Premium Essay

Digital Rights Management (Drm) Research Paper

In:

Submitted By gtovrit
Words 1037
Pages 5
Digital Rights Management (DRM) Digital Rights Management, by definition, controls the purchase and distribution of material accessed on the Internet. The material may be in the form of text, images, videos, or software that is downloaded online; often there is a payment required by the user, in turn the provider compensates the creator for rights to dispense the material. This endless availability to material is made possible with modern technology and DRM protects the material from electronic copyright theft. Once the material is purchased by a user it is still under control of a DRM and may only be compatible with a particular device or service, creating an ethical dilemma. There are strengths and weaknesses, other than availability and ethical implications, associated with DRM that are still changing with new technologies.
History, Evolution, and Current Status DRM has been in existence since material required copyright, controlling access to material and distribution. Creators of the material find that DRM protects their rights to compensation of ideas, products, or services. This is more difficult when the Internet became popular; programs and applications have replaced older methods of copyright protection but this decreases user control. The restrictions have evolved with advancements in technology that allow service providers to use DRM to limit what and how material is gained, used, or distributed. This has not been a benefit to the consumer because it limits what devices or applications can use the material downloaded, even if acquired through legal methods. Currently companies are decreasing the amount of control they have on copyright protection to entice customers to switch providers to those that offer control to use downloaded material on any and all personal devices.

Copyright protection The Internet is currently a popular method of

Similar Documents

Free Essay

Digital Rights Management

...Digital Rights Management 12/1/2010 Digital Rights Management 1 Introduction • Digital Rights Management (DRM) is a term used for systems that restrict the use of digital media • DRM defends against the illegal altering, sharing, copying, printing, viewing of digital media • Copyright owners claim DRM is needed to prevent revenue lost from illegal distribution of their copyrighted material 12/1/2010 Digital Rights Management 2 DRM Content and Actions • There are many capabilities covered by DRM Digital Rights Management Digital content: • Videos • Music • Audio books • Digital books • Software • Video games Possible Actions and Restrictions: • Play once • Play k times • Play for a set time period • Play an unlimited amount • Copy • Burn to physical media • Lend to a friend • Sell • Transfer to a different device 12/7/2010 Digital Rights Management 3 Early U.S. Copyright History • US Constitution, Article 1, Section 8 – “The Congress shall have the Power … To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries” • Copyright Act of 1790 – "the author and authors of any map, chart, book or books already printed within these United States, being a citizen or citizens thereof....shall have the sole right and liberty of printing, reprinting, publishing and vending such map, chart, book or books...." – Citizens could patent...

Words: 2387 - Pages: 10

Free Essay

E Commerce

...Association for Information Systems AIS Electronic Library (AISeL) ECIS 2005 Proceedings European Conference on Information Systems (ECIS) 1-1-2005 Analysis of eBusiness Models for Digital Media Content Michael Amberg University of Erlangen-Nuremberg, amberg@wiso.uni-erlangen.de Manuela Schroeder University of Erlangen-Nuremberg, manuela.schroeder@wiso.uni-erlangen.de Recommended Citation Amberg, Michael and Schroeder, Manuela, "Analysis of eBusiness Models for Digital Media Content" (2005). ECIS 2005 Proceedings. Paper 138. http://aisel.aisnet.org/ecis2005/138 This material is brought to you by the European Conference on Information Systems (ECIS) at AIS Electronic Library (AISeL). It has been accepted for inclusion in ECIS 2005 Proceedings by an authorized administrator of AIS Electronic Library (AISeL). For more information, please contact elibrary@aisnet.org. ANALYSIS OF E-BUSINESS MODELS FOR DIGITAL MEDIA CONTENT Amberg, Michael, University of Erlangen-Nuremberg, Lange Gasse 20, 90403 Nuremberg, Germany, amberg@wiso.uni-erlangen.de Schroeder, Manuela, University of Erlangen-Nuremberg, Lange Gasse 20, 90403 Nuremberg, Germany, manuela.schroeder@wiso.uni-erlangen.de Abstract The digitalization of media content and the development of new communication and distribution channels change the media sector and the business environment worldwide. Over the last ten years, technical advances have enabled the consumers to digitize, store...

Words: 6388 - Pages: 26

Premium Essay

Is Ipod Apple’s Quiet Monopoly

...This paper is dedicated to Steve Jobs, one of the greatest inventors we had in modern times. Is iPod Apple’s quiet monopoly Prelude Apple’s iPod a revolutionary portable media player was launched in 2001. Being a striking piece of innovation with no comparable substitutes at that time it had a roaring success in worldwide. Till today, the quarterly sales of iPod worldwide continue to vary between 9 and 10 million ( [ Figure 1 ]). Even after the introduction of Microsoft’s Zune digital media player in 2006 and the existing players produced by companies like Creative, Sony, Samsung etc, the Apple iPod continues to hold a market share of approximately 80%. In this sense, one can be tempted to conclude that iPod can be said to be in a monopoly position because of its well established market dominance. Consequently from our previous deduction we may also conclude that Apple's iTunes Store1 has a monopolistic lock on digital music. The purpose of this paper is to analyze about how much of the above conclusion is valid from an economic point of view. Figure 1 iPod Sales Source: Wikipedia [1] iTunes is a proprietary digital media player computer application, used for playing and organizing digital music and video files. It can connect to the iTunes Store to purchase and download music, music videos, television shows, games etc. Is it truly a Monopoly? Apple’s majority market share in the portable personal media player market and in legal downloads in the...

Words: 1485 - Pages: 6

Premium Essay

Printed and Digital Books

...Printed Versus Digital Books Name: Course: Professor: Date: Introduction Books trace their history to 868 BC when a Chinese writer produced a book named Diamond Sutra. However, printed work never featured predominantly before the development of Gutenberg’s Bible. Before Gutenberg, humans preserved literary work through wood, metal, or stone paintings. Further, people started using paint as a mode of expressing and preserving ideas. As technology advanced, printing burgeoned and the world became filled with books. Today volumes of printed sheets may be found lying everywhere particularly in libraries. Everywhere you go, from private homes to libraries, you will find magazines, hard cover books, newspapers, journals, religious books, and many other forms of printed material carefully arranged waiting for readers. However, over the recent past, people have left the colorfully printed media for digitally downloaded and installed media made available by technological gadgets. This paper will assess the place for printed books in an era where technology presents myriad alternatives. Current Trends Today, students flock schools with the latest gadgets such as iPads, NOOK color, and Kindle Fire equipped with an array of books. These technological tools can handle simple digitized forms of books as well as enhanced books. Enhanced books have gained popularity over the recent past and prominent publishers reproduce their books in such versions. This sudden twist of events has...

Words: 649 - Pages: 3

Free Essay

Asas

...◆ 3D Rendering in the Cloud ˇ c Martin D. Carroll, Ilija Hadzi´ , and William A. Katsak Many modern applications and window systems perform three-dimensional (3D) rendering. For a cloud system to support such applications, that 3D rendering must be performed in the cloud, because the end-user equipment cannot be relied upon to contain the necessary rendering hardware. All systems that perform 3D rendering in the cloud are faced with two fundamental and related problems: 1) How to enable an arbitrary number of users to produce rendered pixel streams, and 2) how to transfer those pixel streams out of the server’s frame buffers and into one or more encoders, for transmission to the user. We have implemented a new form of display virtualization that solves both of these problems in a low-level and transparent manner. Using our display virtualization (which we call the virtual cathode ray tube controller (VCRTC)), the cloud system can support an arbitrary number of pixel streams (bounded only by memory and bandwidth resources), and it can dynamically associate those streams with encoders. VCRTCs are completely transparent to the applications: No application needs to be modified, recompiled, or even relinked to use VCRTCs. Because they are low-level and transparent, VCRTCs are also a general mechanism with utility beyond cloud systems. © 2012 Alcatel-Lucent. Introduction Three-dimensional rendering is the process of transforming a model of a three-dimensional (3D) scene...

Words: 7263 - Pages: 30

Premium Essay

Big Apple

...Partnerships 15 Complimentary Businesses 16 Climate 16 Political/Legal 16 Economic 16 Technological 17 Social/Cultural 17 Issues Analysis 17 Personal Computer Market 17 New Products 17 International Operations 18 Digital rights management system (DRM) 18 eBusiness Models 18 Market Research and Market Intelligence 20 Marketing Strategy 25 Tactical e-Marketing and Communications Planning 28 Tactical Approach 28 Product 28 Promotion 29 Price 31 Place 31 Use of Technology 31 Delivery Mechanism 34 Flexible manufacturing plants 34 Supplier Relationship Management. 35 Channel Management 36 Marketing Communications 37 Developing an Integrated Marketing Communications Plan 37 Overarching Goals of the Plan 38 Message Development 38 Communication Media, Venues, and Campaign Elements 39 Tactical Marketing Plan Elements 40 Regulation and Ethics Issues 45 Responding to Regulation and Ethics Issues 46 Assessing E-Marketing Effectiveness 47 Conclusion 50 References 51 List of Figures Figure 1 - Porter's Five Forces Analysis Framework 22 Figure 2 - Comparative Competitor Specifications 23 Figure 3 ' Online Advertising Tracking Sample 30 Figure 4 - Shop Floor Hierarchy 35 Figure 5 - Collaborative Marketplaces and E-Hubs 36 Figure 6 - Demand Management 37 Figure 7 - Transactional and Relationship Marketing 38 Figure 8 - Example of iPod Shuffle Messaging 39 Figure 9 - Adoption Curves for Various Media 40 Figure 10 ' Integration of the Product Lines 41 Figure...

Words: 10270 - Pages: 42

Premium Essay

Music Piracy and Its Effects on the Demand, Supply, and Prosperity of the Music Industry

...practices. To them, it is stealing from the record company and from the artist themselves. Consumers don’t tend to see it that way. The issue that arises here is whether or not should music be accessible for free trade over the internet. On the one hand, it is thought that MP3 downloads reduce sales of legitimate CDs. On the other hand, it can be argued that downloading free MP3s could actually encourage someone to buy a CD which they may not have purchased had they not heard it in its entirety. This is known as the sampling effect. The focus of this research paper will be to paper analyze the impact of music file sharing on the demand, supply, and prosperity of the music industry. The music industry is presently in a state of alarm. Many believe this is attributable to the capability of the Internet to lower costs for authorized as well as unauthorized copies, with the second being significantly more ubiquitous. In this paper, I will discuss the intent of copyright, the role of copying and file-sharing, the difference between explorers and...

Words: 6792 - Pages: 28

Premium Essay

Business Analysis

...during its digital transformation several years ago – primarily digital piracy and a loss of revenue as customers discovered new methods of acquiring content and adopted new listening habits? Publishers, Internet bookstores, and companies that manufacture eReaders have high expectations for the digital future of the book industry. A new generation of eReaders may, at last, achieve the long-awaited breakthrough that lures consumers away from paper and ink. In the United States, Amazon has revolutionized the market by producing an eReader that is easy to use and making it easy for customers to purchase a wide variety of books at competitive prices. While some people herald the advent of digital reader technology as an opportunity to open new target markets and create customers, others mourn the end of traditional books and doubt the industry will be able to retain control over pricing and content. • Who will purchase eReaders? Will they be designed to appeal to a broad group of customers or only to those who have a high degree of comfort with technology? Will people who read once in a while want to buy an eReader, or will they only be purchased by the small group of customers who buy and read a high volume of books? • Will publishers be able to use eBooks and eReaders to extend the market for books in general, creating a wider audience? • Will publishers ever move to an alldigital model and abandon printed books? This research is complemented...

Words: 23824 - Pages: 96

Premium Essay

The Challenges of E-Commerce

...in the face of challenges presented by the networked economy, firms must develop competencies that enable not only high performance market interactivity and adaptive, intuitive customer engagement platforms, but also contribute to the development of sound business strategies that ensure a firm’s competitiveness in the vast web-based business environment. Considering this, important factors such as copyright infringement, regulatory compliance, and policy and procedure guidelines must be considered in order to ensure safe business practices while endorsing and protecting a company’s brand, reputation, and intellectual property. This paper serves to identify the primary challenges posed by e-commerce landscapes, while profiling the characteristics of the four infrastructures most commonly found in web-based business models. Furthermore, this paper also discusses the ways that managers can optimize their business strategies to gain competitive advantage by employing the opportunities provided by the Internet market space. Overview of e-Commerce Business Models Today’s networked economy presents a variety of business challenges that are unique to e-commerce. Therefore, it becomes necessary for managers to become intimately familiar both with the opportunities and risks associated with web-based business, understanding how the networked economy helps to expand into new markets, grow consumer mindshare, and increase revenues to maximize shareholder value. An examination of traditional...

Words: 1403 - Pages: 6

Free Essay

Rethinking the Networked Economy: the True Forces Driving the Digital Marketplace

...Rethinking the Networked Economy: The True Forces Driving the Digital Marketplace. By Stan Liebowitz Professor of Economics University of Texas at Dallas 2/3/2002 Chapter 1 Introduction .............................................................................................. 1 A. What you will find in later chapters............................................................ 3 Chapter 2: Basic Economics of the Internet.............................................................. 9 A. How the Internet creates value.................................................................... 9 B. Special Economics of the Internet, or maybe not so special..................... 13 i. Network effects......................................................................................... 13 ii. Economies of Scale................................................................................... 15 iii. Winner take all.......................................................................................... 17 C. How the Internet Alters the likelihood of Winner-take-all....................... 20 Chapter 3: Racing to be first: Faddish and Foolish ................................................. 25 A. From Winner-take-all to First-Mover-Wins ............................................. 26 B. The Concept of Lock-In............................................................................ 32 i. Strong Lock-In ...................................................................

Words: 71038 - Pages: 285

Free Essay

Digital Cinema Supply Chain Management

...BOM 7094: Operations Management Digital Cinema – Changing the Supply Chain Management of the Movie Industry BOM 7094 Term Paper Dzulhafidz Bin Dzulkifli - 1091200147 10 Table of Contents Introduction ...................................................................................................................................... 2 Literature Reviews ........................................................................................................................... 4 Digital Cinema – The New Challenge for the Movie Industry ..................................................... 4 Security and Rights Management in Digital Cinema................................................................... 4 Digital Cinema Business Model – The Global Outlook ............................................................... 5 Summary of Literature Review ............................................................................................... 6 Operation Management: Supply Chain Management ..................................................................... 7 Motion Picture Supply Chain Management – The Conventional Way ............................................ 8 Ownership Chart: The Big Six ..................................................................................................... 9 The Management of the Chain of Supplies for Digital Cinema. .................................................... 10 Digital Cinema Process .................................

Words: 6784 - Pages: 28

Premium Essay

Impact of the Internet on the Music Industry

... 21 The Impact of the Internet on the Music Industry: The Record Label VS. Downloadable Music It was only a short time ago that record stores like Specs and FYE were littered across the country, stocked from wall to wall with all the latest albums from your favorite bands and all sorts of music paraphernalia. People like me would have stacks of compact discs or binders full of the music they owned ready to go wherever they went. Before them there were cassette tapes, and before that vinyl records. If you were lucky enough to be a signed musician, you were a star destined for fame and fortune with thousands if not millions of loyal supporters buying your album and following you on tour. Most importantly for the purpose of this paper, the record labels were some of the wealthiest companies in the entertainment industry. The music industry is a multibillion dollar industry and was thought by many to be too big to fail. Record labels had their pick of the crème de la crème with regards to up and coming artists and when they weren’t cutting shady deals with new acts they were reaping in the profits with album sales and royalties for radio play of their music catalog. The music industry is...

Words: 4618 - Pages: 19

Free Essay

Kamote Kayo

...Project in Data Communication Helen Grace A. Fernandez 201011542 February 9, 2011 Contents 1 Reaction to the Game 2 Description of Hardware 2.1 First Generation . . . . . . . . . 2.1.1 1G Base Station . . . . . 2.1.2 Copper Node . . . . . . . 2.1.3 Coax Node . . . . . . . . 2.1.4 Optical Node . . . . . . . 2.1.5 20 RAS 5850s . . . . . . . 2.1.6 WAN Switch IGX MGX 2.1.7 WAN Switch BPX . . . . 2.1.8 Router 7200 . . . . . . . . 2.1.9 Router 7500 . . . . . . . . 2.1.10 ONS 15454 . . . . . . . . 2.1.11 Mobile Switch MSC . . . 2.1.12 Cable Headend Analog . 2.1.13 Cable Headend Digital . 2.1.14 Telephone Switch . . . . 2.1.15 Second Generation . . . . 2.1.16 50 WiFi Base Stations . 2.1.17 25 MSPPs . . . . . . . . . 2.1.18 10 CMTS UBRs . . . . . 2.1.19 50 DSLAMs . . . . . . . . 2.1.20 25 MWRs . . . . . . . . . 2.1.21 20 Cat2000 Switches . . 2.1.22 Router 7600 . . . . . . . . 2.1.23 Router 10000 . . . . . . . 2.1.24 Router 12000 . . . . . . . 1 8 10 10 10 12 13 14 15 16 17 18 20 22 23 24 25 26 27 28 29 30 31 32 33 34 36 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....

Words: 35981 - Pages: 144

Premium Essay

The Movie Industry

...Xbox One vs. Playstation 4 Media (Artifact paper) Mario Palomino Student ID: 1760440 BUSB 340 – Robert Liljenwall Due Date: February 23 2014 What hell is a Nintendo? I got my first video game console in the summer of 1991. My parents purchased it from SEARS for my birthday and at which point I had no idea what it was. A couple of the kids and their parents knew that it was and were shocked that my parents spend $100 dollars on something like that. It was still in the box until one afternoon I came home from school. I set it up in the living room, only room with a television. Popped in Super Mario Bros, this simple 8-bit game would change the entertainment industry. I did not become a fanboy until I attend Florida A&M. Besides my classes and football schedule, I usually spend my free time in my apartment. One of my friends back home told me about Microsoft’s Xbox gave gamers the ability to play against each other and they did not need to be in the same living room. Walked into a Game Stop and walked out with my first console since the Nintendo my parents got me so many birthdays ago. Once at my apartment, plugged everything in and started playing. Completely different from what I remember when I was eight years ago. Xbox became my gateway drugs, from hours of study, from the beating my body would take from football and boredom. History of Sony's gaming console Before Sony entered into the gaming industry they establish Sony Computer Entertainment (SCE) in mid-November...

Words: 1998 - Pages: 8

Free Essay

Marketing Plan

..."English Business Programs" "Assignment Writing" "Second Semester" "CiB_01/03" "Marketing" "The marketing-plan of Apple Computer" "entering the digital music revolution" "Course Lecturer: John F. Sykes" "Author: Urs Gaudenz" "Submitted: January 22nd 2004" " CONTENTS" "1 Introduction 4" "2 Methodology 4" "3 Digital Music Revolution 5" "4 SWOT Analysis 6" "4.1 Opportunities 6" "4.2 Threats 6" "4.3 Strengths 7" "4.4 Weaknesses 7" "5 The Market Entry 8" "5.1 The Market for...

Words: 4717 - Pages: 19