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Media Violence, Video Games and Aggression

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Media Violence and Violent Video Games: The Cause for Aggression – Yes or No?

Kimberly Fitzgerald-Amend
PSYC3520-Introduction to Social Psychology u10a1-Opposing Viewpoints in Social Psychology
Capella University
March 2013
Abstract

Everyone, at one point or another, may display aggressive behavior. Where did this behavior come from? This paper will discuss opposing viewpoints on the role of media violence and video games in the development of aggressive behavior. Included herein will be a brief overview of Albert Bandura’s “Social Learning Theory”; a discussion of media violence and violent video games and their possible roles in the development of aggression; and the ethical viewpoints on violence in the media. This paper will conclude with an overview of all presented information.

Media Violence and Violent Video Games: The Cause for Aggression – Yes or No?

It is a beautiful, sunny summer afternoon and spending a few hours at the park seems like a great way to enjoy it. However, only a few minutes into it, Tommy pushes Sara off the swing and now going to the park does not seem to have been the best choice. Why did Tommy do this? What causes children to act aggressively? Is it because shortly before coming to the park Tommy played a violent video game; or maybe on his way out he passed through the room where his father was watching a breaking news story about a murder victim? The role the media and/or violent video games play in the development of aggression has been a long-time topic of debate. This paper intends to present opposing viewpoints on this subject by presenting an overview of one theory on how children learn - the Social Learning Theory; discussing the role the media and violent video games are felt to play in the development of aggressive behavior; and the ethical viewpoints with regard to violence in the media.

Albert

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