...Dota 2 Online Game Addiction: Causes of Behavioral Changes of Students Submitted by: Raymart M. Ablan Researcher Remboy O. Curilan Researcher Submitted to: Federicko Griño Instructor Chapter I The Problem Introduction There are many students who are addicted to this game called Defense of the Ancient (DOTA) especially the grade VIII high school student. The new version of DOTA which is the Dota2 is the most popular online computer game which can be played by many players around the world. In the early age, grade VIII student are addicted of this kind of computer game, even their budget, time, studies and social relationship will be interrupted because of playing Dota2. There are many questions why students are addicted on this kind of game. Like: Why there are spent more time to this game? And, why they are tell lies asking money from their parents just to play Dota2? When time spent on the computer, playing Dota2 games or cruising the internet reaches a point that it harms a child’s or adult’s family and social relationships, or disrupts school or work life, that person maybe caught in a cycle of addiction. Like other addictions, Dota game has replaced friends and family as the source of a person, emotional life. Increasingly, to feel good, the addicted person spends more time playing video games or searching the internet. This is a kind of computer games that can be played...
Words: 838 - Pages: 4
... Dota 2 Online Game Addiction: Causes of Behavioral Changes of Students Submitted by: Raymart M. Ablan Researcher Remboy O. Curilan Researcher Submitted to: Federicko Griño Instructor Chapter I The Problem Introduction There are many students who are addicted to this game called Defense of the Ancient (DOTA) especially the grade VIII high school student. The new version of DOTA which is the Dota2 is the most popular online computer game which can be played by many players around the world. In the early age, grade VIII student are addicted of this kind of computer game, even their budget, time, studies and social relationship will be interrupted because of playing Dota2. There are many questions why students are addicted on this kind of game. Like: Why there are spent more time to this game? And, why they are tell lies asking money from their parents just to play Dota2? When time spent on the computer, playing Dota2 games or cruising the internet reaches a point that it harms a child’s or adult’s family and social relationships, or disrupts school or work life, that person maybe caught in a cycle of addiction. Like other addictions, Dota game has replaced friends and family as the source of a person, emotional life. Increasingly, to feel good, the addicted person spends more time playing video games or searching the internet. This is a kind of computer games that can be played...
Words: 315 - Pages: 2
...Mr. Toastmaster, Fellow Toastmasters, and guests. How many of you play or played basketball? (they raise hands) Football? (hands) Soccer? (hands) Are there any I haven’t listed? (perhaps replies, if so ask “what” and ask for that) These are definitely games that people like to spectate that we call sports. One of my favorite sports was just broadcast on ESPN2, had a world-wide $10 million dollar tournament where the winners took home $5 million dollars. The players of this sport all did this without leaving their seat. I’m referring to electronic sports, or esports. I’m not just talking about playing a golf, basketball, or tennis game on the Wii. What I do mean is that there are video games out there that take all the main components of traditional sports: communication, training, and teamwork, and make them into their video game. People are playing sports without ever leaving their seat. Ladies and gentlemen, Welcome once again to Digital Sports! (Stanley Parable announcer saying this http://www.youtube.com/watch?v=ZRloyLtJ6r0) Let’s talk about the three things you will need to be able to play digital sports effectively: communication, training, and teamwork. Communication in esports is one of the most crucial skill areas. Think about all the things you rely on when playing a traditional sport--body language, hand signals, eye contact, speaking to each other. All of these thing are pretty much removed from esports. Now, it is a little different if you play professionally...
Words: 809 - Pages: 4
...In August 11th, 2017, during the yearly DOTA2 tournament of Valve, a bot from Elon Musk-backed startup OpenAI crushed the legendary DOTA2 professional player Danylo “Dendi” Ishutin in a live one-on-one match. I myself have been playing DOTA2 for more than 7 years and I understand that this is an astounding complex game. The game’s possibilities, to the full extent, are nearly incomprehensible as this game is featured with more than a hundred in-game characters possessing their own skills and dozens of items which enhance and extend each character’s abilities. So, I tried to understand how is this become a reality and found out that the bot actually learned enough from studying the countless game plays stored in Valve servers to outperform a professional player with just couple weeks of real-time learning, during which the bot had already amassed “lifetimes” of experience. AI once...
Words: 872 - Pages: 4
...Name: Junqing Zhang Number: V00817782. Course: Engl135---Academic Writing Professor: Laura Fanning Due Date: Friday, October 31st Research Paper Outline: Valve’s Successful E-sports Marketing strategies For Dota 2 Thesis: Valve is successful in promoting its video game Dota 2 by using e-sports as an important part of its marketing strategies. Its strategies include hosting the tournament, cooperating with different broadcasting platforms and packaging e-sports players. I. The first key component of the Valve’s e-sports marketing strategies is hosting an annual Dota 2 international tournament in the last four years. A. This game tournament provided good infrastructure for the audience and e-sports players. 1. It changed the tournaments in the earlier years, which were matches in small size. The big prize pool attracted professional players and teams from worldwide. 2. The Dota 2 tournament mirrored the success of major traditional sports. B. Valve spent a lot of money on the first two tournaments. The annual prize pool, $1.5 million, was provided by itself. However, the prize pool from the third tournament was funded by Dota 2 customers and e-sports fans. 1. The cost of the first and second tournament created and developed strong customer groups. The excellent performance made them willing to pay for the next tournament. 2. Valve drew money by selling the Compendium in the third year, a digital book which contains in-game items that unlock as the pool increases...
Words: 1042 - Pages: 5
...Pamantasan ng Lungsod ng Maynila (University of the City Manila) College of Liberal Arts ________________________________ _________________________________ “Study on How Video Games Enhance the Mental Skills of a high school student” In partial fulfillment in English Proficiency Instruction II Submitted to: Prof. Maria Antonette Lofamia Submitted by: Gregorio, Fernan Joseph Panerio, Jose Mariel Date submitted: March 16, 2015 Chapter I Introduction For years video games have been criticized for making people more antisocial, overweight or depressed . But now researchers are finding that games can actually change us for the better and improve both our body and mind. Games can help to develop physical skills. Pre-school children who played interactive games such as the ones available on Wii have been shown to have improved motor skills, for example they can kick, catch and throw a ball better that children who don’t play video games. A study of surgeons who do microsurgery in Boston found that those who played video games were twenty-seven percent faster and made thirty-seven percent fewer errors than those who didn’t. Vision is also improved, particularly telling the difference between shades of grey. This is useful for driving at night, piloting a plane or reading x-rays. Games also benefit a variety of brain functions, including decision-making. People who play action-based games...
Words: 3724 - Pages: 15
...CHAPTER I INTRODUCTION Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus, strategy, quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand. It is also one of the most well-known computer games being played in Sweden and other Northern European countries. By these reasons, the popularity of this game has increased over time not only with these countries being mentioned but it has been getting more popular all over the world. As DotA arises, many issues also arise. It may be about on relationships, peers, foes, and most especially, education. Many critics worldwide are arguing about the real effects of playing DotA considering that many people especially teenagers are getting addicted on this computer game. They said, this is a mind numbing entertainment for everyone and produces a socially isolated people and promotes violent behaviors. Some of these criticisms may or may not be true. In the Philippines, DotA is being played not only by teenager but also by the kids that made this as a big concern for parents. At their young age they are more prone...
Words: 2451 - Pages: 10
...life. Other than that, their great success in international market also brought great funding opportunity to them; for example, Tencent, the biggest network company in China, has now acquired the majority stake of Riot Games. (Riot Games, 2011.) It also helps them penetrate the Chinese market. 1.1. League of Legends League of Legends, the only game which is run by Riot Games, is one kind of massively multiplayer online games (MMOGs), the feature of this kind of game is team cooperation. It is session-based and including multiplayer. In each session, players need to destroy nexus which protected by numbers of turrets. The team destroys the nexus first wins the game (leagueoflegends, 2014). The main competitors of League of Legends are DOTA2 and World of Warcraft. The latter was the most popular game in this category before; however, the first place is taken by League of Legends now (Seitz, 2014). Riot games built a unique system for its customers in League of Legends. They name the players “Summoner”, and the characters they use are called “Champion”. Each champion...
Words: 4022 - Pages: 17