...hi For other uses, see Hello (disambiguation). "Hallo" redirects here. For other uses, see Hallo (disambiguation). Hello is a salutation or greeting in the English language. It is attested in writing as early as the 1860s.[1] Contents [hide] * 1 First use * 2 Etymology * 2.1 Telephone * 2.2 Hullo * 2.3 Hallo and hollo * 2.4 Cognates * 3 "Hello, World" computer program * 4 The Apple DOS HELLO program * 5 Perception of "Hello" in other nations * 6 See also * 7 References * 8 External links ------------------------------------------------- First use Hello, with that spelling, was used in publications as early as 1833. These include an 1833 American book called The Sketches and Eccentricities of Col. David Crockett, of West Tennessee,[2] which was reprinted that same year in The London Literary Gazette.[3] The word was extensively used in literature by the 1860s.[4] ------------------------------------------------- Etymology According to the Oxford English Dictionary, hello is an alteration of hallo, hollo,[5] which came from Old High German "halâ, holâ, emphatic imperative of halôn, holôn to fetch, used especially in hailing a ferryman."[6] It also connects the development of hello to the influence of an earlier form, holla, whose origin is in the French holà (roughly, 'whoa there!', from French là 'there').[7] As in addition to hello,halloo,[8] hallo, hollo, hullo and (rarely) hillo also exist as variants...
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...meep blah blooop meep meep merrp merp hello hello hello hello heloo heloo hello hello hello hello hello hello hello my name I hello my name is hello my name is hello my name s hello my name is hello Helen erin jack fan fran san fran sisco Italy new york las angeles hello I hate English this is not fun yes it is not fun this sucks a lot yes it does I do not like this at all this smells like farts yes it does cuz English is a piece of poo and I hate it so much I would rather do math than this is hate this thank god im almost done with English this year meep blah blooop meep meep merrp merp hello hello hello hello heloo heloo hello hello hello hello hello hello hello my name I hello my name is hello my name is hello my name s hello my name is hello Helen erin jack fan fran san fran sisco Italy new york las angeles hello I hate English this is not fun yes it is not fun this sucks a lot yes it does I do not like this at all this smells like farts yes it does cuz English is a piece of poo and I hate it so much I would rather do math than this is hate this thank god im almost done with English this year meep blah blooop meep meep merrp merp hello hello hello hello heloo heloo hello hello hello hello hello hello hello my name I hello my name is hello my name is hello my name s hello my name is hello Helen erin jack fan fran san fran sisco Italy new york las angeles hello I hate English this is not fun yes it is not fun this sucks a lot yes it does I do not like this at all...
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...franchisee’s stores with licensing or wholesale, we can say that the power of supplier brand its low inside the Sanrio factories around the world but high for the different stores that sell Sanrio Inc. products. The company is not limited to character promotion through their products but also through publishing and movie productions. The company also partners with various food establishments of which it also shares franchises. Sanrio has rights to Peanuts characters in Japan and owns an animatronics establishment known as the Kokoro Company, Ltd. whose most popular android is known as Actroid. Taiwan's second largest airlines, Eva Air, decided in October 2005 to use the Hello Kitty brand on flight routes between Taipei, Tokyo and Fukuoka. By paying Sanrio a franchisee fee, Eva Air has dedicated an entire Airbus A300-200 to the Hello Kitty brand and its cutie-like universe. The Power of Buyers The power of buyers is high. Since Sanrio Inc. produces its owns products, the potential buyers are franchisee stores. Inside these ones the main buyers are women from all ages and also men that buy items for women or for...
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...Happy Meal promotion by McDonalds in Singapore in 2000 where McD’s customers could buy a Hello Kitty or Dear Daniel doll for $2.60 Singapore dollars caused such a frenzy (and a ruckus too) that it has caught the interest of both the media, global marketers and academics alike. In the end, this Hello Kitty McToy promotion increased the interest and sales for McDonalds; but with a different consumer; and not the intended target group - the prepubescent girls and boys! The reasons for this unexpected and overwhelming appeal for this McToy campaign in Singapore and the rest of Asia can be postulated to the following. They are however divided into two categories – the first covering the Asiatic region in general; and secondly, specifically to the Singapore market only: A) Across Asia: i. The Growth, Charge and Impact of the Kawaii Concept: Kawaii is a key concept that characterizes the modern Japanese culture. Literary translated as “cute” in English or figuratively as “things that are desired”, this culture originated with the 15 to 18 year old girls in Japan. Soon, marketers and advertisers in the fashion, publishing and the cute-little-gadgets industries recognizing the wide potential and appeal of this niche segment began to leverage on it. As this market segment is typified by the characteristic “not how much they spend” but “it’s that they all buy the same things”, hot items (like Hello Kitty) when caught by the wave can easily reach 100% market penetration in weeks! In...
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...MAN105- Principles of Marketing Final Marketing Plan December 12, 2010 Company: Sanrio Co. Ltd. I. Executive summary Hello Kitty was the name of a cartoon cat developed in 1974 by Sanrio Co. Ltd. (Sanrio), a Japanese company that sold character-branded goods in Japan and other parts of the world. Sanrio initially used the character to adorn petty merchandise like coin purses and pencil boxes targeted at small girls. However, after Hello Kitty became hugely popular, Sanrio extended the brand to a variety of other products. Sanrio Company, Ltd., based in Tokyo and with distribution throughout Japan and Southeast Asia, the Americas and Europe. In the Americas today, over 4,000 stores to sell Sanrio character merchandise. This includes Sanrio boutique stores Sanrio merchandise has many different kinds of categories including stationery, school supplies, bags, accessories, room décor, candy, and plush characters. The global toys and games market grew by 2.7% in 2008 to reach a value of $60.8 billion. In 2013, the global toys and games market is forecast to have a value of $69.1 billion, an increase of 13.7% since 2008. Sanrio’s marketing strategy is to raise the sale revenues in the increasing market condition as well as to maintain our loyal customers and attract more male customers; Sanrio will create different kinds of images of products to fit into different range of age, and repackage the old neutral characters such as Badtz-Maru (a male penguin), Keroppi(a frog), Shinkansen...
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...Japanese popular culture has been around for many years and is the leading wave of Asian popular culture. It includes a variety of media such as manga, anime, film and music. Japanese popular culture is also portrayed through physical forms such as products, celebrities, personalities, maid cafes and may others. SMAP is a Jpop boy band with immense popularity from Japan and is one form of Japanese popular culture. Darling-Wolf suggests that SMAP's popularity is due to its careful construction of appeal and masculinity. SMAP is not well-known for their talents in singing, but rather for depicting Japanese personalities. Darling-Wolf refers to SMAP members as 'life-sized' pop idols (Aoyagi) who personifies a typical Japanese boy or girl which allows audiences to relate to them well. This is supported by Yano's research which highlights that fans form emotional bonds and connections with celebrities due to their charisma and personalities. Darling-Wolf that SMAP is popular is due to its intertextuality from appearing in TV shows, movies, talk shows and many more media forms which allows fans to feel a proximity or closeness. Intertextuality allows SMAP to be able to portray their personalities better and reach out to more audiences, which enables them to connect with their audience. Darling-Wolf argues that SMAP's fame is highly due to its constructed appeal of masculinity, which creates the 'perfect female fantasy'. SMAP members portray pluralities of masculinities which involve...
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...1. Introduction In 2014, Hello Kitty will be celebrating its 40th birthday. And to celebrate this milestone, on 18th April 2014, McDonald’s Singapore announced that they will once again collaborate with Sanrio to launch a set of six Hello Kitty dolls named as Hello Kitty Bubbly World. In this latest series of collaboration, Hello Kitty will be dressed up as six of her friends. And they are, ‘Pompompurin’, ‘Osaru No Monichi’, ‘My Melody’, ‘Kerokerokeroppi’, ‘Bad Badtz-Maru’, and ‘Tuxedo Sam’. And furthermore, it is also announced that Singapore will be the first in the world to launch the Hello Kitty Bubbly World. 1.1 Target Audience In this new collaboration, the target audiences are, the toy collectors and fans of Hello Kitty. 1.2 Main Objective The main objective of this new collaboration is not only to celebrate Hello Kitty’s 40th Anniversary, but it is also aim to push the sales of McDonald’s Singapore. In doing so, both Sanrio and McDonald’s have employed the co-branding strategy. However, unlike previous years, where the plush toys are made available over the counter and delivery, for the first time, McDonald’s Singapore will introduce the online order system, partnering Singpost. In doing so, McDonald’s Singapore aim to decrease the amount of people queuing overnight for the plush toys and also the fracas that happened in the previous collaboration. The aim of this essay is to analyze the marketing communication effort of McDonald’s Singapore. 2. Pre-Launch...
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...Ned Kelly is an infamous bushranger from Australia who is considered by some to be merely a cold-blooded killer and thief, while others consider him to be a hero. What is Ned Kelly is he a villain or hero? This interview will give young Ned another shot to prove himself right. Interviewer: Hello and welcome to news at when, when 1879.we are joined by the famous Ned Kelly himself. How are you Ned? Ned Kelly: Fine, thank you Interviewer: So please tell us Ned where and when you born? Ned Kelly: I was born in a shrub not far off Melbourne. Interviewer: How did you feel when your father died? Ned Kelly: It was a real sad moment knowing that there is absolutely no one to give you money to support the family with seven children and losing a member of the family. Interviewer: What were your emotions when returning from jail in 1874? Ned Kelly: Well there was mixed emotions rushing inside me first I was shocked then scared then sad. I realized that my dear sister had passed away ,my other sister married and my mum on the verge of getting married to some strange man I haven’t met .My world had gone up side down but I had to adapt to the new changes Interviewer: What were your intentions when saving the drowning boy? Ned Kelly: I wasn’t just doing so I would get a good name anyone would do that if they so someone dying. Interviewer: Why did you love horses so much? Ned Kelly: I loved my horses dearly because there were pretty my only friends growing up. Riding them made all...
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...number. I knock with force three times, and wait patiently. After about ten quick seconds, the door flies open and startles me a little. “Hey! Sorry my room is a little bit messy, I was gone all weekend, and I got back not too long ago” Jennah says. I explain to her that I totally understand, as I was gone all weekend too. I look past her a little bit as I am entering her dorm room. It is a little bit plain, and not equipped with much. As I look to my left at her bed, I do notice something that catches my interest: a Hello Kitty bed comforter. “No way! Jennah, I adore your comforter” I say excitedly. “Hello Kitty is the bomb” she agrees. I am not surprised at the fact that she has a comforter with a character popular among young elementary-aged girls. For the week that I’ve known her, she seemed very free-spirited, and young at heart. I observe her outfit and see something I, for some reason, did not notice when I first entered. She was wearing a Hello Kitty t-shirt. Accommodating her shirt was a pair of black cut-off shorts that looked like she may have chopped them into shorts herself. She was also wearing a necklace with a small metal skull, and few black and white rubber bracelets. The two most prominent things about her, however, were the two lip piercings (known as snake bites), and the blue shoulder-length hair. “So yeah, this is my dorm!” she exclaims in a uniquely...
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...10 reasons Windows 8 will be painful for developers By Justin James October 24, 2012, 12:00 AM PDT Takeaway: If you plan to develop Windows 8 native apps, be prepared for some hurdles. Justin James looks at some of the biggest problems you’re likely to face. Ever since the release of the Windows 8 Developer Preview, people have had a lot to say about the experience of playing with the new OS. But few folks are talking about the changes it represents for developers. Windows 8 is the biggest update to the Windows development model since the move from Windows 3.X to Windows 95. While there are lots of good things, there are also a lot of pain points. If you are looking to develop Windows 8 native applications with the new UI and WinRT API, be careful of these 10 things. Editor’s note: This is an update of the original post, which published in December. 1: Market reboot If you want your applications to be fully compatible with Windows 8 (including running on ARM CPUs), you’ll need to do a full rewrite in Windows 8/WinRT. This may be great for developers looking to break into markets with established players. But if you are the established player, you are suddenly back at square one. 2: The asynchronous model Windows 8 development is highly dependent upon asynchronous operations for anything that is long running. While that may be a cute trick in some scenarios, it is downright frustrating in others (like trying to download a file). It isn’t just the work needed...
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...A View of the Ways Mobile Computing Has and Will Affect the Nature of Humans in Our Future Theresa McCray INF 103 Computer literacy Denton Murray Jan 28 2013 Mobile Computing is evolving faster than lighting it would be wise to be knowledgeable about the subject. In this paper I will explain what mobile computing is and will give examples of present day devices and their used as well as give some examples of what the future may bring in the way we compute in the future. Mobile computing past, present and the future Over the past years we have evolved into a new era of mobile computing, one that guarantees a wide variety in application, improved usability, and faster networking. Apple’s iPhone 5 is a prime example for the trends were heading into, but there are plenty of other options on the rise. Google Android made its appearance in 2008, offering a great alternative to apple devices. Apple had control of almost all computing systems since it was the only platform that could be used in mobile computing. Google brought competition to Apple allowing people to have a choice and the competition caused by...
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...Executive Summary Tabby International is a startup planning to launch a budget category tablet in the market. By 2017 there is a projected growth of over 78% in the worldwide tablet market (Columbus, 2013). USA is expected to remain the market leader in terms of consumers and Asia, especially China (43% growth by 2017), is expected to be the growth market (Croker, 2014). There is over 50% difference between urban and rural expenditure in China (“China Household Finance Survey”, 2013). With an average tablet expected to cost about $416 by 2015 ("Average Selling Price Of Tablet Pcs Worldwide From 2005 To 2015 (in U.S. Dollars)", 2014), there is a huge potential to capture the budget tablet (priced 30-50% below current market price) segment. Tabby International selected US and China as their initial markets to startup with. The company has a leadership team with background in running hardware and mobile devices production. It has also recruited a team of engineers, and researchers to develop the prototypes. Tabby will initially sell its products through its websites and set up booths in key urban locations in US and China to launch and support its products. Market Needs Due to the value technology has added to the global marketplace, consumers are driving the demand for products and services that break the traditional cliches of working and socializing behind four walls. The need for a desk, chair, and office is being replaced with a stylus pen, wi-fi connection, and a tablet...
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...Smart Technology for Smarter Kids Technology has proven to be a milestone in human development. It is only natural to want to incorporate this technology into our school programs and learning environment, and is now used as a means of instruction in the preschool, primary, and secondary classroom as well as beyond. Is it safe though, for the young, still developing minds of our future? These children, pre-school through primary, are around ages three- to eight-years- old. Many argue computers and other forms of technology have no place in the curriculum; whereas, the validity that teachers whom have incorporated it within the classroom feel it has enhanced the learning environment and overall, the students have developmentally progressed through documented developmental milestones at a faster rate than without the engagement of technology involved. Young children can be marked through developmental milestones; there are a known sequence of landmarks documented from childhood researchers and theorists. Exposure to certain disruption or not being correctly exposed to the applicable ideally guided assistance can prohibit these events from occurring (Feeney, et al, 2010). Technology exposure is inevitable though, especially within this twenty-first century. In addition to the introduction and development of literacy and numeracy skills and a strong emphasis on the shaping and improving of fine and gross motor skills, interaction and socialization are also key components to...
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...To Tablet Or Not To Tablet – That Is The Question Advances in technological development over the past four decades have created new opportunities and new ways to conduct business and explore the new channels of communication. Over the past several years, the growth in mobile technology and development of new advanced mobile devices such as smart phones and media tablets has increased the potential revenue of some businesses that have embraced the new technology and taken stops to secure a niche in the market. “Earlier this year, choosing the best tablet computer was as simple as knowing one model name: iPad.” (Consumer Reports). As of late August 2011, Apple’s computer tablet iPad and iPad2 represent over 61% of the market for tablets, leaving other companies such as Hewlett Packard laggin behind (Difference Engine: Reality Dawns). Simply put, it doesn’t matter if it’s the iPhone, the Macbook, or most recently iPad, everyone wants one, and if they can’t have it they want something as close to it as possible. It is important then, to explore what the iPad has that makes it the staunch front runner in the tablet industry. Not only has Steve Jobs of Apple Computers offered the world innovative and user friendly technological creations, with the release of each product, Apple’s success has forced its competitors to raise their stakes as well. Innovative, user-friendly, and in-genius are but a few of the many words that have become synonymous with Apple products. One of...
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...Club IT was founded by Ruben Keys and Lisa Tejada whom are both former musicians that used their talent and love for music to work them through college. Ruben and Lisa both have obtained degrees in Business Administration and found that through their love music and the college courses they completed that a dream of theirs would be to open a nightclub. The mission for Club IT is that “We, Ruben and Lisa, offer you live music, DJ’s, dance space and refreshments that suite your lifestyle. You are our friends, and we seek to build a community that meets regularly from Club IT.” The best way for Club IT to promote their mission statement and to provide a place for a community to be established is through a diverse clientele. To meet the needs of a vast clientele Club IT offers a different sound to the club each month. When the calendar changes from month to month a sound and rhythm will accompany Club IT and the dance floor. The following acts will be featured beginning in January and ending in December; local bands, world DJ’s, NYC bands, Open Mike, Country, San Francisco Bands, Alternative, R&B, Hip-hop, Latin, Jazz, and Folk. With such an eclectic mix of bands, sounds, styles, and flavor, Club IT will have the ability to create the community that is the goal of the mission statement. Functional areas of Club IT are dining, merchandise, and the layout of the club itself. Information resources are used to enhance each of these areas by utilizing the intranet for...
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