Computer Games and It’s Effect to Cba Students of Um a Research Paper Presented to Prof: Edwin Nebria English 201, 12:30 – 1:30 Jason P. Lao Cristina Aquino Jobelle Solatorio Ebenezer Canque June Niel Acebedo March,
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Computer Games and It’s Effect to CBA Students of UM
A Research Paper
Presented to
Prof: Edwin Nebria
English 201, 12:30 – 1:30
Jason P. Lao
Cristina Aquino
Jobelle Solatorio
Ebenezer Canque
June Niel Acebedo
March, 2013
Acknowledgement
We would like to express our gratitude to all people who shared their time and resources for the completion of this study. Without their blessings, this paper would not be realized. Special thanks are bestowed to our parents, for their unconditional love, patience, financial and moral support extended in this endeavor. Likewise, we are equally grateful to our teacher, Prof: Edwin Nebria for his expertise and guidance in the making of this Research paper. We are also thankful to our friends, Dave Geverola, Mark Sieras and Paolo Serra for lending their laptop and helping us in encoding and editing of the final copy. Above all to God, our savior for the countless blessings and strength given to us to continue doing this until its completion.
The Researchers
Jason P. Lao
Cristina Aquino
Jobelle Solatorio
Ebenezer Canque June Niel Acebedo
Introduction
In the worldwide scenario nowadays, technology develops very fast, which means the phenomenon of Electronic devices has started. According to Joshua Gardener, the issue of the effect of video game violence on young people came into the national spotlight in 2011 when a California law banning the sale of some games to minors was brought before the U.S. Supreme Court. The 2005 law was never enforced due to legal challenges.
In California, the court asked to treat violent and sexually explicit video games as apart from First Amendment protections, much like obscenity. An increased rate of violence and aggression among children and teenagers is one of the most important