...GD 150 "History of Animation" The start of modern animation didn't begin with a series of drawings but with a series of photos. The idea came along when a man named Eadweard Muybridge was put with the task of determining if during a hoses gallop that all four hooves are off the ground at the same time. He went about it at first by measuring hoof print distances and the such but could not find any conclusive data from this. Now Muybridge had a history of book dealing, illustration, and finally taking up photography. Its during this time that he had picked up photography and decided to use that to determine if the horse leaves the ground fully at any time during a gallop. Muybridge sets up a series of cameras along the horses path; which are set to trigger in sequence as the horse runs by. The mechanism that was used for this to occur is called a Phenakistoscop. After successfully taking the pictures of the horse in motion he continued to take picture of other animals and the such. He eventually published the book "Animal Locomotion" containing these images. His work was great help not only artistically but scientifically to the world. Now although animation is possible to produce what good would it be without someone to watch and who better than a human. Mainly because of how we see and perceive motion. An example would be a slow moving hand we can see crisp and clear and tell that its moving and where it is at all times. Now let us say that hand is moving really fast now...
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...Frozen is one of the movie that recent animated films that throwback to capture the classic Disney spirit. It is also the really classic disney spirit of the films like Cinderella or Snow White. This might be because the idea originated back in the days which speak more about teenager female charater than medieval scandinavian royalty. Frozen was stand out for its old fashioned story when many other animation studies have become overly reliant on sequals. (exp: Frozen regal setting: its lonely process in a castle, its kingdom under spell and for its visual splender) In this movie got many wisecraking sedekick. This mean the dialog inside the frozen movie irreverent sidekick with propensity for mild toilet humor (watch out on my butt) are basically a requirement of modern animated kid's movie. Besides, in this movie the snowman "Olaf" is adorable and his dim antics are genuinely funny. He song fantasizing about all the fun he dint have in warm weather oblivious to the realitily that he would melt. The song of the movie " Let It Go" also the emphasis that attrack the consumer more enjoy the movie. This song also stay No.1 in the album Billboard charts. The song become popular in the world when the movie was transmited. Another value add product of this movie is the "Girl Power". Frozen is the movie that has strong female character and it add a twist to the usual romantic subplot. The princess Hans "Elsa" turns out at the very end to be a gold-digging villain and the true...
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...word “Animation”, the first word that arises within their minds is surely to be cartoons, in which they will conclude that all animation is for children. However if one pries in deeper and manages to see through the eyes of an experienced animator, they would understand that animation is more broad then they originally have believed. Furthermore, the focus of Japanese Animation “Anime”, can be explored in depth to show how its popularity managed to spread throughout the world beyond its origin. Anime in essence, is distinctly unique and easily distinguishable from “Western Cartoons” including the style of art, but most importantly the depth of plot due to the fact that much of Anime is influenced directly by Japanese culture. Death, angst, violence and the complexity of human emotions are frequent in Anime which helped its influences to stretch to adult audiences, broadening their market for all age groups. Some key models and figureheads of Anime include Osamu Tezuka, referred to as “the father of Anime” and Hayao Miyazaki, both of whom greatly helped achieve the success of Anime even outside of Japan. Conventions celebrating Japanese Animation is becoming more common, one of the biggest outside of Japan being Anime Expo in Los Angeles, the largest fan-base convention in North America with forty thousand attendees each year. Despite the variety of criticisms and hardships that Anime has received through time since its beginning in history, its influence...
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...Running Head: JAPANESE ANIMATION 1 LIBERAL ARTS JAPANESE ANIMATION 2 Probably all have ever seen or just heard about the anime. Everyone remembers the characters that differ colored hair and big round eyes. Works such as Sailor Moon, Dragonball Z, Gundam Wing, and of course Pokémon are a cult of its genre. I'm sure many have seen these cartoons, but never thought about what they are and who made them. I remember when I was a kid watching Pokémon after school and could not have imagined that the same Looney Tunes are completely different things. In my mind there was only one question: "Why their eyes so big?" Where did all these cartoons come from? To find the answer one must look no further than in Japan, the birthplace of Japanese animation, and the main source for all of this madness. Japanese animation, also known as anime (pronounced "ani-may"), is a popular form of animation in Japan, which is quickly spreading in the world. The major difference between anime and American cartoons is that unlike American cartoons, which are only watched by children, anime is popular among the Japanese adults and is watched by millions. The audience is not merely directed to children but to teens and adults as well. The same applies to Japanese comics known as manga. The origins of Japanese animation art are in the cultural traditions of this nation. Despite the nearly century-long period when the animation as an element of contemporary...
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...650 Spring 2014 Research Paper on DreamWorks Animation SKG (DWA) Submitted by: Hardik Ranpara Company Background: DreamWorks Studios SKG is a motion picture company, which was founded by Steven Spielberg, Jeffrey Katzenberg, and David Geffen on 12th October 1994. The suffix ‘SKG’ is the initials of the three founders. At the time of foundation, Jeffrey Katzenberg, not long ago, had resigned from Walt Disney Animation Studios. Currently, the company is partnered by Steven Spielberg, Stacey Snider and The Reliance Anil Dhirubhai Ambani Group. The first movie released by DreamWorks was ‘The Peacemaker’ in September 1997 and the first animated movie released was ‘Antz’ in 1998, and also ‘The Prince of Egypt’ in same year. (Our History, 2010). Both the movies were made using ‘Computer-Generated Imagery’ (CGI) technology along with traditional animation techniques. Because of great success of CGI movies, DreamWorks SKG created new division named DreamWorks Animation in year 2000. It would produce both kind of animated feature films. In year 2001, Shrek went on to win first Academy Award for Best Animated Feature Film. After success of Shrek, Shrek 2 and Shark Tale was release in year 2004. DreamWorks Animation was the first studio to produce two CG movies in one year. (DreamWorks Animation, May 3, 2014.) With immense success, the animation division was turned into different publicly traded company named DreamWorks Animation (DWA) and was incorporated on 28th October 2004...
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... [anime] ( listen); English i/ˈænɨmeɪ/) are Japanese animated productions usually featuring hand-drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation;[1] the term may ultimately derive from the French dessin animé, referring to an animated picture.[2] In other languages, the term is defined as animation from Japan or as a Japanese-disseminated animation style. Arguably, the stylization approach to the meaning may open up the possibility of anime produced in countries other than Japan.[3][4][5] For simplicity, many Westerners strictly view anime as an animation product from Japan.[6] The earliest commercial Japanese animation dates to 1917, and production of anime works in Japan has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by television broadcasts, directly to home media, and over the internet and is classified into numerous genres targeting diverse broad and niche audiences. Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning...
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...Animation in Southeast Asia – John A. Lent - Newspaper and comic book cartoonist were responsible for early animation in the Philippines. In the 1980s and 1990s, studios came onto the scene in the Philippines. In recent years, Southeast Asia has become an important region in the international division of animation labour. Some Japanese, Americans and European studios transferred their businesses to the Philippines, Vietnam, Thailand, Indonesia, Singapore and Malaysia. - Animations were designed to support other mass media and sell other products. Government-backed animation has been used to promote propaganda and development campaigns, as well as to offset Western influences. - Development of Animation o Catalysts were the public’s growing interest in cartoons, the government’s involvement and support, the promise of local and international markets and the introduction of new technology. o KOMIKS in the Philippines received high rate of readership and cartoonists were given attention and rewards like the Magsaysay awards. o The Marcos dictatorship provided space for animation useful to its causes, such as Nonoy Marcelo’s Tadhana, which popuralized the rewriting of national history during that regime or the cheldren’s television show Batibot which taught children a sense of national identity. Marcos also used animation to propagate his presidency and himself. o Globalization Trends of the 1990s were responsible for spurring animation with many more television outlets available...
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...Anime Addiction * * * Anime had widely spread in the whole world, its positive and negative effects are continuously being debated. 1.What is the history of Anime? 2.What are the reasons Anime Addiction? 3.What are the common positive effects of anime Addiction? 4.What are the common negative effects of anime Addiction? Intoduction A.Background information B.Importance of the paper C.Statement of the problem D.Definition of terms Anime addicton A.Reason of anime addiction 1.manga 2.video games 3.movies 4. anime series B. positive effect of anime addiction 1.culture 2.fashion 3.language 4.social interaction C.Negative effects of anime addiction 1.health 2.immoral activities 3.money disposal Conclusion. The rapid rise of anime has seen much controversy in this generation. We are bombarded with the popularity of anime where many people especially teenagers around the world were involved. anime Addiction is actually a very serious problem for it involves many people where only themselves can solve it. The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun’ichi Kōuchi and Seitaro Kitayama, referred to as the “fathers” of anime.[1] During World War II, propaganda films such as Momotarō no Umiwashi (1943) and Momotarō: Umi no Shinpei (1945) were made...
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...changing, especially unprStudy animation Our virtual production studio provides students with a range of skills they can apply to big-budget movies, games and interactive content. Why study animation at QUT? Explore animation in a range of creative fields, including animated filmmaking, visual effects, game development and the visual arts. Develop practical skills in motion graphics, 3D graphics, drawing and real-time modelling for virtual environments. Gain experience and contacts in your industry through professional industry placements and projects. Choose independent study options to design and implement creative work. Undergraduate courses Postgraduate courses Get hands-on experience Throughout your course, you can choose to work on real-world projects or develop your own practice. You'll be encouraged to experiment with a range of animation styles and techniques, while producing your own animations, graphics and visual effects. You can use our broad range of study areas to tailor your learning to the parts of industry you're most interested in. In your final year, you'll develop a major creative work that explores whichever aspect or medium of animation you choose. You'll showcase this work to industry professionals at your end-of-year graduate exhibition. Build real-world skills As part of your study, you'll work in a studio setting and respond to creative briefs that help you develop a comprehensive set of skills and knowledge to express your inspired and...
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...process of merger and acquisition. In the following pages two different public limited companies listed in the United States are taken. One of the animation companies has international exposure and a history of merger and acquisition and other solely operating in USA with no history of merger and acquisition. Discussion Walt Disney Company which is commonly known as Disney is an American diversified multinational company that is headquartered at Walt Disney studio in Burbank California. In terms of revenue the company is largest in the world. The business was established by Disney brothers namely Walt and Roy Disney in the year 1923. The company was a leader in the animation industry before it diversified into other ventures. Pixar on the other hand was formed in 1979 by George Lucus and his recruit Ed Catmull. The company was renamed as Pixar when Steve Jobs acquired majority stake in the company in the year 1986. After the demise of Walt and Roy Disney the company lost the initial success that it had with animation films. It was in this time that a series of animation films that were produced by the company did not farewell at the box office and the company suffered losses. On the other hand Pixar’s computer division was also suffering string of losses and the company was about to go bankrupt. This led to the animation department of the company producing animated commercials for different companies. It was in this period that the company formed a relationship with...
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...Photoshop 5.0 and ImageReady 2.0, to produce a software package that is the Web developer’s dream, allowing you to take your images from creation to print to the Web while achieving the highest quality in both media. The joining of these two great programs empowers Web developers to perform advanced Web-production tasks such as JavaScript rollovers, animations, sliced images and image maps with the advanced features of ImageReady. Not only that, but ImageReady will write the JavaScript and HTML to make your task even easier! Adobe-standard User Interface Photoshop and ImageReady are seamlessly integrated. The menu structure, tool boxes and palettes common to all of Adobe’s professional graphics programs are present. This eases the learning curve, thus allowing the user to concentrate on creating graphics. Workflow is enhanced with the addition of a nifty little Jump To icon on the toolbox of both programs. The Jump To button whisks both you and your graphic between programs while preserving all edits, effects, layers, attributes and history. Edits in one program may be easily undone in the other via the preserved history palette. Powerful JavaScript Rollover Effects Complex rollover effects are a snap in ImageReady. ImageReady’s built in Actions will add instant rollover effects creating interactive buttons for an entire navigation system in a matter of minutes. And again, it will write the HTML and the JavaScript; no need for you to write a single line of JavaScript...
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...Anime is commonly defined as animation originating in Japan. (アニメ?, an abbreviated pronunciation in Japanese of "animation", pronounced [anime] ( listen) in Japanese, but typically /ˈænɨmeɪ/ ( listen) or /ˈɑnimeɪ/ in English.) The definition sometimes changes depending on the context.[1] In English-speaking countries, anime is also referred to as "Japanese animation".[2] While the earliest known Japanese animation dates to 1917,[3] and many original Japanese cartoons were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s. Anime, like manga, has a large audience in Japan and recognition throughout the world. Distributors can release anime via television broadcasts, directly to video, or theatrically, as well as online. Both hand-drawn and computer-animated anime exist. It is used in television series, films, video, video games, commercials, and internet-based releases, and represents most, if not all, genres of fiction. As the market for anime increased in Japan, it also gained popularity in East and Southeast Asia. Anime is currently popular in many different regions around the world.[citation needed] Contents [hide] 1 History 2 Terminology 2.1 Word usage 2.2 Synonyms 3 Visual characteristics 3.1 Character design 3.1.1 Proportions 3.1.2 Eye styles 3.1.3 Facial expressions 3.2 Animation technique 4 Distribution 4.1 Broadcasting 4.2 Influence on...
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...reading Japanese anime, not so far, it will affect their lifestyle and it may also improve their mental and emotional skills. I. Introduction A. History B. Terminology 1. Word Usage 2. Synonyms II. Causes of Watching Anime A. Symptoms of Watching Anime B. Anime Replaces your Responsibilities III. Effects of Watching Anime A. Increased Social Interaction B. Potential for Behavioral Problems C. An Interest in Art IV. Benefits of Watching Anime A. Learn Japanese Language and Culture B. Relieve Stress C. Learn something from the Character D. Learn How to Draw Better E. For Entertainment V. Conclusion VI. Reference Introduction Anime (Japanese: アニメ?, [a.ni.me] /ˈænɨmeɪ/ or /ˈɑːnɨmeɪ/) are Japanese animated productions featuring hand-drawn or computer animation. Anime includes animated television series, short films and full-length feature films. The word is the abbreviated pronunciation of "animation" in Japanese. In English, the term is defined as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes. The intended meaning of the term sometimes varies depending on the context. While the earliest known Japanese animation dates to 1917, and many original Japanese animations were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside...
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...challenge to keep up with high expectations of the guests. To continue to improve its business Disney has set up new cast member standards in the form of the Basics (Meeting the new standards, December 2007). The new standards expect cast members to create and reinforce “magical” experience for the guests by being approachable, engaging, and willing to go above and beyond. As the company developed, many new lines of businesses have been added such as retail, media, and sports. The danger has been to overextend and lose track of what the company does best. In order to stay competitive the company had to realign and shifted attention from retail to those which are the cornerstone of the company – intellectual property. To reinforce its animation business Disney purchased Pixar in 2006. In the...
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...my Associates Degree in 2016, I realized I wanted to come back to Fredonia to prove the biggest point I can make, I belong here at this college. When I was looking for colleges I am intrigued in studying motion, learning movement and hopefully learning new animation programs out in the field I would...
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