...Technology’s Effect on Reading Skills Things are much different from the generation in which I grew up technology-wise. We had few television shows for kids other than Saturday morning cartoons. Computers, even the PCs at home, were used for accounting programs or very early e-mail. There were very few games for kids and it took those forever for them to load. There were not many game systems and none of them were portable. We also did not have the cell phones that are available now with internet access. We did not even have internet. Things have come a long way since then. Today’s kids have access to cell phones, iPods, tablets, laptops, and a lot more options available to them. Modern technology has had both a positive and a negative impact on the current generation's ability to improve their reading skills. Kids growing up in 2015 are growing up in a different world. Life has a much faster pace in this era of technology. People can get things on demand and immediately. Kids in school have a harder time paying attention for long periods of time. This makes sitting still and paying attention to a teacher’s lecture difficult. It also makes getting past a possible slow part of a book or passage tough. Most of their electronics come with many different options and if they don’t like whatever is on they can change it. This makes teaching students what is needed for them to pass the standardized test very difficult. Another issue students have is lowered comprehension. Students...
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...|[pic] |Course Syllabus | | |College of Natural Sciences | | |SCI/163 Version 4 | | |Elements of Health and Wellness | Copyright © 2013, 2012, 2011, 2009 by University of Phoenix. All rights reserved. EL14FS05 Course Start Date: 04/16/2014 Course End Date: 05/14/2014 Wednesday’s *6 PM to 10 PM* El Centro Learning Center 3095 North Imperial Suite 101 El Centro, California - 92243 Phone: 800-473-4346 Instructor: Rosyo Ramirez, MPA Course Description This course reinforces the concept that learning effectively and living well involves both the mind and body. It presents the fundamentals of wellness and preventive health including strategic planning to attain and maintain personal optimal health. In addition, physical and mental diseases are discussed along with the dangers of environmental pollution, stress, addiction, and other negative factors that can affect personal health. Policies Faculty and students/learners will be held...
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...TEN MBA 57602 - Marketing Management Mid Term Project Nintendo Wii Introduction: The video game industry started in 1970 & by time it became a big business worth more than 10 Billion dollars annually (1). In 2006, Nintendo Co. evolved the market with it is new innovation “Wii” game console. Wii lunch changed the roles in the business industry & brought back Nintendo's ranking in the market to the top. In the following lines we will provide a brief analysis of the company, stakeholders & product in light of the marketing management models. 4 C’s Stakeholders Analysis: 1. Consumers: With strong & innovative vision from Saturo Iwata, President & CEO of Nintendo, the company deputed it is new product targeting all customers irrespective of age, gender & gaming experience (2). The new game has been used all over the world by every member of the family. In addition to the traditional segment of consumers composed of video gamers, Wii attracted women and elderly people as well to enable a whole family of all ages to enjoy the game together and jointly. It is a success story of transgenerational design (3). By introducing Wii as new way for keeping the physical competency, the game entered the health & fitness sector to find new customers. The business of diet related products in the United States exceeds 40 billion dollars annually (4), Wii eventually shared part of the pie. Diet specialized web sites provided special reviews to show how Wii can...
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... Computer Fundamentals Computer - Home Computer - Overview Computer - Applications Computer - Generations Computer - Types Computer - Components Computer - CPU Computer - Input Devices Computer - Output Devices open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com Computer - Memory Computer - RAM Computer - ROM Computer - Motherboard Computer - Memory Units Computer - Ports Computer - Hardware Computer - Software Computer - Number System Computer - Number Conversion Computer - Data Computer - Networking Computer - Operating System open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com Computer - Internet & Intranet Computer - How to Buy? Computer - Available Courses Computer Useful Resources Computer Quick Guide Computer Useful Resources Computer - Discussion Computer - Applications Advertisements Previous Page Next Page Following list demonstrates various applications of computers in today's arena. open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com Business A computer has high speed of calculation, diligence, accuracy, reliability, or versatility which made it an integrated part in all business organisations. Computer is used in business organisations for: Payroll calculations Budgeting Sales analysis Financial forecasting Managing employees database Maintenance of stocks etc...
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...use envelops its users. This is becoming more apparent in children who are maturing with technology at their fingertips. A developing child’s mind, in early stages of growth, is malleable making them more prone to develop a reliance on technology when such devices are given to them at such a young age. Reliance on technology can harm a developing child in mental, emotional, and physical aspects. The overuse of entertainment technology on a developing child raises health concerns. By fostering a mental, social, emotional, and physical foundation during child development, families can curtail the negative outcomes of technology overuse. Children and adolescents are constantly bombarded with large amounts of information. Internet, video games, Facebook, and TV play a major role in the decline of cognitive abilities. As stated by the Ministry of Science, ICT and future planning (2012), 65% of teens have mobile phones, as opposed to almost 22% of teens in 2011 (Il-Hyun & Eun-Jee, 2013). As technology grows, children grow with it, and the results can be disapproving. Equally, forming socialemotional...
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...Learning More about your Mac Apple Training, Videos and Text Tutorials Mac 101 - Getting Started with the Mac “Give me the grand tour of the Mac interface” 5 lessons Apple - Support - Mac 101 - The Grand Tour “Get me working and playing” 27 lessons Apple - Support - Mac 101 - All Work and Play “Show me how to set up my Mac for me” 6 lessons Apple - Support - Mac 101 - Customize Your Mac “Connect your peripherals or get on the Internet” 7 lessons Apple - Support - Mac 101 - Connect and Use Your Devices “My Mac needs help” (Troubleshooting 101) 2 lessons Apple - Support - Mac 101 - Troubleshooting 101 “My Mac Cheat Sheet” Whether your Mac asks you for certain information or you're seeking help from Apple or an Apple Authorized Service Provider (AASP), there may come a time when you need to have access to your serial number, hardware configuration, passwords, email server or internet access information. And then you discover that you've either forgotten or misplaced this information. page 1 Here is a link to a PDF form where you can keep all your basic information. http://a248.e.akamai.net/7/248/51/3047521211216301/www.info.apple.com/images/ kbase/304752/my_mac_cheat_sheet.pdf This form can also be found on the last page of this handout. Switch 101 If you're a PC user who has just switched to the Mac and want to find out how to adapt your old working habits to the Mac OS, this is the right place. Visit Switch 101: The former PC user's guide to getting...
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...suggested that how a person remembers an event is subject to change depending on the person's cultural background and what values they were taught. Therefore, when a person remembers an event, any missing piece of information regarding that event is filled up based on their schema. He tested this in his famous „War of The Ghosts‟ experiment. This was supported by Allport and Postman, in 1947, which aimed to test the reliability of memory and the effect a person's schema has on their interpretation of an event. Loftus and Palmer Tested their hypothesis that language can alter reconstructive memory in an eyewitness testimony. Their aim was to show that leading questions can alter memory depending on its phrasing. Loftus and Palmer formed an opportunity sample consisting of 45 American students separated into 5 groups/conditions (9 in each). They were shown short clips from safety films made for driver education and ranged from 5 to 30 seconds long. Following each clip, the students were asked to answer a questionnaire based on the video they had just seen. The critical question was to do with the speed of the vehicles involved in the collision....
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...Duck and Cover Duck and Cover is a film that was used to show children the steps they needed to take in the event of a nuclear attack. It shows children to find a space, such as under their desk, to hide under and to cover the back of their necks with their hands to protect themselves. The film also talks about seeking cover in designated shelters if they are not at school or at home. Also discussed is the fact that there may not be a warning siren, though it is expected there will be. The idea was to educate children about the possibility of an attack and how, it was thought to be, the best way to they could protect themselves. Living Under the Threat of Nuclear War Living under the threat of nuclear war must have been an extremely stressful experience. To live life in constant fear that a nuclear bomb could detonate at a moments notice would cause anxiety and fear, making many people fearful of leaving the (perceived) safety of their homes. This must have been especially true for children that may not have fully been able to comprehend the threat. In the comments section of the video, one viewer wrote “I used to have nightmares about the "Bomb" when I was a kid. It was such a nebulous but terrifying thing. In school we had this sort of "duck and cover" propaganda complete with drills and explanations about the "bright flash", etc. As a child, one of my big fears was that this horrible thing called the "Bomb" would happen WHEN I WAS NOT AT SCHOOL! To my 6-year-old...
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...Pg. 1 Violent Video Games Cause Of Aggression In Children Violent video games have been the leading cause of children’s between the ages of 6-8 with the aggression issues. Some kids even think they are in the game while playing it. In their minds they often replace the player with them, which is harmful to them and their brains. The video game doesn’t teach a child any moral, children acting out at their homes and aggressive behavior. Video games are the leading cause of harming our kids in today’s society. We as adults should be more careful because a lot of killing is going on due to kids wanting to be more like their player in the game. Violent video games doesn’t teach a child any morals in today’s society. Kids these days think that it’s okay to do what they want to do and act the way they want to act because of the video games that they have been allowed to play. Brutal games aren’t acceptable to young kids and parents tend to purchase it anyways. Parents don’t think about how the game can affect them in the long run. They only think about the present and not how harmful the game can affect their brain. The cruel games doesn’t show kids that they have boundaries and that they can get away everything. Brutal games show kids that they don’t have to respect anybody and it shows me that they don’t even respect their selves, which is a really horrible thing. Violent video games show kids that they have no responsibility for their actions. It shows...
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...The Misconception of Juvenile Video Game Violence The Misconception of Youth Video Game Violence A teen walks into a school with loaded weapon in hand. A young boy steals a vehicle and drives recklessly causing severe harm to others. A young girl sets her house on fire with family members inside. What do these seemingly uncommon crimes have in common? Each juvenile in these examples has played violent video games. Our media that covers these violent crimes is quick to make that point known. Often times they also erroneously blame the playing of violent video games as the root cause of these crimes. Research suggests that violence in video games does not contribute to violence in today’s youth because juvenile crimes have declined as video game popularity has increased; they in fact provide an outlet to express aggression without causing physical harm, and juvenile violence has been more commonly linked to exposure of family violence. When looking at research from the FBI, crime rates involving juveniles over the past 30 years have declined. In fact, in most violent crime categories the crime rate among our youth is at an all-time low (Butts, J. 2013). At first, this information may be hard to believe. It shouldn’t however, because violence among youth commonly ends up making headline national news. For this reason, we end up being exposed to the details on many of these youth related violent crimes. This can make it difficult to put actual facts into...
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...University COUN 502 Fall 2015 Family systems are described as everyone in the family playing a vital role in how the whole family functions. If any member of the family steps out of their role or changes their role, the process will be unbalanced. The balance of a family is called homeostasis or equilibrium and changes are made to ensure that the family stays in balance (Hinson 2015). For example, a family may set up a curfew time for their teenage children to come home after going out with their friends of 10:00pm. One teenager goes out with their friends and comes home at 9:55pm. The teenager returns home on time and meets their curfew. However, the next night the other teenager goes out and arrives home at 10:30pm which is 30 minutes past their curfew. The family becomes upset and is paranoid that something has happened to their child. As a result, the teenager that was tardy for curfew is not allowed to go out for two weeks and her curfew was changed to 9:30pm. The homeostasis of the home was broken and there was a consequence put in place for their actions to ensure this does not happen in the future (Hinson 2015). In Ephesians 6:1-4 it states “Children, obey your parents in the Lord, for this is right”. “Honor your father and mother that it may go well with you and that you may live long in the land”. “Fathers, do not provoke your children to anger, but bring them up in the discipline and instruction of the Lord.” These verse lets parents know it is their...
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...Master Thesis On Visual Merchandising in an Online Store By Aryamparambil Pooja Kishor Babu Roll No: 005 PGDM - Marketing Under the guidance of Prof. Vilasini Jadhav K J SIMSR K J Somaiya Institute of Management Studies & Research January, 2016 DECLARATION I, Ms. Aryamparambil Pooja Kishor Babu hereby declare that this thesis is the record of authentic work carried out by me during tri semester IV and has not been submitted to any other University or Institute for the award of any degree / diploma etc. Signature Name of the student: Aryamparambil Pooja Kishor Babu Roll No: 005 Date ACKNOWLEDGEMENT I take this opportunity to express my deep gratitude to my instructor and faculty guide Ms. Vilasini Jadhav, whose expertise and able guidance helped me immensely in the successful partial completion of this Master Thesis. I express my sincere thanks to K.J.SIMSR for providing me the opportunity to work on this thesis. Lastly, I thank God, my parents and family for their constant encouragement and support in my endeavor. Table of Contents | |Topic |Page No. | | |Cover Page ...
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...Competitive Analysis NURCAN DURAN Econ 202 November 9, 2014 GameStop is a privately held company based in the United States. They specialize in the sale of videogames and videogame systems. Their big draws are midnight releases of games and selling used games (at near new prices, sometimes, with only a five dollar difference in price for certain games that are still considered popular). GameStop has a strong presence in the niche of electronic home entertainment selling, buying, and trade-ins of new and used videogame systems and accessories GameStop also offer a rewards program to its customer that provides them with more incentives to encourage customers to trade in used games and electronics, which GameStop makes more money off of when they resell compared to new merchandise. There is not a lot of specific information available for GameStop. The primary fixed costs of GameStop are probably just rent they pay to the property owners where their stores are located. The primary variable costs include employee wages, utilities, and the costs of the products they sell (including goods bought from customers and trade-in values), which vary with demand and expected demand. Variable cost are probably the most important factor in the company’s performance. A new game can go from sixty dollars down to thirty dollars in just a few months after its release if there is not a high demand for it, whereas a more popular game may maintain a fifty or sixty dollar price tag for a year or...
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...Running Head: IMPACT OF TECHNOLOGY ON MUSIC INDUSTRY The Cultural and Economic Impact of Technology on Music Industry [Name of Author] [Name of the Institution] Abstract Technology has played a pivotal role in evolving every industry at global scale, music industry is also influenced by technology. The impact of technology on the music industry has a mix reaction from the cultural and the economic domain. In this paper I will critically analyze the research on impact of technology mentioned in different journals, books, articles and papers. In order to compile this report a simple hierarchy has been followed. The impact in the cultural domain will be examined, its proposed solutions will be highlighted and alternative research methodologies will be defined. Then impact on the economic sector of the music industry will be critically reviewed in the evidence of different papers. Role of governing authorities will be examined and then proposed solutions will be defined. Table of Contents Abstract 2 Introduction 4 Discussion 5 Cultural Impact of Technology on Music Industry 5 Negative Impact 6 Economical Impact of Technology on Music Industry 7 Positive Impact 7 Negative Impact 7 Conclusion 8 References 10 Cultural and Economical Impact of Technology on Music Industry Introduction Music is a form of art essentially created for the purpose of entertainment. It has now evolved as a resource of expression for multiple human activities ranging...
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...do not need to be enforce inside the classroom, well at least that was until the last few decades. (P. Tabors) In 1996 the NAEYC finally made a recommendation that linguistic, followed with culture diversity was of importance in the classrooms across America. Our country does not stand above all others in education but not because we don’t put the effort into our educational system. It’s because we are the melting pot for every race and creed and our boarders never close to immigration. I believe that is what makes are country unique and special. No other country opens their boarders the way the U.S. does. With many immigrants 2 coming into America with knowing little to know English this hits are Educational system and causes a repel effect that keeps getting large and large. No wonder we are not on top of the world in education. I believe that with the new common core standards being implemented this will help our country. I believe...
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