...television and video games. As individuals in society display more aggressive behaviours in everyday life, researchers have endeavoured to identify the extent of how much violence portrayed in the media affects an individual’s thought, feelings and behaviours. While there is still debate as to whether there is a casual link between media and aggression, or that engaging with it maybe be cathartic, it has become evident that exposure to violence portrayed in the media can have short-term and long-term effects. This literature report will concentrate on reports and research focused on the influence of different types of media on aggression and the levels that these can be interpreted psychologically. Influences of Different Media on Aggression Exposure to violent media and the effect that this can have on an individual has been a topic that has interested researchers and society alike for decades. The likelihood of aggressive behaviour, thoughts and emotions is increased with short-term exposure to violent video games and films. (MVC 2012:337; Anderson 2004:2). Reasons provided for this increase by the Media Violence Commission (2012:337-8) and Myers (2013:378) is neural processes known as priming and mimicry. Priming is a concept in which images can activate thoughts and behaviours. With this theory in mind, when a person is exposed to violent scenes in the media and video games this can trigger aggressive behaviours, feelings and thoughts. For example, after playing a video game...
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...The culture of weapons is the biggest reason for the US be leaders in death by firearms among developed countries. Mass shooting is defined by FBI as incidents which four or more people get shot or kill in a single event, at the same general time and location, not including the shooter. During the year of 2015, there were 372 mass shootings in the U.S. in 2015, killing 475 people and wounding 1,870 (FBI) and those numbers indicate that mass shooting events are also occurring at bigger frequency, specifically with mass public events or places, usually where the victims do not know the shooter. Those attacks are often pre-meditated with the purpose of retribution, mass-murder, terrorism, or mass-hysteria. Additionally, more than one a day is how often, on average, shootings that left people wounded or dead in the United States (Cohen, Sarah, Lafraniere and Oppel)....
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...“Are children who play video games more likely to be violent?” My hypothesis is “Kids who violent video games increases aggressive thoughts, angry feelings, and physiological arousal, and those who play non-violent will lead a happy life. Prior research has found common trends among children's video game play as related to gender, age, interest, creativity, and other descriptors. This study re-examined the previously reported trend by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine factors that predict greater time spent playing video games among children. Fourth and fifth grade students reported their video game play habits and took a creativity assessment. Principal components analysis revealed factors that predict a child will play video games for greater amounts of time. While previous results showed that video game play does not lower a children creativity, results of this analysis build on these results to show that the most creative children do not tend to play video games as often; other characteristics associated with greater video game play include familiarity with gaming, greater practical but less creative problem-solving strategies, and being less likely to be learning academic content. Implications of these findings are discussed. Another perspective, one less entrenched in debates over the methodology of studying the behavioral effects of video games, comes from Gary...
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...and guns on social media accounts. Not to mention Nikolas Cruz legally owned guns, including an AR-15 pistol. Another key point is Mr. Cruz and his brother Zachary were adopted, both of his parents died. On February 14, 2018,...
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...Rhetorical Analysis Michael Moore’s documentary “Bowling for Columbine,” was an eye opening look at violence and the causes of it in America. Before watching this film I was already aware that there is a problem in America when it comes to gun related violence and watching it helped to reiterate this fact to me. However, because of the overall confrontational style of this film and all of the facetious undertones implied by Michael Moore, the message it carries with it could have more of a negative than positive effect on the viewer, as it did on me. To start, I would like to focus on what was positive about the film. As a whole, the film focused most on connecting with the audience on an emotional level, the “Pathos” side of things. The most heart-wrenching and pitiful examples are the interviews of victims and those most personally affected by each gun related tragedy. The level of emotion expressed by each victim was enough to make any viewer feel a lump grow in his throat, the most poignant include a realtor choking on his words mid- sentence at the very mention of the Columbine Shooting (:23), live footage of children running and screaming in a cafeteria while listening to distressed 911 calls (:30-:32), and interviews with individuals and victims involved with each of the tragic events focused on, one being the Columbine shooting (:34), the other being the incident in Flint involving the death of a six year old girl (1:23-1:25). Every one of these interviews included...
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...Are Video Games really to Blame for Violence of Children? Kid violence and video game violence: Is there a correlation? When a child commits an act of violence, there are times when video games are brought into the equation of the cause. Sometimes, depending on the nature of the crime, violent video games are being blamed directly for the violence of children. There has been research done to learn more about the effects playing violent games on children’s behavior. Since children learn through repetition, repeatedly watching acts of violence over and over again will have an adverse effect on a child’s mind. While the debate continues of whether violent video games are the cause of child violence, one thing that is certain is that parents need to be educated about the effects that playing unsuitable games can have on their children. Cases that seem to show a link between violent video games and children’s behavior are countless. In Jacksonville, Florida, a little girl accidentally shot herself with her father’s handgun (Warford). When Action News asked the little girl’s mother, Lachrisha Holmes, how the little girl even knew what to do with the gun, her mom replied, “I walked past my son and saw her on the computer and they were playing game called ‘Maria Wars,’ they were disassembling a gun” (Warford). Holmes said that she isn’t blaming video games but wonders if that is how her daughter learned what to do with a gun (Warford). In Marble Falls, Texas, a thirteen-year-old...
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...Barack Obama’s speech on Gun violence Gun violence is a huge problem in the United States of America. Each year thousands of people are victims of mass shooting, and mass shooting is a growing problem. Many Americans see this problem but the gun law stays the same. The gun law and the gun culture go way back in American history, and many Americans feel it is their right to bear arms because it is written in the second amendment from 1791. But times have changed, and today most Americans believe that the gun law needs to be stricter. Therefore it can be difficult to understand why nothing happens when the majority of the US population supports stricter gun laws. So why is it that the law cannot be changed? And what can the politicians do to end this nightmare? Barack Obama is trying to highlight this issue in his newest speech on gun violence – “Remarks by the President on Common-Sense Gun Safety Reform” – that he presented at the White House Press Conference on the 5th of January 2016. This paper analyses Obama’s speech. The analysis will focus on the communicative and rhetorical devices in the speech. The sender of the speech is Barack Obama, the current president in the USA. He is representing his own party, the Democrats. Obama is speaking for all Americans and against the gun lobbyists. The speech is built on the foundation of all the gun tragedies, which have happened over the last years, and therefore makes use of al lot of pathos. He expresses his compassion for...
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...| Analysis of Rihanna’s Man Down | Dr. Brown: RTF 331-01 | | Terry Bright, Angelica Grant, Ginae Eddins, Marcus Miller | 5/3/2012 | | In the black community rape is not an issue that is address publicly. “What goes on in my house stays in my house” is how most black families deal with most of their issues. This issue is not only protected in black household but globally rape is not a subject that people address right away. Sexual abuse or rape is usually pushed under the rug, due to the negative connotation stereotype associated with being victimized, because of the controlling images such as the jezebel modernly known as “hoochie.” The jezebel is stemming image associated with the loose women stereotype. Referencing to the notion that if your dressed sleazy i.e. thong showing, booty shorts that she wants attention. This image makes it easy to camouflage the sexual assault to justify how it could be rape if this is what she wants. Any good piece of art has a history or background in which case may translate to the public as controversy. Music is a form of therapy for most to cope with their problems, and music video provides a visual aid for wide-ranging audiences’ and to give a visual message. Rihanna fifth studio album is entitle “Loud” she wanted to address some issue and make them loud and clear. Rihanna released her fifth single from the album entitled Man Down, lyrically this song is a modern version of I Shot the Sheriff by Bob Marley. In the music video...
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...“Bowling for Columbine” Film Analysis On April 20, 1999, many people’s lives drastically changed. An incident that occurred in Littleton, Colorado created a jaw dropping event that disrupted all of America. It also stopped Michael Moore right in his tracks. Not long after the incident, Michael Moore decided to make a documentary called “Bowling for Columbine,” a film that acknowledged many important points that are usually ignored and overlooked. This documentary focused on a school shooting that never should have happened. This tragic incident lead Moore to ponder many questions and create an extremely interesting documentary. Michael Moore has been in the film industry for quite some time. He’s created numerous documentaries that have received a large amount of public attention. He is also a filmmaker, author and political activist that not only knows how to work a camera, but also an audience (Deming). In his documentary “Bowling for Columbine”, Moore uses facts, interviews, and personal stories to really get the viewers undivided attention. He also uses multiple statistics to prove his points throughout the documentary. In 2002, Moore won an Oscar for the Best Documentary Film for “Bowling for Columbine” (Ecksel 1). This film not only touched the hearts of many Americans, but also created an argument for several businesses and associations that were involved. On April 20, 1999, the halls of Columbine High School changed forever. Dylan Klebold and Eric Harris altered...
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...Head shot! That guy was destroyed! I know I wonder sometimes what is happening to our youth today. With so much gun violence especially in the community where there are disadvantage children. Who do we blame and what contributes to the way of how they think. I believe the media, which includes music, television, and video games do impact their behavior and actions. Some games do have educational content yet majority of them promote negative theme such as the abuse of drugs and alcohol, the killing of people and animals, disrespect for authority and the law, foul language and obscene gestures, criminal behavior just to name a few. Kids, typically boys, love the games that blast and shoot things. These are just some examples of the conversation...
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...I will talking to you about age restrictions in violent video games, and why they should be raised. After students Dylan Klebold and Eric Harris opened fire in their Colorado high school in 1999 -- shooting 20 people and killing 13 -- Linda Sanders filed a lawsuit. Her husband was a teacher at Columbine and among the dead. The media revealed that Harris and Klebold played a lot of violent video games, including "Wolfenstein 3D," "Doom," and "Mortal Kombat." Linda Sanders named multiple video game publishers, including Sony and Nintendo, in the suit as well as Time Warner and Palm Pictures since the shooters had apparently watched "The Basketball Diaries," in which a character uses a shotgun to kill students at his high school. In today's ultra-violent media world, it appears there's plenty of blame to go around. But is it legitimate? As of 2001, roughly 79 percent of America's youth played video games, many of them for at least eight hours a week Beyond the obvious issues of concern, like "what happened to riding bikes around the neighborhood," there are bigger questions. Many people wonder how this type of exposure to violence as an adolescent effects social behavior. The rise in dramatically violent shootings by teenagers, many of whom apparently play violent video games, is helping the argument that video game violence translates into real-world situations. But other people aren't convinced and insist that video games are a scapegoat for a shocking social trend that has...
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...The Effects of Video Game Aggression on Adolescence Aggression Adrienne Nichole Abercrombie Research Methods PSY: 326 Prof. Jennifer Madsen January 7, 2013 The purpose of this study is to examine the effects of video game violence on adolescence aggression. Over the years, the gaming industry has become more advanced and influential. Video games in the past years have advanced with better graphics and more capabilities than ever before. The increasing growth of video game industry has left many of its customers questioning most of the contents of the games that are being purchased. The main concern of many of these customers is the violence that is associated with the games. There have been several studies that have examined the effects that violent video games have on aggression. Huesmann, (2010) conducted a study on violent video games. The studies from this meta-analysis found that violent video games stimulated aggression in the players in the short run and increased the risk for aggressive behaviors by the players later in life. The effects occur for both males and females and for children growing up in Eastern and Western cultures. Konijn, Nije, and Bushman, (2007) conducted a study to examine if violent video games increased aggression if the player identified with the violent game characters. The authors concluded that the most aggressive participants were those who played a violent game and wished they were like a violent character in the game....
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...free State, the right of the People to keep and bear arms, shall not be infringed.". This has caused a lot of shootings in the history of the nation, but, although people think about regularizing the sale of the guns, but, the politicians and the president Donald Trump to refuse to regularize the sale of weapons, since that could have an impact on the economy. In addition, the purchase of weapons has no restrictions and there are for all prices, from low cost to high...
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...Marketing Violence to Kids Jeremy Eisnor ITT Online Written Analysis January 9, 2015 Abstract It is said that video game makers advertise their violent games, to young children and that that leads to violence among the youth. I believe that companies market their games in general, and when it comes to ones deemed violent, they are careful not to market to children. I also believe the games cannot be blamed for the children being violent. I play violent video games and so does my son, and we are the least violent people you will ever meet. At some point we as parents have to stop blaming games, movies, TV, or any other type of media for the violent actions of our kids. Marketing is everywhere, and no matter how well you control it, kids will see it, especially in this day and age of information. My son and I play video games all the time and some of our favorite are the ones considered violent. The Grand Theft Auto series of games are some of the best if you like video games. It isn’t the best because of the violence but because the content of the game and what you’re allowed to do. You can roam free in this world and explore things and basically do things as you want or you can do specific missions. We will continue to play these games and if they are violent then so be it. We are with the majority of people who understand these are just games and they do not makes us any more violent then we already want to be. The truth is we give our...
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...views on how to understand and tackle a security problem, using the best research evidence available. Reports are written to appeal to security practitioners in different types of organizations and at different levels. Readers will inevitably adapt what is presented to meet their own requirements. They will also consider how they can integrate the recommended actions with existing or planned programs in their organizations. This CRISP report focuses on firearms in the workplace and their relationship with workplace violence. Author Dana Loomis, PhD, discusses how firearms end up at workplaces, and then assesses a host of opportunities to prevent any ensuing problems. His recommendations provide solid ideas on how organizations can avoid becoming victims of workplace violence, and how to implement recommended solutions. His discussion helps security practitioners think in a more informed way about firearms in the workplace and ways to prevent violence. CRISP reports are based on the Problem Oriented Policing (POP) Guides produced by the Office of Community Oriented Policing Services (COPS) of the U.S. Department of Justice, which can be accessed at www.cops.usdoj.gov. While that series summarizes knowledge about how police can reduce the...
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