...Name Professor Course Name Date Research Paper Outline Video Games Promote Violent Behaviour in Boys 1) Introduction a. Thesis: Video games promote violent behavior in boys b. Prevalence of violence attributed to video games c. Proportion of boys who are chronic video gamers 2) What is known about violence and video games d. Relationship between video games and aggression e. How video games affect the brain f. How video games have contributed to school shootings g. Other moral concerns concerning video games that promote violence 3) What is not known about video games and violence 4) How to address the problem h. Minor's access to the video games/content i. Other approaches to address the problem 5) Conclusion Video Games Promote Aggressive Behavior in Boys Video games have become an acceptable alternative of leisure, especially with the boys. The video gaming industry has been defined by robust growth over the last decade to a point it has now become an acceptable norm in the society. It is purported to be one of the major gross earner industry racking about 87 billion in 2012 (Robinson 414). Major players within the industry release numerous graphic video games into the market to garner a large customer niche. With advances in technology so does the content in most games become more realistic. This trend worries most social players ranging from parents, teachers, legislators...
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...plug in hand and giving me “that look”. I drop the controller flip off the TV and hit the books. I’m sure I’m not far off assuming this scenario or something similar has happened to many other people this day an age. It is not uncommon to find one if not more gaming consoles or computers within a household this day and age; they have become apart of our modern society and look as though they are here to stay for the long term. But what effects does the up and coming gamming culture have on our society? After taking a closer look at the topic it could be argued that those who are apart of the B. Allen 2 gaming culture are susceptible to possible violent behavior, but are also inclined towards academic success, and health benefits. “Bring on the guts, bring on gore, bring on the mayhem!” Unfortunately video games that contain content such as this are seen as possible scapegoats for exemplifying violent behavior in teens and adults in our society. For example when it was found that Eric Harris and Dylan Klebold were fervent players of the games Doom and Wolfenstein3D (CNN 4/22/99) many people blamed the games for the massacre to an extent. Some people even tried to file...
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...Bloody Pixels: Video Game Violence There are many speculations on video game violence and its harmful effects on the kids who have come addicted to playing them. Many people believe that video games are the ultimate cause of why we see aggression and violence from our youth today. In reality video games are not the main cause of this violence that is being seen. There are many factors that are not being accounted for when determining the cause of a child's violence. Factors such as abuse, depression, and environmental influences have more of an effect on children then actual video games. Violence in video games is not the reason children become violent. Said violence comes from the abuse, depression, and other environmental factors. My support for this claim is for many of reasons, but the big one being that I myself have played many violent video games as a child yet I have grown to be caring and refrain from violence towards other people. I have not committed a violent crime or acted aggressively towards another in any way. A major argument that comes up is that children act based on what they see. With today's advanced technology video games have become so clear and graphic that one could get lost into the "gaming world". Albert Bandura, a famous psychologist, did a study on children and aggression. The study showed that children who witnessed a bobo doll being abused by an adult also committed those same actions, sometimes worse and sometimes less when encountered with...
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...There are many myths and facts that surround the connection between video games and crime rate. A common misconception is that violent video game research has come up with varying results. It is true that some studies have brought back results have been less than significant but most test results yield faulty statistics on occasion. The importance is that in the overall scheme the results share four key common and consistent effects. The four effects are as follows: increased aggressive behavior, increased aggressive thoughts, increased physiological arousal, and a decrease in pro-social behavior. The increases in aggressive behavior and thoughts not only take into account players of all ages but also of a wide variety of violent actions. The aggressive behavior that has been seen from children and adolescents are simply increases in understood normal behavior such as: biting, pinching, pushing, pulling hair, or in worst cases there have been school fights documented. Regardless of what age group one might be incorporated with, video game violence has an effect. The term physiological arousal refers to subtle or spontaneous increases in heart rate and sweating. This symptom differs from person to person but it is mostly seen when the player experiences a situation that is reminiscent of the game. The term pro-social behavior refers to the tendency of a person to help another. Even though some games that have an E for everyone rating, they are still allowed to have cartoonish or...
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...Research Paper Violent Video Games: Where Violence Comes From Whether or not violent video games cause violence among people is a highly debated top-ic in society today. Do video games, such as “Grand Theft Auto”, “Saints Row”, “Call of Duty”, “Doom”, and many others, cause violence in society today? Yes, violent video games that are being freely released to just about everyone in the public are one main cause for violence in the world. Violent video games are causing people to commit violent crimes, have hostile behaviors, the games are showing people how to kill and get away with it, and lowers chances of people taking a nonviolent solution to a problem. Many people are addicted to video games in general; many people use video games as an escape from the “real world”. Social scientists have been studying and debating the effects of media violence on behavior since the 1950s, and video games in particular since the 1980s. (Carey Benedict) One wide spread occurrence is people who have committed violent crimes often have been found to have played in the past or are playing violent video games now. In Adam Lanza’s basement, he’s the person in the Sandy Hook Elementary School shooting, law enforcement re-portedly discovered a “trove” of violent video games. (Ryan Jaslow) Apparently the 20 year old spent hours alone, playing with the windows blacked out, honing his computer skills. (Ryan Jaslow) Many researchers have found that, after a violent crime, these criminals and murders...
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...Effects of Video Games on Individuals and Families Clinton C. Hallford Axia College of University of Phoenix Effects of Video Games on Individuals and Families Video games have many different effects on the people who play them. There are good aspects to educational games being developed for business, schools, and even the military. The military uses video games for teaching combat tactics and skills needed by pilots. Drone aircraft are controlled from miles away, in a video game fashion. Piloting these drone aircraft is similar to playing a flight simulator video game. Several businesses and industries have started the use of video games in different aspects to teach team unity, sales and management skills. These educational and training games are being developed with the learning aspect at heart. Schools around the world have started to use different learning video games to keep students involved and motivated about learning. Along with the upside of educational games there is also a downside to video games as well. The downside to video games is the violent content in the games being sold to children. Some of these types of games can pull a child in without them knowing it and in some cases can alter their mindset between right and wrong. When children continuously see the violence of video games it starts to take a hold on the child. Some of these players start to think that the types of things they are exposed to in these video games are alright. Even though...
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...Violent Video Game Advertising: Is it ethical? Mary Ashley Badgett Communication Ethics November 6, 2013 Violent Video Game Advertising: Is it ethical? Section I: Summary Controversy over violent video games resurfaced in 1999, when two armed high school students instantly became killers of their peers. On April 20, 1999, at a Colorado high school, known as Columbine High, two students Dylan Klebold and Eric Harris opened fire, shooting 20 people and killing 13. The media revealed that Harris and Klebold constantly played violent video games, including “Wolfenstein 3D,” “Doom,” and “Mortal Combat.” Following the allegations of the Columbine case, it was announced that the rapid use of violent video games perhaps caused the tragedy to occur (Columbine Massacre). Is it ethical to advertise video games that display violence and encourage violent behaviors, specifically on television networks such as Nick and Cartoon Network, channels subjected to children? According to the Official Journal of the American Academy of Pediatrics, advertising has a pervasive influence on children and adolescents. Per year, young people on an average view more than 40,000 ads on television alone, not including the types of advertising one could be exposed to in magazines, on the internet, or in school. “Video games carry ratings, and supposedly no one under 16 is able to buy a "mature" game, but the Federal Trade Commission found more than two-thirds of underage teens could buy such...
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...Main Stream Media Violence and the Effects on Society Violence can be found in almost every form of media from television to video games. Violence exists in sports, news, movies, and games. This violence has many implications on society. The impact of this violence is different from one person to the next and from children to adults. There are many forms of violence in the media today. Violence is most prevalent on TV and in movies, video games, and the daily news from around the world. Violence can be found in sports such as boxing, mixed martial arts, hockey, and football. The news reports of murder and other forms of violence every day. News about foreign wars or news of violence in your local inner city, bet your bottom dollar you will hear something new every day. It seems like every day there is a new and violent video game coming out. Games about war and games about crime life, even games about fantasy violence are all over the market. Children are affected by violent media more so than adults. Studies have shown that on average, American children watch no less than 4 hours of TV a day. Studies have also proven that violent programming can have some very adverse effects on children. Children can become emotionally numb to violence and develop a lack of empathy for victims, as noted by the American Academy of Child and Adolescent Psychiatry. Children have been known to imitate the violence they see on TV. Some children may even learn to use...
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...that this increase is due to the constant exposure of violence in video games. The relationship between violent video games and the rise in gun violence is one for some serious debate and considerable amounts of research. The debate about if violent video games can lead to real life acts of gun violence has come to the forefront due to the recently increase of video games that encourages the players to commit illegal acts. Still, the question reminds, do violent games encourage gun violence, or is there no effect? First, Gun violence is violence committed with the use of a gun (firearm or small arm). It may or may not be considered criminal. Criminal gun violence includes homicide (except when and where ruled justifiable), assault with a deadly weapon, and suicide, or attempted suicide, depending on jurisdiction and a video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor (definition Wikipedia). To determine if there is a link between gun violence and video games we must first look at who actually plays these games and why there are so popular. Video games such as Call of Duty: Black Ops II, Grand Theft Auto V and Halo 4 are among the top sellers and most successful video games earning over 40 million in sales. These games are mostly popular among teen boys and young men, this is because these games are played from the first person shooter point of view. The players...
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...Video Games Annotated Bibliography American Military University SOCI 220 January 29, 2012 Video Games and the Effect on Children The popular culture subtopic I choose that interests me is video games and the effects on children. To start my research I need to find articles, both peer-reviewed and popular source, to gather information. I used both the internet and the online university library and searched terms such as video games and children, popular culture and video games, video game addiction, and video game violence. Listed below are some of the numerous sources I discovered. I choose a small sampling of the sources available, briefly explained their relevance, gave a short overview of the article, completed a quick pro and con review and lastly I completed a compare and contract of the source against two other sources. | Source 1 | 1) Source Title | The Effects of Video Games on Children | 2) APA-formatted citation for source | Gentile, D. A. (2004). The effects of video games on children: What parents need to know? Pediatrics for Parents, 21(6), 23-25. | 3) Source Evaluation | Peer-reviewed journal | 4) Relevance of source to Subtopic | This article shows the effects of gaming and that excessive time spent playing video games can have a negative effect on children. | 5) 3-5 sentence description of source | This article discusses the fact that video games can have both a positive and negative influence on children. It discusses the need for parents...
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...between two factors: video game violence and aggression in those who play these video games. Parents all over the country are starting to see the effects that these games may have on their children and what they could influence their children to do. Many have argued that video game violence does not create brutality among children and that they provide a safe escape for children to release aggressive behavior in a safe way, but there is evidence that says otherwise. Violent video games have been around since the early years of video game production. Games like “Death Race” and “Mortal Kombat” were among the first controversial games due to their grisly and disturbing images. “Cluster’s Revenge (1983) is a game in which the player would portray the character of General Custer. It allows you to do quite horrible and inhumane things like raping and abusing a Native American woman to gain points. These were the kind of games which started off a wave of violence among young teens such as Dylan Klebold and Eric Harris. These young men were the ones who engaged in the killing of 13 people in Columbine high before killing themselves. Columbine high school went through a tremendous amount of terror when these adolescents took the lives of innocent kids. The Columbine school shooting was an...
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...English- B exam Violent video games Summary of the video clip The main subject of this video “Do violent video games cause crime”. This video clip it’s a television program named Sunrise with two hosts there are interviewing two people, one of them is a psychiatrist name Dr. AZ and the other one is an online campaigner name Geordie Guy. The hosts blame the violent video games because they mean they have an influence on the young people’s behavior. Subsequently there has been a 30 years investigation about how dangerous effect the video games can’t have on young people. But the results showed at the games is not dangerous, just because is not dangerous doesn’t mean the young people has to use many hours to play video games. The hosts mean the young people are brainwashed a these violent video games, there also mean at the games have a sin to the real violent in the world. But the online campaigner doesn’t mean it’s the violent games can’t have a different effect on each individual person. Dr. AZ said at video games not affects everybody because everyone has their own personality. But for some people can’t violent video games give some idea to do suicide or their want to try to do some of the thing you can do on video games in the real life. Discussion Quote This is the quote “Do you think that this...
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...The negative effects of violent video games on children and teenagers Since the advent of coin operated arcade games, video games have come a long way and spread to the homes of many children and teenagers, in both developed and developing countries (Bryant & Vorderer, 2006). On one hand, the fierce competitions among the gaming giants such as Nintendo, Sony, and Microsoft can be blamed for this phenomenon; while on the other hand, the internet alone is responsible for placing a universe full of games at arms reach of anyone with a computer and a decent internet connection. However, many games are not suitable for certain age groups. These include games which contain material that is explicit in either the lyrics of its songs, its bloody and gory action scenes, or even scenes that are considered borderline pornographic (in the game Grand Theft Auto: Vice City, the main character can enter strip clubs and receive lap dances) (Allofgta, 2008). Usually, many of the games containing significant amounts of violence are designed for mature audiences; nevertheless, their popularity among teenagers and children, who ironically constitute the largest contributors to the profits reaped from these games, is always on the rise. In Lebanon and many other countries in the middle east, no video game rating system or law exists, which allows children and teenagers to buy any game they want. Consequently, as Vorderer and Bryant explain (2006), "young video game players may be exposed to substantially...
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...which makes them easy targets in terms of manipulation and victimization by the medias constant influence. By the time of adulthood, individuals are already under the influence of the mass media. Society appears to have a subconscious fixation with the mass media, resulting in individuals becoming desensitized to violence and to be detrimental affected. Psychologists, sociologists and anthropologists all obtain different beliefs to provide reasons to why violence continues to be a predominant factor in today's culture. The media promotes violence, and can be blamed for awarding violent behavior like in the cases of Columbine and Virginia Tec, who both received tons of exposure. Violence is a primary component of several individuals’ lives, especially in the youth culture, as many turn to the media for a sense of direction, resulting in them resembling the images they view, shaping their behaviors. Desensitization is a psychological development that has frequently been implicated in explaining viewers' unemotional reactions to the medias constant portrayal of violence (cite). Societies continuous exposure to the medias violence results in desensitization, which causes undermine feelings of concern, compassion, or empathy that individuals may end up having toward victims of actual violent acts (cite).The average child between the ages of eight to eighteen spends approximately forty-four point five hours weekly watching television, resulting in them transforming to remote-controlled...
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...Violent Games: Single Benefit-Double Harm By Dan Nguyen Rhetoric Research Prof. Melody Heide 15 April 2013 One day, I visited a far relative; and when I came into the house, I was startled by the shouts of her kids, “Kill him,” “Die,” “Screw you!” Those kids were playing video games, and they were screaming bad words to each other’s face. I looked up to the screen and saw an extremely gory image of a violent game. I could tell the excitement on the kids’ faces, and when I greeted them, they did not even reply to me. That incident made me think about all the articles of how violent games affect children. Whereas school violence becomes more and more serious, violent games without close control from the government and families is one of the main reasons. Just because of a small contradiction, students can go straight to a fight, acting like some gangsters, and in the worst case, deathly accidents happen. Do violent games lead to violent behaviors? Do they have bad effects on children and society? Many people nowadays would reject those questions and provide various reasons to prove that violent games are good in general. If we take a look on both sides of the problem, video games are great products of entertainment technology that can bring some good effects, but in most of the cases, the bad effects infringe the good effects, especially for violent games, and that’s why we should limit children playing those by banning violent games for all minors in all states. ...
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