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MANAGEMENT CONTROL SYSYTEM

HASBRO INTERACTIVE

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UNIVERSITAS PELITA HARAPAN

TANGERANG KARAWACI

Habro Interactive

• In 1995 at the Tokyo Toy Fair, Allan Hassenfeld, chief executive of toy and game company Hasbro, decided it was time once again for his company to take a risk on interactive games. The company had been stung when betting on the notion that customers would spurn traditional board games in favor of the electronic variety.

• Mr. Hassenfeld building a new division to be named Hasbro Interactive with Mr. Dusenberry as a general manager.

• Mr. Dusenberry gained direct experience in most aspects of the game business.

History of Hasbro

• Henry Hassenfeld, Alan’s grandfather , founded Hasbro as Hassenfeld brothers, Incorporated, in Pawtucket, Rhode Island, in 1923.

• The company manufactured a variety of inexpensive products, eventually turning toys in the 1940s.

• George Lerner sold a quirky idea for $500 and a 5% royalty in 1951 that the company hit pay dirt (Mr. Potato).

• A bit more than a decade later, Hasbro had another tremendous hit-GI joe.

• Under Stephen Hassenfeld’s leadership, Hasbro became one of the fastest growing companies in America. The acquisition of game company Milton Bradley in 1984 helped accelerate that growth.

• When Stephen died suddenly in 1989, leadership passed to younger brother Allan. An acquisition of Tonka, including Parker Brothers, followed.

• Hasbro properties then included many well-known products, including Monopoly, Batman, Nerf, Play-Doh, Raggedy Ann, Candy Land, Scrabble, Barney, and many more.

• The toy industry evolved into a two horse race : Hasbro vs Mattel.

Building Hasbro Interactive

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