...THE EVOLUTION OF TECHNOLOGY: COMPARING COMMUNICATION METHODS OF MODERN SOCIAL NETWORKS TO RURAL INDIGENOUS GROUPS [DO NOT CITE WITHOUT PERMISSION OF THE AUTHORS] 1 ABSTRACT “It has become appallingly obvious that our technology has exceeded our humanity” (Einstein 1875-1955). This quote by Albert Einstein shows the vast technology changes experienced by humanity. The early indigenous tribes and groups had developed systems of communication and networks to conduct their daily activities (ie. trade, etc) with the use of technological resources which were far inferior compared to modern day. They created social networks to communicate and share common interests during their interactions. A social network defined is a social structure that encompasses individuals and organizations who become connected through sharing of common interests, for example in friendship, beliefs, knowledge, etc. In the modern era, post 1950s, humankind had begun to see a sharp climb in technology uses to ease daily tasks and activities. They created a social structure such that much of the interaction and creation of social networks revolves around the use of technology as a resource. Technology in the modern era has begun to be viewed as a means of effective communication and function for a majority of individuals. The comparison between rural indigenous groups of the past and the modern era communication methods can be studied to see whether technology has increased level of communication. ...
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...revolutionized the society. One display of these fast growing advancements to society is computer gaming. Teenagers who are playing these computer games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. In 2006, Luke Ahearn stated that “Game development is booming! In the past few years many books have been written, more information than ever is available on the internet, and many colleges are offering courses – even degrees – in game development.” In addition, Adams & Rolling (2007) stated that games are created to serve a purpose and they are related to the human desire for play and our capacity to pretend. Also video games are forms of art, thus aesthetics are part of their design. It’s also shown in some studies that computer gaming helps the brain, especially to the young at age, to develop their logic skills. “Computer-based video games can clearly facilitate students’ learning performance. This finding indicated that computer-based video game playing not only can improve participants’ fact differentiation/recall processes, but also promotes problem-solving skills by recognizing multiple solutions for problems.” (Chuang & Chen, 2009, p.7). In addition, playing computer games according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It...
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... 1 II. Table Index Table 1. Market Segmentation………………………………………………………………..6 Table 2. PESTL Analysis……………………………………………………………………...7,8 Table 3 Benchmarking ……………………………………………………………………...12 III. Image Index Figure 1. Porter Analysis Diagram …………………………………………………………...9 Figure 2. Porter’s generic Value Chain………………………………………………………10 Figure 3. SWOT analysis……………………………………………………………………...13 2 IV. Index 0. Executive Summary…………………………………………………………………………....4 1. Introduction……………………………………………………………………………………...5 2. Definition of the Market – Market Segment………………………………………………..5,6 2.1. Geographic segmentation…………………………………………………………….....5 2.2. Demographics………………………………………………………………………….....5 2.3. Psychographic…………………………………………………………………………….5 2.4. Behavioural………………………………………………………………………………..6 3. Analysis of the External Environment…………………………………………...…………....6 3.1. PESTL Analysis…………………………………………………………………………..7 3.2. Porter Analysis………………………………………………………………..……..…8,9 4. Analysis of the Internal Environment…………………………………………………….10,11 5.Analysis of the Competitive Position of the Organization…………………………..….11,12 5.1. Critical Success Factors………………………………………………………...….11,12 5.2. Benchmarking……………………………………………………………………….…..12 6. SWOT Analysis……………………………………………………………………...…….13,14 7. Recommendations……………………………………………………………………….…...15 8.Conclusions …………………………………………………………………………………...
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...three approaches: ‘food as a sociocultural context for illustrating the logic and principles of different culture, food as a mediating material and moral system within societies and food as a set of nutriments representing the overlapping work of ecological, biological and cultural systems in human societies’ (Khare, quoting in Lupton, 1996: 9). The preparation, consumption and presentation of food are intricately connected to our social life. This paper will explore more details on the second approach; which is the relationship between food, family and community. It will examine how food consumption habits are fundamental to outline the boundary of a family and the causes and consequences of the decline in number of family meal. Family is always presented in positive qualities. It always encourages love, trust and intimacy. Home is seen as a place where warmth, tenderness, protection and understanding would be expected from parents; family relationship is divined to provide enduring and continuing emotional support; family is important in our aspect of life because ‘for the child, an introduction to life in the wider society and for the adult, a basis for life in the wider society’ (Fletch, 1966:228). Most importantly, family provides a secure refuge for us from the outside world; the family as a whole would work together to contribute their own continuity thus promotes stability of society. In today’s rough and tumbled industrial world, ‘people need company to share...
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...Peace Child Don Richardson Online Information For the online version of BookRags' Peace Child Premium Study Guide, including complete copyright information, please visit: http://www.bookrags.com/studyguide-peace-child/ Copyright Information ©2000-2007 BookRags, Inc. ALL RIGHTS RESERVED. The following sections of this BookRags Premium Study Guide is offprint from Gale's For Students Series: Presenting Analysis, Context, and Criticism on Commonly Studied Works: Introduction, Author Biography, Plot Summary, Characters, Themes, Style, Historical Context, Critical Overview, Criticism and Critical Essays, Media Adaptations, Topics for Further Study, Compare & Contrast, What Do I Read Next?, For Further Study, and Sources. ©1998-2002; ©2002 by Gale. Gale is an imprint of The Gale Group, Inc., a division of Thomson Learning, Inc. Gale and Design® and Thomson Learning are trademarks used herein under license. The following sections, if they exist, are offprint from Beacham's Encyclopedia of Popular Fiction: "Social Concerns", "Thematic Overview", "Techniques", "Literary Precedents", "Key Questions", "Related Titles", "Adaptations", "Related Web Sites". © 1994-2005, by Walton Beacham. The following sections, if they exist, are offprint from Beacham's Guide to Literature for Young Adults: "About the Author", "Overview", "Setting", "Literary Qualities", "Social Sensitivity", "Topics for Discussion", "Ideas for Reports and Papers". © 1994-2005, by Walton Beacham. All other sections in...
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...Childhood obesity has grown into an epidemic within the last 30 years. According to the Center for Disease Control and Prevention (2011), “7% of children were considered obese in the U.S. in 1980, and by 2008, it was nearly 20%. Additionally, the incidence of obesity among adolescent children, aged 12-19 years, grew from 5% to 18% over the same time period” (CDC, 2011). Coincidentally, over the past 30 years, more parents are working, not only every day, but longer hours, and in many cases both parents are working. Is the rat race killing our kids? There is an epidemic of parents who are too tired or lazy to engage their children, and have begun relying on the T.V., computers, or video games to occupy and entertain them. Also, the evolution of new technology has children involved with a screen of some sort, whether it’s a T.V., video game, cell phone, computer, etc, hence researchers have coined the term, “screen time.” This behavior of instant gratification has created an environment of sedentary behavior, as well as fostering a lack of personal interaction with others. The increase in screen time has become a normal way for parents to occupy their children while they are busy doing tasks of their own or resting after a long day at work. This paper will show that as a society, everyone should be proactive, take responsibility, and offer support and encouragement to promote appropriate physical activity in children. Children must be shown that there are more things to do outside...
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...director of the FBI stated that there was an increased threat from persons who are affiliated or sympathetic with the Al Qaeda and they act without having any conspiracies surrounding them or external support. Scholars in the field of terrorism have in the past concentrated on the how terrorist groups work so as to explain how individuals work. The general view of terrorism is that it is a group activity which is mainly influenced by leaders training, recruitment, obedience and conformity, solidarity and moral disengagement. Due to the imbalance that exists between the focus by scholars on terrorism that is group based on one hand and apparent threat posed by lone wolf terrorist on the other hand, necessitates the empirical and conceptual analysis of lone wolf terrorism so as to establish a good understanding of this phenomenon. The extent to which existing explanations of triggers and motivations of terrorism are associated to deeds of lone terrorist is still not clear. This paper therefore seeks to explain the history of lone wolf terrorism, the triggers and motivations of lone wolf terrorisms, the existing counterterrorism measures that can be used in combating lone wolf terrorism, the new...
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...BATMAN AND PHILOSOPHY THE DARK KNIGHT OF THE SOUL Edited by Mark D. White and Robert Arp @ WILEY John Wiley & Sons, Inc. To the memory of Heath Ledger (1979-2008) Copyright © 2008 by john Wiley & Sons, Inc. All rights reserved Published by john Wiley & Sons, Inc., Hoboken, New jerney Published simultaneously in Canada No part of this publication may be reproduced, stored in a reaieval system, or transmit ted in any fonn or by any means. electronic, mechanical, photocopying, recording, scan ning, or otherwise, except as pennitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written pennission of the Publisher, Clearance Center, 222 Rosewood Drive, Danvern, MA 01923, (978) 750-8400, fax (978) sion should be addressed to the Pennissions Department,john Wiley & Sons,Inc., III or authorization through payment of the appropriate per-copy fee to the Copyright 646-8600, or on the web at www.copyright.com. Requests to the Publisher for pennis River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.comlgo/pennissions. Limit ofLiabilirylDisclaimer ofWarranry:While the publisher and the author have used their best efforts in preparing this book., they make no representations or warranties with respect to the accuracy or completeness of the contents of this hook and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty...
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...in India Entering the Indian Housing Market ASIAM 2005 Due: 16th September 2005 Submitted: 10th September 2005 Submitted by: Please return graded assignment to: Brendan O’Farrell – 15 Tandanya Street Deakin Uni - S/N 201027576 Mansfield QLD 4122 TABLE OF CONTENTS 1. Executive Summary 3 2. Introduction 4 3. Country Profile 5 3.1 Population & Demographics 5 3.2 Raw Materials and Infrastructure 6 4. Socio-culture 7 4.1 Religion and Language 7 4.2 Indian Housing 7 4.3 Regional Development 8 4.4 Business Environment 9 5. Political, Security and Legal 10 6. Current and Future Environmental Factors now and as at 2008 11 6.1 Economical 11 7. Industry and Competitor Analysis 13 8. Strategy and Planning 14 8.1 Product Description 14 8.2 Product Manufacturing 14 8.3 Product Distribution Channel 15 8.4 Resource Delivery and Labourer Relations 16 8.5 Product Advantage 16 9. Mode of Entry 17 9.1 Options for Mode of Entry 17 9.2 Recommended Mode of Entry 18 9.3 Organisational Structure and Compensation 20 10. Monitoring and Control 21 10.1 Product Monitoring 21 10.2 Performance Measurement 21 11. Future and Exit Strategy 22 12. Conclusion 23 13. References 24 14. Appendices 27 1. Executive Summary This report was commissioned to examine and analyse environmental information on India to produce an entry strategy, structure, controls and performance monitoring to exploit the opportunities...
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...Ethical relativism (concept that ethics is relative to a particular point of view) * Ethical objectivism (notion that ethics is objective in nature). Meta-Ethical Positions Ethical Non-cognitivism The basis of ethical non-cognitivism is that ethical disagreement can be a highly emotional affair where no amount of reasoning is likely to convince the other party. * Example: “Let’s just agree to disagree” Ethical Relativism * Ethical relativism says that while ethical statements are cognitively meaningful, they do not hold in any objective sense because they depend on our point of view. * If we accept ethical relativism, then ethical disagreement among people who do not share the same perspective becomes impossible. * It assumes that if people agree on something, then it must be true. * Ethical relativism is suspect for a pragmatic reason: it is fundamentally at variance with our social practice. * Example: “To each his own”, or the belief that what’s right for one group isn’t necessarily right for another Ethical Objectivism * Ethical objectivism holds that right and wrong are objective phenomena. * Example: “I’m right and you’re wrong” What is Ethics? * As a discipline, ethics is a branch of philosophy. * It deals with questions of right and wrong conduct, and with what we ought to do and what we ought to refrain from doing. * It considers issues of rights and obligations and how these are related to the social setting. * Ethics...
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...------------------------------------------------- Unmanned aerial vehicle From Wikipedia, the free encyclopedia "UAV" redirects here. For the entertainment company, see UAV Corporation. For the veterans' organization, see Ukrainian American Veterans. A group photo of aerial demonstrators at the 2005 Naval Unmanned Aerial Vehicle Air Demo. An unmanned aerial vehicle (UAV), commonly known as a drone, is anaircraft without a human pilot onboard. Its flight is either controlled autonomously by computers in the vehicle, or under the remote control of anavigator, or pilot (in military UAVs called a Combat Systems Officer on UCAVs) on the ground or in another vehicle. There are a wide variety of drone shapes, sizes, configurations, and characteristics. Historically, UAVs were simple remotely piloted aircraft, but autonomous control is increasingly being employed.[1] Their largest use is within military applications. UAVs are also used in a small but growing number of civil applications, such as firefighting or nonmilitary security work, such as surveillance of pipelines. UAVs are often preferred for missions that are too "dull, dirty, or dangerous" for manned aircraft. Contents [hide] * 1 History * 2 FAA designation * 3 Classification * 3.1 Classifications by the United States military * 3.1.1 US Air Force tiers * 3.1.2 US Marine Corps tiers * 3.1.3 US Army tiers * 3.1.4 Future Combat Systems (FCS) (US Army) classes * 3...
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...Are Video Games Educational? (based on 27 ratings) By Jayel Gibson Video games. While they may seem like the bane of every parent's existence, they don't have to be—many of them offer unique learning features. And with increased requirements in schools placing unprecedented demands on children and parents, it may be time to start thinking about video games as teaching tools. The learning component of gaming can be optimized with parent involvement. That means understanding what makes a game both fun and educational. What makes a game fun? * Challenge and strategy – this is the core of the game. It includes the objective, the play and the scoring. The game should provide a challenge for its players and allow them to use different strategies to gain a level or win. This is what determines the age group or skill level. * Element of surprise – this is the variation of the game. The element of surprise must be built into the game to provide laughter, excitement, regret or risk. * Replay ability – this is the ability to play the game over and over with different outcomes each time. This is measured by the ‘boring’ factor. If the child gets bored fast, the game lacks replay ability. What makes a game educational? * New information – this is the educational information provided. It may be text or graphics, and is normally unknown by the age group or skill level for which the game is made. * Memorization – this is the part of the game that rewards good memory...
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...internet nowadays and most of them have a mobile phone. Therefor it is not surprising, that cyberbullying or bullying through these new communication technologies is increasing. In order to put cyberbullies to a stop it is necessary to know, who these teenagers are, what they do, and why they bully. This research will introduce briefly the suicde of Megan Meier and the foundation what is set into effect today to prevent children and teenagers from being victims like her. Another young victim of cyberbullying was a local teen, Viviana Aguirre, an El Paso girl who was being bullied and picked on and her tragedy caught media attention. She received messages via Facebook telling her to kill herself. This impressionable girl was tormented mentally and her self-esteem was seriously damaged. She ultimately became a victim of cyberbullying which lead Viviana to commit suicide. There must be an end put to this. The reason for this study is to identify the threats and the environment that exists in our local high schools providing a dangerous basis for committing cyberbullying. By conducting a survey we intend to find our weak spots and therefore create solutions that will prevent cyberbullying in the future. Just the mere researching into this negative phenomena serves to promote awareness and rally the humane among us to do all that is in our power to prevent and expose cyberbullying. A Brief History of Bullying Bullying is defined as an unwanted, aggressive behavior among school aged...
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...THE LAW ON ASSISTED SUICIDE On July 26, 1997, the U.S. Supreme Court unanimously upheld decisions in New York and Washington state that criminalized assisted suicide. These decisions overturned rulings in the 2nd and 9th Circuit Courts of Appeal which struck down state statutes banning physician-assisted suicide. Those courts had found that the statutes, which prohibited doctors from prescribing lethal medication to competent, terminally ill adults, violated the 14th Amendment. In striking the appellate decisions, the U.S. Supreme Court found that there was no constitutional "right to die," but left it to individual states to enact legislation permitting or prohibiting physician-assisted suicide. (The full text of these decisions, plus reports and commentary, can be found at the Washinton Post web site.) As of April 1999, physician-assisted suicide is illegal in all but a handful of states. Over thirty states have enacted statutes prohibiting assisted suicide, and of those that do not have statutes, a number of them arguably prohibit it through common law. In Michigan, Jack Kevorkian was initially charged with violating the state statute, in addition to first-degree murder and delivering a controlled substance without a license. The assisted suicide charge was dropped, however, and he was eventually convicted of second degree murder and delivering a controlled substance without a license. Only one state, Oregon, has legalized assisted suicide. The Oregon statute...
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...Journal of Education and Practice ISSN 2222-1735 (Paper) ISSN 2222-288X (Online) Vol.5, No.6, 2014 www.iiste.org The Impact of Whatsapp Messenger Usage on Students Performance in Tertiary Institutions in Ghana Johnson Yeboah (Lecturer)*,George Dominic Ewur (Lecturer) School of Business, Marketing Department, Takoradi Polytechnic, P.O box 256, Takoradi, Ghana Email:gastybg@yahoo.com Abstract The perceived high level of usage of social networking applications amongst students of tertiary institutions in Ghana is inevitable. However, little is understood from empirical viewpoint about the intensity, of usage of whatsapp messenger and its impact on the academic performance of students in tertiary institutions. This study seeks to empirically identify the impact of social network (whatsapp messenger) on the performance of tertiary students in Ghana from the perspective of the students. To achieve this, 50 students from five tertiary institutions were interviewed and 500 questionnaires were administered to students from same institutions. The study revealed that, whatsapp instead of making communication easier and faster thereby enhancing effective flow of information and idea sharing among students, rather has impacted negatively on the performance of tertiary students in Ghana .The study among other things unveiled the following: whatsapp takes much of students study time , results in procrastination related problems, destroys students’ spellings and grammatical construction...
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