...What is the American Dream, and who are the people most likely to pursue its often elusive fulfillment? Indeed, the American Dream has come to represent the attainment of myriad of goals that are specific to each individual. While one person might consider a purchased home with a white picket fence her version of the American Dream, another might regard it as the financial ability to operate his own business. Clearly, there is no cut and dried definition of the American Dream as long as any two people hold a different meaning. What it does universally represent, however, it the opportunity for people to seek out their individual and collective desires under a political umbrella of democracy. In the fifties, the 'age of suburbia', the American Dream was epitomized by the ability to own a home, live in safety and in a community of like minded souls. The great exodus from the cities to the suburbs defined the American idea of the good life'. The American Dream was and always will be something that makes America great. It allows those with aspirations to make them come true. In America alone needs is a dream and the motivation to carry out that dream. Ambition is the driving force behind the American Dream. It allows any one that has an aspiration, a desire, a yearning, to carry out the individual dream. It knows no bounds of race, creed, gender or religion. It stands for something great, something that every one can strive towards. A dream can be a desire for something great...
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...What is the American Dream, and who are the people most likely to pursue its often elusive fulfillment? Indeed, the American Dream has come to represent the attainment of myriad of goals that are specific to each individual. While one person might consider a purchased home with a white picket fence her version of the American Dream, another might regard it as the financial ability to operate his own business. Clearly, there is no cut and dried definition of the American Dream as long as any two people hold a different meaning. What it does universally represent, however, it the opportunity for people to seek out their individual and collective desires under a political umbrella of democracy. In the fifties, the 'age of suburbia', the American Dream was epitomized by the ability to own a home, live in safety and in a community of like minded souls. The great exodus from the cities to the suburbs defined the American idea of the good life'. The American Dream was and always will be something that makes America great. It allows those with aspirations to make them come true. In America alone needs is a dream and the motivation to carry out that dream. Ambition is the driving force behind the American Dream. It allows any one that has an aspiration, a desire, a yearning, to carry out the individual dream. It knows no bounds of race, creed, gender or religion. It stands for something great, something that every one can strive towards. A dream can be a desire for something great...
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...Management 303 SWOT Analysis DreamWorks DreamWorks animation is one of best companies in their field. Leading the way in family animation films, DreamWorks has many positive qualities that cause their rivals to worry. Since their creation in 1994 this company has produced 23 amazing films. Some films reaching record breaking numbers in sales. “In 2010 DreamWorks Animation became the first company to produce three animated films in a single year. Those three films were “How to Train Your Dragon”, “Shrek Forever After” and “Megamind”, which were all in 3D. In 2009, they announced that every two years a total of five animated feature films would be released”. DreamWorks mission statement “DreamWorks Animation SKG is devoted to producing high-quality family entertainment through the use of computer-generated (CG) animation. With world-class creative talent and technological capabilities, our goal is to release two CG animated feature films a year that deliver great stories, breathtaking visual imagery and a sensibility that appeals to both children and adults.” One of the many strengths that this company has is the fact that their films raise excellent numbers in sales. DreamWorks has produced the number one animation film (Shrek 2) in the past ten years. Along with the excellent numbers in sales and quality films, the employees are very happy to work. The amount of turnover is very slim. In fact DreamWorks was named number ten on the list of...
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...The three companies I chose to research for this assignment was Google, Zappos.com, and DreamWorks Animation SKG. Each one of these companies stood out to me for multiple reasons, but my deciding factor was how much they focus on their employees needs and satisfaction. Google who is ranked 4 on the list of the best 100 companies to work for. Google is famous for the long list of perks their employees get to enjoy, such as free food in cafeterias, a climbing wall, and free laundry. Google is a much successful company, last year alone the revenue went up more than 20%. Google sweetened their perks even more for the employees by giving every employee a 10% pay hike. Zappos.com who is ranked 6 on the list of the best 100 Companies to work for moved up 9 spots in one year, with a previous ranking at 15. The company Zappos.com cares a lot about their employees needs. They provide a happy culture, employees get to enjoy free lunches, no charge vending machines, and a full time life coach is available on hand if needed. Zappos.com thrives in the world of customer service; they are always coming up with new ways to keep their customers happy. The final company I chose was DreamWorks Animation SKG, now this to me would be an amazing place to work. DreamWorks Animation SKG is number 10 on the list of the best 100 companies to work for. The DreamWorks Animation SKG is responsible for the amazing movies such a Shrek, Kung Fu panda, Finding Nemo, and Monsters Inc, which are some of...
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...Dartmouth MGT 650 Spring 2014 Research Paper on DreamWorks Animation SKG (DWA) Submitted by: Hardik Ranpara Company Background: DreamWorks Studios SKG is a motion picture company, which was founded by Steven Spielberg, Jeffrey Katzenberg, and David Geffen on 12th October 1994. The suffix ‘SKG’ is the initials of the three founders. At the time of foundation, Jeffrey Katzenberg, not long ago, had resigned from Walt Disney Animation Studios. Currently, the company is partnered by Steven Spielberg, Stacey Snider and The Reliance Anil Dhirubhai Ambani Group. The first movie released by DreamWorks was ‘The Peacemaker’ in September 1997 and the first animated movie released was ‘Antz’ in 1998, and also ‘The Prince of Egypt’ in same year. (Our History, 2010). Both the movies were made using ‘Computer-Generated Imagery’ (CGI) technology along with traditional animation techniques. Because of great success of CGI movies, DreamWorks SKG created new division named DreamWorks Animation in year 2000. It would produce both kind of animated feature films. In year 2001, Shrek went on to win first Academy Award for Best Animated Feature Film. After success of Shrek, Shrek 2 and Shark Tale was release in year 2004. DreamWorks Animation was the first studio to produce two CG movies in one year. (DreamWorks Animation, May 3, 2014.) With immense success, the animation division was turned into different publicly traded company named DreamWorks Animation (DWA) and was incorporated on 28th October...
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...44816 Voronova Ekaterina g. what are other products available in the market in conjunction with the main animation movie? "How to Train Your Dragon" is the second part of the animation movie, which was filmed in 2010. It is also planned the release of the third part of this animation movie «How to Train Your Dragon 3" in 2017. Besides Film series on the market as well have Television series. On October 12, 2010 it was announced that Cartoon Network had acquired worldwide broadcast rights to a weekly animated series based on the movie, which was started in 2012. Although it was announced that the series would be called Dragons: The Series, TV promos shown in June 2012 revealed a new title - Dragons: Riders of Berk. John Sanford, the director of seven episodes in the first season, confirmed that there would also be a second season. As we know "How to Train Your Dragon" was based on the book. Cowell has published eleven full novels to date based around the adventures of Hiccup, the first published in 2003 and the latest in 2013. Almost all the books have titles based around an instruction guide: * How To Train Your Dragon, 2003. * How To Be A Pirate, 2004. * How To Speak Dragonese, 2005. * How To Cheat A Dragon's Curse, 2006. * How To Twist A Dragon's Tale, 2007. * A Hero's Guide To Deadly Dragons, 2008. * How To Ride A Dragon's Storm, 2008. * How To Break A Dragon's Heart, 2009. * How To Steal A Dragon's Sword, 2011. * How To Seize...
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...According the article “Grand Design” by Rebecca Goozee businesses such as; Google, Nike and Oakley are creating new innovative designs for their workplaces. These alternative workplaces are a change from the norm. They provide workers with interesting building layouts and outside of the box amenities. The goals of these changes are to stimulate the creativity of employees and to improve their overall efficiency in the work place. In an attempt to foster creativity the company DreamWorks Animation has created elaborate landscaping between the two buildings of their facilities. The landscaping takes workers on a long scenic route between the two buildings. This walk between buildings allows employees to slow down, get some fresh air and think. This can sometimes be exactly what someone who has hit a mental road block may need. Another work place innovation to stimulate creativity in this article comes from United Kingdom based Aardman Studio. The studio created extra wide stairways in its buildings and booths next to stairways. The extra wide stairways are to provide space for people who work in different parts of the studio to talk. Communication with people from different departments has helped workers come up with new creative ideas. The article also highlights how businesses are using alternative workplaces to help improve the efficiency of their workers. One of the most common ways this is being done is by offering a place where workers can nap or meditate...
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...DreamWorks Animation Staffing Manual: A comprehensive guide for the staffing of an Animator. Dream Team: E00338839, E00297691, E00330974, E00445544, E00348316 East Tennessee State University Author Note This paper was prepared for Planning and Staffing – Management 4560, taught by Dr. Karen Ann Tarnoff. Abstract This staffing manual covers the staffing process of an Animator within the organization. The company’s profile, which includes the mission statement and financial information are also outlined in the manual, along with a Legal Compliance guide. Table of Contents Sections Page Company Profile………………………………………………………………………4-8 Job-Specific Information………………………………………………………………9-16 Staffing Models and Strategy………………………………………………………….17-21 Legal Compliance……………………………………………………………………...22-27 Human Resource Planning…………………………………………………………….28-37 Job Analysis and Rewards…………………………………………………………….38-47 External Recruitment………………………………………………………………….48-54 Internal Recruitment…………………………………………………………………..55-60 Internal / External Selection………………………………………………………….61-76 Decision Making……………………………………………………………………...77-83 Final Match…………………………………………………………………………...84-90 References…………………………………………………………………………….91-93 Annotated Bibliography………………………………………………………………94-95 Appendix A: Background Check..................................................................................96 Appendix B: Reference Check........................................................
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...DreamWorks 1. Difference in the numbers of the company your buying According to their income statements in 2009, DreamWorks revenue over the years has remained constant and around about $700 million a year while NVIDIA is about $3.4 million a year and the gross profit is $291 million and $1.2 million respectively. DreamWorks since 2006 has been pretty consistent in the profit and revenue they made over the years as well as NVIDIA since 2007. According to the balance sheet, DreamWorks has no debt compared to the $24 million NVIDIA has. DreamWorks assets are $1.3 million a year and NVIDIA’s is about $3.5 million while the liabilities are $242 million and $920 million respectively in 2009. 2. Why are these differences here? If you compare DreamWorks and NVIDIA you would think that it would not be a great purchase but to me it would be. NVIDIA has been in the red the last few years because of the new 3D Vision technology. It is not cheap to develop considering it is such a new type of technology so they don’t have the ability to have a positive cash flow. They have been trying to perfect it and be the best that it can be. I feel that once it becomes better known within the next 6 months to a year that NVIDIA will start to profit once again. Especially once DreamWorks begins to promote the software and technology, NVIDIA will begin to flourish. Even though NVIDIA had higher revenue over the years compared to DreamWorks, they needed to make more money to compensate...
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...Fiscal Year 2011 Annual Financial Report And Shareholder Letter January 2012 Dear Shareholders, Fiscal 2011 was a year of great accomplishment for The Walt Disney Company, marked by creativity and innovation across our businesses globally, record financial results and numerous important steps to position the Company for the future. While 2011 brought us so much to cheer about, it was also marked by profound loss, with the passing of Steve Jobs. Steve’s incredible stewardship of Pixar, and his decision to sell Pixar to Disney in 2006, brought Steve into the Disney family, as a board member, a shareholder, a mentor, and a friend, and we were so lucky for all that he represented and all that he contributed. Disney, ESPN, ABC, Pixar, and Marvel are an amazing collection of brands that grow stronger every day as new platforms and new markets provide enormous new opportunities for high quality content and experiences. To that end, we are fortunate to have a talented group of employees who are committed day in and day out to building our brands around the world. Since becoming President and CEO in 2005, I have focused on three strategic priorities: creating high-quality family content, making experiences more memorable and accessible through innovative technology, and growing internationally. In fiscal 2011, net income attributable to Disney was a record $4.8 billion, an increase of 21% over last year, and revenue was a record $40.9 billion, up 7% from last year. Diluted earnings...
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