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Nt1330 Unit 3 Assignment 1 Client Server Architecture

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Client-server architecture of a computer network in which many clients (remote processors) request and receive service from a centralized server (host computer). Client computers provide an interface to allow a computer user to request services of the server and to display the results the server returns. Servers wait for requests to arrive from clients and then respond to them. Ideally, a server provides a standardized transparent interface to clients so that clients need not be aware of the specifics of the system (i.e., the hardware and software) that is providing the service. Clients are often situated at workstations or on personal computers, while servers are located elsewhere on the network, usually on more powerful machines. This computing …show more content…
A client does not share any of its resources, but requests a server’s content or service function. Clients therefore initiate communication sessions with servers which await incoming requests.
Dynamic Programming:
Dynamic programming is a method for solving a complex problem by breaking it down into a collection of simpler subproblems, solving each of those subproblems just once, and storing their solutions - ideally, using a memory-based data structure. The next time the same subproblem occurs, instead of recomputing its solution, one simply looks up the previously computed solution, thereby saving computation time at the expense of a (hopefully) modest expenditure in storage space. (Each of the subproblem solutions is indexed in some way, typically based on the values of its input parameters, so as to facilitate its lookup.) The technique of storing solutions to subproblems instead of recomputing them is called "memoization".
Dynamic programming algorithms are used for optimization (for example, finding the shortest path between two points, or the fastest way to multiply many matrices). A dynamic programming algorithm will examine the previously solved subproblems and will combine their solutions to

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