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How Video Games and Virtual Simulators Affect Tactical Skills of Military Members in Battle

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How Video Games and Virtual Simulators Affect Tactical Skills of Military Members in Battle
Michael Genthner
National University

Table of Contents Table of Contents 2
List of Tables 3 Abstract 4 Introduction 5
Background and History 5 Definition of Terms 6 Purpose and Objectives 6
Research Hypothesis 7 Method 8
Military Based Video Games 8
Shooting Simulators 10
Indoor Simulated Marksmanship Trainer 10
Long Range Precision Shooting Simulator 10
Driving Simulators 11
Flight Simulators 13 Results 14 References 17

List of Tables
Figure 1: Real World Improvement Vs. Simulation Realism
Military Training FAQ. (2013). In VirTra. Retrieved March 24, 2013, from http://www.virtra.com/military-faq/ 15 Table 2: Long Rang Precision Shooting Simulator
Sherer, K. (2007, October 29). Laser Shot announces Personal Weapon Simulator partnership. In Gamzig. Retrieved March 28, 2013, from http://www.gizmag.com/go/8224/.........................................................................16

ABSTRACT
This paper explores a brief history and the current utilization of virtual simulators and video games within the United States Department of Defense (DoD). Focusing on modern times, the US military is continuing to utilize virtual simulators and war based video games to assist in the training of troops before going on the battle front. The US Military presently uses numerous types of simulators for training, the following will include the implementation of ISMIT (indoor simulated marksmanship trainer) and LRPSS (long rang precision shooting simulator) as well as flight and driving simulators. In their own time the troops who play war based video games, like Call of Duty, Medal of Honor and Battlefield on either the X-Box 360 or PlayStation 3 platforms also increase their critical thinking skills as well as their tactical combat skills.

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