...The furry fandom on the Internet is very popular among many people from teenagers to even adults. However while there are a good amount of people who are in the fandom and many people who are starting to participate in this unusual culture, many people view this is obscure, immature, and not acceptable to society. Furries are viewed strangely, because of they dress up as animals and are anthropomorphic, but have weird sexual desires. To start off, why furries are strange is their behavior and to dress up as animals. Many people view this as a strange practice, because it's not normal to dress up as an animal that acts like a human, and walk around in public. I would personally find it strange if I was encounter by person dressed up as animal....
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...Within the past decade, fanfiction has enabled community members to put their own ideas down on ‘paper’ for the world to read, comment on, and contribute to. Fanfiction is defined as stories written by members of a fandom that base themselves on a plot, canon, or different works that take the current story on a new path (Thomas, 2011). The most important part of fanfiction, however, is the interaction with the storylines and the dominant ideology. “While activities of fans may take many forms, writing stories deriving from one or more source texts has long been the most popular way of concretizing and disseminating their passion for a particular fictional universe” (Thomas, 2011). This freedom that community members within a fandom have to connect, create, and discuss are what makes fandom such a strong force in the digital world. The online world has opened up doors for fans no matter what age they are, what country they live in, or how talented they are as a writer (Schaffner, 2009). This is where the consumer fan versus creation fan comes into play because, just because you may not like to write, you can still read and interact with those that...
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...Manchester United’ Supporters "Fandom" as a topic, is arguably one of the most indistinctive concepts of "fan culture". However, we will analyze online fan activity dedicated solely to the Manchester United football club and relate it to the different dimensions suggested by De Kloet & Van Zoonen. We selected this particular topic because we believe all the different dimensions of fan-culture can be applied to this specific fandom group. Studying the nature of Manchester United's fan culture should be crucial to a club. This is obviously due to the fact that fans define and greatly determine the perceptions of the football club. If this truly were the case, it is important to investigate how fans think and act. Some acts and accusations made by fans may give football a negative connotation if they [fans] are being labeled as hooligans. However, in the following paper we take a positive attitude on football fans and try to illustrate what makes them valuable for research. The outlet of fandom explored is an image found on Facebook where Manchester United fans flaunt a flag in favor of the so called "Red Army". The comments on the picture give enough content to analyze the football club's fandom in every dimension suggested by De Kloet & van Zoonen. To grasp a stronger sense of fandom within Manchester United, we will also include a typical supporters’ anthem, which is sung almost religiously every match the club encounters. Additionally, we will define and...
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...user will guess. The user’s need to recall everything to answer the question and to go to the next level of the game. This is also one way to remember things through this application. It is about using pictures in order to retrieve memories connected to it and one process that makes use of pictures is called picture superiority effect. Most studies of the picture superiority effect have involved tests of memory for the occurrence of individual events, such as recall in which is the main objective of this study. If pictures however, receive complete semantic processing than words, this difference in processing could be an advantage for both memory of the individual pictures and for associations formed between pairs of random pictures. This research also intends to use the Anime and mobile game learning app in order to prevent forgetting what was present at young age. A mobile game applications that helps to exercise their brain to retrieved the information about anime that they are familiar with. Keywords: mobile technology, mobile learning and gaming, anime, memory enhancement INTRODUCTION In the 21st century, technology have become rapidly advancing in every field, including communication, entertainment, and among others. Japan had played the vital role in the advance of technology even before 21st century especially in the gaming industry. Today playing digital games has become a popular pastime...
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...The literature is done from sixty different studies. The research of attendance has grown exceptionally due to the high-level of interest for professional sporting contests (Borland and MacDonald, 2002). The author created a hypothesis by making comparisons of the literature, meaning the design of the article is a case review of the cross-examinations and connections between the...
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...written permission from the publishers. The author has made an online version of this work available under a Creative Commons Attribution-Noncommercial 3.0 License. It can be accessed through the author’s Web site at http:www.itofisher.com/mito. Yale University Press books may be purchased in quantity for educational, business, or promotional use. For information, please e-mail sales.press @ yale.edu (U.S. office) or sales @ yaleup.co.uk (U.K. office). Designed by James J. Johnson Set in Janson Roman and Helvetica type by Westchester Book Group, Danbury, CT Printed in the United States of America [[CIP info to come]] A catalogue record for this book is available from the British Library. This paper meets the requirements of ANSI/NISO Z39.48-1992 (Permanence of Paper). 10 9 8 7 6 5 4 3 2 1 Chapter 2, “Database Animals,” is excerpted from Otaku: Japan’s Database Animals by Hiroki Azuma, translated by Jonathan E. Abel and Shion Kono (Minneapolis: University of Minnesota Press, 2009), pp. 25– 62. Originally published in Japa nese as Dobutsuka suru posutomodan: otaku kara mita nihon shakai (Tokyo: Kodansha Gendai Shinsho, 2001). Copyright 2001 by...
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...The Effects of Watching Anime to Its Viewers A Research Paper Presented to Mrs. Julie Ann A. Ilagan Sta. Teresa College In Partial Fulfilment Of the Requirement For Research By: Karla A. Lara Angelica Lhane P. Guia Ma. Jeanette Contreras Arleigh Trisha Daniel Macarandang IV – St. Matthew Chapter II This chapter includes reviewed literature and studies that would lead the researchers to better understand the proposition and gain knowledge and data needed in this study. A. Review of Related Literature This part states topics connected to the statements included in the previous chapter. Several sources and references are used by the researchers in gathering more information and for the further integration of the proposition of this study. According to "JAPANESE ANIMATION PAGE (THEATRICAL & TV)", Anime Fandom was originated in Los Angeles in 1997. There are five types of anime, the Shonen, Shoujo, Seinen, Josei and Kodomomuke. They are not genres; rather they are labels which focus on a specific target demographic/intended audience. The first type, Shonen typically aimed to young boys under the age of fifteen. A lot of these anime have a young male hero and are commonly focused on action, adventure and fighting. Second is Seinen which are intended to young men between the ages of 15-24. This type of anime tends to be of a more violent and/or psychological in nature, though there are Seinen comedies as well. The third is Shojou anime. It is the female counterpart to Shonen which...
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...The articles are related to music generation features referred papers based on high standard with detailed and informative purpose and claims in order to be reviewed by other peers. Music generation research has approach human and science to make our life become more and more completed in many ways to enhance human cognition, emotion, physiology and endocrine throughout the experiments and study . In this paper we will be analyzing the benefits and effectiveness of music interventions helps people in many other fields like computation, data machine, entertainment and especially human cognition. There are eight sources below to illustrate the range of task and main purposes of music applying the electrophysiological, biochemical measurement...
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...Cultural consumer and copyright: A case study of anime fan subbing Carlo Valencia BSED 1st year Abstract This paper intends to discuss copyright infringement from consumers’ perspective through looking into anime ‘fan subbing’. Anime fan subbing refers to the participatory consumption in which avid fans copy anime (Japanese animation), translate Japanese to another language, subtitle and release subtitled version on the Internet to share it with other fans, without asking for permission from the copyright holder. The case study of English fan subbing of anime shows that this activity was guided by fan subbers’ own ethics that intended to support the anime industry by self-controlling fan subbed anime. Under the advancement of digital technologies and the increased global connectivity among anime fans, however, the existing ethics have become outdated and thus global distribution of anime is further detached from the industry’s distribution businesses. This paper notes the importance of consumers’ own norms and rules in shaping behavior of copyright infringement. It raises further questions on the relationship between copyright law and consumer ethics. Introduction Amid the rise of creative economy discourse, the issue of copyright is drawing increasing attention from cultural industries, policy makers, civil societies and consumers. Simply put, ‘copyright’ can be defined as a series of exclusive rights to reproduce and distribute a work of artistic...
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...Chapter 1 The Problem and Its Background This section discusses the background of the thesis research entitled. “--”. The general and specific problems, significance of the study, scope and limitation, the framework of the study, and definition of terms used are presented here I. Introduction Fan fiction also known as, fanfiction, fanfic, FF, or fic is a defined term for fan labor about stories of characters or simply fictional characters and settings written by fans of the original work, rather than by the original creator. Works of fan fiction are rarely commissioned or approved by the original work's owner, creator, or publisher; also, they are almost never professionally published. Because of this, many fanfics written often contain a disclaimer stating that the creator of the fanfic owns none of the characters. Fan fiction, therefore, is defined by being both related to its subject's canonical fictional universe and simultaneously existing outside the canon of that universe. Most fan fiction writers assume that their work is read primarily by other fans, and therefore tend to presume that their readers have knowledge of the canon universe (created by a professional writer) in which their works are based. Fan fiction, as the name suggests are works of fiction created by fans. Ranging from books to movies, eager aficionados re-create scenes and plots to fit their own fancy. While seemingly trite to some critics, the fan fiction community is a large and supportive...
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...that made this event unique was that it was documented on Twitter” this would clearly indicate that there was a relationship between the fans knowledge of the current affair which was the hockey game and the Literary review-RQ- 1. Is there a relationship between social media use and KNOWLEDGE of current affairs? 2. What is the relationship between social media use and knowledge of stand your ground law? 3. What is the relationship between social media use and attitude toward stand your ground law? Methodology- In the text it is stated that Twitter is a fairly new medium within the sport communication scenery; a growing body of literature has examined its utilization among various user groups such as athletes. Sport-specific research regarding Twitter has largely focused on general usage trends, however, this particular event summarized a crisis event situation, where the framing and perception of the event and larger cultural frameworks could be examined on a digital medium. Variables were modified from Billings and Angelini’s...
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...Anime addiction and Its Influence to the Lifestyle of High School students of St. Mary’s College of Tagum _________________________ A Research Presented to ______________________ In Partial Fulfillment of the Requirements in English IV By Acknowledgement This research paper would not be exist without the Help of our parents, who give us advice when we need them, Who inspires to work this research paper, they were a great source of support and encouragement. To Mrs. Dinah L. Mission who gives us this project to experience how to make a research paper and give us an idea to make this research paper complete. To all of our friends who give us support and to share their ideas to this research paper. To our God w Dedication This research paper is to the people who help us Table of Contents Title Page i Table of Contents ii Chapter 1 What is anime? Why is Anime Addicting? Does watching anime affect our personality? What can and can’t we learn from watching anime? How can anime influence us? What is anime? According to Dictionary.com “a Japanese style of motion-picture animation, characterized by highly stylized, colorful art, futuristic settings, Violence and, sexuality.” According to anime otaku (obsessed of anime) “essential...
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...RESEARCH METHODOLOGY Topic:- Analysis of bandwagon effect on youth CHAPTER 1 1.0 Introduction 1.1 Statement Objective: To analyze the factors which create a bandwagon effect on youth and study their effects. 1.2 Why this topic? In 1999 a huge craze being described as Potter mania came into existence following the humungous hype created by the harry potter fans. This led to a huge demand for harry potter books, movies and goodies. Millions of fans waited in lines outside the book stores to get their first copies of the books. These people known as the ‘Potter heads’ created a huge fandom which included both children and adult alike, despite J.K Rolling original marketing the book for children aged 9-12. Thus, here in this research paper we are analyzing the various aspects and factors causing this bandwagon effect esp. among youth. • Why individuals make irrational choices based on the information they receive from others? • Why people decide to ignore their personal information signals and follow the behaviour of others? • What are the major drivers to propel this behaviour? • What common factors are found among such people? What differentiates them from other sections of population. • What are the pronounced effects to be seen? Are they good or not? Etc. In layman’s term the bandwagon effect refers to people doing certain things because other people are doing them, regardless of their own beliefs, which they may ignore or override....
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... Review questions and application exercises on p. 134 and 135 Ch. 7 Product-selling Strategies that Add Value Article: Harte Hanks; Create and Nurture B2B demand with social media, 2010 Article: Ricci, L.R., ― What changed our sales cycle and Why?‖, 2005. Review questions and application exercises on p. 154 and 155, case on p. 155 Ch. 8 The Buying process and buyer behaviour. Article belonging to CH 8: How you slice it; smarter segmentation for your sales force. Describe positioning as a product-selling strategy Explain the cluster of satisfactions concept Discuss product-positioning options Explain how to sell your product with a price strategy Explain how to sell your product with a valueadded strategy Positioning involves: • Those decisions and activities intended to create and maintain a certain concept of the firm‘s product in the customer‘s mind Differentiation refers to: • Your ability to separate yourself and your product from that of your competitors • It is the key to building and maintaining a competitive advantage The set of benefits and values the company promises to deliver to customers to satisfy their needs A well-informed customer will usually choose the product that offers the most value • • • Applies to both new and existing products May be necessary to reposition products several times Salespeople have an important and expanding role in differentiating products • ...
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...Bibliography for Social Network Sites related thesis Aaltonen, S,, Kakderi, C,, Hausmann, V, and Heinze, A. (2013). Social media in Europe: Lessons from an online survey. In proceedings of the 18th UKAIS Annual Conference: Social Information Systems. (pp. Availalable online). USIR. , and 2013, , in: , 19-20 March 2013, Worcester College, Oxford, UK. (conference paper) Acquisti, Alessandro, and Gross, Ralph. (2006). Imagined Communities: Awareness, Information Sharing, and Privacy on the Facebook.In Golle, P. and Danezis, G. (Eds.), Proceedings of 6th Workshop on Privacy Enhancing Technologies. (pp. 36--58).Cambridge, U.K. Robinson College. June 28-30. (conference paper) Acquisti, Alessandro, and Gross, Ralph. (2009). Predicting Social Security numbers from public data. Proceedings of the National Academy of Sciences, 106 (27), 10975-10980. (journal article) Adamic, Lada, Buyukkokten,Orkut, and Eytan Adar. (2003). A social network caught in the Web. First Monday, 8 (6). (journal article) Adrien Guille, Hakim Hacid, Cécile Favre, and Djamel A. Zighed. (2013). Information diffusion in online social networks: a survey. SIGMOD Record, 42 (2). (journal article) Agarwal, S., and Mital, M.. (2009). Focus on Business Practices: An Exploratory Study of Indian University Students' Use of Social Networking Web Sites: Implications for the Workplace. Business Communication Quarterly. (journal article) Ahmed OH, Sullivan SJ, Schneiders AG, and McCrory P. (2010). iSupport:...
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