...Introduction There has been a rapid increase in violence in over the past few months with 19 murder record and 12 of them related to gun violence according to Today newspaper. It has been consider by the public and some government ministers that this increase is due to the constant exposure of violence in video games. The relationship between violent video games and the rise in gun violence is one for some serious debate and considerable amounts of research. The debate about if violent video games can lead to real life acts of gun violence has come to the forefront due to the recently increase of video games that encourages the players to commit illegal acts. Still, the question reminds, do violent games encourage gun violence, or is there no effect? First, Gun violence is violence committed with the use of a gun (firearm or small arm). It may or may not be considered criminal. Criminal gun violence includes homicide (except when and where ruled justifiable), assault with a deadly weapon, and suicide, or attempted suicide, depending on jurisdiction and a video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor (definition Wikipedia). To determine if there is a link between gun violence and video games we must first look at who actually plays these games and why there are so popular. Video games such as Call of Duty: Black Ops II, Grand Theft Auto V and Halo...
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...Head shot! That guy was destroyed! I know I wonder sometimes what is happening to our youth today. With so much gun violence especially in the community where there are disadvantage children. Who do we blame and what contributes to the way of how they think. I believe the media, which includes music, television, and video games do impact their behavior and actions. Some games do have educational content yet majority of them promote negative theme such as the abuse of drugs and alcohol, the killing of people and animals, disrespect for authority and the law, foul language and obscene gestures, criminal behavior just to name a few. Kids, typically boys, love the games that blast and shoot things. These are just some examples of the conversation...
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...Running head: Reduce the marketing of violent toys, games and entertainment to children. Position paper : Reduce the marketing of violent toys, games and entertainment to children. DeVry University Engl-112-61206: Composition Professor: Jamie Pacton Student: Valeriya Zakreski Violence is a physical action to injure people or property. We can read a lot of information and watch news about violence. We can say that violence is a part of our life and he human condition. But the worst fact that today, our children are involved to this part of human condition. From child abuse to murder, to school-yard bullying, violence takes its toll, often with children being the innocent. But what can cause the violence between the children? Today we can hear a lot of information about it, as: toy guns and video games affect on the children’s health and behavior, violent homes lead children to the crime. “More than 1,000 studies on the effects of television and film violence have been done over the past 40 years. The majority of these studies reach the same conclusion: television and film violence leads to real-world violence. By age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence.” Senator Orrin G. Hatch, Utah, Chairman Committee on the Judiciary. September 14,1999. Children, Violence, And the Media. A report for Parents and Policy...
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...lDoes violent media lead to more violence? Some people think so, some people don’t. At least half of the population thinks so. Personally, I don’t think it does. Violent media is anything that contains curse words, shooting, fighting, etc. For example, some people think that the game Call of Duty leads to violence, as it rewards you for killing people. The total US sales of video game hardware and software increased 204% from 1994 to 2014, reaching $13.1 billion in 2014, while violent crimes lowered 37% and murders by juveniles acting by themselves fell 76% in that same time period (Violent). A review from Christopher J. Ferguson, PhD, a psychology professor at Stetson University, stated,”Matching video game conditions more carefully in...
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...Yi English 110 R75 October 18, 2013 Video games: a boon, not a plague We all have that one day of the week where we just want to cut loose from the burden of work and assignments. This “free” day would be used to engage in leisure activities which would reduce stress such as playing video games. However, the video game industry has come under heavy fire from the mainstream media, whom claim that there is a direct link between video games and violence amongst gamers. Despite the numerous reports that claim it is directly related to violence, video games are beneficial because they enhance the cognitive flexibility and teach moral lessons. Video games are games that are played by electronically manipulating images produced by a computer program on a monitor or any other display. Video gaming has become increasingly popular because some people feel the need to “escape” from the harsh reality, and dive into their fantasy realm that is video games. Whether players take the role of the great detective they dream to be in “L.A. Noire” and bring criminals to justice, or a Dark Lord of the Sith and spread fear across the galaxy in “Star Wars: Knights of the Old Republic”, they indefinitely found their place and enthusiasm in video games. As a matter of fact, certain genres of video games are now played as a competitive sport; Counter-Strike (First Person Shooter), Starcraft (Real Time Strategy) and even the football simulated game of FIFA are now played as a competitive sport...
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...Do Violent Video Games Make A Person Violent? Violent video games have been evolving for years. The first violent video game to ever be released was Death Race made in 1976 (Suddath). This game brought a controversy that would follow all video games for years to come. Although many people say that violent video games cause a person to become violent, many people will argue that violent video games do not cause a person to be violent. Both sides of the “violent-video-game” argument, examples to both points being made, and who should not play violent video games will be analyzed or examined in order to determine the effects of gaming. First, many people believe that violent video games do not cause violence. People believe that violence in video games is the cause of violence, but most video games depict and reflect the real world (Rynne). The world is full of violence, and it was full of violence long before video games started to make their way to popularity. People will counter this point and say that violent video games bring stabbing, shooting, running people over, drugs, alcohol, theft, etc… into people’s lives, but if a person turns the television to a news station, he/she will see all of the same things. War games depict wars in other countries, Grand Theft Auto reflects how people in bad neighborhoods can act, and medieval games give people and understanding about the past. People will say that because of these games mass murders will evolve; for example, Sandy...
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...today video games are huge industry. According to the Technology, Entertainment, Design website TED.com more than half a billion people play video games at least an hour a day. Some people agree that video games make kids violent, but there is evidence that they do not. The ways that video games are played cause people to get to know new people and to be happier in certain situations. There are some people with video games to affect them negatively but the majority of players are not violent because of video games. Video games do not make kids violent because they are completely fantasy; they are used as a relaxation tool and also for fun and competition. For thousands of years people have always liked at fantasy to escape from real life. Fantasy had been in different forms like art books movies and other medians as technology improved video games have now become a part of fantasy in people lives. Other forms of fantasy such as movies, and books had violence in them and have not caused people to be violent. Why world video games make people violent? People were always able to recognize that fantasy was not real neither the violence therefore they should be able to make the same distinction with video games. For video gamers games are another world. They are escaping from real life and coming into a place where you can do anything you can't do in real life. Even with so many wonderful thing a gasket can do and how much time you spend you still realized that it is not real it really...
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... The effects of video games and violence Violence is not measured by playing video games. All studies do not show a link between video games and acts of violence, but research does show an increase in aggression. (Fournis & Abou, 2014) There have been debates about how violent video games trigger violent, aggressive behavior. (Fournis & Abou, 2014) Violent video games can impact a person’s behavior, have positive effects and negative effects on adults or kids. Violent video games can impact a person’s behavior. “Data showed an increase in aggressive moods or thoughts and hostility after playing violent video games and suggested impairment of prosocial behavior” (Fourmis, Abou, 2014, p.1). Violent video games reward players for increased violence, which enhances violent behaviors. When playing video games with violence, people repeatedly kill people to get what they want. Resulting in aggressive or violent behavior. “Playing a violent video game even for 20 minutes led individuals to become less sensitive to real violence” (Fournis, Abou, 2014, p. 1). The positive effects of playing video games are the mental skills required to play the games. If played correctly video games are used as leisure time entertainment but when people play video games that involve violence some people tend to forget the games aren’t real. Other positive effects are the ability to process knowledge to include reasoning, perception, and intuition. Video games offer problem solving...
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...| Violent Video Games | | | | Violent Video Games INTRODUCTION: Concerns over the effect of violent video games on today’s youth have been debated since the late 1970’s. School shootings, criminal behavior, bullying, and violence towards woman have all been blamed on violent video games. Electronic media plays an important role in the emotional development, social behavior and intellectual functioning of children and youth. Many video games are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior. However, there are also video games that include aggression, violence and sexualized violence that have a negative impact on children. After the 1993 release of Mortal Combat, Congress contemplated regulating the sale of video games. The video game industry responded by voluntarily establishing the ESRB, (Entertainment Software Rating Board) to create a ratings system. The rating system was based on the content of the video game. The controversy over violent video games resurfaced following the Columbine High School shooting in Jefferson County, Colorado on April 20, 1999 (procon.org). According to procon.org, in 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "mature" rating recommended for persons aged 17 and older. AGGRESSIVE BEHAVIOR: Video games often reward...
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...Violence in Music Videos and Music Lyrics has a negative impact on children. Music videos that expose profanity and sexuality are inappropriate and leave a negative impression on young children. Violence in music videos can cause health problem. Music videos that promote negative lyrics are affecting young children. Music lyrics with vulgar languages affect the development and well-being of young children. For example, the study author (Stone, 2009) found “that music with explicit references to drugs, sex or violence can be associated with negative effects on school work behavior and emotions” (p. 2). Media violence not only provokes violence among children, it provokes sexual behaviors. However, Music videos add reinforcement to what is being heard with the use of visuals. Rap music video shows an elevated level of content presented of tobacco and alcohol use than any other kind of music videos. Exposure to violence, sexual imagery and alcohol in music videos persuade violent and hostile feelings, potentially aggressive behavior that may direct them to certain types of sadistic behavior. Teens listen to on an average 40 hours of music per week. Children under eight are still developing emotionally. They cannot distinguish between reality and fantasy. They tend to imitate what they hear on the radio and see on T.V. They idolize artists and build themselves to be like them. Children use music to obtain and control of their sensitivity level and to deal with seclusion...
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...Violence in Video Games National American University Composition 1I Judy Lujan May 9, 2012 Abstract There is much speculation in respect to the effects of playing violent video games. This paper will describe the components of some violent video games and the possible effects they may have on game players. In addition it has been hypothesized that at least one video game, Grand Theft Auto may have been the driving force behind a triple homicide. Although extensive research has not been compiled to prove this theory is substantiated, there is supposition that for those individuals who spend countless hours playing video games will ultimately result in aggressive thoughts and behavior, anger, physical and sociological perspective. Violence in Video Games As technology evolves the interactive nature of violent video games has worsened the effect on players, especially children. Video games have potentially harmful impact on the player’s ability to separate fantasy from reality. The learned behavior from these games may impact the player’s health, social skills and possibly their outlook on life in general. Violent activities such as shooting, stabbing and burning are behaviors commonly portrayed by the villains in the game. Weapons used to perform these violent acts include a variety of firearms (hand guns, rifles, machine guns, and laser guns), knives, explosives (Molotov cocktails, bombs, hand grenades, rocket-propelled grenades), swords and even vehicles....
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...Bloody Pixels: Video Game Violence There are many speculations on video game violence and its harmful effects on the kids who have come addicted to playing them. Many people believe that video games are the ultimate cause of why we see aggression and violence from our youth today. In reality video games are not the main cause of this violence that is being seen. There are many factors that are not being accounted for when determining the cause of a child's violence. Factors such as abuse, depression, and environmental influences have more of an effect on children then actual video games. Violence in video games is not the reason children become violent. Said violence comes from the abuse, depression, and other environmental factors. My support for this claim is for many of reasons, but the big one being that I myself have played many violent video games as a child yet I have grown to be caring and refrain from violence towards other people. I have not committed a violent crime or acted aggressively towards another in any way. A major argument that comes up is that children act based on what they see. With today's advanced technology video games have become so clear and graphic that one could get lost into the "gaming world". Albert Bandura, a famous psychologist, did a study on children and aggression. The study showed that children who witnessed a bobo doll being abused by an adult also committed those same actions, sometimes worse and sometimes less when encountered with...
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...Government vs. Video Games Michael Winchester Governments are strongly against kids playing video games and the government is wrong. The government thinks if kids are play video games that have graphic violence, sex, violent scenes, gory scenes, partial nudity, full nudity, portrayal of criminal behavior they will become criminals. There is a wide assortment of games out there and not all of them are bad. The games that those people think are bad are rated for adults only, not for kids and it’s the parents fault for letting kids play them. Video games are for fun, they’re not a reference for how to be a violent person. Parents should be monitoring their kids more often. I am a very firm believer in the thought that video games are meant to be for fun and do not affect how violent a person may become. The Government looks at video games completely the wrong way. One of their thoughts is that when someone plays to many video games it can make them violent and can make them into criminals. Looking at the classic game of "Cops and Robbers" and "Cowboys and Indians": children pretend to rob banks and shoot cops dead; toy guns or imaginary weapons are aimed at opponents; losers are supposed to "play dead." Fast-forward to the present and the debate over video game regulation. (Thierer, 2003) The recently introduced bill H.R. 669 by Rep. Joe Baca (D-CA), "The Protect Children from Video Game Sex and Violence Act of 2003." This bill would impose fines on anyone who sells or rents...
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...“Effects of Violent Video Games and Media on Aggressive Behavior” Gabin ,Pauline Palma, Keirsha Jhoanne J. Perona, Jerril A. Ramirez, Ma. Bernadette Riverside College Inc. Computer 2: Internet Research January 9, 2015 RESEARCH PAPER APPROVAL In partial fulfilment of the requirements for Computer 2 - Internet Research, this research paper entitled “Effects of Violent Video Games and Media on Aggressive Behavior” with the following subtitles: 1. What are the elements that provoke the child to take interest in violent media and games? 2. Does playing and watching anything remotely violent really affect a child’s behavior? 3. What is the behavioral result if the child is exposed to violent entertainment? 4. In what aspects can a child be able to stop his aggressive behavior? 5. What measures does the media industry have to do in order to put a stop to this? Has been prepared and submitted by Perona, Jerril A. Palma, Keirsha J. Gabin, Pauline C. Ramirez, Bernadette G. APPROVED BY: Mrs. Maritess Pomada January 9, 2015Coordinator, Psychology Department | Introduction “Effects of Violent Video Games and Media on Aggressive Behavior” It’s not a new issue – in the 1950s, psychiatrist Fredric Wertham wrote a book called “Seduction of the Innocent”, which claimed that comic books were unnecessarily exposing children to violence and causing them to become delinquent. Although Wertham’s methods...
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...Research Paper Violent Video Games: Where Violence Comes From Whether or not violent video games cause violence among people is a highly debated top-ic in society today. Do video games, such as “Grand Theft Auto”, “Saints Row”, “Call of Duty”, “Doom”, and many others, cause violence in society today? Yes, violent video games that are being freely released to just about everyone in the public are one main cause for violence in the world. Violent video games are causing people to commit violent crimes, have hostile behaviors, the games are showing people how to kill and get away with it, and lowers chances of people taking a nonviolent solution to a problem. Many people are addicted to video games in general; many people use video games as an escape from the “real world”. Social scientists have been studying and debating the effects of media violence on behavior since the 1950s, and video games in particular since the 1980s. (Carey Benedict) One wide spread occurrence is people who have committed violent crimes often have been found to have played in the past or are playing violent video games now. In Adam Lanza’s basement, he’s the person in the Sandy Hook Elementary School shooting, law enforcement re-portedly discovered a “trove” of violent video games. (Ryan Jaslow) Apparently the 20 year old spent hours alone, playing with the windows blacked out, honing his computer skills. (Ryan Jaslow) Many researchers have found that, after a violent crime, these criminals and murders...
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