...Age and youth representation in the McDonald’s advert Parallel Lives In the McDonald’s advert parallel lives age and youth are represented in both stereotypical and different ways. The aim of the advert is to show that even though people appear to have completely different lives everyone has something in common E.g. McDonalds. When the audience are first introduced to the “youth”, loud RnB music as diegetic sound and then becomes diegetic sound when close up of the youths shown. The youths are also hanging around with a group of friends, commonly known as a gang. The gang is out on the streets. This is implying that it is common for teenagers to hang around on the streets, playing music and disturbing others. They are wearing dark colours for example black, maroon, dark brown and dark blue while also wearing hoodies. Their trousers are hanging low, resulting in their pants being on display. From using these conventions, McDonalds are giving a stereotypical representation of teenagers-loud, a disturbance and also not being able to dress properly. Whereas the older man is on his own. This is implying that it is common for the older generation to be on their own, perhaps being lonely. He wears neutral colours like creams, beige, and brown, grey and tan. He is wearing his trousers up to his waist and also wearing braces to help keep them up. In addition to this, he is wearing his jacket over his coat. Overall this is suggesting that older people dress completely covered up with...
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...The game starts like many other Star Wars games and movies with the famous introduction, “A long time ago in a galaxy far, far away”. However, just the namesake of Star Wars and the unique introduction to this game don’t make the game good. Usually it’s the quality of the game that makes it fun to play and great to enjoy, and throughout the game Star Wars: The Old Republic, one will be constantly amazed by the witty dialogue, the immersive gameplay, and the incredible storyline that can suck hundreds of hours out of the player’s life in just one playthrough. The dialogue in this game is absolutely amazing. From witty remarks from both the player’s companion (who is a computer-controlled character in the game that assists the player throughout...
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...Video Games And Juvenile Delinquency Students Name University Affiliation VIDEO GAMES AND JUVENILE DELIQUENCY A juvenile, according to most states and at the federal level is a person below the age of 18. However the age varies from state to state and can exceed to 19,as in Wyoming or even 17 in Connecticut. In the market today there are many varied types of video games but those associated to juvenile crime are those based on violence as a theme. This may include and not limited to: Call of duty, fall of Max Payne, James Bond among many others. They can be bought from stores across the states or even from the internet at a fee or free at times. Several gaming consoles also are available and may include: Xbox, plays station, personal computers and psp’s.in addition, this games can also be played in different modes of either single player or multi player. In single player, it’s usually a single human player against the cpu and in the multi-player mode, its usually several human players gaming against one another or against the computer. Firstly, we examine the effects of the video gaming to the juvenile delinquency based on short term laboratory studies. This results usually confirms what any gamer already knows in his gut: playing games such as max Payne stirs up the blood. In a recent research at Iowa university led by Christopher Barllet, a psychologist. He had the 47 undergraduates play mortal combat: deadly alliance and later tested for physical and psychological...
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...I chose to put myself in the role of a Kindergarten teacher. I have selected three high quality books that this age would find appealing. The first book I picked was “I Ain’t Gonna Paint No More”. This book was written by Karen Beaumont. This book can be used in many ways to support intellectual growth. It can be used to support prediction. You can encourage the children to predict by asking open ended questions like “how do you think Mom will feel when she see’s that she painted on the walls” or “where do you think she will paint next”? This book is also great for working on rhyming words and rhythm. The second book I picked is “Wemberly Worried” written by Kevin Henkes. I picked this book for the many activities and conversations you can have within the subject. Two of the ways this book will support their intellectual growth would be in feelings, communication and self-regulation. Most children can relate to being worried. In kindergarten many children are still working on describing and recognizing feelings beyond the basic happy, sad and mad. The third book I would use is “Countdown to Kindergarten” by Alison Mcghee. This book would be wonderful all year but also in the fall when children can relate to counting down to starting Kindergarten. As with the previously mentioned books this book will also support intellectual growth in many ways. With this book you can work on counting and comparing, among other things. Common Core standards that these books could all support...
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...implies but doesn’t come out and tell you. On page 76 in A Thousand Acres, a game of monopoly is played. The tokens that the characters choose, represent who they are. The monopoly game shows what is happening at the time, two daughters, Ginny and Rose have property, while Caroline was disowned and did not get any of the 1000 acres. In monopoly, when you land on someone else’s property you owe them money, while they aren’t owing each other money, they are both trying to take all of their father’s property. As a whole, the board game is referencing the farm in Zebulon County. While in King Lear, they don’t play a game that shows who they are. The most notable symbol in King Lear is the storm. After getting in a huge fight with his daughters, and disowning one, Lear is rushing to get away from them in a huge storm that starts with lightning and thunder. During that time Lear had lost his mind, not having enough sleep and then became delusional. After he got back into the right state of mind, the storm went away. The storm symbolizes what is happening in Lear’s head, while inside he is raging, so is the outside world. Tone is the attitude of the writing that is described through the author’s choice of words and the way characters feel in a particular literary work. While each section can have a different tone, I believe each story has an overall tone. In King Lear the overall tone is dark, and gloomy. For...
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...violence even if it is just a game. Violence simulated games are a dangerous and irresponsible thing for people of any age to be apart of. One reason simulated violence is destructive is because it glorifies violence. Violence and death is nothing to be proud of but these games train minds into thinking it is. Another reason these games are bad is the way it switches people into a violent mindset. These mindsets can lead to real life violence, the only difference is in real life you don't respawn. The most dangerous component to violence simulation is the fake weapons. Fake weapons can easily be confused with real weapons, putting everyone in danger. Violence simulation is nothing to be joked about and is something children and teens alike should stay away from. One reason simulated violence is bad is because it glorifies violence. In the text “Shoot Out” it says, “They celebrate with a spaghetti dinner.” Too many die, grieve, and suffer to teach kids that death is something to celebrate and getting the most kills is something to be proud of. Another text...
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...everyone is so involved in the Ceremony that they probably won't notice that I'm not there"(Lowry 159). The people follow the same routine and gather at same places for ceremonies. They only pay attention to what's going on that the speakers are telling them to do. That is why they wouldn't notice the most honored Receiver be gone to Elsewhere and to leave the memories behind to them. On page 134 it says, "He was trying to speak carefully, and with kindness, to say exactly what he wanted to say. 'You have no way of knowing this. I didn't know it myself until recently. But it's a cruel game. In the past, there have—"(Lowry 134). Since he got knowledge from the memories he received, the game that he himself used to play as a kid, turned into a cruel game. He perceived the game different from before. He thought of the game as actual war and killing. He was aware that there was actual wars and killing that the game had copied from. Therefore, the theme of Giver comments our world as unaware and ignorant about everything. The theme of Harrison Bergeron is it's better to know what's happening right now with your world. On page 8 Harrison says, "'Even as I stand here' he bellowed, "crippled, hobbled, sickened- I am a greater ruler than any man who ever lived! Now watch me become what I can become!' Harrison tore the straps of his handicap harness like wet tissue paper, tore straps guaranteed to support 5 thousand pounds"(Vonnegut 8). Harrison realized what the people had done to them with...
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...In society today, one barely has any time to take care of one’s children. They are left alone and uncared for which often causes them to either react badly in every day life or to become accustomed to their solitude and learn to fend for themselves. Such realities can also be portrayed in works of fiction such as The Hunger Games and Lord of the Flies, two stories that may seem very different in content, but are based on very similar ideas. In these two stories, The Hunger Games by Suzanne Collins and Lord of the Flies by William Golding, there are two main characters by the names of Katniss and Ralph who both go through their life journeys isolated from society and in each story, their situations becomes a disadvantage for them. Lord of the Flies and The Hunger Games are novels that portray an abuse of power as a result of leadership roles in society, an absence of identity used as camouflage, and finally, a loss of innocence among the characters as a result of living in a corrupted and chaotic environment. In both stories, there is an abuse of power, which destroys the main characters’ lives. In Golding’s Lord of the Flies, once Jack had decided to run the island the way he sees fit, things started to go downhill for Ralph. When Ralph was chief of the island, the children tried to stay as civilized as they could, and even started establishing rules and tasks for each person to accomplish. When Jack started to take control of the island, however, everything was completely ruined...
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...spoke his works, but could have sung them, as well. This Greek mythological folk tale was created between the eleventh and eighth century BC, this was during the Greek Dark Ages. Scholars believe that The Odyssey was written somewhere in the Greek costal region. This story was composed to keep the readers in suspense, therefore, it was written for wide audiences. During the time when...
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...Although we see all of the characters through Gene’s eyes, his perception of others is most significant in the case of Finny. Even as Gene resents his best friend and harbors dark, unspoken feelings of hatred toward him, he regards Finny at times with something akin to worship. His depiction of Finny contains a strong note of physical, if not erotic attraction. Finny is presented in classical terms, as a kind of Greek hero-athlete, always excelling in physical activities and always spirited—thymos, to use the Greek term. (These Greek heroes were, like Finny, fated to die young; the archetype was Achilles, who considered it preferable to live briefly and gloriously than to die of old age.) Energetic and vibrant, Finny is a tremendous athlete; friendly and verbally adroit, he is able to talk his way out of any situation. Finny finds himself in his element during Devon’s summer session; the substitute headmaster enforces few rules and Finny can let loose his spontaneity and boisterousness without restraint. Yet while he constantly tests the limits and asserts his own will, he seeks neither to emerge “victorious” in any argument or contest nor to “defeat” competing systems of rule. Blitzball, the game that he invents in which everyone...
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...The Dutch Golden age of painting transpired during the seventeenth century. During this time, the Dutch were fighting for their independence during the Eighty Year’s War (1568-1648). Art and science flourished in Europe during the Dutch trade. Religion was influenced by the Protestant Reformation. In order to bring back Catholicism, many Roman Catholic Jesuits launched campaigns. Religion began to take a backseat in art as the people began leaning toward being Protestant and away from Catholic cultural customs. These changes lead artists to painting every day scenes and still life, though a small number of religious paintings were still produced. The Dutch Golden Age of Painting showed great similarities to the Baroque painting style, the...
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...Are Video Games Dangerous? Should teens be able to play violent video games? Teens should not be able to play violent video games. Role- playing games with simulated violence are sperilous for kids. If it is study proved that it can cause violence then why are they not illegal, or why do they not have a law that say you have to be a certain age to be able to play violent video games? In the article “Do Games Like ‘Grand Theft Auto V’ Cause Real-World Violence?”. “ In fact numerous studies have been conducted and the results are mixed. Some studies have shown that video games increase aggression.” “ It is possible that someone who plays or buys the violent video game will later go on, to carry out a horrible shooting. Should that happen, it will almost certainly occur in America, which boasts far and away the highest number of mass shootings (and shootings in general) while boasting no higher rate of video game consumption.”...
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...sociological explanations of changes in the status of childhood The status of childhood has always been changing with time and in this day and age there are many views over the position of children, being confined, disciplined or controlled by the adult authority. Others say that they are growing up to fast and the distinction between the adults and children is overlapping. Some sociologists believe that childhood is socially constructed, that childhood is dependent on society’s cultures, beliefs and laws etc. An example for this theory is Stephen Wagg’s (1992), who believes a single ‘universal’ childhood, which everyone goes through, does not exist. He says that childhood isn’t natural or defined by biology. By this he means that although all children go through life stages and physical development, it doesn’t create their position in society and instead the society and its differential culture, religion and laws decide this for them. Earlier centuries like the middle ages didn’t regard childhood at all and adults and children were almost equal with each other, work, clothing and playing. As item A describes ‘little distinction was drawn between adults and children’. This is a view taken up by the historian Philippe Aries where the child entered the wider society on most the same terms as adults and taking the responsibility of work from a young age. Evidence of this is from Bruegel’s 16th century painting which shows children and men wearing the same clothing and working/playing together...
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...There also people who extended their supports and efforts for the completion of this math showcase, to our parents, for giving us moral supports and helping us financially, to our ever beautiful Mathematics teacher, Mrs. Jennifer Rubio, for her dedication in teaching us, to Kuya Jaycee, for sharing his ideas and concept of the game, and to our classmates, our competitors, for a healthy competition. THE PROPONENTS ABSTRACT Arithmetic is the oldest and simplest branch of mathematics, used by almost everyone, for tasks ranging from simple daily counting to advanced science and business calculations. In common usage, the word refers to a branch of mathematics which records elementary properties of certain operations on numbers. Scrabble is a popular word game and board game in which 2-4 players score points by forming words from individual lettered tiles on a 15×15 game board. The showcase was made to help those students having difficulties in arithmetic like solving simple problems and computing sign numbers. The game is entitled “Double Bag Math Scratch”. It is inspired by the game double bag scrabble with a twist of mathematics. We use the word scratch because it is synonymous to scrabble....
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...The Hunger Games begins on the day of the reaping in District 12. Katniss Everdeen, the story's 16-year-old narrator, sets out to meet her friend Gale so they can do some hunting and gathering before the reaping that afternoon. As Katniss makes her way from her home to the Meadow and, finally, to the woods, where people of the district are forbidden to go, we learn about Katniss' life in the impoverished part of her district, the Seam, and her family. She thinks about her sister Prim, who is 4 years younger, and her mother, both of whom have depended upon Katniss for survival ever since Katniss' father died in a mine explosion when she was 11. The reaping is a nerve-wracking time because it determines which boy and girl, ages 12 to 18, will serve as the district's tributes in the Hunger Games. Two tributes are drawn in each of the 12 districts, and those tributes are sent to an arena where they fight until only one tribute remains alive. The victor gets to return home, and the victor's district is showered with gifts — namely food. The Games, put on by the Capitol, are meant to punish the 12 districts of Panem as well as to remind them of the Dark Days and how the 13th district was obliterated for its uprising against the tyrannical and cruel Capitol. Against all odds, Prim's name is selected at the reaping. Katniss volunteers to take the place of her younger sister and becomes District 12's girl tribute for the 74th Hunger Games. Peeta Mellark, a boy Katniss' age and the son...
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