... | | |03/01/2012 - 03/29/2012 | | |PUERTO RICO CAMPUS | Copyright © 2009, 2008, 2006, 2004 by University of Phoenix. All rights reserved. Course Description This course introduces the fundamental theories of microeconomics and macroeconomics. The economic principles studied in this course apply to everyday life as students research an industry, debate issues with trade agreements, discuss the effects of a shift in labor supply and demand, and discuss the strengths and weaknesses of the Consumer Price Index calculation. In particular, students research an industry affected by the economy and perform an economic analysis of the chosen industry. Policies Faculty and students/learners will be held responsible for understanding and adhering to all policies contained within the following two documents: University policies: You must be logged into the student website to view this document. Instructor policies: This document is posted in the Course Materials forum. University policies are subject to change. Be sure...
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...Strategy Simulation Game Name: University: Course: Section: Instructor: Date: Table of Contents Introduction 2 Pure Monopoly 2 Oligopoly 3 Monopolistic Competition 4 Perfect Competition 4 Relation with Porter's Five Force Model 4 Conclusion 6 References 7 Strategy Simulation Game Introduction This paper explains the use of economics in managerial decision making based on the simulation. It describes decision making process of management in different market structures. The main objective of an organization is to maximize the profits in each type of market structure. Quasar Computers has done extensive research for the development of optical notebook. In the Year 2003, the company launched the first all-optical notebook computer branded as 'Neutron'. Neutron uses energy saving optical technology that established it as the market pioneer (Tata Interactive Systems, n.d.). The following pricing and other decisions are taken for this product in the different market structures. Pure Monopoly Quasar was the sole seller for the new and unique computer technology that established monopoly market structure for it. In the monopoly, profit maximization occurs at the point where marginal cost and marginal revenue equate to each other (Baumol & Blinder, 2005). In this scenario, Quasar objective was to maximize the profits because of its monopolistic situation caused by the patent rights on all-optical technology valid for three years from 2003. Quasar was able to control...
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...Simulation Analysis Quasar has pioneered an all-optical notebook. In this paper will be make recommendations so that the management team can make decisions on the operational strategies and business in a wide variety of market conditions (Simulation UOP, 2002). To make appropriate recommendations, should discuss the two options that Quasar has to maintain gains after overcoming the cost of capital. One of the feasible options is to identify markets where competition is not positioned and they don't have a real power. This advantage allows obtaining profits or monopoly profits. Another option would be to keep specific assets which allow establishing competitive advantage in this market. Before considering pricing, you must set an appropriate valuation model. Wrong pricing can lead to the failure of Quasar in its purpose. The development of effective techniques in the prices for your notebook can maximize margins and earnings of the company. Both, the development of strategies and the appropriate pricing, require that they are directed to the objective and mission of the company. The recommendation to the management team of Quasar is to focus their strategies on the penetration of the market. Attractive in order to maximize sales and position itself in the market prices must be. The main objective should be its positioning in the market in the shortest possible time; since the consumer leaves are carried away by the brand recognition in the market. The brand recognition is a...
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...Introduction This review paper shines a light on how vital the use of economic tools is in making managerial decisions as reflected in the simulation. Decision making process of management is described in different market structures. Just as it pertains to any for-profit business organization, the goal is to cut and maximize profits in each type of market structure. Based on the information provided in the simulation, Quasar Computers were involved in an extensive research in developing a pioneer product “the Optical Notebook.” In 2003, the company launched the first all-optical notebook computer and branded it the “Neutron”. This product is described as an energy saving optical technology with its rechargeable batteries capable of lasting up to three days; hence, transcending it into a leading technological product in its unique class. With the assistance of senior executives in the company, the decisions on operational and business strategies relative to a variety of market conditions are taken and discussed. Monopoly Quasar emerged as the only player in the market for its unique optical notebook computer; therefore, establishing a monopoly market structure. Within this monopolist market structure, maximizing profit tends to occur at the point where marginal cost equals marginal revenue based on the result shown by toggling the demand curve. In the initial scenario, it was presented that Quasar had the patent rights on all-optical technology for three years from the launch...
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...determined how the firms were ranked and listed (lowest price listed first), with better ranks contributing to firms' sales. Using a year's worth of hourly data, we document the pricing dynamics, cycles, and other patterns in this market. We then characterize empirically the factors which drive price changes, noting clear evidence of firm heterogeneity in the choice of pricing strategy. Finally, we develop a framework for simulating counterfactual market settings, using the simulations to examine counterfactuals involving different mixes of firms according to pricing strategies. JEL Codes: L11, C73, D21, L81 Contact Information: Ellison: Department of Economics, M.I.T., 50 Memorial Drive, Cambridge, MA 02142; tel. (617) 253-3821; fax. (617) 253-1330; email sellison@mit.edu. Snyder: Department of Economics, Dartmouth College, 301 Rockefeller Hall, Hanover, NH 03755; tel. (603) 646-0642, fax. (603) 646-2122, email chris.snyder@dartmouth.edu. Acknowledgments: The authors are grateful to Hongkai Zhang for superb research assistance and to Glenn Ellison for a number of useful conversations. 1. Introduction There is a vast and rich theoretical literature on the dynamics of repeated games. One conclusion of this literature is that many different market outcomes are possible. Full collusion, collusion on a focal price, cyclical markup patterns, and prices exactly tracking costs, are among the possibilities. This lack of a clear theoretical prediction suggests an important role for...
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...million to play with. You’ll zoom ahead of your classmates as they’re too timid to fully commit and go all-in. College students in their early twenties have this misconception that low debt is a good thing, probably because they’ve been traumatized by student loans. Companies use debt for positive things such as growth and plant investment, similar to homeowners who take on a mortgage or take out equity on their home; it shouldn’t be seen as a bad thing. Before starting your practice rounds, read your capstone student guide a couple times to familiarize yourself with the game. It’s a desperate situation when you try to intuit or “feel” your way through the game. We had a few teams who didn’t do the research and lost their shirts. Remember what it felt like to lose in Monopoly or Risk? Yeah, like that. You will be at a crossroads when choosing how to invest. Either go heavy on automation, or introduce products in high end, performance, and size. It’s possible to balance things out and do both, but decide now which option you like more. Automation increases the contribution margin and thus profitability, while new products rob your...
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...2 Value Chain Management The theoretical background is defined around the central term value chain. Chapter 2 presents research concepts to manage the value chain structured by their area of specialization either on supply, demand or values. Secondly, within an integrated framework, the results of the specialized disciplines are combined with the objective to manage sales and supply by values and volume. Value chain management is defined and positioned with respect to other authors’ definitions. A value chain management framework is established with a strategy process on the strategic level, a planning process on the tactical level and operations processes on the operational level. These management levels are detailed and interfaces between the levels are defined. Since the considered problem is a planning problem, the framework serves for structuring planning requirements as well as the model development in the following chapters. 2.1 Value Chain Value chain as a term was created by Porter (1985), pp. 33-40. A value chain “disaggregates a firm into its strategically relevant activities in order to understand the behavior of costs and the existing and potential sources of differentiation”. Porter’s value chain consists of a “set of activities that are performed to design, produce and market, deliver and support its product”. Porter distinguishes between • primary activities: inbound logistics, operations, outbound logistics, marketing and sales, service in the core value...
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...CERTIFICATE OF ORIGINALITY: I certify that the attached paper is my original work. I affirm that I have not submitted any portion of this paper to any previous course, and neither has anyone else. I confirm that I have cited all sources from which I used language, ideas, and information, whether quoted verbatim or paraphrased. Any assistance I received while producing this paper has been acknowledged in the References section. I have obtained written permission from the copyright holder for any trademarked material, logos, images from the Internet, or other sources. I further agree that my name typed on the line below is intended to have, and shall have, the same validity as my handwritten signature. Samuel Cole In the present global market, firms compete for market share and the demand from consumers using many strategies and systems. There is a significant difference between price competition and non-price competition. “Price competition can involve discounting the price of a product to increase demand (cost-plus, predatory and limit pricing). Non-price competition focuses on other strategies for increasing market share (advertising and sales promotion policies, and collusion and cartels,” (Margetts, 2010). Quasar Computer is a pioneer in the manufacture of optical laptops and has done extensive research and developed an optical notebook which is almost five times faster than traditional chip-based computers. In this paper, this writer creates a set of pricing and non-pricing...
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...PERU E. M COLLINS COMMUNICATIONS SKILLS TERM PAPER ARGUEMENTATION STUDENT ID NO: D33/34238/2010 AN ARGUMENTATIVE RESEARCH PAPER ON RESEARCH TOPIC: WHAT IS SCIENCE? TOPIC: Dispelling Misconceptions; Physical and Natural Sciences are not superior over Social Sciences. TABLE OF CONTENTS Abstract. 3 Introduction 4 Recommendations 22 REFERENCES 25 Abstract. Science in general is a great and highly developed human enterprise. Its intricacies are clearly not limited to the scientists alone, but it is essential for the entire human race. If we think of science as a space within the larger space of society then it is at the interfaces between these two spaces that human beings are involved with science. To see this interface clearly from the space of science is not the same as seeing it as a mere collection of facts that should be construed to be true and nothing but the truth. Science is beyond facts, ideals and thoughts. It is a process and a model that has undergone tests, been tried, reviewed and accepted as a true representation of the processes and occurrences in the natural world However, due to the broad nature of science, and the work, time and resources involved in pursuit of knowledge in different science fields which entails different interests, and thereby different values too; and the different...
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...CHAPTER 2 WHAT IS EXPERIENTIAL LEARNING? James W. Gentry Members of ABSEL are dedicated to the proposition that students can learn from experience. Most people adhere to the notion of “trial and error” learning. Various ABSEL participants have used the following quote, attributed to Confucius, to express their conviction that experiential learning is effective: I HEAR AND I FORGET I SEE AND I REMEMBER I DO AND I UNDERSTAND.1 Others have cited Sophocles’ quote from 400 B.C., “One must learn by doing the thing, for though you think you know it-you have no certainty, until you try.” Or, one could quote George Santayana, “The great difficulty of education is to get experience out of ideas.” It is hard to argue that experience will not lead to learning under the right conditions. However, it will be argued that the resultant learning can be in error unless care is taken to assure that those conditions occur. The purpose of this chapter is to delineate the components of “experiential learning” so that the necessary conditions for “proper” learning can be specified. While most pedagogies allow students to learn experientially to some extent, an attempt will be made to distinguish those approaches which would be more likely to facilitate experiential learning. While the title of the chapter implies a focus on learning (the student perspective), to a large extent the chapter actually focuses on the structuring of the experience (the teacher perspective). What the student takes away...
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...4101 S1 FEB UGM Class Alpha Facilitator: Office: Syllabus of the academic year 2013/2014 Dr. Sahid Susilo Nugroho, MSc • The Chair of the Department of Management Office, FEB-UGM Building, South Wing, 2nd Floor, Jalan Humaniora 1, Bulaksumur, Yogyakarta 55281, Telephone: (0274) 548510 ext. 147 or 150 Email: sahidnugroho@ymail.com Website: www.sahidnugroho.com Offline: Every Friday, 1-3 pm Online: Any time by email • • • Consultation Time: • • A. Description This course will discuss marketing research articles and proposal to help students to prepare their undergraduate thesis. After taking this course, the student is expected to have a final research proposal that is academically ready to be submitted to his or her supervisor. B. Goals 1. To develop an awareness of current marketing issues that are interesting to be studied. 2. To enrich research insight by making general review on research articles. 3. To enhance research skills by developing a complete research proposal. C. Learning Methodology The course adopts a learning methodology called as experiential learning that can be explained simply as what Confucious said: ”I hear and I forget, I see and I believe, I do and I understand”. The points of this method are: • Students have to read the articles before attending the seminar. • The students have to be active in the class discussion. • Docent is not the only information source on class, students should serve the same role by sharing their knowledge, insight...
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...Description | Career Prospects | Student Welfare | Teaching & Research Facilities | Staff | List of Students | Publications | Course Evaluation & Exams | Msc Construction Project Management | Admission into the Masters of Science programme can be obtained through: (a) Candidates with B. Sc or B. Tech. (Building) with a minimum of second class lower or GPA not less than 2.50 (on a 5-point scale) (b) HND Building plus PGD (with upper credit) from any recognized university Duration and Mode of Study. The programme is a full time programme which runs for a minimum of 18 months. The mode of study for the programme is through a comprehensive course work to be examined in both oral and written papers, seminars and other necessary work to be contained in a submitted thesis. Employment Opportunities Graduate of the programme will have further relevance in the following areas: (a) Public sector, government ministries, parastatals and research institutes (b) Private sector employments and related industries, oil and gas, power and steel, telecommunications. COURSE CODE | COURSE TITLE | UNIT | BD 701 | Construction Plants and Equipments | 2 | BD 703 | Construction Planning and Contract Practice | 2 | BD 705 | Construction Finance | 2 | BD 707 | Research Methodology | 2 | BD 709 | Project Feasibility Analysis/Studies | 2 | BD 711 | Construction Management Process | 2 | BD 797 | Research Project I | 2 | | Plus One Elective | 2 | | Total | 16 | BD...
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...LAPTOPS V/S HAND-HELD DEVICES IN B-SCHOOLS- STUDIES ON USAGE, PREFERENCE AND BEHAVIOR PATTERNS Neeraj Kumar; Rekha Makhija; Prashant Iyer and Mohamed Sheriff Ameer neeraj.gjan14@spjain.org S P Jain School of Global Management | Dubai ∙ Singapore ∙ Sydney ABSTRACT: Today’s market has so many gadgets that consumers are almost spoilt for choice. Also a bulk of the consumers who are students have difficulty in choosing between laptops or handheld devices like smart phones and tablets for their day to day activities. In this paper attempt has been made to highlight how education and technology have evolved hand in hand over the years. We also have conducted an exhaustive research on the usage patterns of laptops and handheld devices among students to find their preferences and behavior patterns. We have restricted our research to Business school students because they are widely exposed to various gadgets as part of their academic learning and daily activities. This study helps us to gauge, compare and to an extent even predict the future of different gadgets in the higher education sector. The survey showed that though the current usage of laptops is highest for academic and leisure activities, their preference are more towards tablets. There are various business schools that have already adapted tablets as a substitute for laptops and books. With the rapidly increasing advancement in technology, the usage of tablets for education is expected to become more widespread...
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...apparent that computers would soon be able to time-share by switching back and forth between multiple users quickly. Fernando Corbato at the Massachusetts Institute of Technology (MIT) Computation Center led a team that created one of the first multi-user operating systems called the Compatible Time-Sharing System (CTSS) which was highly influential to the development of UNIX. (Diaz, Christopher, © 2007 ) In the 1960’s, AT&T Bell Labs, General Electric, and MIT conducted a joint research effort to build a next generation multi-user operating system called the Multiplexed Information and Computing System (MULTICS). The Bell Labs staff involved with MULTICS, including Ken Thompson, Dennis Ritchie, Joe Ossanna, and M. D. McIlroy, saw great potential in a communal environment enabled by a multi-user computer system, and they started looking for a way to preserve capability. In 1969, Thompson wrote a game on MULTICS called Space Travel that allowed users to pilot a spaceship around a simulation of the solar system and land on the planets and moons. Later that year, when it became too expensive to maintain the GE-645 computer that they were using, Bell Labs pulled out of the project. Since Bell Labs pulled out, the access to the computer that had Space Travel on it, wound down. Ken Thompson translated the game into...
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...Chapter 2 REVIEW OF RELATED LITERATURE AND STUDIES This chapter presents the review of the related literature and studies underlying the framework of the study. It includes the conceptual model of the study and the operational definition of terms. Review of Related Foreign Literature Computer Games Computers are used in entertainment for a very long time since 1970’s. Video games are used as a significant source for young generation such as children, teenagers and young adults in entertainment industry. Nowadays, computer games are played on not only PC’s but also on different gaming platforms like Xbox, Nintendo Wii and on mobile devices such as hand phones and PDA’s. This makes computer games much wider and popular. (Mitchell & Savill-Smith, 2009) Playing is one of characteristics of human. People learn serious information during playing computer games while feeling pleasure. Computer and video games become one the most popular activity for leisure times of young people in both western and Asian societies. (Vorderer, 2010) Positive and negative effects of computer games are discussed heavily especially on teenagers. Negative effects include headaches, eye problems, chest pain, and fatigue. Also game play causes sleep deprivation associated with eyes and 4 muscle problems. Playing computer games also create damage to social life by causing decrease on socialness and less positive behavior towards society. (Griffiths, 2010) Beside of negative effects, computer games...
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