Physical Education Terminology
Match the following (numbered) terms on the left to their (lettered) definition on the right.
|1. Aerobic Activity |a. Reflects the process that students individually engage in to |
| |support improvements in, or maintenance of, levels of fitness |
| |that have been established through initial fitness appraisals. |
|2. Biomechanics |b. Skills that see the body moving through space. They include |
| |such skills as walking, running, leaping, and sliding. |
|3. Fitness Appraisal |c. Provide information about specific components of a skill that |
| |help the performer move skilfully by transferring the cognitive |
| |understanding of the movement to the motor performance, thus |
| |increasing the potential for skilful movement. |
|4. Lead-up Games |d. Skills that see the body moving while remaining in one spot. |
| |They include skills such as jumping and landing on the spot, |
| |balancing, twisting, and bending. |
|5. Locomotor Skills |e. Includes any activity that uses a large amount of oxygen and |
| |requires the body to burn many calories. |
|6. Manipulative Skills |f. Skills that see the body interact with objects by sending (eg.|
| |Throwing, striking), receiving (eg. Catching, collecting), |
| |deflecting, and accompanying (eg. Stick handling). |
|7. Non-locomotor Skills |g. Games that are not as complicated as the actual game but |
| |provide opportunity to apply newly acquired skills in a |
| |controlled environment (eg. Three-on-three soccer, one-bounce |
| |volleyball. |
|8. Performance Cues |h. Mechanical concepts and principles applied to human movement |
| |such as force, friction, resistance, balance, and levers. |
Physical Education Terminology - Answers
Match the following (numbered) terms on the left to their (lettered) definition on the right.
|1. Aerobic Activity (e) |a. Reflects the process that students individually engage in to |
| |support improvements in, or maintenance of, levels of fitness |
| |that have been established through initial fitness appraisals. |
|2. Biomechanics (h) |b. Skills that see the body moving through space. They include |
| |such skills as walking, running, leaping, and sliding. |
|3. Fitness Appraisal (a) |c. Provide information about specific components of a skill that |
| |help the performer move skilfully by transferring the cognitive |
| |understanding of the movement to the motor performance, thus |
| |increasing the potential for skilful movement. |
|4. Lead-up Games (g) |d. Skills that see the body moving while remaining in one spot. |
| |They include skills such as jumping and landing on the spot, |
| |balancing, twisting, and bending. |
|5. Locomotor Skills (b) |e. Includes any activity that uses a large amount of oxygen and |
| |requires the body to burn many calories. |
|6. Manipulative Skills (f) |f. Skills that see the body interact with objects by sending (eg.|
| |Throwing, striking), receiving (eg. Catching, collecting), |
| |deflecting, and accompanying (eg. Stick handling). |
|7. Non-locomotor Skills (d) |g. Games that are not as complicated as the actual game but |
| |provide opportunity to apply newly acquired skills in a |
| |controlled environment (eg. Three-on-three soccer, one-bounce |
| |volleyball. |
|8. Performance Cues (c) |h. Mechanical concepts and principles applied to human movement |
| |such as force, friction, resistance, balance, and levers. |