of the requirements for English 2 Submitted by: Camosa Chito O. and Mendoza Mitchell Rae THE RESEARCH PAPER Chapter 1: The problem Many people are addicted to their computers long before the internet enter’s their lives. Some people are attached to their computer and did not care of their daily works. We call this a sign of COMPUTER ADDICTION, don’t forget also the very powerful but now an accepted addiction that some people dvelope into videogames. Videogames are extremely addicted especially when you start playing it and you will keep on doing it all over again because you are influenced to it you are now addicted to it, This computer addiction are common among high school and also college students, some of them will skip classes and went to the internet café and spend their time in the internet café, this internet café should be established 50 meters away from the school and students especially those high school students should not be allowed to log-on to their internet café during class hours but infairness to the internet café operators they just let those students log-on and play STATEMENT OF THE PROBLEM The main purpose of this study is to determine the impact of computer addiction to the student’s academic performance. Specifically this study will seek answer to the following questions: *do...
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...Vol. 17, No. 4, December 2005 ( C 2005) DOI: 10.1007/s10648-005-8138-1 A Review of the Research on Internet Addiction Chien Chou,1,4 Linda Condron,2 and John C. Belland3 Research indicates that maladaptive patterns of Internet use constitute behavioral addiction. This article explores the research on the social effects of Internet addiction. There are four major sections. The Introduction section overviews the field and introduces definitions, terminology, and assessments. The second section reviews research findings and focuses on several key factors related to Internet addiction, including Internet use and time, identifiable problems, gender differences, psychosocial variables, and computer attitudes. The third section considers the addictive potential of the Internet in terms of the Internet, its users, and the interaction of the two. The fourth section addresses current and projected treatments of Internet addiction, suggests future research agendas, and provides implications for educational psychologists. KEY WORDS: Internet addiction; Internet dependence; Internet abuse; pathological Internet use. INTRODUCTION The use of the Internet on school campuses and in society has increased dramatically in recent years. Whereas the academic use of the Internet is primarily intended for learning and research, the Internet has also become an important part of student life. However, from time to time, cases of overinvolvement with the Internet have been observed on different campuses...
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...Computer Game Addiction Stats and Research * Personality traits like trait anxiety, sensation seeking, neuroticism, and aggression appear to be related to the development of gaming addiction. Mehroof, M et al. (2010). Online gaming addiction: The role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology, Behavior, and Social Networking, 13, 313-316. * Regions of the brain associated with cravings in substance abuse also appear to be activated in gaming addicts when they view images of video games. Ko, C. et al. (2009). Brain activities associated with gaming urge of online gaming addiction. Journal or Psychiatric Research, 43, 739-747. * There is a difference between "excessive gaming" and "addictive gaming". Two gamers may play for an identical number of hours each day, but their psychological motivation and the meaning that gaming has within their lives can be very different. Gaming addiction should be defined by how much the game negatively impacts others areas of life, not by how much time is spent playing. Griffiths, M et al. (2010). The role of context in online gaming excess and addiction: Some case study evidence. International Journal of Mental Health and Addiction, 8, 119-125. * In a volunteer sample, 41% of online gamers acknowledged that they use gaming as an escape. In the same sample, 7% were viewed as "dependent". These gamers possessed several behavioral attributes that...
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...BACKGROUND OF THE STUDY A STUDY OF INTERNET ADDICTION AMONG STUDENTS OF SEKOLAH MENENGAH JENIS KEBANGSAAN PEI YUAN, KAMPAR YONG SHU QIN A RESEARCH PAPER SUBNITTED IN PARTIAL FUOFILMENT OF THE REQUIREMENT FOR THE BACHELOR OF SOCIAL SCIENCE (HONS) PSYCHOLOGY FACULTY OF ART AND SOCIAL SCIENCE UNIVERSITI TUNKU ABDUL RAHMAN MARCH 2011 ACKNOWLEDGEMENTS I would like to express gratitude for the coaching, guidance and input from several special individual. Firstly, I would like to thank Ms. Low Sew Kim, my supervisor for all the directions, guidance and advice given that ensure the completion of this project. Next, I would like to my family, especially my parents, Yong Chong Kim and Liew Moi Pong and also my sister, Yong Seok Ting for all the moral support given during the stressful periods. I would like to thank Ms. Angeline Goh Lee Ying for the guidance of SPSS program. I would like to give special thank to my senior Sebastian Ong for guidance me in this study and sharing his experience, which has helped me to open my eyes and explore various possible. I would like to thank my friends, Low Yew Kong, Joshua Teo, and Wang Hui Ni for their continuous support and wise counsel that I value and appreciate immeasurably. I also would like to thank the principal of SMJK Pei Yuan for giving me chance to distribute survey forms to students. I would like to express gratitude for all the participants of this study for their willingness to participate in this study and also for their patience during...
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...BACKGROUND Introduction Computer addiction is a relatively new term used to describe a dependency on one's computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists, namely Internet Addiction Disorder(IAD). People can grow addicted to a variety of substances, and there is usually a substantial amount of help available to treat them. Alcohol, drugs and sex have all been known to bring out the addictive personality trait in some people, but other forms of addictive behaviour, such as exercise, watching television or spending too much time on a computer, have only recently been recognized. Computer addiction, like any addiction, can creep up on a person without one being aware of it. Talk shows are full of people whose relationships have been torn apart by one partner's computer addiction. Spending hours chatting online, surfing the web or playing computer games can cause relationships to deteriorate as other parts of a person’s life are neglected. http://www.studymode.com/essays/The-Effects-Of-Computer-Games-To-1171688.html Chapter 1 PROBLEM AND ITS BACKGROUND INTRODUCTION When the internet was first created programmers from all over the world created different games that could be play over the internet. Internet games (also known as online games) are games that are played online via the Internet. They are distinct from video and computer games in that they are normally...
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...including extra-marital affairs, pornography, and gambling. There also appears to be a growing concern, especially in Asia, for what has been labeled “Internet addiction.” In particular, certain Asian countries report it as a serious public health issue. Liu Guiming, deputy secretary-general of the Chinese Society of Juvenile Delinquency Research, has been quoted as saying "the growing number of youth infatuated with unhealthy Web sites and campus violence has become an urgent social problem.” A leading Beijing judge, Shan Xiuyun, also declared that 90 per cent of juvenile crime in the city was Internet-related” (Sebag-Montefiore, 2005).As a result of these concerns, governments in South Korea, Japan and China have set up boot camps, which provide therapy to deal with Internet addiction (Ransom, 2007). China has also issued a ban on new Internet cafes to clamp down on Internet addiction (Watts, 2007). Yet, there are those who doubt whether this outcry is justified or even valid. An article in the American Psychological Association newsletter suggests that there is little empirical evidence to support the existence of Internet addiction and much of the research in this area utilizes self-selecting samples with no control groups (De Angelis, 2000). In light of this controversy, his paper seeks to examine Internet addiction in Asia. Specifically, it reviews the academic and empirical literature to address the following questions: * What empirical evidence is there in...
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...INTERNET ADDICTION INTRODUCTION The internet is a global network connecting millions of computers around the world and includes sharing and exchange of data ,opinions and news, Which with continuous usage, it leads to addiction. Internet addiction is the excessive preoccupation or problematic use of the computer or internet services that interferes with the daily life of an individual. It includes situations where users may develop emotional attachment to on line events created by online friends and also enjoyment of the aspects of the internet that allow them to meet ,socialize and exchange ideas through chat rooms and social media. Equally to other addictions internet addictions use the virtual fantasy world to connect people and leads to work and activities in the daily life being impaired and is characterized by withdrawal symptoms like depression, and loneliness, especially when the victims get off the net for long (Johnsons 2009). EFFECTS OF INTERNET ADDICTION TO EDUCATION. Education is one aspect of the real life which is impaired by internet addiction. Internet addiction has led to reduction in performance of students in both college and secondary level. This is because of the mismanagement of time (Brenner, 1997; Scherer, 1997). where by the student spends most of his time surfing the internet and access of social websites and blogs that involves chatting day and night and interactive gaming has led to late evening use ,sleep...
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...Chapter II History of Computer Addiction Computer addiction was noticed in 1973 in some people.The addiction is a mental illness which causes the excessive use of computers to the extent of it interfering with daily life. Its excessive use may also explain problems in social interaction, personality, mood, work ethic and relationships. Effects of Computer Addiction to Students Computer addiction can have a variety of negative effects on a person. The most immediate are social. The user withdraws from friends and family as he spends more and more time on the computer. Relationships begin to wither as the user stops attending social gatherings, skips meetings with friends and avoids family members to get more computer time. Even when they do interact with their friends, users may become irritable when away from the computer, causing further social harm. Excessive computer use can take an emotional toll. The user gradually withdraws into an artificial world. Constant computer gaming can cause someone to place more emotional value on events within the game than things happening in their real lives. Excessive viewing of Internet pornography can warp a person's ideas about sexuality. Someone whose primary friends are screen names in a chat room may have difficulty with face-to-face interpersonal communication. It is known that we are living in technological era. The computers become irreplaceable tool in everyday life of almost each person. The adult users generally use it...
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...CHAPTER II REVIEW OF RELATED STUDIES AND LITERATURE Local Related Literature Social networks gave a big help to everyone, especially among the students businessman and other members of the society. Social networks has different features that may enjoy by the people all around the world, what the problem is, people loses their self-control in using them. Facebook is the most popular social networking site today wherein people may share and upload videos, pictures, messages and chat. Twitter is also famous to every people nowadays wherein people can share their feelings, thoughts and ideas. Through twitter, they can easily be connected to their favorite celebrities and they can also be updated on what is trend all around the world. Aside from these two, Tumbler, MySpace, and Bing also became a raging craze to everyone. Social networking communities will definitely stay due to its millions of users. In addition, students today stay on these accessibilities of information they may get in social networks. Social network may help them in giving knowledge in thesis and journals but still negative effects of this still overweighs especially about losing their self-control. Social networks bring a big benefit about communication because through this we can easily communicate our loved ones despite of the geographic distance. Social network may also help celebrities to be more contact to their fans because through these sites they can easily post what are...
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...Research Paper about Online Addiction Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Statement of the Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Statement of Significance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Conceptual Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Scope and Delimitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Chapter II: Review of Related Literature and Studies Foreign Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Local Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Foreign studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Local studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Chapter III: Methodology Chapter IV: Interview Chapter V: Conclusion and...
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...played computer games in the Philippines according from the website http://gamesinasia.com. Many people including students are playing this game for enjoyment, for fun and to forget their problems even just for an hour. But some students are not just playing it but they are now living with this computer games. Some students feel that their days are not complete if they cannot play this game for just a day. Some students cancel some of their important activities so that they can play this computer games. And because of their addiction in this computer games some students fail in their studies because of not studying before the exam because instead of reviewing they are playing computer games. Some students fail also because of attending classes instead they choose to skip classes so that they can play computer games. Because of their addiction in this computer games they don’t know the consequences that can happen and also because of this addiction many parents now are concerned about the future of their children because of computer addiction. So because of this rising problems of the concerned parents to their children I choose the topic computer addiction so that it can help the problems of the concerned parents to their children. It can help the concerned parents and the students by knowing the causes of this computer addiction so that it can be prevented. It can also help to know the measures that can help the parents of the children and the children who have computer addiction...
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...maintains relationships with others. Facebook allows a user to create a profile, display personal information, upload pictures, access other users profile, display personal information, accumulate friends, and interact with friends via messages and gifts. An average time of 30 minutes to 2 hours is spent on Facebook daily. Only recently are studies beginning to examine the effects of Facebook on physical, mental, and family health. Current studies conducted in college campuses reveal that Facebook can cause similar symptoms to drug addiction, effect familial systems and patterns contribute to upper respiratory infection, cause feelings of loneliness, depression, and narcissism, and can lead to less body satisfaction and worse time management according to Kalpidou, Costin and Morris (2011). Facebook was founded by Mark Zuckerberg and his roommates at Harvard University and it was initially launched in 2004. Facebook was initially limited to Harvard students but later expanded to other Ivy league colleges in the Boston area and gradually spread to most universities in Canada and the United States. Zuckerberg hoped to create an SNS that would make Harvard more open. Today about 728 million people around the world use Facebook every day and roughly 80% of...
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...“THE EFFECTS OF COMPUTER GAMES TO THE STUDY HABITS OF GRADE THREE PUPILS IN RELATION TO THEIR ACADEMIC PERFORMANCE” A research proposal Presented to: In Partial Fulfillment Of the Requirements for the Subject Research Seminar 1 By: September 9, 2012 INTRODUCTION As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. In the modern age, computers have become a part of man’s life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books, design, special effects in movies, and televisions etc., were all made by computers. Along with the evolution of technology, computers continue to upgrade as well until the time that computer has now become a part of man’s everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. It’s like an all-in-one gadget that can do all the things you want anytime you need it. Based on the facts on Wikipedia, from 1990 to the present year, online games had a big impact to us especially kids. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves...
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...EFFECT OF COMPUTER AND ONLINE GAMES IN THE ACADEMIC PERFORMANCE OF SELECTED HIGHSCHOOL STUDENTS OF SOUTHHILL MONTESSORI SCHOOL, INC. A Research Paper Presented to Southhill Montessori School, Inc. Laguerta, Calamba City, Laguna In Partial Fulfilment of the Requirement in Advance English IV by: Cantre, William Joseph C. Lumbres, Rhea M. Melanio, Lawrence T. March 2015 APPROVAL SHEET In Partial fulfilment of the requirements in Advance English, this thesis entitled The Effect of Computer and Online Games in the Academic Performance of the Selected Highschool Students of Southhill Montessori School, Inc. prepared by the students researchers William Joseph C. Cantre, Rhea M. Lumbres, Lawrence T. Melanio and is hereby submitted for oral examination ____________________ ALVIN N. NAVARRO Subject Teacher ------------------------------------------------- PANEL OF EXAMINERS Examined and approved by the oral examination committee with a rating of ______ on February 07, 2015. __________________________ MRS.CRESENCIA M. COMIA Chairperson _________________________ __________________________ MR. BERNARDO R. TIMAJO MR. ALVIN N. NAVARRO Member Member Accepted and approved in Partial fulfilment of the requirements in Advance English, an Elective subject of English IV. __________________________ _________________________ MRS. CRESENCIA M. COMIA Principal Southhill Montessori School Inc. TITLE: The Effect of Computer and Online...
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...I, as the researcher, have noticed an increased tendancy among my peers as well as children from younger grades for prolonged use of electronics. Electronic devices may include laptops, computer games, cellular phones as well as any access to the internet. It is compulsory for pupils in Oakhill High School to bring a device to school, for educational purposes. The researcher is concerned about the health impact, as well as the impact on a student’s education due to possible uncontrollable electronic device use. Humans have struggled with addictions for thousands of years. With addiction being such an easily susceptible condition, the majority of our society live through an addiction, may it be drugs, alcohol or even gambling, during some...
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