...The Effects of Computer Games Addiction On Academic Performance of Students. A Research Paper Prof. Aurora De Luna English Teacher New Era University, Lipa City branch Antonio Julius V. Arellano 9-Galatians Introduction In the few decades, interactive electronic media has grown from virtual non-existence to one of the primary means of entertainment for students. In more recent years the arrival of the internet has become the complete change of landscape of electronic media from something individual and static into interactive and social one of the type of game is a MMORPG (Mass Multiplayer Online Role Playing Game) which has no ending at all its meant to be played forever another types of game are RPG, Shooter, Racing, Sims and Open World. Companies around the world invest millions of dollar on developing games according to the CNN the gaming franchise is multi-billion dollar business and companies want to get all the attention of gamers world to play their game. The term computer game is in sharp competition with video games, console games, and arcade games. Video games and console games usually mean games connected to a TV, whereas arcade games means games placed in public spaces. Computer games on the other hand, are occasionally used to mean games played on a personal computer. However, since all of these areas have been developed in close parallel...
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...EFFECTS OF COMPUTER GAMING ON NEUST STUDENTS’ IN CABANATUAN CITY 1. FOREWORD ....................................................................................................................................................................... 3 2. INTRODUCTION ....................................................................................................................................................................... 4 2.1. THE REPORT ....................................................................................................................................................................... 5 2.2. BACKGROUND ....................................................................................................................................................................... 5 3. RESEARCH DIRECTIONS ....................................................................................................................................................................... 8 3.1. ACTIVE USER PERSPECTIVES ....................................................................................................................................................................... 9 3.1.1. Important studies ..................................................................................................................................................................... 11 3.1.2. Problems with the Active User perspective ............................................
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...THE EFFECTS OF COMPUTER GAMES ON THE ACADEMIC PERFORMANCE OF CSC134 STUDENTS IN UiTM TERENGGANU DUNGUN CAMPUS BY: NOR AZILA AWANG ABU BAKAR NAZATUL AZLEEN ZAINAL ABIDIN NORLINA MOHD SABRI MARCH 2008 COPYRIGHT © UiTM Tarikh No. Fail Projek 19 Mac 2008 Penolong Naib Canselor (Penyelidikan) Institut Penyelidikan, Pembangunan dan Pengkomersilan (lRDC) Universiti Teknologi MARA 40450 Shah Alam YBhg. Prof., LAPORAN AKHIR PENYELIDIKAN "THE EFFECTS OF COMPUTER GAMES ON THE ACADEMIC PERFORMANCE OF CSC134 (COMPUTERS AND INFORMATION PROCESSING) STUDENTS IN UiTM TERENGGANU DUNGUN CAMPUS" Merujuk kepada perkara di atas, bersama-sama ini disertakan 2 (dua) naskah Laporan Akhir Penyelidikan bertajuk 'The Effects of Computer Games on the Academic Performance of CSC 134 (Computers and Information Processing) Students in UiTM Terengganu Dungun Campus' oleh kumpulan Penyelidik dari Fakulti Teknologi Maklumat dan Sains Kuantitatif, UiTM Terengganu (kampus Dungun) untuk makluman pihak Prof. Sekian, terima kasih. Yang benar, NOR AZILA AWANG ABU BAKAR Ketua Projek Penyelidikan ii COPYRIGHT © UiTM PROJECT TEAM MEMBERS NOR AZILA AWANG ABU BAKAR Project Leader ................................................: 11 ~ / Sig at t'e . NAZATUL AZLEEN ZAINAL ABIDIN Project Member ~ .............................. . NORLINA MOHD SABRI Project Member ............................................ 1':f?~ Signature iii COPYRIGHT © UiTM . ACKNOWLEDGEMENT First and foremost we thank Allah...
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...kabataan ang sadyang naadik sa paglalaro ng computer games. Sa paglalaro ng computer games, naapektuhan ang isip ng isang manlalaro dahil siya ay nagkakaroon ng mga pantasya ukol dun sa nilalaro niya. Ang madalas na nagbibigay ng epekto ay ang mga computer games na may karahasan na kasama. Mga larong may temang sex, pagpapaslang at paggamit ng mga sandatang nakakamatay. B. Pag-aaral May mga kaso sa ibang bansa tungkol sa mga negatibong epekto ng paglalaro ng computer games, kinokopya ng mga manlalaro ang mga aksyon at isinasabuhay ito, dahil sa sobrang paglalaro ng computer games naaangkop na nila at ginagaya ang kanilang nakikita na lalong nagiging adik sila dahil sa kaharasan. Ang iba naman ay nagbibigay ng positibong epekto sa pamamagitan ng pagbibigay ng lesson na magaganda at ginagawang mas malawak ang imahinasyon ng isang manlalaro. Ito yung mga ginagamit nila sa pag aaral o mga talentong na nahahasa na kanilang nakikita sa pagiging malikhain at sa mga sosyal na akitibidades ng laro. C. Layunin Ang layunin ng pananaliksik na ito ay upang maging kumpleto ang grado sa kursong FILIPINO II, ito ay isang “requirement”upang makapasa. Pwede rin ito sa mga kabataan, lalo na yung hindi na maalis ang kamay sa keyboard at ang grado ng salamin ay umaabot ng libo libo sa dahilan na isa siyang adik o manlalaro ng computer games. Ito ay para sa mga interesado malaman ang mga posibleng negatibong epekto ng paglalaro ng computer games. D. Halaga Ang kahalagahan ng pananaliksik...
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...THE EFFECTS OF COMPUTER GAMES TO THE ACADEMIC PERFORMANCE OF THE GRADE VI PUPILS IN ___________ELEMENTARY SCHOOL S. Y. 2010 - 2011 A Research Proposal Presented to the Faculty of the College Department ________________________________ Quezon In partial fulfillment of the Requirements for Research 2 ________________________ October 2010 Chapter I INTRODUCTION Background of the Study Computers are ubiquitous. As computers have become less expensive they have been purchased by more and more families for their homes. Because of this, many children begin to use computers at an early age. Even if computers are not available in their home, children almost certainly will begin to come into contact with computers in school. Some adults are amazed by how readily young children use computers. Many children find that using computers gives them a sense of power and accomplishment. And, unlike many adults whose first or primary contact with computers is work related, most children first use computers for entertainment purposes and games. This is by no means the only use that children have for computers. Because computer use is promoted in schools, and because computers are so ubiquitous, children have a great deal of exposure to them. Not everyone, however, is comfortable with the use of computers by young children. Some, including the Alliance for Childhood, have called for a halt to the...
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...THE EFFECTS OF computer games on the academic performance Introduction The term computer game is in sharp competition with video games, console games, and arcade games. Video games and console games usually mean gamesconnected to a TV, whereas arcade games means games placed in public spaces.Computer games on the other hand, are occasionally used to mean games played on apersonal computer. However, since all of these areas have been developed inclose parallel and because all of these games are played on computers, mostresearchers use the term computer game to represent all of these areas as a whole.Computer games first came into existence in the 1960s with the introductionof a shoot-up game. Since the computer games have become aregular part of life for many people due to its increased popularity. The computergame has changed from being primarily played at an arcade to be primarily played in the home. Research Background It has been recognized that the challenging nature of computer games canexercise the mind and teach garners to focus, have patience and prioritize. It does not take long to identify that all these attributes are also desirable in the process of generating students who excel academically especially at levels where knowledge and comprehension are not the main concern but rather application and analysis skills are more sought after. If games are good for the mind, they must certainly have some effects on the academic performance ofthe players. When the students...
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...THE EFFECTS OF COMPUTER GAMES TO THE ACADEMIC PERFORMANCE OF THE GRADE VI PUPILS IN ___________ELEMENTARY SCHOOL S. Y. 2010 - 2011 A Research Proposal Presented to the Faculty of the College Department ________________________________ Quezon In partial fulfillment of the Requirements for Research 2 ________________________ October 2010 Chapter I INTRODUCTION Background of the Study Computers are ubiquitous. As computers have become less expensive they have been purchased by more and more families for their homes. Because of this, many children begin to use computers at an early age. Even if computers are not available in their home, children almost certainly will begin to come into contact with computers in school. Some adults are amazed by how readily young children use computers. Many children find that using computers gives them a sense of power and accomplishment. And, unlike many adults whose first or primary contact with computers is work related, most children first use computers for entertainment purposes and games. This is by no means the only use that children have for computers. Because computer use is promoted in schools, and because computers are so ubiquitous, children have a great deal of exposure to them. Not everyone, however, is comfortable with the use of computers by young children. Some, including the Alliance for Childhood, have called for a halt to the...
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...MY MEMORABILIA (Values) “My Memorabilia” Sofia May M. Detablan 09102058302 sofiamay.detablan@yahoo.com February 13,1997 072 Topsite A, Townsite, Mariveles Bataan Message: Dear Ma’am Jass, Uhhhmmm….sa totoo po wala akong masabi sa inyo. Para sakin po kasi kayo ang naging best teacher namin sa values kahit po ngayon lang tayo nagkasama naging mabait kayo samin. First of all po gusto ko mag thank you sa mga bagay na naituro niyo samin, mga bagay na natutunan naming sa inyo, sa lahat ng pagtitiis sa kakuletan namin. Sorry po sa mga sakit ng ulo na naibigay namin sa inyo, sa magulong classroom na inyong nakikita pag dumadating kayo sa room namin, at mga maingay na estudyante. Sana po ay maging more patience kayo sa mga bago niyong matuturuan next year. I hope po na mas madaming blessing ang dumating sa life niyo, and makita niyo na si mr.right hehehe…peace tau ma’am (^___^v). 10 years from now In 10 years from now I want to be an elementary teacher. Now all I want is to study so I can reach my dreams. Para matulungan ko sila papa at mama sa pag papa-aral sa aking mga kapatid. Para makapagtapos sila ng pag-aaral at para tulungan din ako sa pag iipon para sa aming kinabukasan. At pra na din masuklian namin lahat ng naibigay at sinakripisyo ng aming mga mababait at walang sawang umiintindi sa amin, ang aming magulong. Gusto ko makita na nagrerelax sila mama at papa ko kasi pagod to the max talaga kasi sila ngayon. Sa 10 years na yun ang ginagawa...
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...THE EFFECT OF COMPUTER AND ONLINE GAMES IN THE ACADEMIC PERFORMANCE OF SELECTED HIGHSCHOOL STUDENTS OF SOUTHHILL MONTESSORI SCHOOL, INC. A Research Paper Presented to Southhill Montessori School, Inc. Laguerta, Calamba City, Laguna In Partial Fulfilment of the Requirement in Advance English IV by: Cantre, William Joseph C. Lumbres, Rhea M. Melanio, Lawrence T. March 2015 APPROVAL SHEET In Partial fulfilment of the requirements in Advance English, this thesis entitled The Effect of Computer and Online Games in the Academic Performance of the Selected Highschool Students of Southhill Montessori School, Inc. prepared by the students researchers William Joseph C. Cantre, Rhea M. Lumbres, Lawrence T. Melanio and is hereby submitted for oral examination ____________________ ALVIN N. NAVARRO Subject Teacher ------------------------------------------------- PANEL OF EXAMINERS Examined and approved by the oral examination committee with a rating of ______ on February 07, 2015. __________________________ MRS.CRESENCIA M. COMIA Chairperson _________________________ __________________________ MR. BERNARDO R. TIMAJO MR. ALVIN N. NAVARRO Member Member Accepted and approved in Partial fulfilment of the requirements in Advance English, an Elective subject of English IV. __________________________ _________________________ MRS. CRESENCIA M. COMIA Principal Southhill Montessori School Inc. TITLE: The Effect of Computer...
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...Approval Sheet This thesis entitled “The Effects of Computer-Game Playing to the Academic Performance of the Grade 10 students of Don Bosco College – Basic Education Department High School Level School Year 2015-2016”, prepared and submitted by Syrell B. Almazan, Axl B. Cantil, Jorish B. Del Rosario, and Cyrihl C. Velasquez, in partial fulfillment of the requirements in English X, is hereby recommended for oral examination. Mr. Artell L. Almonte Subject Teacher Approved by the Committee on Oral Examination with a grade of _____. Mrs. Ma. Fatima A. Alarcon Mr. Joseph Christopher DT. Briana Member Member Mrs. Carolina B. Campos Ms. Vilma Rosa R. Dorado Member Member Mrs. Anita V. Maullion Mr. Wally A. Micosa Member Member Mr. Erbert V. dela Resma Chairman Accepted and approved in partial fulfillment of the requirements in English X. Rev. Fr. Regulus M. Porlucas, SDB Principal Date: __________ Acknowledgment Thanks to those teachers who helped us, especially Sir Erbert Dela Resma who gave the formula and Ma’am Joyce Bacuyag for helping us on how to compute the data. Also thanks to the aunt of Cyrihl Velasques for helping us on how to create a thesis Thank you. Dedication We dedicate this research to our Almighty Father for giving us strength in making this thesis. Next, to our beloved teachers and also to our classmates, the Grade 10 Caravario...
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...“THE EFFECTS OF COMPUTER GAMES TO THE STUDY HABITS OF GRADE THREE PUPILS IN RELATION TO THEIR ACADEMIC PERFORMANCE” A research proposal Presented to: In Partial Fulfillment Of the Requirements for the Subject Research Seminar 1 By: September 9, 2012 INTRODUCTION As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. In the modern age, computers have become a part of man’s life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books, design, special effects in movies, and televisions etc., were all made by computers. Along with the evolution of technology, computers continue to upgrade as well until the time that computer has now become a part of man’s everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. It’s like an all-in-one gadget that can do all the things you want anytime you need it. Based on the facts on Wikipedia, from 1990 to the present year, online games had a big impact to us especially kids. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves...
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...Computer Games and It’s Effect to CBA Students of UM A Research Paper Presented to Prof: Edwin Nebria English 201, 12:30 – 1:30 Jason P. Lao Cristina Aquino Jobelle Solatorio Ebenezer Canque June Niel Acebedo March, 2013 Acknowledgement We would like to express our gratitude to all people who shared their time and resources for the completion of this study. Without their blessings, this paper would not be realized. Special thanks are bestowed to our parents, for their unconditional love, patience, financial and moral support extended in this endeavor. Likewise, we are equally grateful to our teacher, Prof: Edwin Nebria for his expertise and guidance in the making of this Research paper. We are also thankful to our friends, Dave Geverola, Mark Sieras and Paolo Serra for lending their laptop and helping us in encoding and editing of the final copy. Above all to God, our savior for the countless blessings and strength given to us to continue doing this until its completion. The Researchers Jason P. Lao Cristina Aquino Jobelle Solatorio Ebenezer Canque June Niel Acebedo Introduction In the worldwide scenario nowadays, technology develops very fast, which means the phenomenon of Electronic devices has started. According to Joshua Gardener, the issue of the effect of video game violence on young people came into the national spotlight in 2011 when a California...
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...Research Paper about Online Addiction Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Statement of the Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Statement of Significance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Conceptual Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Scope and Delimitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Chapter II: Review of Related Literature and Studies Foreign Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Local Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Foreign studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Local studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Chapter III: Methodology Chapter IV: Interview Chapter V: Conclusion and...
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...Background of the Computer Games The computer game requires technology capable of handling large amounts of data and of representing this data. The relationship between a technological phenomenon such as the computer and the less formally based culture is not a simple one: some theories will claim that technology determines culture; some will claim that culture determines technology. It may be most reasonable to see this as a history of mutual influences, where technology can inspire (or enable) cultural developments and cultural developments can inspire new technology. To quote an obvious example, the computer game was originally developed on equipment designed for military and academic purposes. But today the computer game is the driving force in the development of much hardware such as 3d graphics accelerators. Space war! The first computer game. (1962) Chapter I – Introduction a. BACKGROUND OF THE STUDY Technologies are now spreading its dominion influences through out this new generation. From this matter of fact many people now a day are commonplace of having two or even more devices using in their home. One of the most commonplace and (as was rated as) important, convenient, and practical to use is Computer. And whenever people think about the word computer they would... b. Advantage and Disadvantage of Computer Games Since early nineties, the computer has become very popular, with nearly every household starting to own one. Today, the computer has become a necessity...
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...INTRODUCTION Background of the Study Computer has led to groundbreaking outcome which completely revolutionized the society. One display of these fast growing advancements to society is computer gaming. Teenagers who are playing these computer games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. In 2006, Luke Ahearn stated that “Game development is booming! In the past few years many books have been written, more information than ever is available on the internet, and many colleges are offering courses – even degrees – in game development.” In addition, Adams & Rolling (2007) stated that games are created to serve a purpose and they are related to the human desire for play and our capacity to pretend. Also video games are forms of art, thus aesthetics are part of their design. It’s also shown in some studies that computer gaming helps the brain, especially to the young at age, to develop their logic skills. “Computer-based video games can clearly facilitate students’ learning performance. This finding indicated that computer-based video game playing not only can improve participants’ fact differentiation/recall processes, but also promotes problem-solving skills by recognizing multiple solutions for problems.” (Chuang & Chen, 2009, p.7). In addition, playing computer games according to some research is beneficial...
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