...information B.Importance of the paper C.Statement of the problem D.Definition of terms Anime addicton A.Reason of anime addiction 1.manga 2.video games 3.movies 4. anime series B. positive effect of anime addiction 1.culture 2.fashion 3.language 4.social interaction C.Negative effects of anime addiction 1.health 2.immoral activities 3.money disposal Conclusion. The rapid rise of anime has seen much controversy in this generation. We are bombarded with the popularity of anime where many people especially teenagers around the world were involved. anime Addiction is actually a very serious problem for it involves many people where only themselves can solve it. The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun’ichi Kōuchi and Seitaro Kitayama, referred to as the “fathers” of anime.[1] During World War II, propaganda films such as Momotarō no Umiwashi (1943) and Momotarō: Umi no Shinpei (1945) were made, the later being the first anime feature film. During the 1970s, anime developed further, separating itself from its Western roots, and developing distinct genres such as mecha and its Super Robot sub-genre. Typical shows from this period include Lupin III and Mazinger Z. During this period several filmmakers became famous, especially Hayao Miyazaki and Mamoru Oshii. In the 1980s...
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... (This paper, and the accompanying presentation I’m not bad, I’m just drawn that way, were done in 2006 for a women’s studies course at Ohio State University. Some of the facts may be a bit outdated, some have been updated, but I still stand by the interpretation of the texts. And, warning, this posting will include illustrated examples of pornographic cartoons, so it is definitely rated NSFW. Part 1 here discusses the subject matter; Part 2 compares hentai to live action pornography; Part 3 considers the ramifications of hentai.)  Created by a fan, and named “Jessica Rabbit Naughty Pin-up”. When Jessica Rabbit, the animated femme fatale of Who Framed Roger Rabbit? uttered the line “I’m not bad, I’m just drawn that way,” I sincerely doubt her creators knew that a decade later she would be made into an online porn star. Now, alongside other American and Japanese cartoon women, she has entire websites devoted to her. Is Jessica being objectified, degraded, and having her rights taken away? Logically, no, because Jessica is merely ink-and-paint, a figment of someone’s imagination brought to life only by the mechanical and visual trickery of animation. As she said, it’s not her fault she was drawn to represent a stereotypical male conception of an idealized woman. Why should we care if people have changed her from a children’s animated figure into an adult porn star? The purpose of this essay is to answer just that: the reasons we should care, and why research should not...
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...written permission from the publishers. The author has made an online version of this work available under a Creative Commons Attribution-Noncommercial 3.0 License. It can be accessed through the author’s Web site at http:www.itofisher.com/mito. Yale University Press books may be purchased in quantity for educational, business, or promotional use. For information, please e-mail sales.press @ yale.edu (U.S. office) or sales @ yaleup.co.uk (U.K. office). Designed by James J. Johnson Set in Janson Roman and Helvetica type by Westchester Book Group, Danbury, CT Printed in the United States of America [[CIP info to come]] A catalogue record for this book is available from the British Library. This paper meets the requirements of ANSI/NISO Z39.48-1992 (Permanence of Paper). 10 9 8 7 6 5 4 3 2 1 Chapter 2, “Database Animals,” is excerpted from Otaku: Japan’s Database Animals by Hiroki Azuma, translated by Jonathan E. Abel and Shion Kono (Minneapolis: University of Minnesota Press, 2009), pp. 25– 62. Originally published in Japa nese as Dobutsuka suru posutomodan: otaku kara mita nihon shakai (Tokyo: Kodansha Gendai Shinsho, 2001). Copyright 2001 by...
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...(c) Bedford/St. Martin's bedfordstmartins.com 1-457-62096-0 / 978-1-457-62096-6 SOUNDS AND IMAGES Movies and the Impact of Images 187 Early Technology and the Evolution of Movies 192 The Rise of the Hollywood Studio System 195 The Studio System’s Golden Age 205 The Transformation of the Studio System 209 The Economics of the Movie Business 215 Popular Movies and Democracy In every generation, a film is made that changes the movie industry. In 1941, that film was Orson Welles’s Citizen Kane. Welles produced, directed, wrote, and starred in the movie at age twenty-five, playing a newspaper magnate from a young man to old age. While the movie was not a commercial success initially (powerful newspaper publisher William Randolph Hearst, whose life was the inspiration for the movie, tried to suppress it), it was critically praised for its acting, story, and directing. Citizen Kane’s dramatic camera angles, striking film noir–style lighting, nonlinear storytelling, montages, and long deep-focus shots were considered technically innovative for the era. Over time, Citizen Kane became revered as a masterpiece, and in 1997 the American Film Institute named it the Greatest American Movie of All Time. “Citizen Kane is more than a great movie; it is a gathering of all the lessons of the emerging era of sound,” film critic Roger Ebert wrote.1 CHAPTER 6 ○ MOVIES 185 (c) Bedford/St. Martin's bedfordstmartins.com 1-457-62096-0 / 978-1-457-62096-6 MOVIES A generation later...
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