...Do Violent Video Games Lead to Real World Violence? ABSTRACT As our society becomes more reliant on technology and the mass media, the notion that the media may have a profound influence on people has become more prevalent. Research into Media Violence and its effects on values, beliefs and behaviour has been well documented over the past 50 years. This systematic review, looking at both research reports and other relevant literature relating to the topic explores whether or not violent video games lead to real world violence. This topic has been selected due to the unique participatory nature of this type of media. The review demonstrates the inconclusive nature of the research on this topic. It focuses on the short term and long term effects possible while also investigating the need to consider alternate explanations to violent behaviour in children and youth. The review concludes with suggestions for further research. SYSTEMATIC REVIEW Children spend an increasing amount of time playing video games with the majority of them violent in nature (Huesmann, 2007). Players participate in and create the violence, often receiving reward for their violent behaviors rather than negative consequences (Funk, Baldacci, Pasold & Baumgardner, 2004). The area of violent video games in regards to Media Violence is relatively new with somewhat limited research as video games have only been available to the general population since the 1980s. It is however in...
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...Media Violence and Violent Video Games: The Cause for Aggression – Yes or No? Kimberly Fitzgerald-Amend PSYC3520-Introduction to Social Psychology u10a1-Opposing Viewpoints in Social Psychology Capella University March 2013 Abstract Everyone, at one point or another, may display aggressive behavior. Where did this behavior come from? This paper will discuss opposing viewpoints on the role of media violence and video games in the development of aggressive behavior. Included herein will be a brief overview of Albert Bandura’s “Social Learning Theory”; a discussion of media violence and violent video games and their possible roles in the development of aggression; and the ethical viewpoints on violence in the media. This paper will conclude with an overview of all presented information. Media Violence and Violent Video Games: The Cause for Aggression – Yes or No? It is a beautiful, sunny summer afternoon and spending a few hours at the park seems like a great way to enjoy it. However, only a few minutes into it, Tommy pushes Sara off the swing and now going to the park does not seem to have been the best choice. Why did Tommy do this? What causes children to act aggressively? Is it because shortly before coming to the park Tommy played a violent video game; or maybe on his way out he passed through the room where his father was watching a breaking news story about a murder victim? The role the media and/or violent video games play in the development of...
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...Spring 2003 TV Violence Since the advent of television, the effect of TV violence on society has been widely studied and vigorously debated. Based on the cumulative evidence of studies conducted over several decades, the scientific and public health communities overwhelmingly conclude that viewing violence poses a harmful risk to children. Critics of the research challenge this conclusion and dispute claims that exposure to TV violence leads to real-life aggression. As we move into the digital era with enhanced images and sound, media violence will undoubtedly continue to be a focus of public concern and scientific research. Prevalence of Violence on TV The National Television Violence Study is the largest content analysis undertaken to date. It analyzed programming over three consecutive TV seasons from 1994 to 1997.1 Among the findings: • Nearly 2 out of 3 TV programs contained some violence,2 averaging about 6 violent acts per hour.3 • Fewer than 5% of these programs featured an anti-violence theme or prosocial message emphasizing alternatives to or consequences of violence.4 • Violence was found to be more prevalent in children’s programming (69%) than in other types of programming (57%). In a typical hour of programming, children’s shows featured more than twice as many violent incidents (14) than other types of programming (6).5 • The average child who watches 2 hours of cartoons a day may see nearly 10,000 violent incidents each year, of which the researchers estimate...
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...Violence is a behavior involving use of physical force to hurt other people. It gives birth to emotional distress or physical pains to people experiencing it. Violence can be experienced anywhere in any form such as family violence, community violence, hate crimes or speeches, sexual violence. It could be even media violence which is shown in films, video games, cartoons and TV. Media violence is the act of showing crimes, killings, fights, abuse etc. Media is now a day’s considered as one of the best source of education. It has power to create negative and positive effects on the mind of people. People rapidly adopt the stuff shown by it. The violence shown by media is becoming the cause of great aggression as people are unconsciously adopting it. Aim of this essay is to highlight the fact that violence shown in media is giving birth to aggressive culture .We will see that to what extend does the violence shown in media disrupts the behaviors .Why people find the use of bad behaviors as the only way for the solution of their problems. Basically we will see what impact it leaves on mind that leads to aggressive behavior. Why people become unable to distinguish between fantasy and real facts and result in threat for others. Exposing children and adolescents (or ‘youth’) to violent visual media increases the likelihood that they will engage in physical aggression against another person. By ‘physical aggression’ we mean behavior that is intended to harm another person physically...
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...The Impact of Media on Youth Violence COM/156 April 26, 2013 Dr. P. University of Phoenix The Impact of Media on Youth Violence Children today do not spend as much time outside playing as compared to 25 years ago. In that time aggression rates in children have increased and here is why: Mass Media. Has anyone ever wondered what children are watching and what impact it is having on the children? Are parents aware of the types of video games their children are watching or what sites they are viewing when on the Internet? Would it be shocking to hear that children will see more than 16,000 murders and 200,000 violent acts because of mass media by the time they are 18? Aggression in children can be linked to violence in mass media, the amount of time spent on mass media, and desensitization to mass media. Children often have aggressive tendencies that can be linked back to mass media they are partaking in: movies and television shows containing violence, as well as playing video games that contain violence. Huesmnn (2007) wrote research evidence has accumulated over the past half-century that exposure to violence on television, movies, and most recently in video games increases the risk of violent behavior on the viewer’s part…the recent increase in the use of mobile phones, text messaging, e-mail, and chat rooms by our youth have opened new venues for social interaction in which aggression can occur. (The Impact of Electronic Media Violence: Scientific Theory and...
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...“Effects of Violent Video Games and Media on Aggressive Behavior” Gabin ,Pauline Palma, Keirsha Jhoanne J. Perona, Jerril A. Ramirez, Ma. Bernadette Riverside College Inc. Computer 2: Internet Research January 9, 2015 RESEARCH PAPER APPROVAL In partial fulfilment of the requirements for Computer 2 - Internet Research, this research paper entitled “Effects of Violent Video Games and Media on Aggressive Behavior” with the following subtitles: 1. What are the elements that provoke the child to take interest in violent media and games? 2. Does playing and watching anything remotely violent really affect a child’s behavior? 3. What is the behavioral result if the child is exposed to violent entertainment? 4. In what aspects can a child be able to stop his aggressive behavior? 5. What measures does the media industry have to do in order to put a stop to this? Has been prepared and submitted by Perona, Jerril A. Palma, Keirsha J. Gabin, Pauline C. Ramirez, Bernadette G. APPROVED BY: Mrs. Maritess Pomada January 9, 2015Coordinator, Psychology Department | Introduction “Effects of Violent Video Games and Media on Aggressive Behavior” It’s not a new issue – in the 1950s, psychiatrist Fredric Wertham wrote a book called “Seduction of the Innocent”, which claimed that comic books were unnecessarily exposing children to violence and causing them to become delinquent. Although Wertham’s methods...
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...Psychology 324 Assignment: Does Media Violence Cause Aggression? 1. INTRODUCTION The question of whether media violence causes aggression has been a topic of debate for decades. The innovation and creation of the television, computer and radio has altered the manner in which individuals acquire information regarding the world around them, including views on how violent the world is (Busman & Anderson, 2001). With the average American child being exposed to eight thousand murders and one hundred thousand acts of violence via television by the time they graduate from elementary school, it is not surprising that many critics of media violence are of the opinion that it leads to aggression (Bushman & Anderson, 2001). However, if one studies the reviews more carefully, it can be seen that there is no real scientific evidence that media violence causes aggression (Freedman, 2002). Numerous articles, experiments and studies have been published either supporting or opposing the question. In this essay two such articles will be explained, namely “Media Violence and the American Public” (Bushman & Anderson, 2001) which supports the idea that media violence causes aggression and “Villain or Scapegoat? Media Violence and Aggression” (Freedman, 2002) which opposes the idea that media violence causes aggression. 2. DEFINING MEDIA VIOLENCE AND AGGRESSION Media Violence is defined as the graphic representation of physical aggression by a human or human-like persona towards another individual...
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...Violent Media and Violent Behavior Paula M. Méndez, Megan Roy Miosotis Nieves University of Phoenix BCOM/275 July 23, 2013 Javier Maury-Ortiz Pros and supporting evidence There have been studies to prove that violent movies, games, and television shows can influence violent behavior. Multiple cases have shown that individuals playing video games, especially violent ones, can lead to aggression. Children who tend to play these types of games lose control rather easily, they tend to kick the controller against the floor or throw other various objects when enraged. They also show their frustration by using profanity or lashing out towards others playing the game with them or towards the game itself. Dr. Jordan Grafman at the National Institute of Neurological Disorders and Stroke conducted a study which showed adolescent boys that were exposed to violent games over a long period of time tended to show aggressive behavior, desensitization, and loss of empathy. Twenty-two boys were chosen to view short clips that show different range of violent from low, mild, and moderate. The ones who were expose to more violent movies, videos, or television shows were the one who were had less empathy. Dr. Grafman concluded that those who were more desensitization were the most likely to have violent behavior and less empathy. There was another study done from 130 research reports on more than 130,000 subjects worldwide which was done by Craig Anderson a professor of psychology at Iowa...
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...Games Lead To Violence? What am I being asked to believe or accept? In this article, Do Video Games Lead to Violence, the argument being made is that video games either leads to violence or does not lead to violence. There have been arguments that video games cause psychological and physiological problems in children that result to violence. An opposing argument believes that video games do no cause violence and more research is needed to ensure that video games cause violent activities. What evidence is available to support each side of the argument? The evidence available to support each side of the argument is that researches found that playing video games increases aggression in young adolescents. In addition, more realistic video games increase physiological arousal. Video games also make children adapt to the interaction in the game rapidly. Evidence available to support that video games does not influence violent behavior is the little evidence between the contacts to violent video games to violence in real life. Olson, one of the researchers, believes that violent video games is not connected to how the media says it is. There is no legit evidence that playing video games causes aggressive behaviors. What further evidence or information would help me to evaluate the two sides to the argument? Further evidence that supports video games leading to violence are the experiments researches have done. The experiments demonstrated that playing video games does cause...
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...The Negative Aspects of Multi Media Katie McMullin Breckinridge School of Nursing The Negative Aspects of Social Media The influence of media on children today is profound. Today’s society is dependent upon multimedia daily. Media comes in many forms such as television, internet, video games and music videos. It effects children in many ways and has been known to cause depression, aggression, isolation and nutrition deficiency. Advertisements influence how our children preserve themselves and make them susceptible to alcohol, smoking and sex. The negative aspects of multimedia have left our children without the proper tools to live life without electronics. This leaves our youth not having the skills to communicate face to face without Discomfort, anxiety. Depression, aggression, and the feeling of isolation. Television Television has the potential to be beneficial or harmful to children. The benefits to watching TV is that there are educational shows such as Animal Planet, documentaries and some educational cartoons. For these purposes the TV can aid in the development of our children but where do the parents draw the line? TV is not being watched for beneficial purposes and turn into a negative aspect in our children’s lives. It has been shown that people have little brain activity while they are watching TV. According to The Journal of Cognitive Liberties “For a brain to comprehend and communicate complex meaning, it must be in a state of “chaotic disequilibrium...
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...Media Violence as an Instigator of Aggression and Violence You are what you watch. Easy to say, and not too difficult to imagine either. A little over a decade ago, two boys who later became household names in America, Eric Harris and Dylan Klebold walked into Columbine High School in Colorado and went on a mass murdering spree where they killed 12 students, 1 teacher and injured 23 others before shooting themselves. While their motives behind doing so can not be ascertained, one possible contributing element which did surface was the influence of violent video games. At the risk of oversimplifying what is possibly a complex psychological mindfield, Harris and Klebold did enjoy playing a game called Doom, which is licensed by the American military for the purpose of training soldiers to kill effectively. Harris had customized his own version of this game and put it up on his website, which was later tracked by The Simon Wisenthal Center. This version of the game had two shooters with an unlimited supply of weapons and ammunition, and their targets lacked the ability to retaliate. A class project required them to make a video of themselves similar to the game, and in it, they dressed in trench coats, armed with weapons, and conduct the massacre of school athletes. Less than one year had gone by when Harris and Klebold played their videotape out, in real life, and became the protagonists of the deadliest high school shooting in U.S. history (Anderson & Dill 772). ...
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...Through the technological development of electronic media and devices, access to entertainment media has become easier than ever before. In addition, these developments have led to an increase in the amount of time individuals spend watching and interacting with screen media, namely films, television and video games. As individuals in society display more aggressive behaviours in everyday life, researchers have endeavoured to identify the extent of how much violence portrayed in the media affects an individual’s thought, feelings and behaviours. While there is still debate as to whether there is a casual link between media and aggression, or that engaging with it maybe be cathartic, it has become evident that exposure to violence portrayed in the media can have short-term and long-term effects. This literature report will concentrate on reports and research focused on the influence of different types of media on aggression and the levels that these can be interpreted psychologically. Influences of Different Media on Aggression Exposure to violent media and the effect that this can have on an individual has been a topic that has interested researchers and society alike for decades. The likelihood of aggressive behaviour, thoughts and emotions is increased with short-term exposure to violent video games and films. (MVC 2012:337; Anderson 2004:2). Reasons provided for this increase by the Media Violence Commission (2012:337-8) and Myers (2013:378) is neural processes known...
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...Violent Media is Good for Kids Violence existed long before there was violent media. Equating media with behavior shows not only a severe ignorance of history but an ignorance of reality. Violence cannot be stopped as long as there are power inequalities, social hierarchies, as long as people can be hurt, broken or killed, there will be violence. Using media violence constructively and sensibly can provide support for a child's understanding of their anger and frustration. Many of us if not all must have watched some violent cartoons or movies at some point in our lives and even still play violent video games in our homes. But what some people seem to overlook is that most, if not all violent cartoons end with positive feedback. Sailor Moon, Dragon Ball Z, Yu-Gi-Oh, Superman, Batman, and many other more all lead up to the defeat of the bad guy who is trying to destroy the world. In every episode, they encounter a new obstacle in which they must defeat in battle in order to save mankind through violence. The threat is eliminated so that life may go on normally; showing kids that good always triumph over evil. Jonathan Freedman in his book "Media Violence Does Not Cause Aggressive Behavior in Children" argues that despite a report from the Federal Communications Commission (FCC) on the causal link between media violence and aggressive human behavior, there is no scientific evidence that viewing violence on television makes people commit acts of violence in the...
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...Everything that children see or hear in the media early on in their lives affects them in some way. Positive parenting role models indicate that in the best interest of our children we should limit their exposure to violent acts. Unfortunately, violence is one of the most popular forms of entertainment. Over sixty percent of television shows being shown in prime time contain some form of violence. There are two very opposite sides of this issue. The media who market the violent television, video games and other forms of entertainment argue this is safe entertainment and the others argue that violence promotes violence Current research tends to agree with the proponents who argue that violent media is associated with aggressive behavior. Risky behavior by children and young adults can include violence against others, lack of remorse for consequences. The type of faulty thinking creates stressors in children which can lead to the onset of many different symptoms. Children who view media violence are more likely to have increased feelings of hostility, decreased emotional response to the portrayal of violence and injury that lead to violent behavior through imitation. An example here would be the television show Jack Ass. There have been several accidents related to young men attempting stunts that are done on the show. The act of imitating what they have seen on a television show causes injury to themselves or others around them. The Academy of Pediatrics says “More...
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...ASSIGNMENT: A Report on Active Theory of Television Viewing Course: Jnr2223 INSTRUCTOR:Kioko Ireri, Ph.D. SUMMARY PURPOSE Delivered for the fulfillment of a Bachelors Degree in Mass media SCOPE: The Report covers the Active Viewing Theory, its contribution to understanding media effects on audiences documented challenges from research scholars. Presented To: Kioko Ireri, Ph.D. Assistant Professor of Journalism & Mass Communication Patron, Journalism Club, Journalism Department United States International University-Africa. Introduction This theory finds its roots in Bandura’s 1977’s social learning theory which states that some prim aspects of television programming normally get and retain the attention of the viewers. It is therefore from here that Bandura suggested that once a child is exposed to the television programs, perceptive watching followed by an almost automatic attention and interpretation. This is a theory then that rests under media effects category. The many researchers who have put its hypothesis to research over the years have all tried to ascertain whether it is true indeed that viewers get directly involved with the media messages they consume from the media (Television) This theory however hasn’t really been accepted across by all media researchers as some have come out to question the perceived active television watching by the audiences saying that in reality television viewing as relates to the audience is more of reactive...
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