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Game Vending Machine

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Use Case Description for Acme Video Game Vending Machine System

Created by: Quang Tran Date: Oct 11, 2014

Use Case Name: Rent a Game
Scenario: Customers rent and return games.
Triggering Event: Customers use their Debit/Credit card for games rental, which is charged by Acme’s Bank.
Brief Description: Customers enter requirement information and swipe a valid card for games rental.
Actors: Customers, Acme’s Bank, and Central computer system of Acme headquarters.
Related Use Cases: None.
Stakeholders: Security department.
Preconditions: System is in stand by mode and ready to perform.
Postconditions: System is in performance mode (1 or 2 minutes) before turn to stand by mode.
Flow of Events: Actor System 1. Customers choose games through vending machine
2. Customers enter information and pay by a valid card.
3. Acme’s Bank check and charge for rental
4. Acme’s computer system organizes and save customers’ information.
5. Customers return games at vending machine.
6. Customer received a receipt and additional charge via e-mail. 1. Acme’s bank is received customers’ information from vending machine.
2. Acme’s computer system is received customers’ information from vending machine.
3. Vending machine dispended games after customers’ information are approved.
4. Machine received returned games from customers.
5. Information sent to Acme’s bank and Acme’s central computer system.
6. A receipt e-mail to customers for a final charge.

Exception Conditions: Bar code reader is error (step 5, actor), lost of internet connection (step 1). Machine errors (step 4) (games are not dispensed, or received). These errors cause customer can not rent or return games.

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