...A Virtual World Wirt Brumfield December 19, 2011 INF/103 Lambert Fooks A Virtual World A man turns to find a Tyrannosaurus chasing him. Is it a dream or is it actually occurring? To the individual, it is actually occurring because he has entered the world of virtual reality. The world of virtual reality has endless possibilities to allow individuals to experience a new world. From its earliest uses to enhance gaming to its more developed use of training military personnel, the world of virtually continues to fascinate those who develop, use, and seek acceptance for it. The world of virtual reality is limited only by the imaginations of those who choose to enter its world. Understanding Virtual Reality Virtual reality (VR) involves an artificially generated environment created using software and hardware that allows the user to suspend belief and accept the environment around him or her as real. Virtual reality exists in two forms. The first involves the use of the virtual reality environment for educational and training simulations. The second involves the use of virtual reality in the interactive gaming and entertainment environments. If using a computer, the individual experiences virtual reality primarily through two senses: sound and sight. When an individual uses his or her personal computer, he or she is experiencing the simplest form of virtual reality known as 3-D imaging (Steuer, 1993). The user manipulates the keys or mouse to move the content of the image...
Words: 1996 - Pages: 8
...Multimedia Architects 3D Virtual Reality Strategic Technology Plan Tony E. Rumford, Quincy Jones, Cheri Bennett, Ryan Shemer, Darren Roony CMGT/557 - EMERGING TECHNOLOGIES & ISSUES 07/13/2015 TAMMY BORUNDA Table of Contents Introduction..................................................................................................................................... 3 Overview of Technology Plan........................................................................................................ 4 Organization Mission: ............................................................................................................... 4 Organization Description: .......................................................................................................4-5 Technology Planning Team: ..................................................................................................... 5 Organization Analysis .................................................................................................................5-6 Current Business Processes: ...................................................................................................6-7 Process Improvements: ..............................................................................................................8 Current State of Technology: .................................................................................................8-9...
Words: 3054 - Pages: 13
...ASSIGNMENT SBIT4002 GROUP 1 WORD COUNT: 1,428 AUGMENTED REALITY TOPIC: A REPORT COMPILED BY OLUKAYODE OLAWALE ARIYO STUDENT ID: 113442-84 AUGUST 2011 Contents INTRODUCTION 2 DEFINITION OF AUGMENTED REALITY 2 HISTORY OF AUGMENTED REALITY 2 APPLICATION OF AUGMENTED REALITY 3 GAMING AND ENTERTAINMENT 3 EDUCATION 3 MUSEUMS 3 SECURITY AND DEFENCE 3 MEDICINE 4 BUSINESS 4 TECHNOLOGY BEHIND AUGMENTED REALITY 5 HARDWARE 5 HEAD-MOUNTED DISPLAYS 5 TRACKERS 5 HAPTICS 5 SOFTWARE: 5 ADVANTAGES OF AUGMENTED REALITY 6 DISADVANTAGES OF AUGMENTED REALITY 6 ETHICAL ISSUES 6 BIBLIOGRAPHY 8 INTRODUCTION There was an interesting news at www.bbc.co.uk, on 25th June, 2010 it was titled “The promise of augmented reality: Gaga in a living room”, the news reported a company who developed and demonstrated an augmented reality system which generate a virtual image in 3D mapped onto a wall paper, with the use of a device with camera, (Hudson, 2011). Although augmented reality have been in existence in a similar form called Virtual reality, but it has taken a step forward, (Maad, 2008). As a consequence of the relevance of digital and media technology, there is an increase request for the development of new application which is capable of harnessing the power of augmented reality, in meeting the needs of various industries. DEFINITION OF AUGMENTED REALITY Augmented Reality can be described as the process of overlaying computer generated...
Words: 1904 - Pages: 8
...TECHNICAL BRIEF 68 A Review of Haptic Feedback in Virtual Reality for Manufacturing Industry Journal of Mechanical Engineering, Vol. ME 40, No. 1, June 2009 Transaction of the Mech. Eng. Div., The Institution of Engineers, Bangladesh A REVIEW OF HAPTIC FEEDBACK IN VIRTUAL REALITY FOR MANUFACTURING INDUSTRY Faieza Abdul Aziz* Department of Mechanical & Manufacturing Engineering, Faculty of Engineering, Universiti Putra Malaysia, 43400 Serdang, Selangor, Malaysia Maryam Mousavi Department of Mechanical & Manufacturing Engineering, Faculty of Engineering, Universiti Putra Malaysia, 43400 Serdang, Selangor, Malaysia *Corresponding email: faieza@eng.upm.edu.my Abstract: This paper discusses the application of haptic feedback in Virtual Reality to enhance user performance in manufacturing industry. Haptic interfaces have the potential to enhance communication and interaction via the computer enabling affective expressive interpersonal communication and enriching interaction by haptic feedback. The aim of this study was to investigate and develop a better understanding of using haptic feedback in manufacturing. Keywords: Virtual Reality, haptic, manufacturing INTRODUCTION Virtual reality (VR) is a human-computer interface in which a computer system generates a three dimensional, sensory, immersing environment that responds in an interactive way to the behaviour of the user. VR technology can be very helpful in visualizing complicated 3-D models of parts...
Words: 2203 - Pages: 9
...Augmented Reality – Where it Started from and Where It’s Going Veronika Szucs, Silvia Paxian and Cecília Sik Lanyi Additional information is available at the end of the chapter http://dx.doi.org/10.5772/59796 1. Introduction This study provides an overview of augmented reality (Augmented Reality, AR) and some of its important and popular areas of application. Augmented reality technology integrates 3D virtual objects into a real 3D environment, in real time. This book chapter presents the areas of everyday life where AR can be used (including, but not limited to): medical informatics, production repair, visualization, route planning, entertainment and military applications, marketing tasks and education. The basic characteristics of AR systems, the need for compro‐ mise in their applicability, and optical and video mixing approaches are presented in the chapter. The chapter introduces the two main areas of sensor errors, which are considered as a basic problem during the design of efficient augmented reality systems. We summarize how the current devices are able to solve these problems. The expected future direction of AR technology developments and the areas where further research is needed are simultaneously introduced. 1.1. Aims In the course of preparing the study, the actualities of augmented reality technologies have been reviewed. Questions associated with differing scope of application, design and imple‐ mentation problems of augmented reality systems...
Words: 8102 - Pages: 33
...Unit 1 Research Paper 1: Paradigm Shift Introduction In the past, virtual reality technology was thought of by many as a gimmick, and the hope for it to become a mainstream technology was discarded as products did not work as how the public envisioned. However, the proper technology is now available to make virtual reality just that: a reality. The entertainment industry is on the verge of a monumental paradigm shift that will completely transform the way these entertainment mediums are experienced. The typical experience of video games is one with a controller with joysticks that are used to control where the playable character is looking along with a monitor or television screen in front of the player. Today, this scenario is so typical that the detachment between the player and what is happening on the screen is something considered to be normal in the experience. In the next couple years however, this detachment will be largely erased as working virtual reality headsets become available to consumers across the world. Summary of Key Findings One notable product in the field of virtual reality technology is the Oculus Rift. What makes this product and others like it different from the virtual reality fad that permeated the entertainment industry a few decades ago? The Rift uses 360 degree low latency head tracking, an integral part of the complete virtual experience. In previous VR headsets, the latency, or delay, between a player’s head movement and the visual representation...
Words: 658 - Pages: 3
...market tests 2. Are virtual stores like this one just an incremental innovation on the way marketing tests new product designs? Or do they have the potential to radically reinvent the way these companies work? Explain your reasons. -They have the potential to radically reinvent the way these companies work. Large companies like Wal Mart and Target have already turned to virtual stores to see how certain products fit in their stores. Brand names such as P&G are using virtual stores to push their products to new consumers. 3. What other industries could benefit from deployments of virtual reality like the one discussed in the case? Leaving aside the cost of technology, what new products or services could you envision within those industries? Provide some examples. -Virtual reality systems were mainly used by military for training but soon evolved and have been used by large companies like Kimberly-Clark. In my opinion, businesses like John Deere and other farming companies could benefit from deployments of virtual reality. They could test out machines that have yet to be built and create the design. Also, trucking companies could use them to teach truck drivers to drive in certain weather conditions. And of course careers with doctors and nurses should use virtual reality for training. Kimberly-Clark, a consumer-goods maker, has created a virtual store to not only help retailers market their products but also sell them. Virtual reality...
Words: 427 - Pages: 2
...Is Virtual Urbanism a Boon or Hindrance? In the real world, today every second person visualizes the future of cities to be technologically advanced and accomplished. Visualize the world to transform into a place without any difficulties, a place that is superior in every aspect, mainly with the aim of solving every new problem, which the people living in it come across. It is difficult to imagine such a place, but what if this fantasy turns out to become a reality? Further down this paper will look in the possibilities of such kind of a virtual world, and will also discuss the effects that will most likely take place after or during this change. From the time of evolution of human to the present day, every bit of change in the living has been based on an information highway. The information highway as it is called by Robins. K (1999) is a term used for the technological developments of the cities through every period. We humans are social creatures and our social and personal life depends upon different types of cultures and traditions, creating various communities causing urbanization. Currently the urban world has reached such heights of development in technology due to the information acquired because of the information highway, that the people living in it are easily getting used to the techno world and are adapting the cyber culture. Thus in the text ‘Foreclosing on the City’, (Robins, K. 1999) identifies this term as ‘virtual urbanism’. Thus, according to Bell, D (2000)...
Words: 2186 - Pages: 9
...education, communication and entertainment. In this paper I explore three types of advanced Virtual Reality, Augmented Reality and Tele-immersion technologies compare some distinguish characteristics between them as well as some of the ramification of these technologies on current and future life. Virtual Reality This topic was a sub-topic discussed in week 5 of the ISYS100 course which briefly introduced what Virtual Reality is about and how people perceive this new trend and concepts of inventing and sharing a virtual space in the future. The term of "virtual reality" is described as new interactive software programs which allow the user to immerse into a 3D surreal environment that is generated by a computer. The sight and sound from the three-dimensional monitor stimulates senses of reality; even the users are able to feel and touch the objects (Human Factors and Ergonomics Society 2006). The ultimate immersed experience is when the users are allowed to move around, touch things, and talk in this virtual environment. Virtual Reality (VR) −Virtual −Interactive −Immersive Familiarity with Virtual Reality Most ordinary people may consider themselves to be acquainted with virtual reality experience through television and movies such as Star Trek: The Next Generation, The X-Files, Minority Report and The Matrix (Koltko-Rivera 2005), whereas for online cybers, virtual reality engaging them through gaming activities such as Second Life which has number of visitors...
Words: 1955 - Pages: 8
...2013 1. Explain virtual reality. Provide three examples. Virtual reality (VR) is a system “that enables one or more users to move and react in a computer-simulated environment.” (Stair & Reynolds, 2012, p. 337) Virtual reality applies sights and sounds in an artificial environment where human actions determine to an extent, what occurs inside the environment. Today, virtual reality is used in communication, training, and treatment in a spectrum of areas including the medical field, entertainment, and education. Medical VR systems “provide a new human-computer interaction paradigm in which users are no longer simply external observers of images on a computer screen but are active participants within a computer-generated 3D virtual world.” (G & B, 2002) Inside the world of virtual reality, medial applications such as three dimensional visualization of anatomy, telepresence surgery, complex medical database visualization, rehabilitation, surgical simulators and virtual surgical equipment as well as virtual operating rooms are emerging. Facilitated through computer interface, these medical applications of virtual reality are essential in the field of medicine. These applications allow individuals to learn human anatomy by “flying inside and around organs.” (Satava, 1995) The purpose of VR systems in the medical field is to ultimately develop a digital physician. Virtual reality will allow individuals to perform actively in a virtual operating room. These...
Words: 2575 - Pages: 11
...DISPLAY TECHNOLOGY 5750504 Natchuda A.. 5750519 Sasipat T. Augmented Reality Vs. Virtual Reality System augments the real world scene User maintains a sense of presence in real world Needs a mechanism to combine virtual and real worlds Totally immersive environment Senses are under control of system Need a mechanism to feed virtual world to user Application Areas Today’s virtual and augmented reality systems are typically implemented in one of three ways: Head-Mounted Displays World-fixed Displays Hand-Held Displays AR VR HOW DO AR&VR WORK? หลักการทางานของ AR หลักการทางานของ VR • Marker ซึ่ งเป็ นเครื่ องหมายหรื อสัญลักษณ์หรื อรู ปภาพที่ กาหนดไว้ ( เป็ นตัวเปรี ยบเที ยบกับสิ่ งที่เก็บไว้ในฐานข้อมูล Marker Database ) • กล้ องวิดีโอ กล้ องเว็บแคม กล้ องโทรศั พท์ มือถือ หรื อตัวจั บ Sensor อื่นๆเพื่อทาการกาวิเคราะห์ภาพและวิเคราะห์จากmarker ประเภทอื่นๆ ที่กาหนดไว้ โดยระบบจะทาการคานวณค่าตาแหน่ งเชิ ง3 มิติ(Pose Estimation)ของ Markerเทียบกับกล้อง • ส่ วนแสดงผล อาจเป็ นจอภาพคอมพิวเตอร์ หรื อจอภาพโทรศัพท์มื อถือ หรื ออื่นๆ • ซอฟต์ แวร์ หรื อส่ วนประมวลผลเพื่อสร้างภาพหรื อวัตถุแบบสามมิติ กระบวนการสร้างภาพสองมิติจากโมเดล 3 มิติ(3D Rendering) เป็ นการ เพิ่มข้อมูลเข้าไปในภาพโดยใช้ ค่าตาแหน่ งเชิ ง 3 มิติที่คานวณได้จนได้ ภาพหรื อข้อมูลซ้อนทับไปบนภาพจริ ง • ใช้ Gyroscope แกน X Y Z เพื่อให้รู้ตาแหน่ ง ของผูใช้ เอาภาพที่ ได้มาแบ่งออกเป็ น 2 จอที่ ้ เหมื อนกัน แล้วใช้สองภาพนั้นมาใช้ในการโอบ ...
Words: 654 - Pages: 3
...Company Background First Class Realty (FCR) in Orland Park, IL is an independently owned and operated real estate organization with over 200 sales agents and associate brokers, as well as a 6-person administrative staff. Operating and servicing the real estate needs of South Suburban Chicago, Illinois since 1990, they have the largest amount of real estate agents in the area; and currently service approximately 35% of the market share. Their philosophy is to be loyal to their clients, cooperate ethically with their competitors, and be truthful in their statements and advertisements and to not interfere with the exclusive contracted relationships that other agents have with their clients. In addition, FCR makes a conscious effort to attract and retain the very best of agents by offering the maximum commission plans available in the area; and sharing in company operating fees and overhead costs; all while offering the freedom to agents to operate their business independently with advanced support services. FCR stresses personal development among its agents; training is offered often and strongly encouraged so that everyone can be their best rather in a sales, management or support role. In addition; several discounts and services are available for agents to promote themselves individually as well. Initially, First Class Realty worked only the residential-side of the business, offering real estate listing and sales assistance - marketing single-family and town-homes, condos...
Words: 2633 - Pages: 11
...to me, Auto Intelligence like “Siri”, Virtual Reality like Oculus, and Global Positioning Satellites. In the field of study I am pursing all three of these would be a huge benefit, but the two I chose to right about are the AI and the Virtual Reality. Virtual Reality like the “Rift” system from the company Oculus is a fast growing market with large companies’ now start to create their own systems. The “Rift” system is currently used for mostly gaming, but I believe that one day in the near future a company with make it useful for a large variety of things. According to Forbes.com even Mark Zuckerberg, chairman of Facebook has said “Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face—just by putting on goggles in your home.” And with that kind of backing you know the technology has very great potential. We will be able to learn better by being immersed in a world where the instructor can teach us by showing use in real time what they want us to see. I mean just think of how awesome that would be as a teach also, taking your students on a “Magic School Bus” like tour of the inside of a computer. So I hope one day the virtual reality makes it way to improve our lives like so many other technologies already have. Everyone know how much easier Siri has made live with the use of voice recognition and Auto Intelligence, but they forget how powerful it can be. Auto Intelligence...
Words: 551 - Pages: 3
...and Support Systems NAME American InterContinental University Date Abstract Virtual reality and augmented reality are two different versions of reality. The use of electronic systems caused a flash crash because the systems were not set up to catch things like the selling off futures at a rapidly dropping rate. The productivity of Valero is being measured on a dashboard that has access to current and historical production data. Business and Support Systems Introduction There are different digital realities that are currently available; two of these are augmented reality and virtual reality. A flash crash happened because electronic systems were not programmed to stop the sale of futures if the price dropped. Valero is managing their business using a dashboard to measure the productivity of their refineries. Reality Gets Better Augmented reality and virtual reality use similar technology, however, virtual reality immerses a person into an entirely new reality, while augmented reality enhances the real world reality. In augmented reality, a computer can supply a person with sensations, images and sounds. Digital data is added to the real world, so the virtual reality world is not nearly as exciting as the enhanced real world. Virtual reality immerses the user, and all of their senses, into a digital world that is entirely made up of media. Users of virtual reality generally have to wear a headset that provides them with a way to block out the real...
Words: 1361 - Pages: 6
...I. Overview The Oculus Rift is a virtual reality headset that will work with your computer. The Oculus Rift was invented by a VR enthusiast named Palmer Luckey. After showing a prototype at the E3 gaming convention in 2012 that garnered interest from gaming media, he founded the company with Brendan Iribe, who became CEO. They launched a Kickstarter project in August 2012 to sell prototype developer versions of the Oculus Rift so game studios could start making games, raising $2.4 million. In the months since, Oculus VR has raised additional money and shipped tens of thousands of developer versions of the Rift, while continuing to perfect a consumer model. But what is a virtual reality headset anyway? Two things. Firstly, 3D visuals – just as your eyes perceive the real world. This is more than simple cross-eyed viewing though, and involves a complex series of transformations to wrap the view around and produce large field of vision – 110 degrees in the Rift, in fact. Secondly – and this is where the Oculus really becomes something amazing –head tracking - so that when you move your head to look up, your view of the virtual world adjusts accordingly. You can look around with a full 360 degree of freedom, including right behind you. It is designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience...
Words: 1801 - Pages: 8