...Violence in Video Games There has been a debate for years on whether or not violence in video games cause behavioral problems in kids. In this Essay we are going to attempt to take a look at this debate and try to find out once and for all which side has the more legitimate case. The debate over this issue spans back more than two decades and with technology improving leaps and bounds over the past ten years games have become more realistic and violent. In a study in 2013 Doctors Christopher Ferguson and Cheryl Olson discovered violent video games such as Grand Theft Auto, HALO, and Mortal Combat did not cause High Risk Teens those with depression or an attention disorder to become more aggressive or delinquents (Nauert). In fact this study did show a slight calming effect on children with attention disorders. It also showed that it helped calm aggression in those high risk teens as well. This study was important because it goes against the belief that violent games have an effect on teens to become more violent and act out it shows that Societal Violence plays a bigger part on the influence of kids than video games do (Nauert). Ferguson and Olson studied 377 teens with an average age of thirteen from all different backgrounds and economic circumstances. Ferguson goes on records as saying “Statistically speaking, it would actually be more unusual if a youth delinquent or shooter did not play violent video games, given that the majority of youth and young men play such games at least...
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...that this increase is due to the constant exposure of violence in video games. The relationship between violent video games and the rise in gun violence is one for some serious debate and considerable amounts of research. The debate about if violent video games can lead to real life acts of gun violence has come to the forefront due to the recently increase of video games that encourages the players to commit illegal acts. Still, the question reminds, do violent games encourage gun violence, or is there no effect? First, Gun violence is violence committed with the use of a gun (firearm or small arm). It may or may not be considered criminal. Criminal gun violence includes homicide (except when and where ruled justifiable), assault with a deadly weapon, and suicide, or attempted suicide, depending on jurisdiction and a video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor (definition Wikipedia). To determine if there is a link between gun violence and video games we must first look at who actually plays these games and why there are so popular. Video games such as Call of Duty: Black Ops II, Grand Theft Auto V and Halo 4 are among the top sellers and most successful video games earning over 40 million in sales. These games are mostly popular among teen boys and young men, this is because these games are played from the first person shooter point of view. The players...
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... ENG 101-001 04-09-2014 Violent Video Games and Their Alleged Effect Douglas A. Gentile writes that there are positive and negative aspects of video games. If you take video games that do not involve violence, but education instead, you find a positive outcome. Video games could very well be the new form of education to a certain degree. Things like coordination skills, memorization, and even learning a foreign language could be possible outcomes. Violent games on the other hand are a different story in and of themselves. Violent video games are defined as, any game where players can self- inflict harm on something (or someone) in the game. Time is also a huge factor. Putting a school aged kid in front of a violent video game, and allowing him to play for hours a day, will most likely decrease their ability to fulfill academic goals. The answer to this problem is to just limit the amount of time in front of a screen to one or two hours a day (non-academic). Also, limit the amount of violent games and encourage the more educational ones. “The conclusion I draw from the accumulated research is that the question of whether video games are “good” or “bad” for children is oversimplified” (Gentile). The discussion on whether video game play affects sociable behavior could be a matter of dialogue. Several argue that aggression and violence are plagued by video game play, whereas this stance is debatable by others...
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...Effects of Video Games on Individuals and Families Clinton C. Hallford Axia College of University of Phoenix Effects of Video Games on Individuals and Families Video games have many different effects on the people who play them. There are good aspects to educational games being developed for business, schools, and even the military. The military uses video games for teaching combat tactics and skills needed by pilots. Drone aircraft are controlled from miles away, in a video game fashion. Piloting these drone aircraft is similar to playing a flight simulator video game. Several businesses and industries have started the use of video games in different aspects to teach team unity, sales and management skills. These educational and training games are being developed with the learning aspect at heart. Schools around the world have started to use different learning video games to keep students involved and motivated about learning. Along with the upside of educational games there is also a downside to video games as well. The downside to video games is the violent content in the games being sold to children. Some of these types of games can pull a child in without them knowing it and in some cases can alter their mindset between right and wrong. When children continuously see the violence of video games it starts to take a hold on the child. Some of these players start to think that the types of things they are exposed to in these video games are alright. Even though...
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...Video Games Effect on Behavior With games like Assassin’s Creed 3 and Halo 4 recently released, video game sales have been sky-rocketing. Children, teenagers, and adults alike have all been rushing to Game Stop to have the chance to slash victims with a hidden blade or shoot down enemies with AK-47s. This type of game rewards murders. In fact, the National Television Violence Study (1996) found that about 73 percent of violent video games reward violence as an acceptable way to handle conflict (Norcia). This is true for a variety of games ranging from Poke’mon to Mortal Kombat. Due to consumer’s demand, most of the video games sold are violent. Gamers learn to identify with the characters they are controlling. “This identification with characters in video games increases a player's ability to learn and retain aggressive thoughts and behaviors they see portrayed in violent games (Norcia).” Aggression is defined as an action It can be a verbal attack--insults, threats, sarcasm, or attributing nasty motives to them--or a physical punishment or restriction. Direct behavioral signs include being overly critical, fault finding, name-calling, accusing someone of having immoral or despicable traits or motives, nagging, whining, sarcasm, prejudice, and/or flashes of temper (Shin). Research on the subject has suggested that violent video games cause aggressive thoughts and actions. Assassin’s Creed 3, mentioned in the paragraph above, is an example of a classic violent video game...
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...Violent Video Game Advertising: Is it ethical? Mary Ashley Badgett Communication Ethics November 6, 2013 Violent Video Game Advertising: Is it ethical? Section I: Summary Controversy over violent video games resurfaced in 1999, when two armed high school students instantly became killers of their peers. On April 20, 1999, at a Colorado high school, known as Columbine High, two students Dylan Klebold and Eric Harris opened fire, shooting 20 people and killing 13. The media revealed that Harris and Klebold constantly played violent video games, including “Wolfenstein 3D,” “Doom,” and “Mortal Combat.” Following the allegations of the Columbine case, it was announced that the rapid use of violent video games perhaps caused the tragedy to occur (Columbine Massacre). Is it ethical to advertise video games that display violence and encourage violent behaviors, specifically on television networks such as Nick and Cartoon Network, channels subjected to children? According to the Official Journal of the American Academy of Pediatrics, advertising has a pervasive influence on children and adolescents. Per year, young people on an average view more than 40,000 ads on television alone, not including the types of advertising one could be exposed to in magazines, on the internet, or in school. “Video games carry ratings, and supposedly no one under 16 is able to buy a "mature" game, but the Federal Trade Commission found more than two-thirds of underage teens could buy such...
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...we should limit their exposure to violent acts. Unfortunately, violence is one of the most popular forms of entertainment. Over sixty percent of television shows being shown in prime time contain some form of violence. There are two very opposite sides of this issue. The media who market the violent television, video games and other forms of entertainment argue this is safe entertainment and the others argue that violence promotes violence Current research tends to agree with the proponents who argue that violent media is associated with aggressive behavior. Risky behavior by children and young adults can include violence against others, lack of remorse for consequences. The type of faulty thinking creates stressors in children which can lead to the onset of many different symptoms. Children who view media violence are more likely to have increased feelings of hostility, decreased emotional response to the portrayal of violence and injury that lead to violent behavior through imitation. An example here would be the television show Jack Ass. There have been several accidents related to young men attempting stunts that are done on the show. The act of imitating what they have seen on a television show causes injury to themselves or others around them. The Academy of Pediatrics says “More than one thousand scientific studies and reviews conclude that significant exposure to media violence increases the risk of aggressive behavior in certain children, desensitizes them...
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...------------------------------------------------- The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today's children. Sections: * What impact does playing video games have on children or adolescents? * Tips on managing your child's media consumption * The Entertainment Software Rating Board (ESRB) * References What impact does playing video games have on children or adolescents? The most widely used "positive" impact video games are said to have on children is that they may improve a player's manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more "realistic" virtual playing experience. This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, make teens more aggressive. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that their parents do not impose a time limit...
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...THE NEGATIVE EFFECT OF VIDEO GAMES ON CHILDREN Marcos V. Jimenez Comp 172 July 17,2012 Monte Gast THE NEGATIVE EFFECT OF VIDEO GAMES ON CHILDREN The introduction and advancement of technology has provided us with many valuable tools and resources; however, it also has the capability of negatively influencing our younger generations. It is our responsibility as parents to provide them with guidance and direction in choosing the correct technological learning tools, and managing the amount of time spent in front of video games. Although video games offer a broad array of opportunities for teaching and learning, there are equally as many games focused on violence and inappropriate behaviors. Children are easily influenced in today's society through what they see and hear, making video games a prime resource for how they are influenced. VIOLENCE Many of today's video games, especially suitable for young boys, focus their attention on violent acts, and whether it be through weapons, verbal abuse, or fighting. Young minds are easily molded through the violence in these games, leading them to believe that weapons and fighting are standard in today's society. In order to instill the most positive values in these young boys, parental guidance is necessary in controlling the video games to which children are exposed. Helping them to distinguish between reality and video games is a key responsibility of parents and guardians. INAPPROPRIATE BEHAVIOR Most often going hand in...
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...between two factors: video game violence and aggression in those who play these video games. Parents all over the country are starting to see the effects that these games may have on their children and what they could influence their children to do. Many have argued that video game violence does not create brutality among children and that they provide a safe escape for children to release aggressive behavior in a safe way, but there is evidence that says otherwise. Violent video games have been around since the early years of video game production. Games like “Death Race” and “Mortal Kombat” were among the first controversial games due to their grisly and disturbing images. “Cluster’s Revenge (1983) is a game in which the player would portray the character of General Custer. It allows you to do quite horrible and inhumane things like raping and abusing a Native American woman to gain points. These were the kind of games which started off a wave of violence among young teens such as Dylan Klebold and Eric Harris. These young men were the ones who engaged in the killing of 13 people in Columbine high before killing themselves. Columbine high school went through a tremendous amount of terror when these adolescents took the lives of innocent kids. The Columbine school shooting was an...
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...Violence in Video Games National American University Composition 1I Judy Lujan May 9, 2012 Abstract There is much speculation in respect to the effects of playing violent video games. This paper will describe the components of some violent video games and the possible effects they may have on game players. In addition it has been hypothesized that at least one video game, Grand Theft Auto may have been the driving force behind a triple homicide. Although extensive research has not been compiled to prove this theory is substantiated, there is supposition that for those individuals who spend countless hours playing video games will ultimately result in aggressive thoughts and behavior, anger, physical and sociological perspective. Violence in Video Games As technology evolves the interactive nature of violent video games has worsened the effect on players, especially children. Video games have potentially harmful impact on the player’s ability to separate fantasy from reality. The learned behavior from these games may impact the player’s health, social skills and possibly their outlook on life in general. Violent activities such as shooting, stabbing and burning are behaviors commonly portrayed by the villains in the game. Weapons used to perform these violent acts include a variety of firearms (hand guns, rifles, machine guns, and laser guns), knives, explosives (Molotov cocktails, bombs, hand grenades, rocket-propelled grenades), swords and even vehicles....
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...Government vs. Video Games Michael Winchester Governments are strongly against kids playing video games and the government is wrong. The government thinks if kids are play video games that have graphic violence, sex, violent scenes, gory scenes, partial nudity, full nudity, portrayal of criminal behavior they will become criminals. There is a wide assortment of games out there and not all of them are bad. The games that those people think are bad are rated for adults only, not for kids and it’s the parents fault for letting kids play them. Video games are for fun, they’re not a reference for how to be a violent person. Parents should be monitoring their kids more often. I am a very firm believer in the thought that video games are meant to be for fun and do not affect how violent a person may become. The Government looks at video games completely the wrong way. One of their thoughts is that when someone plays to many video games it can make them violent and can make them into criminals. Looking at the classic game of "Cops and Robbers" and "Cowboys and Indians": children pretend to rob banks and shoot cops dead; toy guns or imaginary weapons are aimed at opponents; losers are supposed to "play dead." Fast-forward to the present and the debate over video game regulation. (Thierer, 2003) The recently introduced bill H.R. 669 by Rep. Joe Baca (D-CA), "The Protect Children from Video Game Sex and Violence Act of 2003." This bill would impose fines on anyone who sells or rents...
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...Kindergarten The news is full of stories about the effects of video games on children. According to the Centers for Disease Control and Prevention, video games are responsible for an increase in childhood obesity. Science Daily reports that video games increase anxiety and stress levels and violent behavior. However, not all the effects are negative. Children can experience some positive benefits from a moderate amount of time playing either violent or non-violent video games. Sponsored Link Autism Learning Materials Mom shares success story, home based drills & free resources. www.autismfriendlystation.com Critical Thinking Video games force kids to think quickly. In particular, action games encourage players to make fast decisions using evidence gathered throughout the game, according to a study explained on the Daily Tech website. Kids who play video games are given unusual problems to solve, many of which they must solve very quickly. This process improves critical-thinking skills and can teach kids the value of trying several different solutions to a problem, a skill that will benefit them for life. Additionally, children who are able to pay attention to a sequence of events in a video game are more likely to apply this skill to their real lives. Social Development Video games are often blamed for poor social skills in children. However, according to Psych Central, the opposite may be true, since video games often allow players from around the world to work together...
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...Violent Video Games: Aggression formed from Entertainment The future of entertainment revolves around technology. Video games have become more and more realistic. The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively? I've played violent video games since I was 15 years old. I've seen all the blood, gore and many violent actions through the gameplay. Overplaying video games can have many disastrous effects on teens, although limiting the gameplay can have multiple positive effects on their futures. Overplaying can incite young players to act violently. Repetitive killing can train them to act aggressively. Most video games are just killing if the player does these actions too often he can subconsciously learn those actions and become violent himself. Playing too much violent video games can make the player think violence is fun. Violence seen in “video game play is active whereas watching TV is passive” truly sums up the basis of how influential one playthrough can have on teens. (Bushman) When the game is played the teen can associates violence with entertainment. Also for performing violent acts the player always gets a reward. If the person plays the game too much they can develop the habit of being aggressive for fun. In some way if the game is played...
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..."Life is like a video game. Everybody has got to die sometime" said Devin Moore after his capture and killing spree that resulted in the death of 3 policemen (Leung). This statement caused many people to think that video games were the cause of not only Moore’s case, but many others too. But the real question is do video games cause bad effects such as antisocial behavior, obsession/addiction, and murder? Many people would say yes but I say that video games not only don’t cause these things, but are actually good for you. Many people say that video games cause anti social behavior, but I say that is not true. In fact, with the advent of Massively Multiplayer Online Games (MMOGs), Video games actually encourage social interactions. According to research done by the Civic Engagement Research Group at Mills College: “Our findings conflict with a commonly held perspective that youth who play video games are socially isolated and often antisocial. We also found no evidence to support scholars’ concerns that young people involved in the Internet (in this case by playing video games) are less civically engaged” (Evans, Kahne, Middaugh). That research studied the ordinary youth that plays video games and those that don’t and found that result. That search was done by survey and certain flaws can be seen in that type of research but then a study done by Nick Yee, a research scientist at the Palo Alto research center found that “About 1/5 of respondents agreed or strongly...
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