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Computer

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Submitted By maanka
Words 1696
Pages 7
Discovering
Computers 2011
Living in a Digital World

Objectives Overview

See Page 257 for Detailed Objectives

Discovering Computers 2011: Living in a Digital World
Chapter 5

2

Objectives Overview

See Page 257 for Detailed Objectives

Discovering Computers 2011: Living in a Digital World
Chapter 5

3

What Is Input?
• Input is any data and instructions entered into the memory of a computer

Pages 258 – 259
Figure 5-1

Discovering Computers 2011: Living in a Digital World
Chapter 5

4

What Is Input?
• Instructions can be entered into the computer in the form of programs, commands, and user responses

Pages 258 - 259

Discovering Computers 2011: Living in a Digital World
Chapter 5

5

What Are Input Devices

Page 260

Discovering Computers 2011: Living in a Digital World
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The Keyboard
• A keyboard is an input device that contains keys users press to enter data and instructions into a computer Page 260
Figure 5-2

Discovering Computers 2011: Living in a Digital World
Chapter 5

7

The Keyboard
• Most desktop computer keyboards have…

Pages 260 - 261

Discovering Computers 2011: Living in a Digital World
Chapter 5

8

The Keyboard
• The insertion point, also known as the cursor, is a symbol on the screen that indicates where the next character you type will appear

Page 261
Figure 5-3

Discovering Computers 2011: Living in a Digital World
Chapter 5

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The Keyboard

Page 262

Discovering Computers 2011: Living in a Digital World
Chapter 5

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The Keyboard
• An ergonomic keyboard has a design that reduces the chance of wrist and hand injuries
• Ergonomics incorporates comfort, efficiency, and safety into the design of the workplace

Click to view Web Link, click Chapter 5, Click Web
Link from left navigation, then click Ergonomics below Chapter 5

Page 262
Figure 5-4

Discovering Computers 2011: Living in a Digital World
Chapter 5

11

The Keyboard
• Keyboards on mobile devices typically are smaller and/or have fewer keys
• Some phones have predictive text input, which saves time when entering text using the phone’s keypad Pages 262 – 263
Figure 5-5

Discovering Computers 2011: Living in a Digital World
Chapter 5

12

Pointing Devices

Page 263

Discovering Computers 2011: Living in a Digital World
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Mouse
• A mouse is a pointing device that fits under the palm of your hand comfortably
– Most widely used pointing device on desktop computers • A mouse can be wired or wireless

Pages 263 – 264
Figures 5-6 and 5-7

Discovering Computers 2011: Living in a Digital World
Chapter 5

14

Mouse
• Mouse operations

Page 264
Figure 5-8

Discovering Computers 2011: Living in a Digital World
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Other Pointing Devices

Pages 265 – 266
Figures 5-9 – 5-11

Discovering Computers 2011: Living in a Digital World
Chapter 5

16

Touch Screens and Touch-Sensitive Pads
• A touch screen is a touch-sensitive display device

Click to view Web Link, click Chapter 5, Click Web
Link from left navigation, then click Multi-Touch Screens below Chapter 5
Page 266
Figures 5-12 – 5-13

Discovering Computers 2011: Living in a Digital World
Chapter 5

17

Touch Screens and Touch-Sensitive Pads
Microsoft Surface

Page 267
Figures 5-14 – 5-15

Touch-sensitive pads

Discovering Computers 2011: Living in a Digital World
Chapter 5

18

Pen Input
• With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections

Click to view Web Link, click Chapter 5, Click Web
Link from left navigation, then click Signature Capture
Pads below Chapter 5

Page 268
Figure 5-16

Discovering Computers 2011: Living in a Digital World
Chapter 5

19

Other Input for Smart Phones

Page 269
Figures 5-17 – 5-18

Discovering Computers 2011: Living in a Digital World
Chapter 5

20

Game Controllers
• Video games and computer games use a game controller as the input device that directs movements and actions of on-screen objects

Click to view Web Link, click Chapter 5, Click Web
Link from left navigation, then click Game Controllers below Chapter 5

Pages 270 - 271

Discovering Computers 2011: Living in a Digital World
Chapter 5

21

Game Controllers

Page 270
Figure 5-19

Discovering Computers 2011: Living in a Digital World
Chapter 5

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Digital Cameras
• A digital camera is a mobile device that allows users to take pictures and store them digitally

Page 272

Discovering Computers 2011: Living in a Digital World
Chapter 5

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Digital Cameras

Page 272
Figure 5-20

Discovering Computers 2011: Living in a Digital World
Chapter 5

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Digital Cameras
• Two factors affect the quality of digital camera photos:

Page 273

Discovering Computers 2011: Living in a Digital World
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Voice Input
• Voice input is the process of entering input by speaking into a microphone • Voice recognition is the computer’s capability of distinguishing spoken words Page 274
Figure 5-22

Discovering Computers 2011: Living in a Digital World
Chapter 5

26

Voice Input
• Audio input is the process of entering any sound into the computer

Page 274

Discovering Computers 2011: Living in a Digital World
Chapter 5

27

Voice Input
• Music production software allows users to record, compose, mix, and edit music and sounds

Page 274
Figure 5-23

Discovering Computers 2011: Living in a Digital World
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Video Input
• Video input is the process of capturing full-motion images and storing them on a computer’s storage medium

Page 275

Discovering Computers 2011: Living in a Digital World
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Video Input

Page 275
Figure 5-24

Discovering Computers 2011: Living in a Digital World
Chapter 5

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Video: Video Editing on Your Computer

CLICK TO START
Discovering Computers 2011: Living in a Digital World
Chapter 5

31

Video Input
• A Web cam is a type of digital video camera that enables a user to:

Click to view Web Link, click Chapter 5, Click Web
Link from left navigation, then click Web Cams below Chapter 5

Pages 275 - 276

Discovering Computers 2011: Living in a Digital World
Chapter 5

32

Video Input
• A video conference is a meeting between two or more geographically separated people

Pages 276 – 277
Figures 5-25 – 5-26

Discovering Computers 2011: Living in a Digital World
Chapter 5

33

Scanners and Reading Devices

Page 277
Figure 5-27

Discovering Computers 2011: Living in a Digital World
Chapter 5

34

Scanners and Reading Devices

Page 278
Figure 5-28

Discovering Computers 2011: Living in a Digital World
Chapter 5

35

Scanners and Reading Devices
• Optical character recognition (OCR) involves reading characters from ordinary documents
• A turnaround document is a document you return to the company that creates and sends it

Page 279
Figures 5-29 – 5-30

Discovering Computers 2011: Living in a Digital World
Chapter 5

36

Scanners and Reading Devices
• Optical mark recognition (OMR) reads hand-drawn marks such as small circles or rectangles
• An OMR device scans the documents and matches the patterns of light Page 279
Figure 5-31

Discovering Computers 2011: Living in a Digital World
Chapter 5

37

Scanners and Reading Devices
• A bar code reader, also called a bar code scanner uses laser beams to read bar codes Click to view Web Link, click Chapter 5, Click Web
Link from left navigation, then click Bar Code Readers below Chapter 5

Page 280
Figure 5-32

Discovering Computers 2011: Living in a Digital World
Chapter 5

38

Scanners and Reading Devices
• RFID (radio frequency identification) uses radio signals to communicate with a tag placed in or attached to an object
• An RFID reader reads information on the tag via radio waves
• RFID can track:

Page 280

Discovering Computers 2011: Living in a Digital World
Chapter 5

39

Scanners and Reading Devices
• Magnetic stripe card readers read the magnetic stripe on the back of cards such as:

Page 281
Figure 5-34

Discovering Computers 2011: Living in a Digital World
Chapter 5

40

Scanners and Reading Devices
• MICR (magnetic ink character recognition) devices read text printed with magnetized ink
• An MICR reader converts MICR characters into a form the computer can process
• Banking industry uses MICR for check processing

Page 281
Figure 5-35

Discovering Computers 2011: Living in a Digital World
Chapter 5

41

Scanners and Reading Devices
• Data collection devices obtain data directly at the location where the transaction or event takes place
• Used in:





Page 282
Figure 5-36

Restaurants
Grocery stores
Factories
Warehouses
The outdoors
Discovering Computers 2011: Living in a Digital World
Chapter 5

42

Biometric Input
• Biometrics authenticates a person’s identity by verifying a personal characteristic

Pages 282 - 283

Discovering Computers 2011: Living in a Digital World
Chapter 5

43

Biometric Input hand geometry system iris recognition system

Click to view Web Link, click Chapter 5, Click Web
Link from left navigation, then click Biometric Input below Chapter 5
Pages 282 – 283
Figures 5-37 – 5-39

fingerprint reader Discovering Computers 2011: Living in a Digital World
Chapter 5

44

Terminals
• A terminal is a computer that allows users to send data to and/or receive information from a host computer

Pages 284 – 285
Figures 5-40 – 5-42

Discovering Computers 2011: Living in a Digital World
Chapter 5

45

Putting It All Together

Page 285
Figure 5-43

Discovering Computers 2011: Living in a Digital World
Chapter 5

46

Putting It All Together

Page 285
Figure 5-43

Discovering Computers 2011: Living in a Digital World
Chapter 5

47

Putting It All Together

Page 285
Figure 5-43

Discovering Computers 2011: Living in a Digital World
Chapter 5

48

Input Devices for Physically Challenged Users
• Several input devices are available to assist physically challenged users:

Click to view Web Link, click Chapter 5, Click Web
Link from left navigation, then click Gesture Recognition below Chapter 5

Page 286

Discovering Computers 2011: Living in a Digital World
Chapter 5

49

Input Devices for Physically Challenged Users
Keyboard with larger keys

Page 286
Figures 5-44 – 5-45

Head-mounted pointer

Discovering Computers 2011: Living in a Digital World
Chapter 5

50

Summary

Page 287

Discovering Computers 2011: Living in a Digital World
Chapter 5

51

Discovering
Computers 2011
Living in a Digital World

Chapter 5 Complete

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