...considering my major; however it does fit my personality. I’m a medieval educator through reenactment and have always been fascinated with European history. The way they talked was very eloquent direct, the clothing is something to marvel over because of the exquisite attention to detail, and their ability to remain graceful and chivalrous even while dueling with you. There’s no other time in history that can compare. Although my dream job is to eventually have my own accounting business, I’m very lucky to have been offered a job working with Jackson Hewitt, for the next tax season. This opportunity will give me valuable hands on training while I continue my education. I must say that my favorite books would have to be my fantasy collection from Ravenloft Realm. These are published by TSR Inc. and are part of the Dungeons and Dragons role playing game. I own the whole collection, which consists of eighteen books and all have different base lines with different characters that intertwine with the head vampire Lord Strahd von Zarovich. The best part of this specific collect is that the authors wrote them so well that you feel as though you are there. You can see the streets, buildings, people, and get the sense of standing right with the characters. What makes my collection very uncommon is that they are all original first prints and you would have a very hard time building your own collects because they do not print more than half of the books anymore. I was truly lucky to find the...
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...have a major impact on a child’s introspective and vitality. Video games have a negative impact on young children’s behavior in today’s commonality. Video games are expediently the utmost asked for when a child sits on Saint Nicholas lap the season of nativity, to include when making a wish while blowing out the candles on their birthday cake. The latest installment in the Modern Warfare 3 video game franchise Call of Duty reached outlandish sales of $775,000,000 in five days. At Sixty dollars, that means that this game is present in over 12,000,000 homes worldwide. Whereas the gaming industry is a remunerative one, it can also have contrary effects on children and adolescents. Scientific studies, done by researchers and psychologist around the world, show that impetuous video games can be detrimental in both children and adolescents, transmogrify brain functions, causing overly belligerent behavior, feelings of assailing, demoniac, violence and childhood obesity. Youth education also suffers because video game addiction and lack of sleep. Some solutions need to be thought out and enacted for the physical and mental health of...
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... STEVEN BELLEDIN, ED COX, DAARKEN, WAYNE ENGLAND, EMILY FIEGENSCHUH, CARL FRANK, DAN FRAZIER, BRIAN HAGAN, RALPH HORSLEY, CHRIS MALIDORE , JIM NELSON, ERIC POLAK CA RTOG R A PHE R CHRISTOPHER PERKINS DEV ELOPMEN T MANAGER MIKE SCHLEY GRAPHIC DESIGN ER JESSE DECKER DIRECTOR OF RPG R&D DEE BARNETT G R A P H IC P RODUC T ION S P E C I A L I S T BILL SLAVICSEK P RODUC T ION MA NAGE R S ERIN DORRIES IMAGE T ECHN ICIAN JOSH FISCHER, RANDALL CREWS CHRISTINA WILEY Playtesters: Kraig Horigan, Jason H. Haley, Richard Hughes, Richard Stephenson. Some information in this book is taken from or derived from Draconomicon: The Book of Dragons by Andy Collins, Skip Williams, and James Wyatt. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN...
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...Thesis statement: Because of too much indulgence to DOTA 2 the Marian Students of SMAD is affected psychologically, physically and mentally. Outline: I. Introduction A. Definition of terms B. Significance of the study II. Effects A. Psychological * Addiction B. Physical * Poor health C. Mental * Loss of interest in studies III. Conclusion A. Summary of findings B. Recommendations Introduction The youth is the hope of the country, as once stated by the Philippine national hero Dr. Jose Rizal. Indeed, the youth is the hope of the people for they will be the next generation to cradle the responsibility of leading our nation whilst educating the minds of generation to come. Although, big responsibility of the youth they still need time for them to unwind, relax, to act like the children that they are. And one of ways for them to do that is through playing games. Through the years, games have evolved from ideas crafted from children’s imagination, to simple toys, to the present gadgets and consoles which might require the use of the internet and cost a hefty sum of money. But despite the games’ innovating unfolding, students especially those who are financially supported by their parents continue to play a game as their source of great enjoyment and past time. Computer games is one of the most favorite hobbies and past time of the Filipinos especially the students aside from watching television and playing...
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...Chapter 1 At 10:30 a.m., sharp, James Eckert pulled up in front of Stoddard Hall on the Riveroak College campus, where Grottwold Weinar Hansen had his lab. Angie Farrell was not, however, ready and waiting at the curb. Of course. It was a warm, bright September morning. Jim sat in the car and tried to keep his temper un- der control. It would not be Angie's fault. That idiot of a Grottwold undoubtedly had dreamed up some- thing to keep her working overtime in spite of-or perhaps because of-the fact he knew she and Jim were supposed to go home-hunting this morning. It was hard not to lose his temper with someone like Grottwold, who was not only one of the world's non- prizes but who had been very patently trying to take Angie away from Jim and get her for himself. One of the two big doors on the front of the Stoddard Hall opened and a figure came out. But it was not Angie. It was a stocky young man with bushy reddish hair and mustache, carrying an overstaffed briefcase. Seeing Jim in the car, he came down the steps over to the car and leaned on the edge of the opened win- dow on the curb side of the front seat. "Waiting for Angie?" he asked. "That's right, Danny," said Jim. "She was supposed to be out here to meet me, but evidently Grottwold's still hanging on to her." "That's his style." Danny Cerdak was a teaching assistant in the Physics Department. He was the only other Class AA volleyball player on campus. "You're going out to see Cheryl's trailer?" "If Angie ever...
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...THE EFFECTS OF COMPUTER GAMES ON THE ACADEMIC PERFORMANCE OF CSC134 STUDENTS IN UiTM TERENGGANU DUNGUN CAMPUS BY: NOR AZILA AWANG ABU BAKAR NAZATUL AZLEEN ZAINAL ABIDIN NORLINA MOHD SABRI MARCH 2008 COPYRIGHT © UiTM Tarikh No. Fail Projek 19 Mac 2008 Penolong Naib Canselor (Penyelidikan) Institut Penyelidikan, Pembangunan dan Pengkomersilan (lRDC) Universiti Teknologi MARA 40450 Shah Alam YBhg. Prof., LAPORAN AKHIR PENYELIDIKAN "THE EFFECTS OF COMPUTER GAMES ON THE ACADEMIC PERFORMANCE OF CSC134 (COMPUTERS AND INFORMATION PROCESSING) STUDENTS IN UiTM TERENGGANU DUNGUN CAMPUS" Merujuk kepada perkara di atas, bersama-sama ini disertakan 2 (dua) naskah Laporan Akhir Penyelidikan bertajuk 'The Effects of Computer Games on the Academic Performance of CSC 134 (Computers and Information Processing) Students in UiTM Terengganu Dungun Campus' oleh kumpulan Penyelidik dari Fakulti Teknologi Maklumat dan Sains Kuantitatif, UiTM Terengganu (kampus Dungun) untuk makluman pihak Prof. Sekian, terima kasih. Yang benar, NOR AZILA AWANG ABU BAKAR Ketua Projek Penyelidikan ii COPYRIGHT © UiTM PROJECT TEAM MEMBERS NOR AZILA AWANG ABU BAKAR Project Leader ................................................: 11 ~ / Sig at t'e . NAZATUL AZLEEN ZAINAL ABIDIN Project Member ~ .............................. . NORLINA MOHD SABRI Project Member ............................................ 1':f?~ Signature iii COPYRIGHT © UiTM . ACKNOWLEDGEMENT First and foremost we thank Allah...
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...Business, Government, and Society MGT 430 Term Research Paper Television Media Yolanda Scott Sunday, December 13th, 2009 Table of Contents History of the Television…………………………………………………………Pages 3-6 Stakeholders of the Industry……………………………………………………...Pages 6-8 Role of the Industry………………………………………………………………Pages 8-13 Ethics of the Industry……………………………………………………………..Page 14 Rating of the Industry…………………………………………………………….Page 14-15 Accomplishments………………………………………………………………...Page 15-16 Comparison to Saint Leo Values…………………………………………………Page 16-17 When I think of the T.V. Media industry several things come to mind involving the history of how it came along being that I will only be thirty years old next week and much older it is than I. Television is an invention that came about years before my time and it is one of those things in life that I have become a custom to always having and not knowing anything different. There was a time when televisions did not exist and the radio was all that was around. Then the television came around but not in the color version that we are all used to but in black and white and remote controls were not a part of the standard television package like now. Remote controls came years later once televisions were upgraded to color. We have come a long way in the innovative upgrades of televisions because now we have plasma and HDTV flat panel televisions with advanced remote controls...
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...FACULDADE DE TECNOLOGIA DA ZONA LESTE DAVI BALBI CARVALHO LOPES Desenvolvimento de um jogo na linguagem de programação Java São Paulo 2009 DAVI BALBI CARVALHO LOPES Desenvolvimento de um jogo na linguagem de programação Java Monografia apresentada à Faculdade de Tecnologia da Zona Leste como requisito parcial para obtenção do título de Tecnólogo em Informática para Gestão de Negócios. Área de Concentração: Programação de jogos Orientador: Prof. Carvalho Neto São Paulo 2009 Antonio Rodrigues Nome: LOPES, Davi Balbi Carvalho Título: Desenvolvimento de um jogo na linguagem de programação Java Monografia apresentada à Faculdade de Tecnologia da Zona Leste como requisito parcial para obtenção do título de Tecnólogo em Informática para Gestão de Negócios. Aprovado em: Banca Examinadora: Prof. Instituição: Julgamento: Assinatura: Prof. Instituição: Julgamento: Assinatura: Prof. Instituição: Julgamento: Assinatura: RESUMO LOPES, Davi Balbi Carvalho. Desenvolvimento de um jogo na linguagem de programação Java. 2009. 73 f. Monografia - Faculdade de Tecnologia da Zona Leste, São Paulo, 2009. A linguagem de programação Java não é tradicionalmente usada no desenvolvimento de jogos para computadores. Este trabalho busca demonstrar o uso da linguagem com esse propósito por meio da criação de um jogo. Pesquisa bibliográfica foi usada com o fim de expor os conceitos...
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...Alex Flinn A Kiss in Time For Joyce Sweeney. Thanks for everything! Contents Part I Talia ix Chapter 1 If I hear one more syllable about spindles, I shall… 1 Chapter 2 Tomorrow is my sixteenth birthday. I do not suppose it… 7 Chapter 3 Free of the encumbrance that is Lady Brooke, I fairly… 17 Part II Jack 25 Chapter 1 What they don’t tell you about Europe is how completely… 27 Chapter 2 “Good thing we got food first,” Travis says on the… 33 Chapter 3 When I was a kid, back when my family was… 39 Chapter 4 It’s a castle. Not a modern-looking one like Buckingham Palace,… 45 Chapter 5 I stare at her. I’ve never seen a human being… 49 Chapter 6 She’s awake! It really is like Snow White! Holy crap!… 55 Chapter 7 Things get a little crazy then. There’s Travis at the… 63 Part III Jack and Talia 71 Chapter 1: Talia 73 Chapter 2: Jack 84 Chapter 3: Jack 94 Chapter 4: Talia 101 Chapter 5: Jack 105 Chapter 6: Talia 111 Chapter 7: Jack 131 Chapter 8: Talia 147 Chapter 9: Jack 151 Chapter 10: Talia 156 Chapter 11: Jack 169 Chapter 12: Talia 176 Chapter 13: Jack 183 Chapter 14: Talia 188 Chapter 15: Jack 194 Chapter 16: Talia 200 Chapter 17: Jack 208 Chapter 18: Talia 213 Chapter 19: Jack 220 Chapter 20: Talia 225 Chapter 21: Jack 235 Chapter 22: Talia 241 Chapter 23: Jack 251 Chapter 24: Talia 258 Chapter 25: Jack 266 Chapter 26: Talia 271 Chapter 27: Jack 273 Chapter 28: Talia 278 Chapter 29: Jack ...
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...Random House, Inc., New York, and simultaneously in Canada by Random House of Canada Limited, Toronto. Distributed by Random House, Inc., New York. Originally published, in different form, by Paolini International, LLC in 2002. Copyright © 2002 by Christopher Paolini. KNOPF, BORZOI BOOKS, and the colophon are registered trademarks of Random House, Inc. www.randomhouse.com/teens LIBRARY OF CONGRESS CATALOGING-IN-PUBLICATION DATA Paolini, Christopher. Eragon / Christopher Paolini. p. cm. — (Inheritance ; bk. 1) SUMMARY: In Alagaësia, a fifteen-year-old boy of unknown lineage called Eragon finds a mysterious stone that weaves his life into an intricate tapestry of destiny, magic, and power, peopled with dragons, elves, and monsters. eISBN 0-375-89036-X [1. Fantasy. 2. Dragons—Fiction.] I. Title. PZ7.P19535Er 2003 [Fic]—dc21 2003047481 SAPHIRA’S EYE (From the original Front Cover done by the author) This book is dedicated to my mom, for showing me the magic in the world; to my dad, for revealing the man behind the curtain. And also to my sister, Angela, for helping when I’m blue. TABLE OF CONTENTS .........................................................................................................................5 SAPHIRA’S EYE............................................................................................5 (From the original Front Cover done by the author)........................................5 This...
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...THE PLAYER Good game design is player-centric. That means that above all else, the player and her desires are truly considered. Rather than demanding that she do something via the rules, the gameplay itself should inherently motivate the player in the direction the designer wants her to go. Telling players they must travel around the board or advance to the next level is one thing. If they don’t have a reason and a desire to do it, then it becomes torture. In creating a game, designers take a step back and think from the player’s viewpoint: What’s this game about? How do I play? How do I win? Why do I want to play? What things do I need to do? MEANINGFUL DECISIONS Distilled down to its essence, game design is about creating opportunities for players to make meaningful decisions that affect the outcome of the game. Consider a game like a boxing match. So many decisions lead up to the ultimate victory. How long will I train? Will I block or will I swing? What is my opponent going to do? Where is his weakness? Jab left or right? Even those few, brief questions don’t come close to the myriad decisions a fighter must make as he progresses through a match. Games invite players into similar mental spaces. Games like Tetris and Chess keep our minds busy by forcing us to consider which one of several possible moves we want to take next. In taking these paths, we know that we may be prolonging or completely screwing up our entire game. The Sims games and those in...
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...MANAGING BUSINESS ACTIVITIES TO ACHIEVE RESULTS Name : Doan Minh Thanh ID number: P1007208 Course: Managing Business Activities to Achieve Results Module : Organizations and Behavior Lecture : Shamima Hossain Due date : April Group , 2014 : 1A 1 TABLE OF CONTENTS Interrelationships Between Organizational Process And Function Structure .............................. 4 Structure .............................................................................................................................................................. 4 Functions ............................................................................................................................................................. 6 Interrelationships between different functions: .................................................................................. 7 Process and Relationships between Objectives, Vision and Mission Statement ..................... 8 Methods for Mapping: ................................................................................................................................. 11 Identifying the Process Margins: ........................................................................................................ 11 Make the list of the functions and their process accordingly .................................................. 11 Make the Classification of Steps and Process ...........................................................
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...книг выложен группой vk.com/create_your_english The Project Gutenberg EBook of Ivanhoe, by Walter Scott This eBook is for the use of anyone anywhere at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this eBook or online at www.gutenberg.org Title: Ivanhoe A Romance Author: Walter Scott Release Date: June 25, 2008 [EBook #82] Last Updated: November 6, 2012 Language: English *** START OF THIS PROJECT GUTENBERG EBOOK IVANHOE *** Produced by John P. Roberts, Jr. and David Widger IVANHOE книг выложен группой vk.com/create_your_english A ROMANCE книг выложен группой vk.com/create_your_english By Sir Walter Scott Now fitted the halter, now traversed the cart, And often took leave,—but seemed loath to depart! 1 —Prior. CONTENTS INTRODUCTION TO IVANHOE. DEDICATORY EPISTLE IVANHOE. CHAPTER I CHAPTER II CHAPTER III CHAPTER IV CHAPTER V CHAPTER VI CHAPTER VII CHAPTER VIII CHAPTER IX CHAPTER X CHAPTER XI CHAPTER XII CHAPTER XIII CHAPTER XIV CHAPTER XV CHAPTER XVI CHAPTER XVII CHAPTER XVIII CHAPTER XIX CHAPTER XX CHAPTER XXI CHAPTER XXII CHAPTER XXIII CHAPTER XXIV CHAPTER XXV CHAPTER XXVI CHAPTER XXVII CHAPTER XXVIII CHAPTER XXIX CHAPTER XXX CHAPTER XXXI CHAPTER XXXII. CHAPTER XXXIII CHAPTER XXXIV CHAPTER XXXV CHAPTER XXXVI CHAPTER XXXVII CHAPTER XXXVIII CHAPTER XXXIX CHAPTER XL CHAPTER XLI ...
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...If you are interested in more recent writings by Chris Crawford, see the Reflections interview at the end of The Art of Computer Game Design; the Virtools Swap-meet interview with Chris Crawford; and Chris Crawford's webpage, Erasmatazz. A PDF version of this text is available HERE. To download Adobe Reader, follow THIS link. Table of Contents • • • • • • • • • • • • Acknowledgement Preface Chapter 1 - What is a Game? Chapter 2 - Why Do People Play Games? Chapter 3 - A Taxonomy of Computer Games Chapter 4 - The Computer as a Game Technology Chapter 5 - The Game Design Sequence Chapter 6 - Design Techniques and Ideals Chapter 7 - The Future of Computer Games Chapter 8 - Development of Excalibur Reflections - Interview with Chris The Education of a Game Designer, November 2003 ACKNOWLEDGMENT I am deeply indebted to Madeleine M. Gross for her painstaking and thorough criticisms of this book. In many cases she invested greater efforts into her criticisms...
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...Defeating the Enemy’s Will: The Psychological Foundations of Maneuver Warfare DAVID A. GROSSMAN The will to fight is at the nub of all defeat mechanisms … One should always look for a way to break the enemy’s will and capacity to resist. Brig. Gen. Huba Wass de Czege Defeating the enemy’s will. That is the essence of maneuver warfare, that you defeat the enemy’s will to fight rather than his ability to fight. But how do you defeat a man’s mind? We can measure and precisely quantify the mechanics of defeating the enemy’s ability to fight, and it is this tangible, mathematical quality that makes attacking the enemy’s physical ability to fight so much more attractive than attacking the enemy’s psychological will to fight. At some level none of us can truly be comfortable when we dwell on the fact that our destiny as soldiers and military leaders ultimately depends on something as nebulous and unquantifiable as an enemy’s “will,” and we are tempted to ignore such aspects of warfare. But somewhere in the back of our minds, a still, small voice reminds us that ultimately the paths of victory run not through machinery and material, but through the hearts and minds of human beings. So what is the foundation of the will to fight and kill in combat and what are the vulnerable points in this foundation? In short: what are the psychological underpinnings of maneuver warfare? To answer these questions, students of maneuver warfare must truly understand, as we have never understood before...
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