...hisMelissa Rios AP1 – Monday Morning Due April 6, 2015 Unit 3 Assignment 1 Game Instructions I decided to make a matching game called “What and Where? Histology Edition”. The game includes 27 picture cards and 27 word cards, totaling 54 cards, similar to a deck of cards. The 27 picture cards include all the tissues including skeletal, muscle, epithelium, cardiac, etc. The word cards ask “What” (what is the tissue) and “Where” (where is it located). The cards with the pictures of the tissues are laid out on the ground to see, as well as the word cards. All the cards (54) are scattered on the ground, completely out of order. The point of the game is to match the card with its picture. For example, Simple Squamous Epithelium is the WHAT and the skin is the WHERE. A picture of this tissue is found on the picture card, with the highlighted portion to identify. The object of the game is to match as many picture cards with word cards. The person with the most matching cards wins the game. Some cards contain extra credit questions, which allows one extra point for guessing it correctly the first time (no points for each additional attempted time). Each person takes one turn before returning to the original player. If the person matches the picture card with a word card, they gain a point. If they pick 2 cards and they don’t match, they neither gain nor loose points and have to put the card back on the ground and the next person goes. Even if someone gets it right, they don’t...
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...problem What cards do I have in a guessing game with each card labeled one through nine? This game is being played with three friends and we can only see what each other have since when we draw the cards it goes on our heads without us seeing what we draw. We have to use logic and math to figure what card(s) we have on our heads. The approach I would use inductive reasoning to solve this problem. This would allow me to logically reason and reach conclusions based on the observations. This means I can look at the cards on my friends head, calculate how much of each number is present in the deck and probability that of me drawing one of the same card my friends have or a different card. In this game I would be using a lot of conjecture; because the evidence is uncertain or incomplete. Conclusion The recommended course of action was to use logic. The type of logic I recommend and used was inductive .Inductive reasoning was useful by using conjecture to find out what cards I had on my head. Another recommendation is to know the amount of each number so that I was able to calculate the probability of drawing a card that one of my three friends has or entirely different cards. I was able to generalize by making individual observation by paying keen attention to my three friends. Solutions Details This would be solved for example there are 4 of each number 1 through 9 giving us a total of 36 cards. Andy, Belle, Carol and I have drawn three cards each. Andy has...
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...Guess Your Card Steven Colson Prof. Latriece Tanksley MAT-104 August 6, 2013 The name of this guessing game is Guess Your Card. The purpose of this project is to employ various logical methods to figure out which cards each player possesses. The game is completed and won by the first player to correctly state what card he or she has. In this particular game setup there are 4 players, Andy, Belle, Carol and Myself. Each player picks 3 cards without looking at them, cards ranging from 1 thru 9. Andy has the cards 1, 5, and 7. Belle has the cards 5, 4, and 7. Carol has the cards 2, 4, and 6. As of right know I do not know what numbers I have in my possession. Andy draws the question card, “Do you see two (2) or more players whose cards sum to the same value?” He answers, “Yes.” Next Belle draws the question card, “Of the five (5) odd numbers, how many different odd numbers do you see?” She answers, “All of them.” Andy suddenly speaks up. "I know what I have," he says. "I have a 1, a 5, and a 7." To figure out what numbers I have in my possession, I will use the process of elimination. I know the numbers of the other players, and information given by the other players I can solve the answer of what are my card numbers. To first solve this problem, I remember that Andy said that he saw two (2) or more players whose cards sum to the same value. So knowing this I know that 2 of the players’ numbers will add up to the same sum. So I add both Belle and Carol card numbers individually...
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...Logic Application: Guess Your Card Jeffrey Self Professor Mune Lokesh Math 104 Algebra With Applications 19 June 2013 In my scenario I am sitting around the kitchen table with three friends and we decide to play the game Guess Your Card. My friends explain to me that in this game each of us in turn will blindly draw three cards from a partial deck of cards. This deck has had all cards above 9 removed, and for this game’s purposes aces are only equal to 1. Without looking at my cards I am to place them facing out on my forehead so the other players can clearly see the cards. Each of the other players is to do the same. The object of the game is to guess which cards you have on your own head using logic to solve the problem. Players draw question cards that reveal information about player cards, and the first to guess their cards based on the information revealed wins the game. My brother Andy has the cards 1, 5, and 7 showing on his forehead. His wife Belle has 5, 4, and 7. My girlfriend Carol has the cards 2, 4, and 6. Andy is selected to draw the first question card, and it asks if he sees two or more players who’s cards sum to the same value. Andy answers affirmatively. With this information I know that I must have cards that equal either 12 or 16. I know this because Belle’s cards sum to 16 and Carol’s cards sum to 12. Since Andy sees two of us with cars of the same value I am able to confirm that my sum must match either Belle’s or Carol’s. At this point none of us...
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...and Application Card Game MAT/104 Algebra with Applications Marisol Rivera Professor Russell Sundberg October, 15,2013 Logic and Application Card Game Name of the game Guess your 3. Guess your 3 is America new popular family game. Takes 36 Cards have number between 1 and 9 ... Add 2 to 10 player ages 7 to adults... plus extremely easy rules for teams or individuals ... And what do you have?... An hour or an entire evening entertainment using Logic and application. Content 36 cards with number between 1 and 9 12 Question card 10 head ring to hold cards. Objective Be the first player to Guess what your 3 card are. First person to do this correctly wins. Setup 1. Each player draws (3) cards (Without Looking). Each player will have numbers between 1 and 9. 2. The player then place their card on the head ring, so that everyone but the player can see the cards. 3. Place the deck of question in the center. Players will answer question based on the card that He or She selects.(Note: Not the player 's card , which the player cannot see) Example Tim draws a questions card, "How many 7's do you see?" he answered ,"one" because he cannot see the 7 on his heads he could only see the 7 on another player. Now that we know the games content, objective and how to setup , Let's play. In this round there will be 4 players, Andy, Belle, Carols, and Marisol. Following the direction all 4 players draw 3 cards without looking, every player knows that each card selected will...
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...Most of the participants that took both experiments scored below the median for psychic ability. In the deck of cards experiment, there were 25 cards and each with a symbol from the five available. If the viewer were to guess, then 1 in 5 responses should be correct, or in other words, the viewer has a 20% of chance choosing the correct symbol. Furthermore, one can expect the viewer to have 5 of the 25 responses correct. In the experiment, Viewer 1 got a total of 5 correct and 20 incorrect responses. Viewer 2 got 8 correct and 17 incorrect of the 25 cards. Both Viewers predicted around 20% of the cards correct, which is around the amount one would expect from guessing. It was believed that if the participant got about half or more of...
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...The Situation You are playing Texas Hold’em against one other opponent. * Your two down cards are 6 of (diamonds) & 7 of (diamonds). * The first three cards to come up are 3 of (diamonds), 4♣ 9♠. * The next card to come up is 10 of (diamonds). You and your opponent have both already bet $24,000 into the pot each. Your opponent now adds $10,000 to the pot. You only have $10,000 left in total. While you consider what to do, your opponent, in an effort to rattle you, reveals his down cards. They are 10♣ 10♠. The Problem Should you call his bet by tossing the rest of your money into the pot, or should you fold and give up the pot to your opponent? Remember your opponent has at least a pair of 10s. What cards could come up to make your hand better? What could come up to make your opponent’s hand better? Is there any way you could tie each other? Also look at the expected value of the game. If you fold, you are assured a loss of $24,000. Make sure this fact is used in your analysis. Write a 1-2 page paper in which you: 1. Explain your strategy for solving the problem. 2. Explain why your strategy will work. 3. Execute your strategy showing your mathematical work. 4. Draw conclusions from your work. Your assignment must: Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides. Check with your professor for any additional instructions. Include a cover page containing the...
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...tradition amongst the Native Americans long before the arrival of Christopher Columbus. Native American Gaming is still a huge part of gaming in the U.S. today. History of Native American Gaming: Long before the ships of Columbus brought playing cards to North America, the indigenous people engaged in gambling activities (“Native American Gaming”, n.d.). According to History of Native American Gaming, 2009: “Gaming is not new to Native Americans. In fact, it has been a part of our culture since the beginning of time.” Stewart Culin’s Games of North America Indians classifies the hundreds of Native games into two categories. These categories include (“Native American Gaming, n.d.): 1) Games of chance, including dice games and guessing games 2) Games of dexterity, encompassing archery, javelin and darts, shooting, ball games, and racing games These categories were found among all of the North American tribes when the Europeans invaded the North American continent. Games that involved guessing typically consisted of sticks that one person would hold in his/her hands behind their backs. Then another person would try to guess which hand the most sticks was in or which hand held a stick with a special marking. Other guessing games involved having to find a hidden object such as a stone or a ball that might be placed into one of...
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...the Journal of Experimental Child Psychology that tackled this question. They aimed to discover the effect of eliciting verbal promises on rule compliance in children. The experiment consisted of two studies both of which were conducted on Han Chinese children in China. The first study consisted of 240 children, ranging from ages 4 to 7, in two randomly allocated groups: a promise group (where a verbal promise not to cheat was obtained) and a no promise group (where no verbal promise pertaining to cheating was obtained). A rigged card guessing game was played between an experimenter and each individual participant from both groups and a situation was created where upon the child’s last chance of winning the game, the experimenter leaves the room thus creating an opportunity for the child to cheat by looking at the card. For 4 years old children, around 85% of children in both promise and no promise group cheated by looking at the card. On the other hand, for children between ages of 5 and 7, the children in the promise group cheated significantly less than children in the no promise group. A second study was conducted within this experiment which...
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...a board game that requires strategy in order to win. Othello is played between two players on an 8x8 uncheckered board. Each player will have their own discs (one side is light and the other one is dark), and they will take turns in placing the discs on the board which corresponds to their color. The disc of an opponent’s color on a straight line bounded by the disc you just placed and another of your disc at the end will result for the entire line to be transferred to your color. The game’s objective is to have the most number of discs on the board until the last square is filled. 9. The Game of Life – created by Milton Bradley in 1860, this game is America’s first ever popular parlor game. The...
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...08/30/2012 Data Mining is a useful tool in the business world today. Data Mining is a process that uses statistical information to gather useful information knowledge from data warehouses. Data Mining can be used for many reasons when gathering information. Businesses that use it are finance, retail and banks for the purpose of finding information on a company or individual. Most business use data mining to predict sales, credit card fraud and to find out what makes the patient ill. HR departments use data mining to predict the value of the employee. Robert (2006)” The eventual goal is to project how much workers will produce over their careers”(para6). This tactic helps companies predict employees who will stay longer in the company as time goes by. The information is then stored into their database to help in the hiring process. “ Robert(2006)”Companies will be able to carry out cost-benefit studies on recruiting, training, and employee retention (along with its counterpart, layoffs)”.Base on this information companies are tired of playing the guessing game but data mining gives them a more accurate look. All the data gathered such as videos email, social media helps the HR understand the person and gives the business clues. Data Mining gives HR the ability to understand a person and search for the best job candidates through social media like Facebook and twitter analyzing conversations. Stupakevich(2011)” One can perhaps get referrals from whoever a person calls, what they...
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...Probability Distribution - Discrete Random Variable - The probabilities of a probability distribution must satisfy two requirements: a. b. Mean (expected value) of a discrete random variable [pic]= E(X) = = 1. In 2010, there were 1319 games played in the National Hockey League’s regular season. Imagine selecting one of these games at random and then randomly selecting one of the two teams that played in the game. Define the random variable X = number of goals scored by a randomly selected team in a randomly selected game. The table below gives the probability distribution of X: Goals: 0 1 2 3 4 5 6 7 8 9 Probability: 0.061 0.154 0.228 0.229 0.173 0.094 0.041 0.015 0.004 0.001 a. Show that the probability distribution for X is legitimate. b. Make a histogram of the probability distribution. Describe what you see. 0.25 0.20 0.15 0.10 0.05 0.00 0 1 2 3 4 5 6 7 8 c. What is the probability that the number of goals scored by a randomly selected team in a randomly selected game is at least 6? d. Compute the mean of the random variable X and interpret this value in context. NOTE: If the mean of a random variable has a non-integer value, but you report it as an...
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...The affects are that an organisation stands to lose income even though it lasts a few minutes it will be a loss of service and also recovery time. 3. Counterfeit goods i Products at risk eg software, DVDs, games, music There is so much technology in today’s world that can be duplicated like all media formats on computers. Also you can copy games and software’s using CD/R or DVD/R. There is software’s where you can make the version smaller so you can fit it on a portable device. ii Distribution mechanisms eg boot sales, peer-to-peer networks In today’s world the distribution to media files such as games, films, music and software’s are being pirated and this is affecting big organisation. This is because pirated media files are start to increase rapidly and are being sold at car boot sales or on the streets. These files are being illegally downloaded and this can lead to a fine. This content is then put on to central servers so then the public can download it for free. There are many different impacts such...
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...on their computer systems. When there is a wireless network with the settings not set right the computer system is fair game for any, who would like to look at information stored on the computer system. Viruses are not the only thing to protect against. Outsiders or even a neighbor can easily get into a computer’s information though a wireless network. Identity theft can even get implemented with wireless security, if you have a lot of personal information. Credit card information and bank account information can all be stolen from the system and then used for evil. Not only are personal homes affected, but businesses can be too. WarDriving is a big fad among the computer ‘hackers.’ WarDriving came from the movie “WarGames” staring Matthew Broderick. In the movie he did what was called “wardialing”. Wardialing is to keep dialing numbers that would access a computer system’s modem until you find a modem and gain access. WarDriving is where someone can drive around in a vehicle and use GPS software to map out access points (AP). Some people take WarDriving further and start accessing wireless networks using other peoples’ bandwidth and/or stealing information off the computer. There are many different programs out there used to see the wireless networks in range. One of the most popular is NetStumbler. NetStumbler scans areas using the wireless network card to...
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...Icebreakers/Mixers You can find many icebreakers on the Internet by using a search website such as Google. Here are some others: -Bingo: Have a bingo type game where you have a grid and you write different things in each box like "has green eyes", then go around and have to find a person who fits that box and have them sign it. When you are through with the boxes (usually about 15 boxes) you end up knowing a lot of weird facts about the other people. -Silent Identification: Each participant is asked to either write words or draw pictures that describe themselves. This is done silently. Then they pin the picture on their chests, walk around and have everyone look each other over. Pictures are then shuffled and participants are asked to identify the person to which the picture belongs. -Pairs Game: Make up pairs or groups of people that go together (Mickey Mouse/Minnie Mouse, Barbie/Ken). Give each person a card with one of the group or pairs on it. The pairs or groups must find their match. When they find each other, they must discuss the best program (or class) they have been to and the qualities that made it a good program (or class). Then they turn the card over, find their new pair and then go through the same process. -Name Game: Sit in a circle. One person starts by using an adjective starting with the same letter as their first name, followed by their first name (i.e. Clever Claire, Kind Karen) The next person and following has to repeat the first person's adjective...
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