...| | | | [Type the recipient name] [Type recipient address] Phone: [Type the recipient phone number] | | Richard [Type the sender address] Phone: [Type the sender phone number] | Dear: We are Third Year Psychology Students of Cebu Doctors’ University. Presently, we are taking up Personnel Psychology, which focuses on the background and techniques of the Organization’s Personnel Department or the Human Resource Department. This Academic Year 2012 – 2013, we are organizing an Educational Tour for this subject. This will help the Third Year Psychology Students further assess and expose them to the actual setting of the Human Resource Department, particularly the facilities and their process in their department. In this regard, we would like to ask your permission if we can have our Educational Tour in Personnel Psychology in your Organization. This would help us know your organizational setting and the function of the Human Resource Department. We are planning the said tour on February 22, 2013 (Friday) from 8:00 – 12:00 in the morning. If ever, grant us the permission to allow us to have the tour on the said date in your organization, we would be willing to make some arrangements in regards to the time of your convenience. Should there be any concerns and clarifications, do not hesitate to contact us at 0923861179 or 09436764401. Sincerely yours, RICHARD C. ABANGAN JR. Psychology Student JOMENDEL D. QUINALAYO Psychology Student Noted by: JOSEPHINE...
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...Annotated bibliography PSYC101 Stephanie Adams Jong hwan, Kim 30/07/2013 PERSONALITY TRAIT : Aggression Article 1, “Apparent motives for aggression in the social context of the bar” There are four types of motivation that aggression could be appeared. Compliance, grievance, identity, and excitement motivation could be indicated when aggression is used in response to unfair or perceived offensive behavior. After excluding incidents, where motives could not be coded or only staffs were aggressive, 1507 people had an experiment. For both men and women, compliance was negatively related with all other motives when grievance was positively connected with identity and negatively associated with excitement. Identity was positively associated with excitement for women but negatively associated for men. There were gender differences in motives. Men scored higher on identity and excitement, when women scored higher than did men on compliance and grievance. Women were more likely to have compliance as a primary motivation. There was also association of motives with escalation. Of these engaging in two or more aggressive acts, the later acts were more aggressive than first acts at the same level of aggression. Moreover, there was association of motives with severity of aggression. The coefficients from multilevel bivariate linear regression of severity on each motive with separate models for men and women and for the first or only act and for the second act. ...
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...Aggression and Violent Behavior 10 (2004) 99 – 128 Does viewing violent media really cause criminal violence? A methodological review Joanne Savage* Department of Justice, Law and Society, American University, 4400 Massachusetts Avenue, NW, Washington, DC 20016-8043, USA Received 9 September 2002; received in revised form 26 October 2003; accepted 30 October 2003 Abstract The topic of media violence has been the subject of heated debate in recent decades. There is a vast empirical literature on the effects of television on aggression but no published comprehensive review has ever focused on those studies that use criminal aggression as their outcome. The present paper represents an attempt to fill this void and provide a resource for those who do not wish to delve into four decades of original research in order to assess this line of investigation. Studies are evaluated based on contemporary standards of research in the field of criminology. Although the possibility that television and film violence has an impact on violent criminality remains, it is concluded here that, despite persistent published reviews that state the contrary, the body of published, empirical evidence on this topic does not establish that viewing violent portrayals causes crime. D 2003 Elsevier Ltd. All rights reserved. Keywords: Television violence; Media violence; Violent crime 1. Introduction A vast empirical literature on the impact of television exposure on aggression has accrued over the...
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...individuals spend watching and interacting with screen media, namely films, television and video games. As individuals in society display more aggressive behaviours in everyday life, researchers have endeavoured to identify the extent of how much violence portrayed in the media affects an individual’s thought, feelings and behaviours. While there is still debate as to whether there is a casual link between media and aggression, or that engaging with it maybe be cathartic, it has become evident that exposure to violence portrayed in the media can have short-term and long-term effects. This literature report will concentrate on reports and research focused on the influence of different types of media on aggression and the levels that these can be interpreted psychologically. Influences of Different Media on Aggression Exposure to violent media and the effect that this can have on an individual has been a topic that has interested researchers and society alike for decades. The likelihood of aggressive behaviour, thoughts and emotions is increased with short-term exposure to violent video games and films. (MVC 2012:337; Anderson 2004:2). Reasons provided for this increase by the Media Violence Commission (2012:337-8) and Myers (2013:378) is neural processes known as priming and mimicry. Priming is a concept in which images can activate thoughts and behaviours. With this theory in mind, when a person is exposed to violent scenes in the media and video games this can trigger aggressive...
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...example, the perpetrator of Norway’s masskillings confessed to having watched a shooting game before committing the crime (Regoli et al., 2011). Playing video games has a direct link to aggressive and violent acts among young adults. Extensive literature in psychology shows increased propensity to violent acts after playing video games (“Violent video,” 2013). The findings relate to an increase in delinquency and violence among the youths. Indeed, exposure to violent video games is directly proportional to aggression and antisocial behaviour. Domain-specific theories on aggression and delinquency explain the relationship between video games and antisocial behaviour (Regoli et al., 2011). General Aggression Model, a comprehensive meta-theory, asserts that exposure to violent media desensitizes the youth to violence (Regoli et al., 2011). Usually, the content in the video game contains fearful material couched in an emotional case. The gamer experiences a reduction in psychological and physiological fear after repeated exposure to video games. Finally, anxiety to violence sets in with prominent imagery becomingnormal and mundane....
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...youth, none have been able to completely validate the claim that violent video games do influence the youth to become violent in their everyday lives. Out of the many studies that have been done to examined video game violence and the influences it has on player aggression none of the results necessarily tap well into serious aggression or violence. One of these studies was performed by Dr. Ferguson who recruited 302 mainly Hispanic youth between the ages of 10 and 14 years. Dr. Ferguson recruited these youth from some of the most at risk areas for these youth which included places that had neighborhood problems like gangs and rebellion against authority figures. The youth were interviewed twice, once at the beginning of the study and the second time 1 year later. Dr. Ferguson took many variables into consideration like exposure to violence through violent video games and violent TV shows and movies. He also took into consideration the effects of negative life events, negative relationships with adults, negative or delinquent peers. Dr. Ferguson also looked at the youth’s life at home. He took into account how the youth’s communicated with their parents and other family members. He also took into account how much exposure the youth had to domestic violence at home. His results showed that 75% of young people played within a month of the study’s beginning and that out of those 75% only 40% played violent video games. It also showed that boys were more likely than girls to play violent...
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...Headnote This two-part exploratory study utilized a social cognitive theory framework in documenting gender portrayals in teen movies and investigating the influence of exposure to these images on gender-based beliefs about friendships, social aggression, and roles of women in society. First, a content analysis of gender portrayals in teen movies was conducted, revealing that female characters are more likely to be portrayed as socially aggressive than male characters. Second, college students were surveyed about their teen movie-viewing habits, gender-related beliefs, and attitudes. Findings suggest that viewing teen movies is associated with negative stereotypes about female friendships and gender roles. Research examining the effects of media exposure demonstrates that media consumption has a measurable influence on people's perceptions of the real world, and, regardless of the accuracy of these perceptions, they are used to help guide subsequent attitudes, judgments, and actions. For example, these results have been yielded for viewing media representations of race,1 the mentally ill,2 and the elderly.3 Past research additionally indicates that watching televised gender portrayals has an effect on individuals' real-world gender-based attitudes, beliefs, and behaviors.4 Based on this research, and the tenets of social cognitive theory, it would be expected that consumption of teen movies would have an analogous influence on audience members' gender-based attitudes and beliefs...
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...do not spend as much time outside playing as compared to 25 years ago. In that time aggression rates in children have increased and here is why: Mass Media. Has anyone ever wondered what children are watching and what impact it is having on the children? Are parents aware of the types of video games their children are watching or what sites they are viewing when on the Internet? Would it be shocking to hear that children will see more than 16,000 murders and 200,000 violent acts because of mass media by the time they are 18? Aggression in children can be linked to violence in mass media, the amount of time spent on mass media, and desensitization to mass media. Children often have aggressive tendencies that can be linked back to mass media they are partaking in: movies and television shows containing violence, as well as playing video games that contain violence. Huesmnn (2007) wrote research evidence has accumulated over the past half-century that exposure to violence on television, movies, and most recently in video games increases the risk of violent behavior on the viewer’s part…the recent increase in the use of mobile phones, text messaging, e-mail, and chat rooms by our youth have opened new venues for social interaction in which aggression can occur. (The Impact of Electronic Media Violence: Scientific Theory and Research, p. S6 ) By viewing such mass media, children have exposure to the potential for aggressive behaviors. Studies have shown young children watching...
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...statistic indicates a substantial decrease in the United States homicide rate, this percentage is still relatively high in comparison to other industrialized nations, particularly those in Western Europe (Wilson & Petersilia, 2011). I blame the media for our nation’s high homicide rate; the overwhelming amount of violence that is promoted and glamorized on television and in video games, has a signifcant impact many violent acts t acts that are especially . Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts. The effects appear larger for milder than for more severe forms of aggression, but the effects on severe forms of violence are also substantial (r = .13 to .32) when compared with effects of other violence risk factors or medical effects deemed important by the medical community (e.g., effect of aspirin on heart attacks). The research base is large; diverse in methods, samples, and media genres; and consistent in overall findings. The evidence is clearest within the most extensively researched domain, television and film violence. The...
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...Aggression: Biological or Learned? Abstract Aggression is any hostile behavior by an individual person that inflicts physical or psychological damage onto another individual. It can take on a physical form, such as physical acts of violence. It can also take on psychological forms, such as verbal threats or verbal abuse. There are many different theories which aim to explain how aggressive personalities are developed. Theorists who adhere to the Biological Approach to Personality believe that genetics play a large part. They argue that there are biological indicators which make certain people more prone to aggressive personalities. They argue that aggression is not necessarily inherited, but certain predispositions pared with certain factors in an individual’s upbringing can spawn aggressive adults. Theorists such as Albert Bandura believe that personality characteristics such as aggression are learned. According to the Behavioral/Social Learning Approach to Personality, individual personalities are developed through observation and experience. Specifically, aggressive personalities are learned much like other behaviors are learned as a child grows and experiences different things.Research has shows that children predisposed to violence and aggression grow up to be aggressive adults. Aggression, as defined by Merriam-Webster is “a forceful action or procedure (as an unprovoked attack) especially when intended to dominate or master” (Aggression, 2012). It is “hostile...
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...School Environment as Predictors for Physical Aggression in Low-Income Children Xiaoyu Li University of Nebraska-Lincoln, whulucy@gmail.com Follow this and additional works at: http://digitalcommons.unl.edu/cehsdiss Part of the Pre-Elementary, Early Childhood, Kindergarten Teacher Education Commons Li, Xiaoyu, "Family Environment and School Environment as Predictors for Physical Aggression in Low-Income Children" (2012). Open Access Theses and Dissertations from the College of Education and Human Sciences. Paper 164. http://digitalcommons.unl.edu/cehsdiss/164 This Article is brought to you for free and open access by the Education and Human Sciences, College of (CEHS) at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Open Access Theses and Dissertations from the College of Education and Human Sciences by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. FAMILY ENVIRONMENT AND SCHOOL ENVIRONMENT AS PREDICTORS FOR PHYSICAL AGGRESSION IN LOW-INCOME CHILDREN by Xiaoyu Li A THESIS Presented to the Faculty of The Graduate College at the University of Nebraska In Partial Fulfillment of Requirements For the Degree of Master of Science Major: Child, Youth, & Family Studies Under the Supervision of Professor Soo-Young Hong Lincoln, Nebraska November, 2012 FAMILY ENVIRONMENT AND SCHOOL ENVIRONMENT AS PREDICTORS FOR PHYSICAL AGGRESSION IN LOW-INCOME CHILDREN Xiaoyu Li, M.S. University...
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...one will discuss many childhood observations and experiences during a crucial formative time in young life. Reasons for behaviors that resemble actions of one’s father and family are relevant to the forming of behaviors that may require some adjustments because one believes that such adjustments may provide many positive effects in the individual’s life. The individual was brought up in a family life were one was observant of domestic abuse at a very young age and was a victim on many occasions a victim of physical abuse as a pre-teen. One believes many environmental experiences and exposures are relevant to some habits that require adjustment to be more productive and happier in one’s personal life. Habit The habit in question is how easily the individual can become physically aggressive. The individual from an early age saw many exposures to alcoholism, drug, and physical abuse in the forms of uncle’s abusing grandmother and father abusing one’s mother. The individual on many occasions saw these actions and at the age of 12 became a victim. Several years went by, and the victim began to fight back at age 14, and this was a pattern that went on until the mothers attempted suicide, which did result in death some 21 days later. That day began what was to become the finale 17 months later when the individual’s father was a fatality in a fuel tanker accident, the...
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...The Effects of Mass Media on Adolescents Kelsey Wyatt Western Governors University Abstract This Paper contents reviews of several studies conducted on the effects of mass media on children and adolescents. Most of the research suggests that over exposure and unsupervised use of mass media outlets can alter the psychological development of children, as well as create anxieties in adolescents. All of the researched reviewed examines the effects of all media other than book content. Research has shown that consuming too much mass media at a young age can alter the social and psychological structure of adolescents. Mass media can even desensitize youth to unhealthy behavior and effect their education. One of the more noticeable changes in the 21st century has been the growing media consumption, availability and influence. A major consequence of this growing influence is the negative effect it can have on a children’s well-being. Parents no longer have to worry about the influence of “bad” friends but the “virtual” bad influence readily at the fingertips of their children. According to the U.S. census over 80% of adolescents own at least one form of media technology (Comer 2008). The use of this technology is increasing every year with text messages and social networking being an easy access to both youths and adults. A survey was conducted in 2010 by the Kaiser Family Foundation on daily media usage. The survey found that children 8 to 18 logged an average of 6 hour media...
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...Level of and Aggressiveness of Special Science Class High School Students Exposed to Video Games Vincent Michael Baclaan Chapter 1 Introduction to the Study Chapter One, is divided into 5 parts: (1) Background and Theoretical Framework of the Study, (2) Statement of the Problem and Hypotheses, (3) Significance of the Study, (4) Definition of Terms and (5) Delimitation of the Study. Part One, Background and Theoretical Framework of the Study, presents the rationale and the reasons why the study is being conducted. Likewise, it describes the theoretical basis of the study as well as the conceptual framework. Part Two, Statement of the Problem and Hypotheses, describes the general goal of the study and the specific questions to be answered in the study with corresponding hypothesis to be tested. Part Three, Significance of the Study, enumerates the different beneficiaries and corresponding benefits that they can derived from the results of the study. Part Four, Definition of Terms, list alphabetically technical terms used in the study. These terms are defined conceptually and operationally. Part Five, Delimitation of the Study, identifies the scopes and limitations encountered during the conduct of the study. It identifies the variables, the subjects, research designs and statistically analysis procedures used in the study. Likewise, it specifies the location and time in the conduct of the study. Background and...
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...Studies have shown a strong correlation between two factors: video game violence and aggression in those who play these video games. Parents all over the country are starting to see the effects that these games may have on their children and what they could influence their children to do. Many have argued that video game violence does not create brutality among children and that they provide a safe escape for children to release aggressive behavior in a safe way, but there is evidence that says otherwise. Violent video games have been around since the early years of video game production. Games like “Death Race” and “Mortal Kombat” were among the first controversial games due to their grisly and disturbing images. “Cluster’s Revenge (1983) is a game in which the player would portray the character of General Custer. It allows you to do quite horrible and inhumane things like raping and abusing a Native American woman to gain points. These were the kind of games which started off a wave of violence among young teens such as Dylan Klebold and Eric Harris. These young men were the ones who engaged in the killing of 13 people in Columbine high before killing themselves. Columbine high school went through a tremendous amount of terror when these adolescents took the lives of innocent kids. The Columbine school shooting was an...
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