...outside of who they are, and empower them to tackle real-world problems. According to Jane McGonigal in her article “Be A Gamer, Save the World,” video games help fulfill human needs that society fails to entertain. Typically, gamers are typecast as escapist-an individual who tries to escape away from reality-but the reality is playing video games has helped players become the best versions of themselves. Throughout the article McGonigal provides information and research pertaining to the increasing number of people playing video games and why they can help increase the quality of life, and how they provide a genuine need that the real world does not but she fails to provide any...
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...Intent of Report: This report is intended to provide CanGo management an understanding of the challenges that they face and a recommended plan of action that will help CanGo overcome these challenges. This report covers the first and second week of videos provided for analysis. Findings: 1. CanGo is a company that is operating without a strong vision or mission statement along with a set of values that identifies their presence and purpose in the market of online gaming. CanGo also does not have a clear business strategy: without this it is very difficult for any of CanGo’s personnel to have any sense of business acumen. 2. During the management meetings it is evident that there is a strong need for some structure and proper utilization of the strategic management process. Everyone seems to be working on projects that are not their strong points, and clear deadlines and expected deliverables are not established. 3. Currently CanGo does not utilize proper planning. Management does not give subordinates appropriate guidance to establish timelines for project deliverables. It is also clear that Nick, the project manager was perhaps a poor choice by management due to his lack of organization, planning skills, and experience in project management and leadership. It does not help the situation that Nick was given very little direction from his superior, Warren. 4. CanGo dove into a new business venture without any financial or market analysis that will afford...
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...United States Gaming Industry Worksheet HM 322 Week 1 DQ 1 HM 322 Week 1 DQ 2 HM 322 Week 2 Individual Assignment Effects of Gaming on Society Paper HM 322 Week 2 DQ 1 HM 322 Week 3 Individual Assignment Staffing a Casino HM 322 Week 3 Individual Assignment Economic Impact of Gaming Enterprises Presentation HM 322 Week 3 DQ 1 HM 322 Week 4 Individual Assignment Regulation and Ethical Issues in the Gaming Industry Paper HM 322 Week 4 DQ 1 HM 322 Week 5 Individual Assignment Baderman Island Casino Development Paper HM 322 Week 5 DQ 1 ----------------------------------------------------------- HM 322 Week 1 DQ 1 For more course tutorials visit www.tutorialrank.com Class, In the article, "Two Studies show disparate triggers for gambling" argue that the closer you are to living by a casino the more likely you are to become a problem gambler. My first thought was that the article does not address the inner motivations and relying on a geographic location seems like an obvious answer. What are your thoughts? Do you think in general that proximity to things makes you do those activities. Could we make the same argument for someone who lives near the ocean would become a compulsive surfer? Is there a better way to identify triggers? How might one recognize a problem gambling triggers even if they were not close to a casino, because nowadays all you have to be close to is a computer? Would you rely on or...
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...States Gaming Industry Worksheet HM 322 Week 1 DQ 1 HM 322 Week 1 DQ 2 HM 322 Week 2 Individual Assignment Effects of Gaming on Society Paper HM 322 Week 2 DQ 1 HM 322 Week 3 Individual Assignment Staffing a Casino HM 322 Week 3 Individual Assignment Economic Impact of Gaming Enterprises Presentation HM 322 Week 3 DQ 1 HM 322 Week 4 Individual Assignment Regulation and Ethical Issues in the Gaming Industry Paper HM 322 Week 4 DQ 1 HM 322 Week 5 Individual Assignment Baderman Island Casino Development Paper HM 322 Week 5 DQ 1 --------------------------------------------------------------- HM 322 Week 1 DQ 1 For more course tutorials visit www.tutorialrank.com Class, In the article, "Two Studies show disparate triggers for gambling" argue that the closer you are to living by a casino the more likely you are to become a problem gambler. My first thought was that the article does not address the inner motivations and relying on a geographic location seems like an obvious answer. What are your thoughts? Do you think in general that proximity to things makes you do those activities. Could we make the same argument for someone who lives near the ocean would become a compulsive surfer? Is there a better way to identify triggers? How might one recognize a problem gambling triggers even if they were not close to a casino, because nowadays all you have to be close to is a computer? Would you rely on...
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...it would really benefit the company as a whole. It is also important because helps with accountability and knowing who, what, when, where, and why. Recommendation #1 By creating a flow chart, CanGo will be better able to more easily manage processes at CanGo. The flow chart will help break down the overall processes into sub-processes. That is what makes them easier to manage. Complaints and returns were the biggest complaints from the previous year. If CanGo implements the use of a flow chart, they will be able to break down the process of handling customer service into sub-processes. The sub-processes would include taking phone calls, responding to emails, shipping, inventory, and finance. 2) Still little financing available 3) Sales = Evaluation and purchase fall off in purchases 4) Lack of knowledge pertaining to who is buying and where they are located 5) Lack of efficiency in picking orders in warehouse Issue #2: CanGo must find hidden clients to increase marketing and sales strategies – Brenda Thomas Behind every decision to buy whether the item is a service or a product, an argument or an idea, the hidden agenda is motivation. People do not follow you because they have been deceived; they follow you because they believe in you. They buy from you because you understand their values, their wants, and their needs. People will make an active decision to support you based upon the way you...
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...Do you consider playing video games as a sport? Gamers dedicate most of their time training and practicing to try to be the best. Some even go all the way and make a full time activity to hope one day they become a professional gamer. Have you ever thought of getting payed for playing video games? Professionals earn huge salaries for playing in competitive gaming tournaments. I believe that playing video games should be considered a sport. There are many reason why gaming should be considered a sport, one of them is the competition. When the professional players compete against each other in tournaments, they compete in huge arenas. Each team have their own fans. People travel just to see their favorite team compete, and the arenas fill up...
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...computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted. 4. Identify what makes teenagers addicted. 5. Know what are the risks for the teenagers is. Significance of the Study This research or study regarding to the computer addiction is made to know what the effects of computer games are for the youths today. Online games are the favourite past times of the teens and even to the children. Therefore, this study will give an advantage on how they will be aware to the consequences. To the Parents. This study will help them to become conscious of this computer games. Inform their children about the effect of the computer addiction to the mental thinking of one individual. To the Teenagers. This study will help them to control their addiction on computer games. This study will also make them aware in what will be the bad effects of it. To the Future Researchers. This study will help them to have more information or an additional reference on their research. Conceptual Framework 1st try Idea Computer Addict 2nd try e Excite 3rd try Enjoy People Once they try a computer games, they get an idea on those computer games. Then, they try again and make them excited to play again until they enjoy it and become a computer addict which had a bad effects for...
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...Project Course Exercise If businesses/organizations are to succeed, it is imperative that there be definitive and attainable objectives and results. The organization will define objectives by looking at the marketplace in which the organization is competing, the core competencies of the organization, recognizing how these can be applied to the goal of success, and then applying the organization's skills and competencies to accomplish the successes. This also means that the organization needs to identify areas it will not pursue – those that are not directly related to the core elements and competencies of the organization. As an example, if a company were focused on developing and manufacturing sporting equipment, it would need to determine if this includes all sporting equipment or a selection of products. Further, the company would need to determine what would be the various levels of support it would provide to its customers. For example, would the company take its equipment directly to the consumers for demonstrations and lessons on how to gain the optimal results with the equipment? All of these types of decisions would be the result of the organization developing a strategy for how it will conduct its business. All of this translates into Strategic Management with the intended result of gaining a competitive advantage in a business niche. Very simply, developing a Strategic Management Plan means having defined what is the best set of results the organization can attain...
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...to say “Congratulations!” on your new game testing company! I'm sure this is an exciting time for you and I want you to get right into testing those latest and greatest games and get started on your new business. Here is how I can help you with that. With all the responsibilities of owning and operating a business, along with testing games, it might be tough finding the time to find the best networking needs for your business. There are many different options out there, but not all are suited for high end gaming and testing applications. I propose using my expertise to make sure you get optimal network equipment so you can focus on what matters the most for your business. The NetGear Nighthawk Dual-Band Wireless-AC Router with 4-Port Ethernet Switch (model R7000) is the best gaming router around. With the Nighthawk's three high powered amplifiers, you'll have no problem getting a speedy internet connection to multiple devices. The Nighthawk also has dual-band operations that can give data transfer rates up to 600+ 1300 Mbps which is great for all your streaming needs. This NetGear router also prioritizes bandwidth for gaming and sues beam forming technology to focus Wi-Fi signals to your Wi-Fi enabled devices for longer range and better performance and also has 4 Ethernet ports for direct connection. All these features make this router is ideal for your business and gaming needs. With all the wireless traffic that will be happening around the office, we can set...
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...Portable Gaming Device Marketing Plan Jason Hudson MKTG522 / Herbig 10/19/2012 1.0 Executive Summary Are you tired of playing “Angry Birds, Words with Friends, or Song Tune on your mobile phone…bored with your iPad? Are your kids fed up with beating Mario in races and his 3D worlds? Ever wanted to take the live-action first-person shooter, “Call of Duty” or “Madden” on the road and play against friends during a road trip or a long flight? Well guess what? Us…good folks here at Microsoft have been working day and night to on some monumental news!!! Microsoft’s ambitions have been nothing short of amazing and being a huge pioneer in the IT industry, dating back to its inception in the early 1980’s. Microsoft is the world’s number one leading in software development and has controlled an overwhelming share of the personal computer operating system market. Microsoft’s products, do not stop at the development of software, nor operating systems; the company supplies the world with a number and variety of different types of products, including their office software, Zune (digital music player), CRM applications, sever and storage software, and last but not least XBOX as well as, the XBOX 360 video gaming consoles. Now that we are entering 2013, XBOX has stood by idle, in the portable gaming device market as we watched Sony & Nintendo dominate their way through this particular gaming market. Well now!! Microsoft has been absence for far too long, and it’s time to...
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...submitted: March 16, 2015 Chapter I Introduction For years video games have been criticized for making people more antisocial, overweight or depressed . But now researchers are finding that games can actually change us for the better and improve both our body and mind. Games can help to develop physical skills. Pre-school children who played interactive games such as the ones available on Wii have been shown to have improved motor skills, for example they can kick, catch and throw a ball better that children who don’t play video games. A study of surgeons who do microsurgery in Boston found that those who played video games were twenty-seven percent faster and made thirty-seven percent fewer errors than those who didn’t. Vision is also improved, particularly telling the difference between shades of grey. This is useful for driving at night, piloting a plane or reading x-rays. Games also benefit a variety of brain functions, including decision-making. People who play action-based games make decision twenty-five percent faster than others and are no less accurate, according to one study. It was also found that the best gamers can make choices and act on them up to six times a second, four times faster than most people. In another study by researchers from the University of Rochester in New York, experienced gamers were shown to be able to pay attention to more than six things...
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...(10 pm Monday night) “You finish your Homework yet?” ( Insert sounds of buttons being mashed and clicked) “ALMOST DONE MOM!!!” : Typical week night for the modern day gamer. “Go Go Go!” My commanding officer shouts to me as we run down the battle field. I hear footsteps and turn to my left taking out two bogies with a single shot, I tell my friend Jon there are two on his right, they fall as well. We race towards the objective bobbing and weaving through the crossfire bullets whizzing overhead, debris clouding our vision. Closer, closer…CLOSEERRR, grenades are tossed at feet, “GRENADE GET DOWN, GET DOWN!” and then…Blackness. “Huh? What the…” I look up at my mom standing there power plug in hand and giving me “that look”. I drop the controller flip off the TV and hit the books. I’m sure I’m not far off assuming this scenario or something similar has happened to many other people this day an age. It is not uncommon to find one if not more gaming consoles or computers within a household this day and age; they have become apart of our modern society and look as though they are here to stay for the long term. But what effects does the up and coming gamming culture have on our society? After taking a closer look at the topic it could be argued that those who are apart of the B. Allen 2 gaming culture are susceptible to possible violent behavior, but are also inclined towards academic success, and health benefits. “Bring on the guts, bring on gore, bring on the mayhem...
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...administration expecting lower market shares in the coming years (“Trump buys raw”, 2009) (“The Trump Brand, 2012) (“Trump Entertainment Resorts, Inc”, 2010) (Bary, A., 2011). The organization’s failure to systematically allocate resources for periodic improvements/updates to these facilities have cost it the inability to attract or retain customers. In fact, just recently the organization relinquished one of its AC properties, The Trump Plaza to its competitor, The Golden Nugget (Wittowski, 2011). This is allocation of resources is critical in an industry where customer retention is correlated to the amount of expenditure and improvements made to the facilities. This slump in the organization competitive performance has been the case for quite some time. The Trump Organization has repeatedly fell at the brink of filing for bankruptcy – due to high leverage, low liquidity, and poor operating performance compared to its competition (Bingham, 2011). While financial stability has been a problem for the Trump Organization, the company’s AC properties, in particular, seem to have a problem in terms of branding. To be specific, the company should tailor and focus its marketing efforts on upper end customers, as opposed to the conventional strategies of AC which is to try to satisfy...
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...In 1972, the first gaming console named “Odyssey” was released by Magnavox. For the next 20 years, the battle between Pc and console gaming would be dominated by the console. Since then, the gaming universe has evolved in ways leaving the modern consumer confused on which platform is right for them. With the options available for gaming today, there are many factors to take under consideration. The cost of today’s console is $500; whereas, a decent gaming Pc can cost anywhere from $1,000 - $1,500. The cost of games are similar on both platforms, which is approximately $60. Pc games tend to go on sale more frequently than console games. Ease of use should also be considered. Consoles are for whom the gaming community calls “Lazy-Boy Gamer’s”; meaning, turn on the console, relax in a lazy-boy recliner and play games. This is made possible due to the use of a controller. Pc gaming uses a mouse and keyboard to play games, so the user will be sitting at a desk in an upright position which can be uncomfortable over long periods of time. When it comes to graphics, Pc’s have no competition. With more processing power with a Pc, most games run at 60-120FPS (frames per second) while consoles today only run at approximately 30FPS. Frames per second refers to how many frames is rendered onto a screen per second, the higher amount the better. With the graphics capabilities comes a price. The maintenance that is involved with sustaining performance can be challenging for some. Software updates...
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...companies’ revenues tremendously. Majority of the company’s researched showed a 30% or higher increase in sales within 5 years which is great for expansion. Building an exceptional customer service program will Increasing sales and return customers and also expanding to new customers. Some background: On-line gaming in the US and global market increased over the past 5 years has been more than 30%. We also found that CanGo customer satisfaction rate is under 50% which threatens the company poetical for growth. Solution: To Expand into the gaming market using a Strategic planning process as part of company operations utilizing internal personnel with external training to get people qualified where they are needed. Identify the companies’ capabilities through Opportunity analysis by replace communication system with a lean, to the point customer service system with operators as needed then build a return customer base by offering rewards and discounts. Market analysis shows the increase of revenue 38% in the US and 30.8% in the global market. Finically CanGo Return on assets is 2.3% and return on sales is 10.94% , excellent. Capital raised the cost of the online gaming to 30,000. With an increase in the market and customer base, CanGo estimates can exceed the 30,000 yearly. SWOT Analysis: Strengths: The e-service that CanGo has offered its customers is a huge success. CanGo has conquered internet integration of music and books that have contributed to CanGo’s success. CanGo’s...
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