...------------------------------------------------- Monomyth From Wikipedia, the free encyclopedia "The Hero's Journey" redirects here. For other uses, see The Hero's Journey (disambiguation). The twelve stages of the hero's journey monomyth following the summary by Christopher Vogler (originally compiled in 1985 as a Disney studio memo): 1. TheOrdinary World, 2. The Call to Adventure, 3. Refusal of the Call, 4. Meeting with the Mentor, 5. Crossing theThreshold to the "special world", 6. Tests, Allies and Enemies, 7. Approach to the Innermost Cave, 8. The Ordeal, 9. Reward, 10. The Road Back, 11. The Resurrection, 12. Return with the Elixir. In narratology and comparative mythology, the monomyth, or the hero's journey, is the common template of a broad category of tales that involve a hero who goes on anadventure, and in a decisive crisis wins a victory, and then comes home changed or transformed.[1] The concept was introduced by Joseph Campbell in The Hero with a Thousand Faces (1949), who described the basic narrative pattern as follows: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.[2] Campbell and other scholars, such as Erich Neumann, describe narratives of Gautama Buddha, Moses, and Christ in terms of the monomyth. Critics argue that the concept is too broad or...
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...There are many places within Homer's Odyssey that demonstrate various stages of the Joseph Campbell's ideas of the Monomyth. Campbell lists 17 stages in myth or a journey of the story's hero. We will examine the three sections in accordance with our main reference http://en.wikipedia.org/wiki/Monomyth. The three sections are the separation, the initiation, and the return. The Odyssey contains almost every stage within each section and supports Joseph Campbell's theory of the monomyth. The first section we will examine is "departure" also know as "separation". Five of our stages take place within the departure section. The first stage is known as "The Call to adventure". The Odyssey's hero is Ulysses. Instead of starting his journey before Troy we will focus on the events where our story of the Odyssey begins. This call to adventure is set in chapter 5. After the goddess Athena petitions to her fellow gods for Ulysses return to his home of Ithica they decide to send Mercury the messenger to relay a message to Calypso who has been holding Ulysses captive. He has lived on the island for many years and is forced to sleep with Calypso. After Mercury threatens the wrath of Jove, she gives Ulysses permission and instruction to leave the island. His immediate response is uncertain and fearful. He demonstrates the second phase "refusal of the call" by questioning the release. He seems to believe that her guidance is given in order to mislead him. She reassures him and he sets his mind...
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...Every hero embarks on a journey of notable trials and distinguishable tribulations. Every journey contains its plethora of characters and people met along the way. Each character differently contributes to the progression of the hero’s journey. However, despite the various alternate names, places, objects, amongst an abundance of other features of a journey, or the magnitude of the conflict in the journey, every journey and character innately reflect a small piece of the collective template that Joseph Campbell’s “The Hero's Journey,” or in some cases, “The 17-Stage Monomyth,” accurately precedes. The Hero’s Journey, according to Campbell’s work in The Hero of a Thousand Faces, is the predominant “nuclear unit”(Campbell 23) of all narratives...
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...In his book, The Hero with a Thousand Faces, Joseph Campbell explains the structures of many hero-based myths, using a common pattern shared throughout known as the monomyth, or the hero’s journey, a sequence of actions that can be found in most stories. In fact, the structures of the monomyth outlined by Campbell are consistent with those of The Godfather: Part I, a 1972 film directed by Francis Ford Coppola. By taking Michael Corleone, the main character of The Godfather, and viewing him as a hero within his world, one may be able to conclude that Coppola may have employed the ideas of Campbell. Campbell’s monomyth theory consists of 17 stages that may appear at different times along the story. Nonetheless, a story may not contain all 17 stages. The Godfather contains many elements of the monomyth, however, they are found in an unusual order. DEPARTURE The first part of the adventure of the hero, as seen in Campbell’s book, is Departure. This is the initial frail state before the hero’s transformation begins. The hero is sympathetically introduced to the audience. The hero’s situation and dilemma can already be noticed and we can see that he is living some kind of polarity which is pulling him in different directions and causing him stress. In this chapter, there are many stages that a hero must go through....
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...Hero’s Journey Joseph Campbell describes the 17 stages that occur during a hero’s journey, also known as Monomyth. The Odyssey by Homer is a story based on Ulysses and his journey, I will be describing the stages of Monomyth based on Campbell’s ideas. These stages will focus on Ulysses and his son Telemachus. According to Joseph Campbell, a hero’s journey normally entails three phases; the departure, the initiation, and the return. (Wikipedia) The first phase is the departure phase, which consists of three stages; the call to adventure, the refusal of the call, and supernatural aid. The call to adventure, is when the hero is in a “mundane situation of normality from which some information is received that acts as a call to head off into the unknown.” (Wikipedia) Ulysses call to adventure began when he accepted to lead his men and go to troy and fight against King Priam. This is considered an adventure because it was something different, it took him away to the unknown, and it tested his courage. This was also Ulysses’ first step into the start of his journey. The second stage is refusal of the call, this happens when the hero does not want to go on the journey. Ulysses was in Ithica with his wife and newborn son, when he got the call to go to Troy. Ulysses did not want to leave his son behind or wife but had no choice, this could be seen as him refusing to go to Troy. The third stage is receiving supernatural aid, one of the examples of this stage is when Miverva appears...
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...The Odyssey and Heros Journey Essay “You don’t choose your destiny, your destiny is already chosen and handed to you.” In each story the main character takes certain steps in life that lead to the same ending. The Odyssey by Homer explains Odysseus's return to home. In the Odyssey by Homer through chapters nine through twelve, Odysseus displays some of Joseph Campbell’s seventeen steps of the Hero’s Journey. On the subject of the 17 steps Odysseus takes, one of them is Belly of the whale. Belly of the whale means that the hero willingly crosses the point of no return. “But I would not listen to them, and shouted out to him in rage, ‘Cyclops, if anyone asks you who it was that put your eye out and spoiled your beauty say it was the valiant warrior Ulysses, son of Laertes, who lives in Ithaca.” (Homer 77) None of Odysseus men are still with him because Odysseus was unable to save his comrades lives because the “recklessness of their own ways destroyed them all”, by devouring the cattle of the sun, so the sun god took...
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...How could an individual possibly find a comparison between an adolescent responsible for the mass genocide of an entire enemy race, to a messiah whom came to save the world through peace? It is not difficult, as one might assume upon being asked this question. Knowledge of the intentions, circumstances, and the background of a certain figure would help determine the differences and similarities between two people who would appear to be complete opposites. Ender Wiggins from the book Ender’s Game written by Orson Scott Card, displays a parallel to following Christ-like way through his journey, which can be confirmed through The Monomyth, Joseph Campbell’s 17 stages of “The Hero’s Journey”. Not only is Ender proved to be a Christ-like figure through a heroic journey in the novel; however, Ender’s demonstrates sacrifice; by...
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...theory is based on Joseph Campbell’s The Hero with a Thousand Faces, which illustrated and distilled heroic patterns from various cultures. The hero’s journey has three stages: separation, initiation, and return. Answering a call to adventure, the hero departs from his familiar world and ventures into a region of supernatural wonder. Miraculous forces are encountered there and a decisive victory is won. He then returns from this mysterious land, bringing an elixir to bene¿t his fellow men. Through this journey of trials, the hero transforms his former self and achieves spiritual growth. Such heroes range from monster slayers to spiritual leaders such as the Buddha and Christ. Life of Pi is a fantasy adventure novel about an Indian boy who survives a shipwreck by drifting on a lifeboat with a tiger. His adventure ¿ts Joseph Campbell’s hero archetype. Similar to the mythological hero, Pi departs from his familiar land of India, answering the call for adventure to a new country. Protected by the supernatural powers of Hinduism, Catholicism, and Islam, he penetrates the dangerous and mysterious realm of the Pacific Ocean. After experiencing harsh ordeals, he returns to the human world with a life-enhancing boon to share. In this study, Campbell’s insights on the heroic pattern are appropriated as an analytical tool to deepen the meaning of the novel and reveal the common mode of the heroic quest. As enlightening today as in the last century, Campbell’s book continues to...
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...The Gospel ACCORDING TO FEMIGOD He who has ears, let him hear The author and publisher have provided this e-book to you without Digital Rights Management software (DRM) applied so that you can enjoy reading it on your personal devices. THE GOSPEL ACCORDING TO FEMIGOD Copyright © 2013 by Femigod Ltd. Published by Femigod Ltd. www.femigod.com Femigod® is a registered trademark of Femigod Ltd. ISBN: 9780992642600 For my darling sister, Pero. I love you dearly. No matter what you want, it’s yours. Beyond money and weapons. Contents Introduction ............................................................................................................................................... 1 Book One: Understanding Mainstream and Organised Religion.............................................................. 5 Christianity ............................................................................................................................................ 6 Islam ...................................................................................................................................................... 9 Hinduism.............................................................................................................................................. 12 Buddhism ........................................................................................................................................... 155 Chinese traditional religions ...........
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...THE PLAYER Good game design is player-centric. That means that above all else, the player and her desires are truly considered. Rather than demanding that she do something via the rules, the gameplay itself should inherently motivate the player in the direction the designer wants her to go. Telling players they must travel around the board or advance to the next level is one thing. If they don’t have a reason and a desire to do it, then it becomes torture. In creating a game, designers take a step back and think from the player’s viewpoint: What’s this game about? How do I play? How do I win? Why do I want to play? What things do I need to do? MEANINGFUL DECISIONS Distilled down to its essence, game design is about creating opportunities for players to make meaningful decisions that affect the outcome of the game. Consider a game like a boxing match. So many decisions lead up to the ultimate victory. How long will I train? Will I block or will I swing? What is my opponent going to do? Where is his weakness? Jab left or right? Even those few, brief questions don’t come close to the myriad decisions a fighter must make as he progresses through a match. Games invite players into similar mental spaces. Games like Tetris and Chess keep our minds busy by forcing us to consider which one of several possible moves we want to take next. In taking these paths, we know that we may be prolonging or completely screwing up our entire game. The Sims games and those in...
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