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Game Theory

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Submitted By charlieyellowfin
Words 1747
Pages 7
“Planning and Playing a Game”

Objectives:

* Learn how individuals contribute to teamwork. * Experience some of the features of group work and teamwork. * Understand what managers and organizational developers do to transform groups into teams. * Articulate the tangible benefits (both quantitative and qualitative) of high-performing teams. * Finish with an interest in learning more about these concepts and techniques to apply what you learn.
Background:

In game theory, there are non-cooperative and cooperative games. A non-cooperative zero-sum game has a definite winner and loser. For one to win, one must lose. A cooperative game is where everyone who plays is better off for having played than not having played the game. That is not to say that everyone is equally well off, but simply better off than they were before playing. Hence, even in a cooperative game, some people will likely benefit more than others. To understand why individuals make the decisions they do in a game it is important to consider the personality of the player. Personality is a term used to describe a great many feelings and behaviors. Literally hundreds of personality dimensions or traits have been identified by psychologist over the last 100 years. However, within the past 25 years or so, a consensus has emerged that, for the most part, the human personality can be described by five dimensions or factors. The Big Five personality dimensions include: extroversion, emotional stability, agreeableness, conscientiousness, and openness to experience. Research on the Big Five personality dimensions is promising due to the evidence that shows personality does influence important work behaviors such as job performance, training proficiency, and job satisfaction.

Setup:

Players where each given 27 statements designed to provide insight regarding how they see

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