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Nintendo Wii

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Submitted By RJ07103
Words 1124
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COMPANY NAME: Nintendo Co.,Ltd
WEBSITE: www.nintendo.com
INDUSTRY: Video game industry
BACKGROUND/HISTORY/TIMELINE:
“Nintendo Company Ltd .was founded in 1889 as a producer of Japanese playing cards, but by the 1980’s the corporation had turned its attention towards the production of video game hardware and software”. “Since then, Nintendo has gone on to become the third most valuable company in Japan selling more than 470 million home game consoles and handhelds as of 2009”. Nintendo was founded by Fusejiro Yamauchi the great grandfather of the current president of Nintendo.” Nintendo's products arose in the mid-1980s from the relative obscurity of the amusement arcade to change the concept of home entertainment in both Japan and the United States”.
SWOT ANALYSIS: Strengths: Nintendo “strongly established brands”, “robust revenue growth”, “strong cash flow from operations, and “Nintendo derived most of its revenue from the video game business, Nintendo was in the lead in video console” (pg.C269).
Weakness: Nintendo weakness is “Inventory shortages”.”Nintendo was unable to meet demand during 2007 and also struggled throughout 2008”.”In an interview on the website Game Theory, Perrin Kaplin, Nintendo vice president of marketing and corporate affairs, suggested that shortages were expected some time”. “We are at absolute maximum production and doing everything we can…but demand continues to be really high” (pg.C273). Also Opportunities: “Rising demand for company’s products and related software”, “growing US games software market”, and “increasing demand for online gaming”. Threats: “Short products lifecycle”, “slowdown of the Japanese, the US, and European economies”.
ANALYSIS VIA PORTER’S FIVE FORCE MODEL: “The five forces may be interdependent i.e. pressures from one direction can trigger off changes in another dynamic process of shifting

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