...Raven, a young girl, is walking home with her mother’s lottery ticket in her back pocket. While walking home she runs into one of her ex best friends that grabs the lottery ticket out of her back pocket. Her ex best friend, London, then switches her lottery ticket with a different one. Raven starts to rush home before the streetlights come on. She doesn’t want her mother to miss the numbers. Just barely making it be for the lights come on Yolanda, her mother, starts to scream outside the apartment window. “ Hurry up Raven they about to show the numbers” Yolanda says. Raven starts to run up the stairs as fast as she can. Busting threw the door running towards the TV her mothers screams the numbers. Looking at the ticket Raven’s mouth drops. So far all of the numbers are correct and they both wait for the last set of numbers. Not thinking they will win the announcer says the winning number for the mega millions. “3-8-1” the announcer says. Raven looked at the numbers shown on the TV and then looked at the ticket and says nothing. Yolanda automatically thought that they lost and just turned the TV off. Yolanda walks off in shame and then, Raven runs up to her mother screaming that they won. Her mother thought she was crazy so she turned the television back on and looked at the ticket. They jumped up and down in joy. Yolanda calls her job to let them know that she quits and told them never to call her again. Raven is so excited that she calls her new boyfriend Monte to tell...
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...That brings me to my second wish. I would wish that I could stop world hunger. As I say that, the genie looks straight at me and says that she is going to grant both of my wishes. As she says that I’m wondering in my mind why this genie chose me. Why is she giving me the two wishes? I’m not sure if I’ve done anything good in my life so if she actually does grant my wishes then I would become a better person. The genie starts to close her eyes and lifting her arms up in the air. I feel as if the world stopped moving. Then all of a sudden the room is shaking and then the genie was gone. I look on the table and I see a lottery ticket laying there. Is this my chance I’m wondering. I turn on the news just as they are saying the winning ticket numbers. I won! I couldn’t believe that the genie actually made this happen. When I get the money I try to do as much as I can to help the starving kids. I actually feel better when I know...
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...CHAPTER 1 Introduction Copyright ©2008 The McGraw-Hill Companies, Inc. All rights reserved. Overview bro13556_ch01.indd 1 The primary objective of an experiential learning simulation game, such as FinGame Online 5.0 (FG), comes from learning how to plan, formulate strategies, and make sets of sound decisions sequentially through time. FG provides a decisionmaking setting similar in many respects to the financial management requirements of an actual company. The manager of an FG company has the operating control of an entire company. The manager is the chief financial officer (CFO) who also controls major decisions normally managed by the chief executive officer (CEO) and chief operating officer (COO). The FG decision environment is much more complex than the environment found in standard texts and case courses for two primary reasons. First, decisions are entered in many interrelated areas in each period of play. Tools and techniques previously examined, analyzed, and employed in only single-decision problems now must be applied in the presence of interrelationships with many other simultaneously derived decisions. Second, decisions must be entered over several periods of play. The consequences of prior decisions impact the range of decisions available in later periods. To be successful, an adopted strategy must be flexible enough to adjust to a changing environment over time. Avoiding decisions that eliminate a large set of future company options is key...
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...Accounting for the Cost of Software Programs at AdCom Games, questions A-C: A product costing system for Adventurous Computer Games, Inc. (AdCom) should take into account all the costs that are associated with each different game. This will ensure that all costs, both variable product costs as well as fixed costs are being covered. Beginning with the project team costs was a simple allocation, as these costs were already divided between the three different games. Next, the costs from the product development center needed to be allocated to each game; however, they did not keep track of these costs per product. The information that was provided gave some detailed information as to the number of hours the project team worked on each game, the number of lines of code that were written for each game by the product development center, and the cumulative pages of documentation provided for each game. I decided that to accurately distribute the product development costs to each of the games using lines of code as the activity would be the most relevant. Lines of code would provide an actual report of the actual work that was done on each game from the product development center. By taking the total development product center cost and dividing them by the total number of lines of code gave them a cost of $63.76 per line of code. Using this dollar amount I was able to allocate the product development costs to each different game. The other costs which include, manufacturing costs...
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...INSURABLE RISK PERCEPTION !1 ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! The Insurable Risk Perception Paradigm: A Model of Risk Perception for Insurable Financial Decisions ! ! ! ! ! ! ! ! ! ! April 30, 2014 ! ! I have neither given nor received any unauthorized assistance in completing this assignment. Victoria M. Mintz ! ! ! ! ! ! INSURABLE RISK PERCEPTION !2 Introduction and Statement of the Topic Imagine you are going to purchase an iPhone, you make it to the register beaming with pride over your new purchase, and the cashier asks you a question: would you like to buy Apple Care? You look at your device and immediately go to the worst place possible, for some reason you are atop a very tall building holding your new phone over a railing and smash, it is dead. Clearly this is an exaggeration of what could possibly happen, but you concede and agree to the purchase, despite the fact that you are really only preventing a small loss. Now, consider a very similar situation, where you are seated with a life insurance agent. You are presented with many numbers, from how much you will have to pay, to the likelihood that the company will end up paying out. Despite clear evidence that the gain is greater than the loss, consumers often decline to purchase life insurance, even though doing so could prevent a catastrophic loss. What is it that differentiates these two decisions? Past research would indicate many theories...
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...Although it used to be thought as a pride for the host country to hold the Olympic Games, the consideration whether the cost of the Olympic Games outweighs the actual benefits brought to the host country is becoming increasingly more common among the public throughout the world. This essay is going to discuss about the cost and benefits that the host country may obtain by holding the Olympic Games. The negative influence caused by the Olympics may include the enormous financial cost and the passive social impact, while the host country is provided an opportunity to build up country status as well as to help the city renewal. First of all, the Olympics cost the host country an enormous amount of money to hold the game, which may then lead to...
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...simulaTion game ThaT makes learning fun! Player manual Contents game basics Starting a game Finding your way around 2 3 Core activities Ordering product Making sales Increasing your sales Hiring staff game score Key Indicators Game characters 4 6 Checking progress Current week Stock levels Purchase reporting systems Check effect of promotions Financial reports Customer comments options a-Z system requirements faQ: game sites 7 8 8 9 The online business simulaTion game ThaT makes learning fun! Game basics The Small Business Game is an educational game where you run your own sport franchise store (The Sports Store). Each full game starts at week 1 and moves through to week 52 when the game ends. You can leave and come back at any time – we will save the game from your last week of inputs. A game week is pretty much like any week in a retail sports store business. Each week customers come in, browse and (maybe) buy a product from you. Each week you need to make sure that you have enough stock for people to buy, manage your cash and keep you eye on what is happening. starting a game During the registration process you assigned a team. This selection will set up the branding to be used in the game. Once you have been registered for the game, to get started, follow these steps. Click, ‘play now’ from any screen in the web site. To start a new game, click on the ‘new game’ button. To restart your most recent game, click...
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...Expert C Consulting – Team C 1/11/13 BUSN460 Senior Project Devry University Final Report – CanGo Business Proposal Professor Ghattas Table of Content Executive Summary………………………………………………………………………………3 SWOT Analysis…………………………………………………………………………………..3 Market Analysis…………………………………………………………………………………..6 Competitive Analysis……………………………………………………………………………..8 Financial Analysis…………………………………………………………………………….…..8 Strategic Planning Recommendations…………………………………………………………...11 Conclusion……………………………………………………………………………………….13 Works Cited……………………………………………………………………………………...14 Executive Summary – Lauren Harrison The main purpose of the following report is to provide CanGo with an innovative approach to not only capturing the online gaming market but to identify the main strengths and weaknesses that the company faces with their inner management structure. Expert C Consulting is dedicated to focusing on the core current and potential opportunities that are available to CanGo as an advantage over the e-commerce industry. We will also point out the many threats that exist in the e-commerce world and the online gaming industry. CanGo is a small company that in a short time has experienced a great deal of success and we want to help their company continue to earn the success that they deserve. We as a consulting firm are eager to establish CanGo with the necessary tools and strategies to build a solid business structure to handle the current operations of e-commerce and conquer the...
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...prefer to hang out. 3. Nearby to UNISEL and UiTM Shah Alam 4. The population in Shah Alam are high 5. Majority of the people in Shah Alam comes from a good social class 6. Demand and potential for sport are increasing 7. The good facilities around the area can be the attraction for people to visit the centre. Besides, it is near to the highway. 2.0 INTRODUCTION Salmon Sport Centre is established as a result of the survey and research made by the Salmon Sport Enterprise to add another facility for people in Shah Alam. The plan made for this business is because of the increasing potential and demand in sport especially in futsal. Besides that, we also provide a cafe that serves foods and drinks, traditional room game, mini gymnasium, multifunctional court and sport shop that will bring value to the customer. Clearly, this shows that our business is different with other futsal centre. Salmon Sport Centre is situated at Roof Top, Parking Lot Giant Hypermarket, Jalan Plumbum, Section...
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...1 Brooke Sennott Dr. Litzky BA 422W 10th February, 2014 Assignment 1: Nintendo’s External Environment Between the macro-environment and the immediate industry and competitive environment, there are a number of opportunities and threats for Nintendo to consider while drafting its strategic movements. As an overview, Nintendo is relevant within many different industries -primarily electronics, gaming and entertainment. Demographically speaking, Nintendo reaches one of the widest audiences for its products; people of all ages and genders can find something for them at Nintendo. Socially, it is seen as a more “family-friendly” type of entertainment compared to some rival firms. Considerations for political, legal and regulatory environments are increasingly important seeing as Nintendo is a foreign company. Technological, economic, and global forces will also be discussed as to how they play a role in Nintendo’s future. Finally, the buyers, suppliers, rival firms, new entrants and substitute products will be analyzed to construct a clearer picture of Nintendo’s competitive environment. Demographically, the videogame entertainment software industry is broadening. What used to be a younger, male-dominated industry is becoming more diversified with new needs, interests and demands from consumers. 40% of all gamers are female; the average age of a gamer is 34 years old; and 75% of gamers are 18 or older.1 These few, simple statistics highlight incredible opportunities...
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...entertainment product, with software being the primary driver. Nintendo has focused its basic strategy on expanding the worldwide gaming audience. To achieve this, Nintendo is encouraging as many people as possible around the world, through its unique hardware and software offerings, to experience and enjoy video game entertainment, regardless of their age, gender, language, cultural background or gaming experience. Nintendo’s first hardware launch in support of the basic strategy “Gaming Population Expansion“ was a hand-held device, Nintendo DS, which allows users to play intuitively. To drive this platform, Nintendo introduced a new software lineup, Touch! Generations, which expands the definition of video games and appeals not only to traditional gamers but also to inexperienced gamers. In the future, Nintendo plans to leverage various uses of the Nintendo DS system, such as playing in public places, and to take advantage of the high market penetration of the device. Nintendo took another step toward expanding the worldwide gaming population by launching an unprecedented video game console called Wii. Since its launch, Wii has been changing the definition of the home video game console significantly. Nintendo has been making efforts to promote Wii by developing compelling software which takes advantage of intuitive play controls enabled by its Wii Remote and other dedicated user interfaces, in addition to the conventional controller functions, and by enriching the Wii software library...
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...Barbara McGuire Accounting 100 19 August 2011 Activision Blizzard is a video game publisher with a large customer base because of its record shattering sales numbers, as well as, its online gaming division that is the most recognizable brand in the industry. It was a small LLC from 1982 until 2001, at which time it began public trading for FY 2002. The annual fiscal report to the stockholders for Activision Blizzard begins with a list recent achievements gained in the past five years followed by a letter from both the current CEO and co-chairman of the board. In that letter both men explained the vision for future developments, and also explained the success of the company in the form of the company's first ever dividend, and gave detailed information concerning the multiple records broken in sales, digital sales, first time online subscriptions, and online users. The second part discusses in detail using graphs and charts the actual numbers of sales made. This portion includes digital and physical sales, along with, subscription sales. Because of the nature of the product the company will experience an increase in sales into the foreseeable future. The third part of the financial report discusses a ten year summary of financial data and trends of the industry. While sales did dip in FY 2003 sales skyrocketed with the introduction of World of Warcraft, the number one selling online game of all time. Because of this product other titles have quickly gained favor among...
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...Solution to Homework 1 1. (Basic Game Theory) Time magazine and Newsweek are considering which cover story to publish next week. Both of them have two alternatives to choose from: “Impeachment” or “Financial Crisis”. Below there are three versions of game. A. (Time and Newsweek are equally matched.) This corresponds to the case when the game is symmetric. (Time and Newsweek get the same payoff when both magazines cover the same story.) Newsweek Time | | Impeachment | Financial Crisis | | Impeachment | 45, 45 | 90, 40 | | Financial Crisis | 40, 90 | 20, 20 | * Does the game have dominant strategies for both players? If yes, describe them. Can the game be solved by dominant strategies? Answer: Yes, Time’s dominant strategy is “impeachment,” and Newsweek’s dominant strategy is also “impeachment.” So the game can be solved by dominant strategies: both Time and Newsweek will choose “impeachment.” Analysis: For Time, who is the first player and the row player, we compare its rows: (45, 90) to (40, 20). 45>40, 90>20, the first row (impeachment) is always the best, so impeachment is the dominant strategy for Time. For Newsweek, who is the second player and the column player, we compare its columns: (4590) to (4020). 45>40, 90>20, the first column (impeachment) is always the best, so impeachment is the dominant strategy for Newsweek. * Determine...
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...Impact 20 Negative Impact 21 Chapter 8: Analysis 5 - Economic Impact of FIFA 2014 World Cup, Brazil 23 Positive Impact 23 Negative Impact 24 Chapter 9: Overall Critical Analysis of Mega Sporting Events 26 Olympics 26 FIFA World Cup 29 Chapter 10: Challenges in Calculating Economic Impact 31 Chapter 11: Conclusion 34 References 35 Chapter 1: Introduction Hosting a sporting event, and that too a mega-sporting event is considered to be a proud moment in the history of any country. It is hard to provide a clear and well defined meaning for the term mega-event, as its difference from a normal event is not just dependent on the number of actual participants. It needs the fulfillment of many different factors for an event to be categorized as a mega event. As per (Hiller, 2012)[1], mega events are generally short term, one time events, which are high profile in nature and are usually hosted by an entire city. Thus, a similar type of mega event can keep rotating among different cities of the world, after a fixed period of time, which ultimately serves to heighten its importance and associated...
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...Paper University Of Phoenix RES 341 February 28, 2011 Amy Ginsburg Research Process Paper Some baseball fans think there is a correlation between the number of wins and its affect on attendance. This discussion will involve what the research process entails for the topic of the number of wins affecting attendance. This research discussion will describe the purpose of the research, define the problem, discuss why the research is important, propose three possible hypotheses, identify the variables, and define the problem in quantifiable measurements. Finally, what questions will the research answer, and the necessary steps to follow in the research process. Specific factors contribute to the collapse of some organizations and have an effect on each team when it concerns financials. Declining financials lead to higher ticket prices and the inability to attract players who, in turn, affect the win loss performance of a team. Researching the fluctuation with attendance levels at major league baseball games requires identification of the quantifiable measurements necessary to identify the variances between one organization and other. By using the quantifiable measurements, it enables understanding the differences of attendance levels at specific games. The quantifiable measurements analyzed during this process include team, league, age of stadium, stadium size, the surface used in the stadium, players’ salaries, team performance, attendance...
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