...Computers becoming Human How similar can computers come to being human I believe scientist can make computers similar to humans to a certain extent. I believe we have come a long way in improving artificial intelligence and learning algorithms in order to create free thinking machines and robots. Humans are much more than just thinking machines. The major problem scientist face is no real understanding of how the brain neurons and action create consciousness. We really do not know what consciousness is and how to replicate it. They are working on it however that would be a heavy task. We do not know what emotions consists of or how to measure it. This is not a tangible variable. Will scientists' study of human emotions ever make computers and humans essentially indistinguishable? This is the million dollar question. Human research has been rewarding in the last 100 years, however I believe there is a finite limit to human understanding. I believe consciousness and emotions are the last frontier to creating a human being from scratch. I am not sure we will be able to reverse engineer the invisible mysteries of the mind. How important is it that they look similar to humans? I believe it is important that the robots look human like. Some of the early machine looking robots added to the fear. Humans tend to fear robots that resemble transformers or like early science fiction looking machines. Will a familiar appearance mean that humans will become more accepting...
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...26/11/2012 Coursework 2 - overview G54IHC Introduction to Human-Computer Interaction Coursework 2 – ‘Evaluate your interface’ Dr. Gail Hopkins • Evaluate your interface • Worth 50% of your overall mark for this course • Consists of: – Group report – 60% of your coursework mark – Individual report – 40% of your coursework mark • Working in same groups as previously • Using the interface you have developed for CW1 – So I hope it’s ready! Coursework 2 – Group Activity • You must evaluate your prototype in 2 ways 1. 2. Using a method that utilises actual users, the ‘cooperative evaluation’ process discussed in today’s online lecture Using a ‘cognitive walkthrough’ (each member of the group should do this individually) Coursework 2 – Group Activity • You can do the cognitive walk-through evaluation in your own time – or using the lecture time we are not using at the end of term • You can also do the cooperative evaluation with live users in your own time – but you will have to find your own participants – it’s probably easier to get it done in next week’s lecture. • Next week we have 2 lecture slots available. – You must attend both sessions – Monday 9am Groups 1-12 will evaluate their interfaces (others act as participants) – Monday 12noon Groups 13-25 will evaluate their interfaces (others act as participants) Coursework 2 – Cooperative Evaluation days • Use the participants made available to you • I would suggesting running at least 3 participants through...
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...The Human Computer Interface By: Dustin Hudson March 4, 2014 CIS 106: Prof. Howell In today’s world, there are various types of technology that humans interact with on a day to day basis. Technology is an ever evolving industry that is constantly trying to meet the demands of its consumers. Whether you are trying to write a document in Microsoft Word, talking to your IPhone using Siri, or having your respiration rates being monitored by a machine at the doctor’s office, all of these technologies are designed to interact with humans. The science behind designing technologies to meet the needs of human interaction is known as the human-computer interface. The human-computer interface involves many different perspectives in order to be effective. Most companies assemble a team when trying to develop a software program. This team can include people from departments such as “marketing, engineering, and manufacturing to get different perspective” (G. Anderson, D. Ferro, and R. Hilton 2013). Some teams even include psychology majors in order to get perspectives on human behavior and human memory. Developing a sound software program is very important in order for it to be successful. It has to be not only technically sound and reliable, but it also must be visually appealing to the consumer and work hand in hand with that person’s memory storage. A person has three types of memory, sensory storage, short term memory and long term memory. “Sensory storage works as a buffer to...
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...Human and Computer Interaction Short-Term Memory and Web Usability by JAKOB NIELSEN on December 7, 2009 Topics: * Human Computer Interaction Summary: The human brain is not optimized for the abstract thinking and data memorization that websites often demand. Many usability guidelines are dictated by cognitive limitations. People can't keep much information in their short-term memory. This is especially true when they're bombarded with multiple abstract or unusual pieces of data in rapid succession. Lest designers forget how easily users forget, let's review why our brains seem to be so weak. Human beings are remarkably good at hunting the woolly mammoth. Our ancestors did fine work in exterminating most mega fauna from Australia to North America armed with nothing better than flint weapons. (In today's more environmentally conscious world, we might deplore their slaughtering ways, but early humans were more interested in catching their dinner.) Many of the skills needed to use computers aren't highly useful in slaying mammoths. Such skills include remembering obscure codes from one screen to the next and interpreting highly abbreviated form-field labels. It's no surprise that people are no good at these skills, since they weren't important for survival in the ancestral environment. The human brain today is the same as the human brain 10,000 years ago. Indeed, I thought of using the title "Designing Websites for Cavemen" for our new course on how psychology explains...
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...Faculty of Media Engineering and Technology CSEN909: Human Computer Interaction Winter 2015 Dr. Wael Abo El Saadat Eng. Mennat-Allah Essam MET Tutorial Notes 7 Conent: 1- Huam Performance a. Processing Theories b. Cognition c. HCI Laws Processing Theories Human Performance= Perceptual System + Cognitive System + Motor System 100ms + 70ms + 70ms Processing Theories Top-Down (constructivist) Bottom-Up (ecological) Grouping Laws Law of Closure Law of Proximity Law of Continuity Law of Prgananz Law of Similarity Gestalt Theory Law of Figure/Ground Cognition Cognition Cognitive Processor Memory Long Term Memory -Facts -High capacity -Low Decay -Access Time=100ms Working Memory -Intermediate -7±2 chunks -High Decay -passes to LTM Encodingspecificty Principle (activate association) Discrimination Principle -Too few: can't recall -Too many: false Memory HCI Laws 1- Hick’s Law The more options given to an individual, the longer their decision time will be. T=blog2(n+1) Time to decide Eg: Number of options in menus 2- Power Law of Practice constant Number of choices Uncertainity Increases Decision time The more an individual practices a motor skill, the faster they become at it Constant between 0.4-0.5 Tn=T1n-a+c Time to perform function nth time Eg: learning typing, using a mouse Time to perform Constant Number of repetitions Function 1st time ...
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...CAR RENTAL SYSTEM SYSTEM DESCRIPTION: Our system has a record of the details like the model of the cars to be rent, date, time, car number, number of days. It could also add a car, car model, edit and view the details who rented the car. TEAM NAME: F.O.D. MEMBERS: INGRID A. FERNANDEZ - DOCUMENTATION IVY DAYOC - DESIGNER ANDREW LOUI S. ORANTES - PROGRAMMER Project Description: In terms of application, our system has the ability to input the necessary details from the user and our system also comply the needed output. In addition, our system can view a record of details like the type of the cars to be rented it can also keep and track details like date of rented, time of rented, car number, numbers of days to be rented, it could also add a car, choose a car model, edit and view the details by the client who rented the car. It can also monitor the date of over dues and damages of the car. Requirements Summary: In part 1 we come up in planning and introducing our system through a brief description, overview of potential users, functionality of the system to be provided to the users, what would be the potential problems and in the same way the statement interface, and to analyzed of the existing system including its strong points and deficiencies and in part 2 we undergo our system design in which we conclude 3 designs and compare its design alternative, ideas in other aspects and choose our final design for the system and it is also concern the necessary...
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...user some kind of visible feedback that the website is actually responding to the user (Nielsen). The St. Thomas undergraduate website successfully follows this principle by using some features to tell the user that the website is responding to their actions. Things like rollover text, rollover navigation tabs, and a changing background image. Figure 1 - Background image change (Source: http://www.stthomas.edu/admissions/undergraduate/) The background images on the page change every few seconds (see figure 1). This allows the user to see that the page is still working properly, but beyond the page, this also allows the user to see if their computer or browser is still working properly. If the picture changes, then everything is working fine. If it stays one image for too long, then there might be something wrong with the website, their computer, or web browser. Most of the navigable links have a roll over text color of white (see figure 2), allowing the user to see that the text is a link. The tabs at the top also use this same rollover color, but when one is clicked to view that certain page’s content, that rollover color stays. Figure 2 - Rollover text color (Source: http://www.stthomas.edu/admissio ns/undergraduate/) Brent Larsen Writ4501 2 Besides the browser’s particular feedback, showing the full link at the bottom or showing the progress of loading a page, the website itself doesn’t show any feedback or loading progress...
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...Introduction Cookienator is a local business that runs cooking class at Kuala Lumpur area. There are around 500 active students that attend cooking classes there. Upon some students’ request, Cookienator intended to start up a website to publish cooking steps and recipes so that students can learn directly from home and save travelling cost and time. Also, not all students have the same preference towards meals and cooking methods. Each individual have their own likes and dislikes so by giving them options to learn by themselves allows them to fully utilize the resources provided and Otoke group is chosen by cookbook magazine to set up a website for Cookienator. Our project includes designing a website where those who are learning from home can successfully understand and easily follow the instructions and guidance provided. There are many other websites and applications that have similar functions but very few of them are successful. The reason behind this is not that most users dislike the meals available; mostly it is because the instructions are not clear enough, and user finds it difficult to find the suitable dishes to prepare. Other problem will be taking into considerations and improvise based on user needs. The webpage we will be designing intend to meets users’ needs and well organized to provide convenience for users. Problem Statement We are required to developing a recipe website. Following Problems need to be solved. 1. Purchase List Integration It means when...
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...IT302-Unit4- Kaplan University Part 1: Dashboard Design. For the dashboard that I anticipated is required to meet the needs of the task that I discussed in Unit 3, I believe that the best approaches are either a Semantic Network or the use of Scenarios, Flowcharts and Cognitive walkthroughs, and more specifically Scenarios. Although this may be the most productive approach, it is likely that in the process of creating the dashboard that parts of a number of the conceptual designs could contribute to the finished product. While the Semantic Network is comprised of elements that would be useful and productive, particularly by providing ease in exploring the problem space and graphical views, it does not offer us all the information that would be constructive. To accomplish that, I believe the use of Scenarios, Flowcharts and Cognitive walkthroughs would provide us with the most useful means to develop a dashboard adequate to provide the functionality we are seeking. Of these, the use of Scenarios would provide the easiest means to develop a dashboard with the desired functionality initially along with the ability to modify easily as required to accomplish what is needed. By creating scenarios and including them in the early development of the dashboard we will provide ourselves with a means to develop a versatile form that can be easily amended as needed to provide a finished console that provides the full functionality that...
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...In designing any interface to be used with an information system, one must be clear, concise and unambiguous, in manners of text, or else risk losing the person performing interaction. One thing that will frustrate a user quicker than anything is not being able to find help when it is needed. We will discuss three aspects of text in the interface redesign of the KUCampus Course Landing page; they are commentary text, help text and hypertext. Commentary text should allow a user to see a system state or the functionality behind a system. As an example, if a user places the mouse over an icon that has a picture of a pair of scissors; the commentary text would be, cut, hopefully. If anything other than cut is displayed the user may be confused, since the pair of scissors is generally accepted as the cut icon. For the redesign of the KUCampus Course Landing page, I will endeavor to utilize generally accepted commentary text for all icons, and utilize common sense logic in relation to commentary text for all buttons and menus. Help text is critical for any interface design and/or redesign. Users at some point in their use of a computing system will come across stumbling blocks and require help. Providing help in a way that will benefit the user and keep them satisfied with the interaction is paramount to a healthy program. Microsoft defines help into four categories: Contextual Help, Procedural Help, Reference Help and Conceptual Help. (Heim, 2008) The Contextual help...
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...Computers Will Replace Human Teachers (Final Essay) Mao Mao Professor Barzso English 105 4 May 2006 Image this: a student sits in front of a computer at home, looking at the screen. On the screen, there is a simulation of computer climate and crop model. The simulation predicts that excess rainfall may cause an estimated loss of $5 billion in agricultural production. In addition, a “virtual” (virtual: created, simulated, or carried on by means of a computer or computer network. (Online Degree Zone)) teacher provides a clear guidance. That student enjoys the lively class, and could learn both geography and economics at the same time. This situation will come to true in several years, and at that time, learning could be much easier and more interesting. There is no doubt that technology can improve our lives. Historically, humans have used a range of technologies to mediate between themselves and the world. Technologies such as writing, printing, telegraphy, radio, film, television and computers have improved communications and have become a normal component of daily life. (Russell) In the late 20th Century, the rapid development of computers and their use in school education has received a lot of attention. Recently, a range of applications has come to school, such as simulations, games and learning information by the World Wide Web. Beside these, a number of educational providers have launched various forms of “virtual” schools. In the future, students may study...
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...Introduction of Human Computer Interaction Human computer interaction is communication between user and system, and is the study of the way in which computer technology influences human work and activities. With the rapid advancement of technology, our lives almost depend on computer or any kind of machine. For example computer, Global Positioning System (GPS), cell phone, and even for tuning musical instrument you have a digital device that helps tune your instrument. Therefore it is very important that the interface of any device should be very user friendly, meaning the person who does not have much knowledge of system should be able to use it. Because not all of our populations are computer or technology literate, but still they have to use it because of requirement and necessity (Dix, A. 2009, pp. 1327-1331). Analysis of Google Home Page The strength of Google is the simple look and feel which every single user can access and gain useful information. The speed of the search engine is amazing and can gain any information within no time. Google has the provision to integrate with various languages and its localized search is an added features compared to other search engines. The information is well organized. Google’s products are its major strength which has created a huge user base. This enhances the trust to its customers and shareholders. Google search indexes has various file formats including the very popular PDF file format and Microsoft Office files...
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...Introduction Over the years, Human-Computer Interaction (HCI) research has been trying to increase the good experience and try to reduce bad experiences as much as possibly with technology. The rapid change in technology allows users to use wide range of applications while on the move, however now and then designers ignore the way clients will need to associate with such interfaces while progressing. It is inefficient if an interface has good software but users struggle to relate with it because of a bad design. The design of a user interface must be simple enough so that it can be easy to interact by novice or expert user. A well designed interface is able to empower and support users who require a sense of agency and control. It is important...
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...The Evolution of Human Computer Interface and Beyond Contents 1. Abstract 2 2. Introduction 3 3. Evolution of HCI 4 4. Important features and facts to ponder 5 4.1 Operating systems and their role in HCI 5 4.2 HCI in the making of a virtual reality 6 5. Glimpse towards the future of HCI 7 5.1 HCI for enhancing human life 7 5.2 Uses and Impacts of HCI 9 6. Conclusion 11 7. References 12 Abstract “HCI concept came into the spotlight after various researches; the improvement of GUIs paved the path for a better and advanced interaction between humans and computers. Interaction with computers has become so close; it almost devoured the human life styles. Future human life will be much dependent upon technology than ever before.” Introduction People live in a curious and modern world where they go to no lengths to embrace technology. It is people who pick and choose what to use more efficiently. HCI (Human Computer Interface) is one of the catalysts which revolutionised the computer technology to a greater extent during the past three decades. HCI concept came into the spotlight after various researches which had been done on various universities and other research labs mainly across USA. But HCI took the centre stage after the rapid growth of GUI (Graphical User Interface)...
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...Human computer interaction (HCI) is investigated how human being interacted well with computer via the design and implementation of interactive computing. When designing HCI, it needs to consider the physical and metal nature of human being. Besides that, the factor of physical, cognitive and affective should be considered based on human’s characteristics when designing the interfaces. The physical factor can be defined as human interact with computer with the help of physical things such as keyboard, printer, microphone, mouse, touchscreen, etc. In the other way, physical factor is based on human senses which are hearing, seeing and touching. For example, Speech and voice recognition is based on sound concept, haptic devices is emerged from advanced in virtual reality and touch. The cognitive factor is arranging the way of selection for users which allow users easy to use such as menu, option, and list boxes. The selection must be arranging in the way of logically, and alphabetically. Besides that, keyboards shortcut had be created for expert users in order they can efficiently using the software. The...
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