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Dota2

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Submitted By nehpnehp
Words 695
Pages 3
COLEGIO DE SAN LORENZO
1HRM-B

Stephen Fernandez

Date of Submission:
December 8, 2016

Introduction Computer gaming is one of the most favorite hobbies and pastime of the teenagers aging from 13-19 nowadays aside from watching television and playing sports, until the Valve Corporation released DOTA2 based from the game Warcraft III: Frozen Throne custom map DOTA (DEFENSE OF THE ANCIENTS). The invasion of DOTA2 in the teenagers is very massive, that millions of them all over the world are getting involved ito it. Many other people are encouraged and influenced to play this strategy game that led to their addiction.

Background of the Study
Drawing inspiration from a popular Defense of the ancients, the first version of DOTA2 was released in the middle of 2010 by Valve Corporation.
Since it was first started, many teenagers aging from 13-19 played DOTA (DEFENSE OF THE ANCIENTS) before, they switched from DOTA to play DOTA2 which has much better gameplay, graphics and entertainment, although the gameplay isn’t much of a difference because the game itself came from the original DOTA, the graphics is one of the reason why they choose DOTA2 over DOTA. It also attracts the youth gamers because most of them love strategy and action games compared to board and mini games. It has a very different gameplay compared among other games. Also, it is a multiplayer game; people can play with others up to 10 persons per game or 5 friends who knows each other, this type of setting is called “Party”. It involves teamwork and cooperation to win the game. We know that it is very fun to play team games like basketball, volleyball and others; even back then we were teenagers. Another factor is that the game employs high quality visual effects. Aside from it has good graphics, the heroes controlled by the players have special abilities, either a special attack or a spell,

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