...Tsundere(ツンデレ), a new kind of Japanese culture on characteristic prevalent in Japanese’s animations, comics and games nowadays. Tsundere is a word of combination of tsun tsun (ツンツン), means being unfriendly and cold, and dere dere (デレデレ), means being lovey and friendly. It describes a character that suddenly change his/her attitude in both verbal and action from cold side to warm side to other suddenly, keep it for a very short time and then turns back as initial, very cold. The sample of cultural production chosen is an animated film, called The Disappearance of Haruhi Suzumiya (涼宮ハルヒの消失). It is a film related to two main characters, Haruhi Suzumiya (涼宮ハルヒ) and Kyon (キョン), their story. The film is based on the same name light novel, written by Nagaru Tanigawa (谷川流), which also belongs to the famous Haruhi Suzumiya series. Analysis According to Togashi (2009), for tsundere, although the character are being tsun tsun, very unfriendly, to a specific character(s), they still indeed dere dere, friendly, to them in their heart. The one who are tsundere must have a special feeling towards the specific character(s). Haruhi Suzumiya can say as a typical example that has characteristic of tsundere. At the beginning of the film, or even in other episodes in the series, Haruhi usually is very rude and unfriendly to Kyon. However, looking every parts in detail, Haruhi has shown a sense of caring towards Kyon. For example, she had stayed at Kyon’s ward with Kyon 3 days when he...
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...People who are addicted in watching and reading Japanese anime, not so far, it will affect their lifestyle and it may also improve their mental and emotional skills. I. Introduction A. History B. Terminology 1. Word Usage 2. Synonyms II. Causes of Watching Anime A. Symptoms of Watching Anime B. Anime Replaces your Responsibilities III. Effects of Watching Anime A. Increased Social Interaction B. Potential for Behavioral Problems C. An Interest in Art IV. Benefits of Watching Anime A. Learn Japanese Language and Culture B. Relieve Stress C. Learn something from the Character D. Learn How to Draw Better E. For Entertainment V. Conclusion VI. Reference Introduction Anime (Japanese: アニメ?, [a.ni.me] /ˈænɨmeɪ/ or /ˈɑːnɨmeɪ/) are Japanese animated productions featuring hand-drawn or computer animation. Anime includes animated television series, short films and full-length feature films. The word is the abbreviated pronunciation of "animation" in Japanese. In English, the term is defined as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes. The intended meaning of the term sometimes varies depending on the context. While the earliest known Japanese animation dates to 1917, and many original Japanese animations were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work...
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...The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. During the 1970s, anime developed further, separating itself from its Western roots, and developing distinct genres such asmecha and its Super Robot sub-genre. Typical shows from this period include Lupin III and Mazinger Z. During this period several filmmakers became famous, especially Hayao Miyazaki and Mamoru Oshii. In the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production. The rise of Gundam, Macross, Dragon Ball, and the Real Robot and space opera genres set a boom as well. The film Akira set records in 1988 for the production costs of an anime film and went on to become a success worldwide. Later, in 2004, the same creators produced Steamboy, which took over as the most expensive anime film. The Super Dimension Fortress Macross also became a worldwide success after being adapted as part of Robotech, and Megazone 23 also gained recognition in the West after it was adapted as Robotech: The Movie.[citation needed] The internet also led to the rise of fansub anime. Spirited Away shared the first prize at the 2002 Berlin Film Festival and won the 2003 Academy Award for Best Animated Feature, while Innocence: Ghost in the Shell was featured at the 2004 Cannes Film Festival. Contents [hide] * 1 First generation of Japanese animators * 2 Second generation of Japanese animators...
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...American and Japanese anime or animation in general have consumed over two billion fans but that's not that start of our conversation. Our conversation today is centered around the main differences between American and Japanese anime. A lot of controversy today in the anime community is centered around the two powerhouse “brands” of animation and which country does it better. It's much more than who does it better it's more of who has the better fan base.That being said, then why do fans differentiate the two and why do the have such a harsh rivalry. Well the big fight is over the style of which how both countries make their anime. Fans are actually divide like Republicans and Democrats over how certain aspects of how the anime is supposed to look. Anime is very popular today because people attend anime conventions. In anime conventions many people of different ethnicities can enjoy the view of what's going on. They can buy a number of merchandise that usually appears to be manga, figurines, dvds, and etc. People can participate in various events such as panels, art shows and video screenings. There is more than a handful to choose from. Anime Expo known in America is the biggest convention to date and all sorts of ethnicities are always welcome to...
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...Mangaka Anime Introduction Anime refers to the animation style originated in Japan. It is characterized by distinctive characters and backgrounds, hand-drawn or computer-generated that visually and thematically set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcasted on television or sold on DVDs either after their broadcast run or directly as original video animation. Console and computer games sometimes also feature segments or scenes that can be considered anime. Manga is Japanese for "comics" or "whimsical images". Manga developed from a mixture of Ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color, and is read from top to bottom and then right to left, similar to the layout of a Japanese plain text. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States. Manga was the fastest growing segment of books in the United States in 2005. Anime and manga share many characteristics, including: exaggerating of physical features, to which the reader presumably should pay most attention, "dramatically shaped speech bubbles...
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...Introduction Anime refers to the animation style originated in Japan. It is characterized by distinctive characters and backgrounds, hand-drawn or computer-generated that visually and thematically set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcasted on television or sold on DVDs either after their broadcast run or directly as original video animation. Console and computer games sometimes also feature segments or scenes that can be considered anime. Manga is Japanese for "comics" or "whimsical images". Manga developed from a mixture of Ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color, and is read from top to bottom and then right to left, similar to the layout of a Japanese plain text. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States. Manga was the fastest growing segment of books in the United States in 2005. Anime and manga share many characteristics, including: exaggerating of physical features, to which the reader presumably should pay most attention, "dramatically shaped speech bubbles, speed lines...
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...1&hid=117&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=tfh&AN=53475373 ANIME GOES MAINSTREAM. Princess Mononoke, Akira, and Cowboy Bebop may not be household names here. But in the world of anime, or Japanese animation, they're among the top 10 films ever made. You've seen it-colorful cartoon characters with big eyes, spiky hair, and small mouths. And you've probably heard about it-Hayao Miyazaki's latest film, Ponyo, was the ninth highest-grossing film in this country on its opening weekend last summer. With its complex plots and moral messages, anime is as intelligent as some of the best feature films. Take Grave of the Fireflies, written and directed by Isao Takahata. According to film critic Roger Ebert, it's one of the most powerful anti-war movies of all time. Or Paprika, directed by Satoshi Kon and animated by Madhouse Studios, a visual masterpiece where reality and dreams collide. From the epic fantasy Ninja Scroll and the cyberpunk Ghost in the Shell to the sci-fi romance The Girl Who Leapt Through Time, anime has something for everyone, whether it's romance, action, fantasy, adventure, or mystery. No wonder its gone mainstream, with thousands of young fans flocking to anime conventions across the country and teens from all socioeconomic and racial backgrounds trading cards, collecting art, and, of course, watching it on TV, DVDs, and the big screen every chance they can get. Anime dates back to the closing days of World War II, with fans here developing a cult...
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...Anime Addiction * * * Anime had widely spread in the whole world, its positive and negative effects are continuously being debated. 1.What is the history of Anime? 2.What are the reasons Anime Addiction? 3.What are the common positive effects of anime Addiction? 4.What are the common negative effects of anime Addiction? Intoduction A.Background information B.Importance of the paper C.Statement of the problem D.Definition of terms Anime addicton A.Reason of anime addiction 1.manga 2.video games 3.movies 4. anime series B. positive effect of anime addiction 1.culture 2.fashion 3.language 4.social interaction C.Negative effects of anime addiction 1.health 2.immoral activities 3.money disposal Conclusion. The rapid rise of anime has seen much controversy in this generation. We are bombarded with the popularity of anime where many people especially teenagers around the world were involved. anime Addiction is actually a very serious problem for it involves many people where only themselves can solve it. The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun’ichi Kōuchi and Seitaro Kitayama, referred to as the “fathers” of anime.[1] During World War II, propaganda films such as Momotarō no Umiwashi (1943) and Momotarō: Umi no Shinpei (1945) were made...
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...series Pokemon in the late nineties, Japanese animation has been enjoying greater popularity and recognition in America. Known increasingly by the Japanese term “anime”, Japanese animation is gaining recognition as a medium that appeals to children and young people. Anime has had an undeniable effect on American popular culture. For example, many children’s cartoons, such as The Powerpuff Girls and Kim Possible have begun to use an anime copycat style, “anime looks [were] leaping from the screen” at last fall’s 2 fashion runways , and Hollywood blockbusters either use animated scenes directly (Kill Bill Vol. 1) or borrow imagery from anime (The Matrix Trilogy). Though the effect anime is having on the visual style of American entertainment and fashion is easy to see, the implication of anime’s growing popularity for its country of origin, Japan, are much less clear. In the following discussion, I will report my findings on the basis of a poll, and take a closer look at the role anime plays in stimulating interest in Japan, and the ways in which interest in anime and Japanese popular culture are closely related to an interest in Japan. It is in fact difficult to tease the two apart from each other, since it is impossible to participate in anime fan culture, except at the very shallowest level, and not be exposed to other forms of Japanese popular culture and traditional Japanese culture, and thereby be encouraged to...
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...History of Anime The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. During the 1970s, anime developed further, separating itself from its Western roots, and developing distinct genres such as mecha and its Super Robot sub-genre. Typical shows from this period include Lupin III and Mazinger Z. During this period several filmmakers became famous, especially Hayao Miyazaki and Mamoru Oshii. In the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production. The rise of Gundam, Macross, Dragon Ball, and the Real Robot and space opera genres set a boom as well. The film Akira set records in 1988 for the production costs of an anime film and went on to become a success worldwide. Later, in 2004, the same creators produced Steamboy, which took over as the most expensive anime film. The Super Dimension Fortress Macross also became a worldwide success after being adapted as part of Robotech, and Megazone 23 also gained recognition in the West after it was adapted as Robotech: The Movie. The internet also led to the rise of fansub anime. Spirited Away shared the first prize at the 2002 Berlin Film Festival and won the 2003 Academy Award for Best Animated Feature, while Innocence: Ghost in the Shell was featured at the 2004 Cannes Film Festival. During the 1970s, the Japanese film market shrunk due to competition from television...
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...According to Kumiko Saito, Japanese girls have thought about gender roles in the society inspired by those magical girl animes, which is “a mainstay of television animation programming that distinctly targets female prepubescent viewers” (144) after World War 2. The main topic of animes after World War 2 is heroism story. When people read those stories, they found there exists a big gap between Japanese women and female characters in manga. Sally the Witch(1966-68), the first magical girl genre anime, describes a story about a magic princess’ adventure in the human world and how Sally finally finds her responsibility. The magical world represents the traditional values like “[a] family consisting of an authoritarian father whose values are...
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...Anime: The Stress Releaser Introduction: Nowadays, there’s a lot of thing that can make us happy, grab our attention or what we call “ice breakers”. These kinds of things lessen our hassles and can make us laugh or anything that has nothing to do with stress. One of the few samples of this is watching “Anime”. Hobbyist like me enjoys watching these anime and had become our stress releasers somehow. I've seen a lot of anime over the past few years. I've gained a lot for its entertainment value, but I've also been able to learn a lot about Japanese culture and daily life through the different series I've seen. Of most particular interest to me is the way their school system functions. It can be a good motivator in our lives such as animes that tackle school works and social problems so we can grab lessons from it and apply it to our lives. What are really the effects of anime in otakus or normal person’s live. Body of the Paper: Before anything else, let’s define what is "anime" refers to any and all animation or cartoon - regardless of the genre, style, or nation of origin. Outside of Japan the word "anime" has come to refer specifically to animation of Japanese origins, or animation of a particular style (see below). Because of this, it is pronounced the Japanese way: "a-nee-may”. (http://www.animenewsnetwork.com/encyclopedia/lexicon.php?id=45). 1st argument, why teens watch anime? 2nd argument, how anime addiction...
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...Cultural consumer and copyright: A case study of anime fan subbing Carlo Valencia BSED 1st year Abstract This paper intends to discuss copyright infringement from consumers’ perspective through looking into anime ‘fan subbing’. Anime fan subbing refers to the participatory consumption in which avid fans copy anime (Japanese animation), translate Japanese to another language, subtitle and release subtitled version on the Internet to share it with other fans, without asking for permission from the copyright holder. The case study of English fan subbing of anime shows that this activity was guided by fan subbers’ own ethics that intended to support the anime industry by self-controlling fan subbed anime. Under the advancement of digital technologies and the increased global connectivity among anime fans, however, the existing ethics have become outdated and thus global distribution of anime is further detached from the industry’s distribution businesses. This paper notes the importance of consumers’ own norms and rules in shaping behavior of copyright infringement. It raises further questions on the relationship between copyright law and consumer ethics. Introduction Amid the rise of creative economy discourse, the issue of copyright is drawing increasing attention from cultural industries, policy makers, civil societies and consumers. Simply put, ‘copyright’ can be defined as a series of exclusive rights to reproduce and distribute a work of artistic...
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...Habit” A Research Paper to be presented to Ms. Exzie Calubayan In Partial Fulfillment of the requirements in Sociology By Villegas, Claire Bridget R. March 15, 2013 Chapter One “It’s not just anime! It’s a way of life!” Introduction The real meaning of “Otaku” had a small debate when the US coined it as a term for people who are obsessed with the Japanese culture, with also a considerably large amount of love for anime and manga. However, the real meaning of the word “Otaku” could be viewed as negative for a typical Japanese person because “Otaku” literally means “Social Recluse” (Also note, it is synonymous to “Hikikomori”) specifically speaking, when one speaks of “Otaku Culture”, one’s head would immediately pop out the word “geek” or “nerd”. The culture mainly speaks about Japanese traditions, pop culture, anime, and manga. (Wikipedia, Retrieved 2013) Otaku culture originated from Akihabara, a district of Tokyo where it mostly sells electronic goods as well as a famous hangout for otaku individuals. Originally, “Otaku” during the old times meant “house” or “family” while giving an emphasis on respect when used as a second-person pronoun. However, as modern Japanese slang continued to grow in the busy streets of Tokyo when fans of well known anime titles such as Neon Genesis Evangelion and Hunter x Hunter, people now adopted the new meaning of “Otaku”. (Facts About Japan, retrieved from http://www.facts-about-japan.com/otaku.html, 2013) Subsequently...
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...line from the wanting to watch anime to needing to watch it. Our personal take on anime is we watch what we enjoy. And we truly like anime. But we keep thinking we should stop watching because it is childish. We purchase anime on rare occasions, and watch anime maybe once a week. Recently we have been watched a lot more anime than we should often since we found online site for anime. We’ve guess what we am saying is most of my friends and family "don't get the anime thing". Therefore, we end up watching anime on my own feeling something like a social outcast. Socially we am busy being as we am out of college, in a very exhausting job, trying to find time to date, into sports, looking into grad school, etc. we know there are others out there thinking the same thing. So what is your takes on this. Does anime become a social dysfunction? Portraying anime as a cultural thing can only go so far...I guess what they saying are "doing get the anime influenced". Therefore, we should end up watching anime on our own feeling something like a social outcast. Socially we are busy being as we am out of college, in a very exhausting job, trying to find time to date, into sports, looking into grad school, etc. Seems to that you’re only a casual anime fan, so were good. As long as we have a life that extends beyond anime, don't worry. When you start using Japanese words in daily conversation, sit at a computer all night every night watching anime, and withdraw from other activities...
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