...ABHINAV NATIONAL MONTHLY REFEREED JOURNAL OF REASEARCH IN COMMERCE & MANAGEMENT www.abhinavjournal.com CHANGE THE GAME: A NEW MANTRA FOR FUTURE SUCCESS IN RETAIL INDUSTRY? A CASE STUDY OF TESCO’S SUCCESS IN KOREAN RETAIL INDUSTRY Dipanjay Bhalerao Assistant Professor, Indira Institute of Management, Pune Email: dipanjay.bhalerao@indiraiimp.edu.in INTRODUCTION Today’s exponentially growing retail market of around USD 15 trillion (2011) is worth watching as lots of new practices and strategies are being adopted by the retailers around the world. Today there is an increasing need for every giant company to look for the emerging economies for growth. But in that growth pursuit are they slipping from the home grounds or the established markets! Also when the retail company enters into new established markets for expansion, they need to do something innovative which also suits those markets. So what should the retailers do to balance the growth of the established & emerging economies for the expansion! What provokes this thought is Tesco’s rare success in the Korean market. Why to call it rare! As Korea is the retail market where the Retail Giants like Carrefour had bowed to the knees in the battle of retail with the Korean retailer E- Mart, Lotte, the Market Retailer of Korea. Knowing such a market back ground Tesco did something, which stormed the market & brought Tesco into the big league of Korea. Before going into what Tesco did, let’s learn about Tesco and the Korean...
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...Rainsford’s Change A change that a character goes through can be positive or negative depending on the circumstance given. A transformation in attitude or actions indicate a difference in character. The protagonist, Rainsford, in The Most Dangerous Game by Richard Connell, progressively transforms from a critical hunter to a human hunter, developed from his desire for survival. Rainsford is very critical and thick-skulled when it comes to hunting. For instance, he expresses no care towards animals and Whitney by saying that, “You’re a big-game hunter, not a philosopher. Who cares how a jaguar feels.” (pg.19) This statement reveals that Rainsford has no sympathy when hunting down animals; as long as he wins against the enemy, that’s all that matters. Since Rainsford does not know what it feels like to be...
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...The Most Dangerous Game displays how peoples perspective changes. In the story, Rainsford gets thrown into an awfully difficult situation. He had been stranded on a mysterious island. On top of this already scary situation, he had also been taken in by an extremely sketchy stranger who he knows nothing about. At first, Rainsford and Zaroff get along fine and still yet begin a bond over their common interest in hunting. As they talk the General is quick to bring up hunting especially dangerous animals. As the conversation progresses he starts to talk about a far more dangerous game who “ must have courage, (be) cunning, and, above all, it must be able to reason.”. Rainsford soon realizes that the only “game” that has reason is humans and...
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...Ender's character in the novel “Ender’s Game” by Orson Scott constantly changes and reforms through the course of the story as he changes from being more violent and cold to then empathetic, due to the stressful and manipulative environment he is forced to thrive in. Ender is constantly thrown into frightening and stressful situations, even at a young age. Ender is forced to adapt and conquer to survive as seen when Ender beats Stilston “and kicked him again, viciously” (6) even after he was down, and later in the novel attends battle school where a child “killed himself” showcasing its extremely stressful environment as they are separated from their parents and forced to play games and Battle. These two events showcase how Ender’s character...
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...A common perception is that change is only for the better or for the worse, and while Ender Wiggin thinks he has changed for the worse other people think he has changed for the better. In Ender’s Game by Orson Scott Card, the Earth is under attack. Ender, a brilliant young boy, qualifies for battle school, where, over a course of many years, he strives to be the best student at his age. Throughout Ender’s journey through battle school, he becomes an outcast from being the the smartest kid in his class who gives up on the game of battle school all because of his (kid) role-models opening Enders eyes to the real issues. Being the smartest kid among a group of smart kids in battle school is like a call for isolation. Ender being an outcast was caused by the constant envy of other lanches (other kids in his class). Only one kid ever had the nerve to even say, “I noticed you eating all alone” (42) to Ender and try to be a friend. Teachers never made it any easier for him. Colonel Graff spoke highly of Ender, which only made other kids resent him more. To stop the mistreatment Ender used the reason why they didn’t like him, his brain, by hacking into Bernard's, the meanest kid’s, message system and...
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...Temple Grandin: A Game Change Temple Grandin, this is a name that inspires the impossible. A woman, deemed unfit to be an active part of society, changed not only the face of autism but the treatment of animals in the United States. She overcame her dysfunction and changed the way others thought of the ‘disease’. The film Temple Grandin (2010) emphasizes not only Grandin’s ideas but also her drive and her feministic approach. Temple Grandin is a master of compromise. We see Temple Grandin's love for animals as well as her compromising viewpoint displayed in the film as well as the text. This demonstrated in the Wildlife text when she discusses the idea of poaching, she understands that these animals are being killed because it is profitable...
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...simulation will begin The game will end at 9 PM on Sunday, March 3. Accessing your factory http://quick.responsive.net/lt/toronto3/entry.html Littlefield Technologies’ Operations board stuffing testing tuning Operations Policies at Littlefield Purchasing Supplies Processing in Batches Contract Pricing Borrowing from the Bank Cash Balance The winning team is the team with the most cash at the end of the game (cash on hand less debt). Current State of the System and Your Assignment At the end of day 350, the factory will shut down and your final cash position will be determined. Starting at 5 PM on Wednesday, February 27, the simulation will begin The game will end at 9 PM on Sunday, March 3. PLEASE DO NOT WAIT UNTIL THE FINAL SECONDS TO MAKE YOUR CHANGES. SOMETIMES THEY TAKE A FEW MINUTES TO BE PROCESSED. Written Assignment: Analysis of Game 2 of Littlefield Technologies Simulation Due March 14, 8:30 am in eDropbox Your group is going to be evaluated in part on your success in the game and in part on how clear, well structured and thorough your write-up is. The write-up only covers the second round, played from February 27 through March 3. It should not discuss the first round. Your write-up should address the following points: • A brief description of what actions you chose and when. Not a full list of every action, but the major actions such as machine purchases, large changes in inventory policy, changes in production batch sizes...
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...REFLECTION PAPER It is extremely difficult to estimate the amount of knowledge in existence today. While knowledge is flowing in incredible pace, extraction and application of the relevant information from the bulk of knowledge is vital for many aspect of our lives. As an IMBA student in Florida International University, I have never thought that there was such a strict distinction between the information and the knowledge in today’s technology driven world. However, after taken this course, it is quite clear to me that gathering the beneficial information is not an easy task as it seems before. There are crucial elements to obtain valuable information for the businesses. Every business is unique so the strategies for them too. To illustrate, the desired strategy of the business can be thought as an apple pie. To make an apple pie, first, we need to have flour which is the main ingredient. Thus, data is our main ingredient. However, Databases are like huge swimming pools. There are many data sources that we can collect data but having all the data cannot make a good apple pie which is desired at the end. Similarly, no matter how many ounces we have the flour, it is not possible to prepare an apple pie with having only flour. In this step, knowledge which is ‘know how to make a pie’, takes place. Every business is unique. Therefore, as future managers, we need to know which direction we should choose to pursue our business goals. There are many types of bakery in the world...
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...Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.[1] Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed. —Peter Suber, the creator of Nomic, The Paradox of Self-Amendment, Appendix 3, p. 362. Nomic actually refers to a large number of games based on the initial ruleset laid out by Peter Suber in his book The Paradox of Self-Amendment. (The ruleset was actually first published in Douglas Hofstadter's column Metamagical Themas in Scientific American in June 1982.[2] The column discussed Suber's then-upcoming book, which was published some years later.) The game is in some ways modeled on modern government systems, and demonstrates that in any such system where rule-changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Because the game models (and exposes conceptual questions about) a legal system and the problems of legal interpretation, it is named after νόμος (nomos), Greek for "law". While the victory condition in Suber's initial...
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...When I was starting the game, my target market is the group of university students. For the product design part, I used the eco-friendly materials because they have high demand for this materials, the shape of the bag is rounded top with thin spaghetti straps, and no special features on it. The unite cost is $10, and the marketing price is $35. I choose the university store to sell the products and no advertisements. At the fist turn, I got $2957.99 for the net profit. As the game progressed, I tried to choose different groups of customer to sell my products, Then I got the different results. At the second turn, I chose the the school children for my main customers, according to their demand requirements, I changed the basic straps, the green color and syntheic materials for the bag based on the first turn bag. I chose to sell the products directly through the company website to the customers. And I decreased the price from $35 to $28. I got only $63 net profit in this turn. At the third turn, I changed the outdoor enthusiasts for my customers, in this turn, I pressed the wrong botton, I added the University logo on the bag and increased the price from $28 to $37 but chose the wrong customers, so I lost $599 in this turn. At the last two turns, I kept losing money. I still chose outdoor enthusiasts for my customer group, but I added many new things on my bag, I used the large rectangular shape, wide padded straps, advanced materials with GPS and waterproofing special features...
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...internet in their hands. You will not find any teen without a cell phone in his/her hand which means they are in direct contact with their fellows all the time. Not only communication is become fairly easy but also access of information is not a big deal nowadays. Technology has brought significant changes in our lives. The lives our parents or grandparents might have lived are completely dissimilar than the one we are living. Meaning of luxury is changed as it is associated with the obtainability of internet wherever you go. No one can imagine living without computers or internet nowadays. Wedding and party invitations are sent through electronic mails, Picture are shared with family and friends on social media networks and even academic reports are submitted through university portals which is also controlled through technology. There is no such field around us which is considered complete without participation of technology. As far as change in the world culture due to technology is concerned, it could be seen in two perspectives; good and evil. Culture brings change in human’s lives with respect to environment around them and same can be said about technology as it is bringing change in our lives as well. Technology is assortment of human made machines which are made to provide ease and comfort. Their use is entirely dependent on human themselves and their good or bad influence will also rest on that. If these machines are used to make our work easier, then technology is nothing...
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...Thinking Outside the Box 1) What external factors were affecting UPS’s HR practices? How did UPS respond to the trends? They responded to the trends by taking the idea of a traditional classroom to establish the Integrad buildings. Now that the trainees play video games that simulates mock village delivery as well as the slip and fall. These are the types of processes we will have to change as we go through generations and a fast changing global environment 2) Why is efficiency and safety so important to UPS? What role do the company’s industrial engineers play in how employees do their work? Efficiency means saving time and lowers expenses as well. As for safety, which they must take of importance otherwise they would have to consult with labor union. At the end of the day, UPS just wants the employees to have their tasks and deliveries done in a set amount of time to be as efficient as possible. 3) What changes did the company make to its driver training program? What do you think of these changes? Significant changes and if you think about it, was a low risk. UPS basically wanted to get with the times and go along with the generation we now live in. The driving simulator identifies obstacles for them to overcome, and the slip and fall simulator. My personal opinion is that it saved a bunch of time and money. It saved time by having a higher percent of graduates of the program and not having to start the process over...
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...Benjamin Franklin once said “When you’re finished changing, you’re finished.” I believe that there is lots of change in everything. It can be good or bad. Here are some changes in the world, my life, and the story Walk Two Moons. I have had change in myself. One change was I used to enjoy collecting things but now I like video games and WWE wrestling. I used to collect Pokémon cards but I no longer collect them I have changed to playing video games and watching WWE wrestling. I think this was not a huge change but it was a change in myself and my interests. There was also a change in the story “Walk Two Moons.” It was a change in a girl named Sal’s mom who’s life has been changing from the day of her birth to the Hour of her death. One change...
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...Lauryn Moore Mizzo Drama 1 Quick Change Artist Have everyone sit in a circle and choose one person to be the quick change artist. Have the artist go out of sight and change something on him/her self that is visible(i.e.-put shorts on backwards, change hair, tie/untie shoes...). When the artist is done, have him/her walk into the middle of the circle and turn around slowly to give everyone a chance to see what has been changed. Then go around the circle having each person guess what has been changed. The first person to guess correctly is the next artist. Catch a Story Have a ball or (better) a beanbag. Begin a story. Throw it to the person who must continue the story. This is better than dragging around the circle and shy people can get rid of the story after only one word. A variation on this is “fortunately, unfortunately”. Each person must add a sentence, changing the sentence of the main character. E.g. Unfortunately the plane’s engines failed. Fortunately the pilot had a parachute. Unfortunately the parachute would not open. Fortunately their was a haystack underneath. Etc. Martha’s Game Group stands outside a designated performance space. One person runs into the space, forms her body into a statue and announces what she is, as in "I'm a tree." Instantly the next person runs on and forms something else in the same picture. "I'm a bench under the tree." The next person further adds to the picture. "I'm a bum on the bench." "I'm a dog peeing on the tree."...
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...like others and comes to ground on his wheel chair but still manages to play cricket. I found from others that he met with an accident couples of years back and lost his both legs be. As a grown up person now, I could understand “How did he managed to play cricket without legs”. The change he understood, the change he adapted, the technique he developed, the change he made to himself…. It is true and evident that you can’t live every day in the same style. Change is Eternal. If the person in the above story had thought, it is going to hurt him if he tries to play cricket after the accident, then he will be just called as Handicap. But now, he accepted and fought the battle and won. His name is 'Aghoram'. It has truly inspired me in many ways; in fact I have started playing outdoor games. Being in IT industry for these many years, I have realised most of the IT industries were stick to the traditional SDLC models like Waterfall, Increment without realizing that they have become a Machine with no flexibility. Throughout the years they were never ready for any Challenges and ran in to lot of issues and got trapped when it comes to flexibility to accept the change. It’s not only about Change, it is also about ‘Time to Market’, the more the anxiety you create in Customer, the more trap you...
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