...extreme popularity of mobile devices has created an essential industry for mobile applications and games that continues to grow extremely rapidly. There are tons of different kinds of mobile devices available now in the market and due to this availability, it is very important for a developer or a development company to target the right mobile platform and development environment. To maximize the sale or popularity of an application, cross-platform development is necessary and this is significantly important for mobile game or application development. Portability across different platform will definitely enhance a broader category of users. Over the years, development of mobile games involved hard work. Professional software developers and programmers were hired by companies to develop games and it also consumed a great amount of time to bring perfection in a game. But recently, it is seen that independent developers and also people with very little or no programming knowledge are building games and application on a regular basis and many of those games were not only being played but also received tremendous amount of success as well. For example, 14 year old Robert Nay developed Bubble Ball which literally knocked the famous Angry Birds down from top position. In this study, review will be conducted about a scripting language called Lua, which is used to develop games and applications and a review about Corona SDK, which is a...
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...2013 Career Analysis: Video Game Programmer Video games have been part of my life for as long as I can remember, but several years ago I became increasingly interested in what goes on behind the scenes to make them work and that is why I am now aspiring to be a video game programmer. My overall goal is actually to become a lead video game designer. To achieve this goal I must first establish myself in the industry as a programmer because design jobs are typically not entry-level and require more experience. Before planning the steps I will need to take to become a video game physics engine programmer I must first analyze the responsibilities of a video game programmer; specifically a physics engine programmer. “A physics engine programmer is responsible for determining the physics that will be utilized in a video game.” Realism games will strive to simulate the most accurate real-world physics that they possibly can, which requires the programmer to have a great deal of knowledge in many different aspects of physics as well as a great deal of calculus. Although, a lot of games will produce their own laws of physics that correlate with game's world they are applying them to, the physics engine programmer will still need to have a wide range of knowledge in physics to actually determine the physical laws in the world and how they interact with each other. It is not uncommon to see only one physics programmer assigned to a project when developing games that require less complex...
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...Samsung 3D-Television A strategic plan for a technological innovation FROM: Peter Fischer Erik Froode Alexander Johansson TO: Anu Wadhwa Lausanne, 2010-10-16 Table of content Samsung 3D-Television............................................................................................................................ 1 1. Background of the innovation ........................................................................................................ 3 1.3 1.3 1.4 The background of Samsung ................................................................................................... 3 The background of 3D-Television technology ......................................................................... 5 The competition ...................................................................................................................... 5 3D-TV technology ............................................................................................................ 6 The visible entertainment ............................................................................................... 6 1.4.1 1.4.2 1.5 What kind of innovation is 3D-TV? .......................................................................................... 7 2 ................................................................................................................................. Industry description .........................................................................
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...admire the most in video game design is Shigeru Miyamoto, Nintendo’s lead game designer. Shigeru Miyamoto merits many titles and has created well over a hundred commercially successful games and holds arguably some of the most iconic characters in video game history. On just about every game series he has always been the lead developer and designer and also accomplished many achievements and awards. Aside from creating games, he really understood how the business of gaming worked. Although Shigeru Miyamoto had plenty of talents, his greatest seemed to be in work and creation in video games. The Legend of Zelda, Super Mario Brothers, and Donkey Kong fans all have Shigeru Miyamoto to thank for these games creation. Back in 1981, after Nintendo was suffering a possible financial collapse, they released Miyamoto’s first game known as Donkey Kong. For the time, Donkey Kong dominated the market leading to Miyamoto ultimately saving Nintendo (Hiroko, 2013). When the Nintendo 64 was first being released, Super Mario 64 launched as one of the first Nintendo 64 games. The game was revolutionary and set a new standard for gaming completely (Carlson, 2013). He has made many game series which many children love and adults will never forget. Shigeru Miyamoto understood how the business world of gaming worked. Many people have wondered as to why Nintendo can sometimes be slow with making major releases (Bui, 2010). However, his response is that in order to make a game fun, creative and playable...
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...PLANET INVADERS: 2D MOBILE PLATFORM ANDROID GAME To the Faculty of College of Information Technology and Computer Studies Pamantasan Lungsod ng Muntinlupa NBP Reservation, Brgy. Poblacion, Muntinlupa City Presented by: Casugay, Darryl John B. Matala, Jessie C. Piacedad, Julito Jr. F. CHAPTER 1 INTRODUCTION Many of us are familiar to the videos games like Sonic, Donkey Kong, Space Panic and very famous Super Mario that become a part of our childhood that we used to play with our neighbors or classmates. Way back 1980’s or 1990’s playing videogame is very expensive, you need to buy first a specific game console for the game that you can only when are inside your house, today mobile games are very in demand because of the production of smartphones, we can now play anytime we want and anywhere we want. The goal of this thesis is to developed a 2 – Dimensional Android Game that will satisfy the user expectation that we offer in our application. A gameplay that will interact to the user eye – coordination and finger reflexes and a Game design that will make you reminisce that old videogames that we loved. Gameplay is the framework of a game, this is where player interact to the game. It is the responsible for player experiences to the game world. Good game design is one of the reason a game should play. It determines the form of gameplay, user experiences to the virtual world, choices that will made, the story – line used and the whole function of it. Richard...
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...When people talk about video games, they often talk about the same things: gameplay, graphics, length, difficulty and online capabilities, how well will it sell, and who will buy it. But how often do we talk about the game’s story? How often do we discuss the effectiveness and purpose of its narrative? Not all games tell stories, though. Some early games such as Tetris may be abstract, expressive, and experimental, solely focused on gameplay with no narrative to build upon. Some narratologists have tried to find the story in such games, calling Tetris “A perfect enactment of the over tasked lives of Americans in the 1990s - of the constant bombardment of tasks that demand our attention and that we must somehow fit into our overcrowded schedules and clear off our desks in order to make room for the next onslaught.” (Murray, 1997). Although it can make sense, this could not have been what the game designers were thinking when creating Tetris. They most likely took an entirely ludological approach and simply designed the game with gameplay in mind. This was acceptable in the early days of computer games, since not much was expected from the then-unexplored world of computer games. Nowadays, to satisfy the increasing demand of players, non-indie game developers cannot afford to look past narrative even when designing the simplest of games. The old way of developing games - creating the gameplay first and then adding some sort of an over the top storyline - is disappearing and...
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...development of 3-dimensional campus directory for the college of nursing EUNICE IVY S. MOJICA JEFFERSON R. TANAEL An undergraduate thesis outline submitted to the faculty of the Department of Information Technology, College of Engineering and Information Technology, Cavite State University, Indang, Cavite in partial fulfillment of the requirements for the degree of Bachelor of Science in Information Technology. Contribution No.________. Prepared under the supervision of Mr. Mark Cañete. Introduction Three dimensional technologies is the latest innovation when it comes in directory system. With 3D software, you can rotate your models so you can get a look at any side you want. Bachelor of Science in Nursing program in Cavite State University is first offered at the College of Arts and Sciences in SY 2002-2003. In October 8, 2005, a separate College of Nursing with a full time faculty members/clinical instructor headed by its first designated dean, Prof. Lenila A. de Vera, RN, MPH and Prof. Nenita B. Panaligan, Rn as CIinical Coordinator to effectively manage and accommodate the College of Nursing. With the initial enrollees of 240 students, the BSN population increased to 764 in SY 2004-2005, because of increasing demand for nursing and health care-related jobs abroad (http://www.cvsu.edu.ph). Orientation is the way of the University in introducing College’s and Department’s mission and vision, facilities, rooms and offices to the...
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...Television Overexposure and ADHD: Is there a connection? It is an urban myth that an overexposure to watching television may cause people to develop Attention Deficit Hyperactivity Disorder (ADHD). My purpose is to study this theory to discover if it is accurate. I am also interested in discovering how ADHD plays a role in education. Before I can begin I have to start by researching what ADHD is. ADHD is a disorder among people that is associated with three main symptoms which are poor sustained attention, impulsiveness, and hyperactivity. Along with these three main topics, three subtypes have also been identified in the forms of being predominately inattentive, predominately hyperactive-impulsive, and combined types (Barkley). Where does ADHD occur? Out of the childhood population 4-12% have ADHD (Clayton). Along with that percentage boys can be found outweighing girls in a ratio of 3:1. ADHD can continue on into a person’s adolescence stage in 50-80% of clinically diagnosed case and into adulthood in 30-50% of these same cases (Barkley). How can someone determine if their child or children have ADHD? ADHD is most likely evaluated through diagnostic interviews with the child, their parents, and the child’s tearcher(s). Other evaluations are behavior rating scales completed by the parents and the teacher(s), direct observations of the students’ school behavior, and clinic based testing (Anastopoulos). There are many different methods as to how ADHD is treated...
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...Trinitron television, the Betamax VCR, the CD player, the Walkman portable cassette player, and the PlayStation game console. The company's electronics segment--which includes audio and video products, televisions, personal computers, monitors, computer peripherals, telecommunications devices, and electronic components (such as semiconductors)--generates about two-thirds of the overall revenues. Sales of game consoles and software account for about 9 percent of revenues. Another 10 percent of revenues are derived from Sony's music businesses, which include the Columbia and Epic record labels. About 7 percent of revenues come from Sony's motion picture and television business, which includes the Columbia TriStar studio. Sony's other major business segment is insurance, from which about 6 percent of revenues originate. Sony is a global manufacturer of audio, video, communications and information technology products for consumer and professional markets. With its music, pictures, game and online businesses, the company is uniquely positioned to be one of the world’s leading digital entertainment brands, offering an outstanding portfolio of exciting multimedia content. Vision: To create exciting new digital entertainment experiences for consumers by bringing together cutting-edge products with latest generation content and services. Mission: Sony is committed to developing a wide range of innovative products and multimedia services that challenge the way consumer’s access and...
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...INTRODUCTION Android is a mobile operating system that is currently developed by Google, it is based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. Android’s user-interface is mainly based on direct manipulation, using touch gestures that loosely corresponds to real-world actions, such as swiping, tapping and pinching to manipulate on-screen objects along with a virtual keyboard for text input. In addition to touchscreen devices Google has also developed android for other platforms such Android TV for Television, Android Auto for Cars and Android Wear for wristwatches. Each of these platform have special interface to sooth the platform. Variant of Android are also used on Notebooks, game console, digital camera and other electronics. As smartphones and tablets become more popular, the operating systems for those devices become more important. Android is such an operating system for low powered devices that run on battery and contain hardware like Global Positioning System (GPS) receivers, cameras, light and orientation sensors, WiFi and UMTS (3G telephony) connectivity and a touch screen. Like all operating systems, Android enables applications to make use of the hardware features through abstraction and provide a defined environment for applications. Unlike on other mobile operating systems like Apple’s iOS, Palm’s web OS or Symbian, Android applications are written in Java and run in virtual machines. For this purpose Android...
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...development project? 3. The NPCineplex system handles the booking of tickets at a movie theatre. For each of the elements below, determine if it represents analysis, logical design or physical design, and tick the corresponding box. | | Analysis | LogicalDesign | PhysicalDesign | a. | The seat bookings are represented by a 2D array of Seats. | | | | b. | The seat bookings are stored in an SQL database. | | | | c. | Users choose the seats to be booked by tapping them on the touchscreen. | | | | d. | Customers can pay for their tickets by cash or credit card. | | | | e. | Customers can cancel their bookings up to 24 hours before the start of the movie, but they must pay a cancellation fee. | | | | f. | A movie session is specified by the movie title, date, time and theatre. | | | | g. | Customers can view their seat bookings online in html format. | | | | 4. What are design constraints? 5. Suppose you are building an educational game to teach basic mathematics to kindergarten children as an in-house project (IHP). What design constraints might you face when the designing the new system? 6. Suppose you are developing an e-Commerce website for a...
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...video game development Work for play: V ideo games aren’t only for play; they also provide work. The workers, known as game developers, make a living creating the games you enjoy playing. Making video games is a serious—and big—business. According to the Entertainment Software Association, in 2009, the video game industry had sales in excess of $10 billion and employed more than 32,000 people in 34 states. Creating these games is complex and requires the collaboration of many developers, who perform a variety of tasks, from production to programming. They work for both small and large game studios to create games that can be played on many different devices, including console systems, computers, and cell phones. This article covers career options in video game development. The first section provides an overview of the development process. The second section describes four groups of video game occupations: designers, programmers, artists, and others. The third section covers the skills and training workers need for these jobs. The fourth section discusses the benefits and challenges of working in the video game industry. And the fifth section provides jobseeking tips for a career in video game development. Suggested resources for additional information are at the end of the article. Full-featured games, such as those made for consoles, have more complex programming and, therefore, take longer to develop— usually between 18 and 30 months. By comparison, most games that...
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...Addiction? Intoduction A.Background information B.Importance of the paper C.Statement of the problem D.Definition of terms Anime addicton A.Reason of anime addiction 1.manga 2.video games 3.movies 4. anime series B. positive effect of anime addiction 1.culture 2.fashion 3.language 4.social interaction C.Negative effects of anime addiction 1.health 2.immoral activities 3.money disposal Conclusion. The rapid rise of anime has seen much controversy in this generation. We are bombarded with the popularity of anime where many people especially teenagers around the world were involved. anime Addiction is actually a very serious problem for it involves many people where only themselves can solve it. The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun’ichi Kōuchi and Seitaro Kitayama, referred to as the “fathers” of anime.[1] During World War II, propaganda films such as Momotarō no Umiwashi (1943) and Momotarō: Umi no Shinpei (1945) were made, the later being the first anime feature film. During the 1970s, anime developed further, separating itself from its Western roots, and developing distinct genres such as mecha and its Super Robot sub-genre. Typical shows from this period include Lupin III and Mazinger Z. During this period several filmmakers became famous, especially...
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...William & Mary Law Review Volume 45 | Issue 4 Article 5 A Pattern-Oriented Approach to Fair Use Michael J. Madison Repository Citation Michael J. Madison, A Pattern-Oriented Approach to Fair Use, 45 Wm. & Mary L. Rev. 1525 (2004), http://scholarship.law.wm.edu/wmlr/vol45/iss4/5 Copyright c 2004 by the authors. This article is brought to you by the William & Mary Law School Scholarship Repository. http://scholarship.law.wm.edu/wmlr A PATTERN-ORIENTED APPROACH TO FAIR USE MICHAEL J. MADISON* ABSTRACT More than 150 years into development of the doctrineof "fairuse" in American copyright law, there is no end to legislative,judicial, and academic efforts to rationalizethe doctrine. Its codification in the 1976 CopyrightAct appearsto have contributedto its fragmentation, rather than to its coherence. As did much of copyright law, fair use originated as a judicially unacknowledged effort via the law to validate certain favored practicesand patterns.In the main, it has continued to be applied as such, though too often courts mask their implicit validation of these patterns in the now-conventional "caseby-case" application of the statutoryfair use "factors"to the defendant's use of the copyrighted work in question. A more explicit acknowledgment of the role of these patterns in fair use analysis would be consistent with fair use, copyright policy, and tradition. Importantly, such an acknowledgment would help to bridge the often difficult conceptual gap between fair use...
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...(1) identification, selection and development of a product, (2) determination of its price, (3) selection of a distribution channel to reach the customer's place, and (4) development and implementation of a promotional strategy. Engagement marketing Engagement marketing, sometimes called "experiential marketing," "event marketing," "on-ground marketing," "live marketing," or "participation marketing," is a marketing strategy that directly engages consumers and invites and encourages consumers to participate in the evolution of a brand. Rather than looking at consumers as passive receivers of messages, engagement marketers believe that consumers should be actively involved in the production and co-creation of marketing programs, developing a relationship with the brand. Consumer Engagement is when a brand and a consumer connect. According to Brad Nierenberg, experiential marketing is the live, one-on-one interactions that allow consumers to create connections with brands. Consumers will continue to seek and demand one-on-one, shareable interaction with a brand. Keith Ferrazzi wrote in 2009 that we were moving out of the Information Age and into what he termed the Relationship Age. "Emotion, empathy, and cooperation are critical to success," he wrote, "at a time when technology and human interaction are intersecting in new ways. Trust and conversation are crucial in this new economy." Ultimately, engagement marketing attempts to connect more strongly...
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