...360 and other electronics and social media are raising our children. Todays children spend so much time playing video games, surfing the net and ‘playing’ on social media, they lack many of the normal developmental aspects that are needed for appropriate entry into society. On the contrary, children that are spending more time on video games are becoming anti-social in the best case, and in the worst case, violent. I believe that it is important to actively raise children with parental love and Gods moral compass. Children today spend a large amount of time on the internet, social media, and game playing. This is a distinct difference from what has happened a generation ago. “Young people now devote an average of seven hours and 38 minutes to daily media use, or about 53 hours a week -- more than a full-time job -- according to Kaiser Family Foundation”. (Rubin) In previous generations, without internet, children would go out and play with one another. Riding bikes, playing hide and seek or just being outside was the norm when the previous generation was young. Bonnie Miller Rubin states in her LA Times article that children are spending more time inside. They are playing video games and not going outside at all. It is a major problem with the kids of all ages. It is usually video games with younger children. She also says that the problem persists with older children as well. Older kids are using their time to update their social media on their cell phones. Finally...
Words: 1319 - Pages: 6
...We are Killing Each Other With advent of video games, the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality our children have become desensitized and obsessed with violence. As each game becomes more real and more acceptable children are unable to disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture, and have caused the modern young person to become more aggressive and less respectful of life. Every red-blooded American kid has played or interacted with violent video games at one point in their life. Children seem more technologically savvy and more adept to the virtual world as computers and other electronic devises become more mainstream and relied upon they also become cheaper. Unlike generations in the past, where only the affluent could afford such technologies, they now are available to the masses. It seems as if every household in America knows of XBOX, Playstation, or Wii -with that they probably own one or two of these systems. With the video game systems becoming more prevalent they also become the household norm. When children used to get bored or restless they would use their imagination, maybe go outside and build a tree fort or play "Cowboys and Indians". However, today's subdivisions are becoming devoid of children outside and instead of playing tag they are in front of the T.V. playing the latest "Desensitization-Station"...
Words: 886 - Pages: 4
...At a young age, children's minds are sponge-like, absorbing everything that surrounds them, which makes them easy targets in terms of manipulation and victimization by the medias constant influence. By the time of adulthood, individuals are already under the influence of the mass media. Society appears to have a subconscious fixation with the mass media, resulting in individuals becoming desensitized to violence and to be detrimental affected. Psychologists, sociologists and anthropologists all obtain different beliefs to provide reasons to why violence continues to be a predominant factor in today's culture. The media promotes violence, and can be blamed for awarding violent behavior like in the cases of Columbine and Virginia Tec, who both received tons of exposure. Violence is a primary component of several individuals’ lives, especially in the youth culture, as many turn to the media for a sense of direction, resulting in them resembling the images they view, shaping their behaviors. Desensitization is a psychological development that has frequently been implicated in explaining viewers' unemotional reactions to the medias constant portrayal of violence (cite). Societies continuous exposure to the medias violence results in desensitization, which causes undermine feelings of concern, compassion, or empathy that individuals may end up having toward victims of actual violent acts (cite).The average child between the ages of eight to eighteen spends approximately forty-four...
Words: 2228 - Pages: 9
...Discuss the consequences of depicting violence on television with reference to effects theory As the development of economy and technology, there are many diverse forms of media in the digitized twenty-first century, including TV, radio, newspapers, and the Internet. Especially the television plays such a significant role in the lives of modern citizens nowadays. However, it may cause some negative aspects such as the television violence because children who watch violent television shows are more likely to commit crimes than those who do not (Marc, 2001). In this essay it will attempt to bring these claims into perspective and discuss critically that the consequences of depicting violence on television with reference to effects theory. The structure of the paper is as follows.How television violence affects children will be firstly presented according to the hypodermic needle theory. Subsequently, it will illustrate the impacts of depicting violence on TV by uses and gratifications theory and media cultivations theory under the conditions of media content and audience variables. Firstly, it is generally believed that television violence can result in the real violence and aggressive behaviour (Mcquail, 2005).Through statistic analysis, children can spend more time watching television which can reach twenty five hours per week than other activities (Violence on prime time broadcast TV 2001). Besides, a large number of violent programs are showed in television nowadays (Children...
Words: 1605 - Pages: 7
...games.This isn’t the first time video games were being blamed after a shooter was identified as a teenage male, the same topic was brought up in the 2012 Sandy Hook shooting with Adam Lanza. Is there any truth to this? Can violent video games really turn you into a mass shooter? Ofcourse not. More than half of the games in the world are violent, GTA 5, one of the most popular games in the world, where you have more weaponry power than the military and can do nearly whatever you want, sold over 90 million copies worldwide by 2018, yet how come there haven’t been as many...
Words: 883 - Pages: 4
...in a “media-saturated world” and are more likely to be exposed to sexual content frequently among various types of media (i.e. the internet, social media, music, books, television, etc.) (Peter, Jochen and Patti Valkenburg 2007). As a result, researchers are less likely to research adolescents and the effects of social media without using more than one source. Brown describes these types of frequent publicly over-sexualized atmosphere as being the adolescent’s sexualized media environment and is based on the three assumptions that categorize this type of surrounding: 1. “There is an unprecedented amount of sexual content in the media” (i.e. television). 2. “This sexual content is pervasive and not limited to a single medium” (i.e. social media,...
Words: 571 - Pages: 3
...Influence of visual media Josiah Catherman HUM/176 March 17th, 2013 Shawn Lorenzen Influence of visual media It is amazing the way that the visual media explosion of the 1900’s until present has shaped our culture. From the beginning with Edison’s Kinetoscope audiences have been amazed with the technology of film making. In the beginning it was very short and common everyday scenes that audiences watched, this has grown in the last 100 years into an industry that can duplicate any scenario and put the viewer in the front seat of any number of experiences right from the comfort of their home. The industry has shaped our values as Americans in many different ways. Young people who see films about the current era that they are living in are often mesmerized by the actors and the current fads and trends that they are displaying this is often the driving force for such things as style of clothes and even as far as shaping ones character. I remember when I was young watched the film Three Ninjas it was about three brothers that knew martial arts and they used them to protect themselves and their family. I was immediately sucked into the fantasy of being a ninja and fighting bad guys. This was my ultimate boyhood fantasy, and was for years. That was my personal experience with how visual media has shaped my cultural values and helped me determine what was popular. But I think that overall there are many things that were popularized by Hollywood films that transferred into our...
Words: 506 - Pages: 3
...Effects of Visual Media Your Name HUM/176 June 2, 2013 Instructor’s Name Effects of Visual Media As film technology has advanced through the years of development to the media outlet it is today, films have shaped culture and attitudes through stories and other content. As more movies are produced, views and values of society continue to alter based on the images portrayed. These changes in society occur because moviegoers absorb the styles and attitudes of idolized characters from films. For example, in the late 1960s, several movies were released depicting rebellion and violence. Movies such as “The Wild Bunch” and “Bonnie and Clyde” let to more liberal attitudes toward social order as well as an acceptance of violence and sex on-screen (Lule, 2012). More films were produced to specifically shape the viewpoints of the audience once filmmakers took notice. The movie “Super-Size Me” is one example of a movie produced specifically to alter perceptions of society. Television provided a source of at home visual entertainment beginning in the 1950s. Initially, television was a family oriented activity with programming such as “Leave it to Beaver” featuring white families living in suburban communities with a focus on issues of family life but not on issues of society. These types of shows depicted the ideals of the time. As society events began to create stress in everyday lives during the 1960s, shows like “Bewitched” provided a world of fantasy and escape, but still...
Words: 703 - Pages: 3
...result in making people much less sensitive to effects of violence. They become more used to it and it loses its shock value. Kansas State’s Murray explains that being exposed to this sort of entertainment several times renders a person “less sensitive to the pain and suffering of others and more willing to tolerate ever-increasing levels of violence in our society.” It is quite shocking how much violence a child is exposed to in their lifetime. According to the American Psychiatric Association, it is estimated that by an American child’s first birthday, the child will have seen 1,000 simulated killings and over 200,000 simulated violent acts in media. Journalist Rachel Halliburton states that, “It takes no more than a click of a mouse to get through to ‘beheading videos, execution images, accident pictures, [and] gruesome scenes’ [on the Internet].” A 1993 study concluded that about 17% of children in seventh and eighth grade preferred video games with human violence. This is what our today’s youth is becoming addicted to. Not only are kids learning how to murder, but they are learning to love it. Several studies show that violent video games affect children very much like violent media on television. This long and repeated exposure to brutal and destructive media has shown an increase in the likelihood of aggression. Some go even further saying that violent actions executed in violent video games are more contributory to aggression than television violence. Violent video games cause...
Words: 1421 - Pages: 6
...order to draw attention to different products, services, and events. Advertisement is used to promote sales and attract a broader audience. This marketing strategy has been applied by people and companies for hundreds of years. It wasn’t until the 18th century that advertising had started appearing more frequently in people’s everyday lives. The spike in advertising use was caused due to the technological advancements of the printing press. People would notice different advertisements for services and products which would influence their decisions and consumer habits. I have studied many topics related to marketing and psychology. Since our technology is always increasing according to Moore’s Law, our advertising methods are also becoming more and more sophisticated. The marketing method that has been on the rise for a few years now is known neuromarketing. This form of marketing is not a new discovery, although, it is now being understood and studied better as our technology increases. It revolves around the psychological response caused by the brain when consumers look at different forms of advertisements that causes pleasure, such as, food, sex, and social. Neuromarketing, more specifically, revolves around targeting dopamine. Dopamine is the neurotransmitters in our brains which is involved with our survival instincts and pleasure responses (Touhami, 1528-32). Evidently, neuromarketing is not only being used to analyze and study psychological responses to existing advertisements...
Words: 1636 - Pages: 7
...Mass media is easily accessible to Australian teenagers as it is available in many forms. The most obvious mode is television but includes radio, internet, video games, movies and printed media. Australian mass media plays an important role in modern Australian society, especially in the lives of teenagers. Mass media has a detrimental effect on teenage lives for several reasons. The first being that it encourages young people to emulate behaviours of individuals that could be dangerous or illegal. Furthermore inactive television viewing contributes to the increase of childhood obesity, while violence in the media is another ever-growing factor. If this is not bad enough, our media also serves to sexualise children. These factors are reasons...
Words: 1000 - Pages: 4
...The military’s use of drones during war is a representation of the cutting edge direction the military is going in and how technology can aid in the fight against terrorism at home and abroad. Despite a drone’s ability to prevent soldier casualties and gather intelligence in the combat zones, drone’s pose the risk of dehumanizing the enemy, causing more destruction and death, and impacting how citizen’s view war in general. In Drones in the Tribal Zone by Jeffrey A. Sluka, the author addresses the pitfalls of using drone technology to fight wars. Drones are a great asset to use, but the US should proceed with caution to make sure that the use of drones does not make it so soldiers and civilians are not desensitized from what is going on...
Words: 468 - Pages: 2
...technological advancement of our lifetime. It allows us to more easily share, organize, and plan our lives with one another in a busy, fast-paced, moving at the speed-of- life, world. However, as we become more immersed in this technological wave, our real-life connections with one another are drying out-- often times even to the detriment of our very own mental and physical well-being. In a time when computerized interactions are replacing social opportunities, it is positively critical that we learn to find a balance between our cyber and real lives, for this technology will only continue to impact and evolve itself in our world. MySpace, Facebook, Twitter—these are just a few of the social networks that many argue have almost completely done away with the social experience. The internet has forced us to revolutionize the way we connect with the world. It helps us to bridge the literal distance between friends, meet new people and even create a new persona. The internet allows us to obtain information at the touch of a button. Information that in the past would have taken hours maybe even days to collect now take us the minutes for someone to respond to an e-mail. It has given traditional and non-traditional students the opportunity to obtain college degrees from schools miles away. There is no question that the internet has enriched our lives in so many ways. The one question that remains; has the internet affected our lives more for the negative than the positive. As there are...
Words: 683 - Pages: 3
...Public Awareness The increased presence of the cannabis industry in society will result in youth normalization and media sensationalization. Abundance and accessibility in society is parallel to increased risk of youth-exposure, both direct and indirect. In the US state of Colorado, researchers found that in the following year after legalisation, there was a 7% increase in accidental youth ingestion of cannabis. The limitation of the US legalisation having no affiliation to Canadian society makes this source unreliable, yet it is valuable as it is a good comparison displaying the current (and only) cannabis youth research. If Canadian youth are ‘nurtured’ in an environment regulating cannabis, the misconception between the existential detriments...
Words: 710 - Pages: 3
...part of our life and he human condition. But the worst fact that today, our children are involved to this part of human condition. From child abuse to murder, to school-yard bullying, violence takes its toll, often with children being the innocent. But what can cause the violence between the children? Today we can hear a lot of information about it, as: toy guns and video games affect on the children’s health and behavior, violent homes lead children to the crime. “More than 1,000 studies on the effects of television and film violence have been done over the past 40 years. The majority of these studies reach the same conclusion: television and film violence leads to real-world violence. By age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence.” Senator Orrin G. Hatch, Utah, Chairman Committee on the Judiciary. September 14,1999. Children, Violence, And the Media. A report for Parents and Policy Makers (http://ratemyschoolboard.wordpress.com/2013/01/30/children-violence-and-the-media/) The idea about that video games and movies can affect people is not confirmed; however, children’s behavior can be changed by introducing in their life the violent toys, video games, violent environment. All arguments are around the gun toys. For example, Daniel Stauber, who specialized in...
Words: 2041 - Pages: 9