...Introduction It is undeniable that the computer has become an essential gadget for daily lives of every human being. The Internet is an absolute necessity for both adults and children. It is impossible to believe to do anything without the Internet, especially from the youth’s perspective. Youths today spend too much time on the computer, surfing the Internet for hours. Some have become much too addicted and don’t realize that they actually suffer from Internet Addiction Disorder (IAD). Let’s have a look at how computers directly have effects upon youths nowadays. One of the main consequences of spending too much time on the computer that youths are likely to disregard is personal neglect. When one is too obsessed with surfing the Internet, they tend to pay no attention to their standard of living apart from the computer which they are using. Some may not take bath, clean their room, or eat well as they are much too focused on what they are doing virtually. Because of the long hours spent engaged with a computer, youths often have eating irregularities, such as skipping meals or overeating. This indirectly leads to health disorders, for instance, malnutrition of the youth’s body. Isolation, avoidance and no family bonding at all is another outcome which happens in a youth’s life when they get excessively addicted with the Internet. Because of spending too much time on the computer, youths have a propensity to reduce socializing with others. They tend to feel that computer...
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...Introduction Online gaming It’s highly likely you’ve played a game before on a computer or a console, against the artificial intelligence of the computer as your only obstacle. And while gaming this way is still (as it has been for a very long time) very popular, your broadband connection gives you instant access. Online gaming addiction, is now based in Melbourne. The introduction Since 1990s a number of computers, video and online games have been developed. Some of gaming dangers online gaming addiction opens kids up to other dangers, too. Chatting online with other game players may expose them to online. Seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games. Online gaming addiction is caused by the constant updates and the never ending game play; this is solved by limiting online game. In fact do not know they are addicted to the online games or its harmful effects. The consequence of online game addiction could be serious. Gaming achievements its more of an addiction than an innocent little game. The slope between a gaming addiction and gaming for fun is a slippery one. Video games. The aim of this research is to find out the BSIT 2A‟ attitude towards the effects of addiction in online games. This research will focuses on finding the student’s attitude towards online games and also finding the significant difference between BSIT 2A attitudes towards online...
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...Internet Addiction and Depression, Anxiety and Stress ABSTRACT The purpose of this study is to examine the relationships between internet addiction and depression, anxiety, and stress. Participants were 300 university students who were enrolled in mid-size state University, in Turkey. In this study, the Online Cognition Scale and the Depression Anxiety Stress Scale were used. In correlation analysis, internet addiction was found positively related to depression, anxiety, and stress. According to path analysis results, depression, anxiety, and stress were predicted positively by internet addiction. This research shows that internet addiction has a direct impact on depression, anxiety, and stress. INTRODUCTION Cyber space is a virtual space in which we communicate with other people on the network due to the wide distribution of computers. Cyber space has appeared as a new environment basically different from the physical space in which we live. However, the advancement of Internet technology not only brings benefits, but also negative results. Of these negative aspects, excessive Internet use is increasing dramatically. Typical Internet behaviors included revolving around the PC rooms, participating in chat rooms, checking e-mailbox too many times, playing online games, and surfing pornographic contents. Internet addiction is described as an impulse control disorder that does not involve use of an intoxicating drug and is very similar to pathological gambling (Young, 1996)...
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...PROBLEM AND ITS SCOPE INTRODUCTION Rationale Addiction is a condition that results when a person ingests a substance such as alcohol, cocaine, nicotine or engages in an activity gambling, sex, shopping that can be pleasurable but the continued use/act of which becomes compulsive and interferes with ordinary life responsibilities, such as work. Computer addiction can be described as the excessive or compulsive use of the computer which persists despite serious negative consequences for personal, social or occupational function. Another clear conceptualization is made by Block who stated that Conceptually, the diagnosis is a compulsive-impulsive spectrum disorder that involves online and/or offline computer usage and consists of at least three subtypes: excessive gaming, sexual preoccupations, and e-mail/text messaging While it was expected that this new type of addiction would find a place under the compulsive disorders in the DSM 5 the current edition of the Diagnostic and Statistical Manual of Mental Disorders it is still counted as an unofficial disorder. The concept of Computer Addiction is broadly divided in two types, namely offline and online Computer Addiction. The term offline Computer Addiction is normally used when speaking about excessive gaming behavior, which can both be practiced offline and online.Online computer Addiction is also known as Internet addiction and gets in general...
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...Chapter 1 INTRODUCTION Background of the Study Addiction is a “primary, chronic disease, of brain reward, motivation, memory, and related circuitry”. Addiction is the uncontrollable seeking and overuse of an object. Addiction is not limited to objects; it could apply to certain activities and behaviors as well. Addiction can be classified into two types: “chemical and non-chemical”. The chemical type of addiction includes: drugs, alcohol, cigarette smoking, and the like. On the other hand, the non-chemical type of addiction includes: sex, shopping, computer, etc. We can encounter the different types of addiction if we study it. But if we talk about “addiction”, computer addiction is really similar to all other types of addiction because in computer addiction they have a common goal. This goal is to let their victims escape from their problems in real life. And the most common victims of computer addiction are the minor age. Technology has developed so much that it is almost crucial to have electronic devices particularly the personal computers at home, school, internet café, etc. Teenagers have gotten so used to have technology around them. However, while having these computers that make life easier, comfortable, and handy at most of the times, it could also have negative effects on their lives particularly in their studies when used too much. When these computers are used too much by these teenagers, they will develop a kind of addiction which is now commonly called...
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...Table of Contents Introduction 1 Introduction 3 Introduction 4 Results 5 Measures 5 Materials 5 Participants 5 Procedure 6 Table 1: Descriptive Statistics for each Independent Variable: Age and TSO and Dependent Variable: PIU Score. 7 Results 8 Figure 1: Scatter Plot. Interaction and Line of Fit between IV1 (TSO) and IV2 (PA) 8 Discussion 9 Discussion 10 References 11 References 12 Introduction The dawn of the computer and internet access has passed, and the world-wide-web is accessible to over 2 billion global users. This access has, in the last 10 years, increased fourfold (see footnote for website details that evidence growth) and become abundantly available through the wireless revolution of appliances; whereby mobile internet use has developed and grossly contributed towards the mass global access and usage of the internet. The convenience and portability of such technology means that there is also an increased awareness into the associated pathologies that one may encounter- whereby negative compared to positive consequences resulting from excessive computer use have been highlighted on opposite sides of the spectrum. This expansion, which is exponential and has momentum, should be examined from both perspectives; both positive and negative. There are undoubtedly numerous benefits of having such a wealth of information and knowledge at ones disposal. However, reports of detrimental psychological and even physiological outcomes have been well evidenced...
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...COMPUTER ADDICTION Introduction One of the freshmen student didn’t go school because he/she want to play computer all day long. Some student enjoys using computer because they want to feel what they want out of reality. In some cases, they don’t matter what will happen to their grade, they just want to hold computer and that it. They feel happy or cheerful in their life when they in front of computer. So what is wrong with these people? Several scientists and the media in general are classifying cases like these as computer addiction. Most of us know or have at least heard about the phrase 'computer addiction'. The media usually throw it around whenever a shocking story like the ones above surface. Naturally it has become a hot topic of debate. Some support computer addiction as a legitimate idea and are for its recognition as a mental disorder. However, others argue that it is merely a form of escapism from an intense physiological issue. A computer is a general purpose device that can be programmed to carry out a set of arithmetic or logical operations automatically. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem. Addiction is a medical condition that is characterized by compulsive engagement in rewarding stimuli, despite adverse consequences. It can be thought of as a disease or biological process leading to such behaviors. The two properties that characterize all addictive stimuli are that they...
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...INTRODUCTION While time spent online can be hugely productive, compulsive Internet use can interfere with daily life, work, and relationships. When you feel more comfortable with your online friends than your real ones, or you can’t stop yourself from playing games, gambling, or compulsively checking your smartphone, tablet, or other mobile device—even when it has negative consequences in your life—then you may be using the Internet too much. Learn about the signs and symptoms of Internet addiction and how to balance your life online and off. ------------------------------------------------- What is Internet addiction or computer addiction? Internet Addiction, otherwise known as computer addiction, online addiction, or Internet addiction disorder (IAD), covers a variety of impulse-control problems, including: * Cybersex Addiction – compulsive use of Internet pornography, adult chat rooms, or adult fantasy role-play sites impacting negatively on real-life intimate relationships. * Cyber-Relationship Addiction – addiction to social networking, chat rooms, texting, and messaging to the point where virtual, online friends become more important than real-life relationships with family and friends. * Net Compulsions – such as compulsive online gaming, gambling, stock trading, or compulsive use of online auction sites such as eBay, often resulting in financial and job-related problems. * Information Overload – compulsive web surfing or database searching, leading...
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...2002: My Introduction to Computer Addiction •Two15y/omalesreferredbysheriff’sdepartment •One attempted to strangle mother with power cord when she unplugged the computer to get him off •One stabbed brother with kitchen knife when he would not get up from computer to let him play •No history of mental illness or behavior problems •Teens denied addiction and were resistant to counseling •Both placed on involuntary psychiatric holds. •Cycles of abstinence, behavior contracting did not help cure the addiction or motivation positive change •Attempts to help parents reestablish parental authority failed •Limited success with these clients led me to search for effective treatment methods. Mostly non-specific methods were identified •Conducted research and nationwide survey of mental health professionals in 2003/2004(c)2007 Kenneth M. Woog, Psy. D. 4 Computer Addiction Research / Press •Very little research, some sensationalized press •Controversial since 1989 - does it really exist? •Symptom of other disorders or distinct disorder? •Blame? - Game Developers vs. Parents •Addictive Personality (blames genetics) •Behavior addictions? Most problematic uses, computer is simply the vehicle (sexual, email/chat, gambling) •Diagnosis - protocols borrowed from gambling or SA •Treatment - No standard of care(c)2007 Kenneth M. Woog, Psy. D. 5 My 2003 / 2004 Survey of Mental Health Professionals •Survey Results: 5000 MD, Psych, MFT (n=229) •Clinicians mixed 50/50: >clients...
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...CHAPTER I THE PROBLEM AND ITS BACKGROUND Introduction Technologies nowadays has develop so much that it is almost needed to have electronic gadgets such as personal computers and laptops at home, school, and at work. Teenagers have gotten so used to have these technologies around them. However, even thou having these computers make our lives easier, comfortable and handy most of the times, it could also have negative effects on their lives particularly in their studies when used to much. They develop an addiction caused by computer abuse, which is known as “Computer Addiction”. Computer Addiction is defined as a strong attachment with a machine or what can be displayed on it that the usual criteria for impartment through addiction (Lowison, 2005). Too much computer usage could affect ones academic performance. They skip classes; do not listen to class discussions, low grade scores and poor class performance. The purpose of this research is to identify the level of students who exhibit too much computer usage. Background of the Study PATTS College of Aeronautics was founded as a joint enterprise of Filipino and American pioneers in aviation, the Philippine Air Transport and Training Services (PATTS) started operations in 1969. Its primary aim was to establish a manufacturing and assembly power plant for training aircrafts, which at the time of its founding was a new and pioneering objective by its five founding directors. Its secondary aim was to put up an Aeronautical...
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...radioactive equipment to 175 thousand a medical condition caused by addiction to these games and 285 thousand children and 165 thousand adults were failure to consider the result of video games through the computer screen (Staff, 2000). So this study shows that game addiction is an important problem that face people in the world and especially in UAE. Key words: Games addiction, Internet gaming, computer gaming, PlayStation gamin, video games, gaming, addiction. Mind map:...
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...Background Introduction In the year where electronic gadgets are not yet invented like computers, students are not yet engage in activities using technologies. Students rely on books and visit library facilities to study. They read their notes and review their school lessons. During those years, despite the lack of computers and hi-tech gadgets students were still able to achieve high and good grades, and they were capable of focusing in their studies. They strived hard just to attain higher and better grades in their education. As years passed, industrial evolution occurred, great changes and improvements happened. One of these changes is the invention of the computer and other gadgets. Everyone knows that we are living in a technological era. The computers became irreplaceable tool in the everyday life of most people. The adult users generally use it for business purposes while youngsters for computer games. Many people considers using computer as part of their everyday routines because it provides leisure which is a very important component in the sphere of the life. Nowadays, majority of young people spend their leisure time playing computer games, and surfing through the internet. Playing computer games have become one of the favorite time- spending of some adult and young people especially the students.This is one of the reasons why there is computer addiction. But to put it simply, addicted students uses computers to occupy ...
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...Research Paper about Online Addiction Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Statement of the Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Statement of Significance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Conceptual Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Scope and Delimitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Chapter II: Review of Related Literature and Studies Foreign Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Local Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Foreign studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Local studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Chapter III: Methodology Chapter IV: Interview Chapter V: Conclusion and...
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...COMPUTER ADDICTION By: Remelyn B. Villanueva I. ABSTRACT Computer games have become an ever-increasing part of many adolescents' day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as "computer/video game addiction" have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants (840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention. The popularity of computer games has attracted the attention of educationalists who are interested in finding out whether the features that make them so engaging could be captured and used to help people learn more effectively. In this paper we examine the relevance of computer games to Higher Education, reporting on a survey of University students’ computer games behaviours, their...
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...Serrano Road Murphy, Quezon City Addiction in Computer Games Of 3rd Year Students in CGEAHS (III- Narra & III-Acacia) Judelyn M. Ocampo IV – Rizal Ms. Rosa Payumo English Teacher February 2013 Table of Contents Abstract Acknowledgement CHAPTER 1: INTRODUCTION Background of the Study Statement of the Problem Hypothesis Significance of the Study Scopes and Limitations Objectives Definition of terms CHAPTER 2: BODY OF THE PAPER Research Methodology Review of Related Literature CHAPTER 3: PRESENTATION, INTERPRETATION AND ANALYSIS OF DATA CHAPTER 4: CONCLUSION Summary Conclusion BIBLIOGRAPHY APPENDIX Survey Questionnaire ACKNOWLEDGEMENT I would like to express my deepest appreciation to all who contributed for the development of this paper. I acknowledged all the assistance that improves my research paper to be better. To God, who guides and lightens my path each day. To Ms. Rosa Payumo, who have been so patient and devoted her time. To my Family and Friends, who continue to support and understand me every step of the way. To the selected students of III-Narra and III-Acacia, who honestly gave their opinions and information and answered my prepared survey questionnaires. And to all the people who contributed in any way for the progress of this paper. CHAPTER 1 INTRODUCTION Abstract The researcher conducted a study about the addiction in computer games of 3rd year student (III-Narra...
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